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  • Two Super Nintendo systems, both alike in dignity, beneath the waves, where we lay our

  • scene. There’s a fairly significant difference between these two units, a difference imperceptible

  • from the outside. Can you tell what it is? (Beside the standard odd SNES half-yellowing?)

  • Here, let me demonstrate. King of the Monsters is all well and good, but what if you want

  • to play Front Mission? Yes, the original Front Mission, for the Super Famicom. Unfortunately,

  • if you just try to jam it into your existing Super NES, it’s a no-go. The cart just doesn’t

  • fit, the pins don’t make contact, as the announcer from Super Smash Bros. would say,

  • FAILURE. So why is this?

  • If you take a look at this Super NES cart, at the bottom on the back side, there are

  • two little slots. Perhaps youve noticed them before, but theyre the key to this

  • whole mystery. Super Famicom carts lack these two small slots, which constitute the primary

  • region lockout of the system, more or less. From a software standpoint, there’s no difference

  • between these two games. Theyll both play... if you can just make the bleeding thing fit.

  • Taking a look inside the console itself, you can see that deep inside the cartridge slot

  • there, we have two tabs that fit into the aforementioned slots in Super NES software.

  • There’s our entire impediment. Two little pieces of plastic. Fortunately, theyre

  • fairly easy to deal with. You can take something like a soldering iron or a hot awl toem

  • and meltem out of the way, you can try to break them out with pliers (which might

  • not work all that well), you can get in there with a razor and shaveem down. I, personally,

  • used a pair of heavy-duty garden shears and a $.25 paring knife, because theyre what

  • I happened to have on hand and I absolutely needed to play the original Star Ocean, but

  • that’s on another page. As you can see, getting rid of these tabs allows a Super Famicom

  • cart to sit all they way down in the slot, the pins make contact, and you can get your

  • import gaming on.

  • One important thing to keep in mind, though, is that this modification only works to allow

  • Japanese games to be played on North American SNES units. While European Super Nintendo

  • carts share the same form factor as the Japanese, and will fit just as well, the primary issue

  • is the difference between the NTSC and PAL display standards. While such distinctions

  • are beginning to fade with our move to the Hi-Def era, where 1080p is 1080p in any language,

  • we retro gamers have to stay mindful of exactly how ridiculous technology was back in the

  • day. And this isn’t even getting into the issues of CIC-chip lockouts, a further step

  • to prevent your PAL games from playing in the rest of the world. So no Starwing (even

  • though it’s just Starfox with a different name), no Terranigma (in English, anyway),

  • no Adventures of Tintin.

  • Putting aside the unfortunate situation of Europe, one of the primary benefits of this

  • modification is that it in no way impedes your ability to play standard Super Nintendo

  • games on the same console! It’s a true expansion, and allows you to enjoy the relatively-cheaper

  • Super Famicom used-game market. Well, usually cheaper. I have yet to find a copy of Umihara

  • Kawase for less than ninety bucks. But that can wait.

Two Super Nintendo systems, both alike in dignity, beneath the waves, where we lay our

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CGRundertow IMPORT-MODDED SUPER NINTENDO ビデオゲームハードレビュー (CGRundertow IMPORT-MODDED SUPER NINTENDO Video Game Hardware Review)

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    阿多賓 に公開 2021 年 01 月 14 日
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