字幕表 動画を再生する 英語字幕をプリント Hi! My name is Gustavo Carvalho from Contra Labs And this is how to make sprite animations with Unity 4.3 Using 2D native development So, let's get started Let's create a new project I will make it "Animation Sprite 2D" And here I will use nothing of this But I will set up defaults for 2D And "Create Project" So, now we have this 2D option over here Where we can see the scene in a 2D way We have our camera, which must be set to 'orthographic' Because you are dealing with 2D Let's put a new sprite here Unity 4.3 has this new kind of object called "Sprite" Which contains the "Sprite Renderer" Now we must create the images that will be used by our sprites Let's create a folder called "Sprites" and put our sprites there We can put the sprites separately or we can use a sprite sheet, like this I will use this sprite sheet over here, let's make it into sprites folder This is a kind of "Sprite" The Sprite Mode is "Multiple" because I'm using a sprite sheet And I can open the Sprite Editor to choose each one of the sprites I will use So, before this I got this warning telling me that if I use a compressed texture it will give imperfect results So I will change the mode from "Compressed" to "Truecolor" And Filter Mode I will change it to "Point" If you are a beginner probably you want to use this as well But if you are advanced you can choose better your configurations So now open you Sprite Editor Let's choose here... Still got this warning because I think I did not apply this I can open the editor again and slice it automatically using the automatic mode I can use Minimum Size of 10 pixels because I know that every image I have Is at least 10 pixels wider or taller And the Pivot point I will use the bottom I got this sliced and here I have all my images separately one by one I can edit the options of each one, move the pivot or size The pivot is this little ball, I can put whatever I want I will leave at the bottom "Apply" and now I have each one of the images separately Now all I have to do is select my sprite object That I created here and move the selected animation frame that I want So for now I want it to walk so I will select this sprites and move it To animation screen I will put a name for my animation - Walking And I will save it in a new folder called Animations Save it. If you don't have the Animation window you can open it in Window -> Animation So now you have this. So if you go to you scene view you can see your sprite over here And if you play it, it is animating but it is too fast, so you can adjust the speed of animation to 12 and now looks better And that is the way you do sprite animation in Unity If you don't have a sprite sheet like this you could use separated images It work in the same way, just select the images and drag and you have the animation done But, how you can do separated animation? If you go here in Animations (folder) it created an Animator called "New Sprite" Which controls the animations and we have this specific animation which controls the walking Now, if you go here and create a new animation (New Clip) Let's say... "Running" I will save it here as well Now I have our Running animation and will configure this running animation to use this sprites over here So now i have a running animation and I have a walk animation Walking and running Here again I will change the speed to 12 And now it looks better But, how can I change from one animation to another? If I open here the New Sprite it will open a Animator window And as you can see we have a Running and a Walking state So the start state or the default state is that orange one And from here I can choose to go to other states of animation The way I can do this is make a transition and I have to configure what makes this transition, what conditions trigger the transition Now I only have this condition, "Exit time", so when this first animation is done it goes to the next animation. But if I use some parameter here I could create any parameter here For exemple, "StartRunning", so now that I have this parameter I can go into the code And say that animator.SetParameter("StartRunning", true); So when the code tells the animator that StartRunning is true, then the transition will happen But for now I will just use the Exit Time But let's suppose I don't want the Walking running only once, I want it run twice So after it run twice the character can "Running" So let's test it to see if it is working or not So now, as you can see, it is running, but I didn't see the transition Let's start over. I think the transition from walking is too fast But if you go really slow you can see it starting in walking and then Moves to Running And that it. A simple way to do sprite animations with Unity 4.3 Bye
B2 中上級 英 Unity 4.3 2Dスプライトアニメーション (Unity 4.3 2D Sprite Animation) 14 0 朱瑛 に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語