字幕表 動画を再生する
So riddle me this, Batman. Yoshi first appeared in Super Mario World, on the SNES, in 1991.
So in 1992, what was that joker doing, slumming around on the original NES? It’s not like
we had a dearth of green dinosaurs and needed to fulfill a quota, we had that covered with
Bubble Bobble. But Yoshi’s not here in a platformer, or an action game, or even a dissertation
on dinosaur metabolism as it pertains to cookies. Nope, he’s here... in a puzzle game. A kinda
crappy puzzle game at that. But that’s not the thing that’s nagging at me right now.
Right now, my primary thought is... why does that music sound so familiar?
Seriously. Do you hear it? I know what you’re thinking, “How did they manage to slip forward
in time and swipe Pokemon’s soundtrack? It’s an excellent question, but since we
don’t live in a paradigm in which time travel is feasible, we have to look for a different
answer. How about, “Why does Pokemon sound so much like that old Yoshi game on the NES?”
Much better. Turns out, this strange offshoot of Nintendo’s key franchise was entrusted
to an up-and-coming devleoper called Game Freak, which started out publishing gaming
magazines under the same name. Said magazine was started by Satoshi Tajiri - the creator
of Pokemon - and illustrated by Ken Sugimori - the art director for Pokemon. A couple years
after Yoshi, they’d produce a quirky little RPG for the Game Boy, and you can guess the
rest. But that’s all backstory. I suppose I should actually talk about the game for
a while.
Here’s how it works: Mario-franchise monsters fall from the top of the screen in pairs,
toward the platforms at the bottom which are manned by the main man Mario himself. Pairing
two monsters of the same type eliminates them both, while sandwiching monsters between the
halves of a Yoshi egg eliminates all such monsters, and out hatches a Yoshi under circumstances
I’d rather not think about too hard about it. Anyway, as with most falling-block puzzle
games of the sort, you tread water in pursuit of a high score, and then you fail. That’s
pretty much the size of the whole game. Though much like Tetris, there’s also a B-mode
that gives you a pre-set stack of monsters and challenges you to dig through them and
clear the board entirely.
But here’s where the problem sets in. The playing space itself is very small, and if
a bad run of drops sees you without any shell-tops... well, you’re screwed. Hard. You can go way
too long without seeing any shell parts, which are kinda crucial to the elimination of monsters
in a timely fashion. It’s not any real problem with the player, as it is with the random
number generator, thus turning what should be a skill-based challenge into one entirely
of luck. And not all the tricks in the world, up to and including the fast-switch to eliminate
two monsters from the same platform at once, are going to help you. Just sit back and listen
to the music, and pretend you’re in Celadon City or something.
Game Freak moved on to bigger and better things. Nintendo moved on to bigger and better things.
Hell, even Puzzle Games Featuring Yoshi moved on, with Yoshi’s Cookie bringing some much-needed
balance (and carbs) to the table. Even though you can obtain it rather readily for the NES,
Wii Virtual Console, or even the 3DS Virtual Console, I wouldn’t suggest dropping everything
to do so. Unless you just really like Pokemon music.