字幕表 動画を再生する 英語字幕をプリント Hi everybody and welcome to part two of this getting started with sketchup tutorial and we're going to go over groups and components and how to use the outliner window to stay organized in your model which is really important. I think this is probably the most important thing to learn when you're using sketchup. so groups and components are used whenever you want to isolate geometry from another part of your model so you know if you're making anything beyond a simple box you're going to want to use groups or components so here you can see this simple birdhouse I created and I have each part of it separated into either a group or a component so you can see when i click on any one of these parts it selects this entire set of geometry so you can tell that it's within a group. You know if none of this was in a group, I would click it and it would just select the face or I'd click it and it would just select the edge and you can open up any group really easily, you just double click. Now it activates that group and you can see that very easily with this dotted line that's around it and anything that's not in that group is kind of like grayed out a little bit which is awesome because you know exactly what's in the group and you don't really get confused with you know all the other parts of your model when you try to just work on this one part. so it's a great way to stay organized and it also just keeps things from sticking to one another. so a lot of times like you know if i want to move this this roof up, if it wasn't in a group all of these here would stick to it and it would make it really hard to to move around so it's just a really good way to uh... to keep everything in order. Now the other great thing about sketchup is the outliner window and i'll pull that up real quick. You just go to window and outliner and this is like I always keep this window open because this shows me everything uh... that's in my model anything that's in a group that's within my model so typically in sketchup when you create something it tends to stick to anything else. I'll just create a couple of boxes here and if I select this box and move it over here and snap it if I then try to move it it's now stuck to the other box that I just snapped it to and you know that might be what you were trying to do but most of the time you want things to kind of be independent of each other. Let me show you how to make a group. All you have to do is triple click whatever you want to select- all of it or you could also drag a selection box and then you right click and click make group and you can see right here in the outliner it has made this group and we'll call it box box A and then we'll do the same thing over here we'll make a group on that one and call it box B so now if we move this box and snap it to box B if we wanna move it it's not stuck to the other box. In fact you can actually you can put it right in the middle here of the other box and you know they're both independent of each other you know these groups do not affect each other as far as they're concerned the other one doesn't exist so it's a great way to isolate geometry from one another. so you can see by default it names all these different groups named group and you can leave it like that but what I like to do is right click and rename it something that makes sense so you know I'll name that top uh... name this front um... what's this one here the bottom you know can right click rename that bottom and these components the wall components uh... are already named wall and I have the back and so you can see I just kind of click through my outliner you know it automatically selects the appropriate group or component inside the model just by clicking the name from the outliner and just to tell you what the difference between a component and a group is components are identical to each other so this wall on the left side and the wall on the right side are the same thing. so whenever you have something in your model that is going to be duplicated and you know that they're going to be identical you're going to want to use a component and the reason for that is watch what happens when I go ahead and open up this component and try to edit. Let's say I'm using the push pull tool to push this front out, you can see the other component is being edited at the same time so that's a huge time saver when you are working on you know things at are identical to each other uh... throughout your model so you create it once, you duplicate it as many times as you want and you still retain the ability to make changes to that component and it will propagate throughout your model and all of those components will change as well. so here's another great way to use groups um... you can see we have this tree here and let's say we wanted to put this bird house and hang it up on the tree now what we would have to do is select each part of this birdhouse by holding down control and clicking all the different components and then moving it to the tree or what we could do is once we build something and select all the parts that make make it up you can right click and make that a group so you can have groups within a group and you can see over here on the outliner we'll just rename this birdhouse and you can expand and collapse that you know as much as you want and that's that's really great to do you know you really want to try to organize your model as much as you can. That way instead of just having a huge list of all the different parts in your model you can kind of group them together and you know make it so it's not a bird and try to uh... you know organize and figure out where stuff is and check this out, so now that we have this all this birdhouse altogether we just click once and it selects all of those things that were in that, that make up that birdhouse and we can grab the move tool and come over here and hang that birdhouse on the tree so lets say I make a copy of this birdhouse keep in mind each of these bird houses are groups. They're not components. so you can see right here the outliner has created a copy and if I wanted to edit one of these bird houses the other one is not going to change. Alright so let's say I am deleting the roof for whatever reason I'm deleting the roof off of that birdhouse. The other one hasn't changed at all so when you create a group it's completely unique to itself and changes do not uh... propagate through any other groups that are similar now on the other hand if we take this group, right click it and select make component now this has become a component you can see the differentiater you know it's got four little squares that means it's a component solid square means it's a group so now that this is a component we can do the same thing. Make a copy of it, bring it down and I'll just pull it out a little bit now when I open up this component up here you can see the changes are being made down there okay so if we wanted to delete that roof both components are going to be the same thing and it doesn't matter which one you select or edit you know I could take this one and edit it and it's going to make the changes to all components that are identical so the decision to use you know either a group or a component is up to you I personally use groups more often than components because I've had times where I've been making stuff that at first I thought I was going to be you know that I was going to have unique copies throughout my model and I make a component and then a couple hours later I go and change one and forget that I have copies of it somewhere else and I end up changing an original component that I that I didn't intend to. I tend to stick with the groups but one trick, I'll show you one more trick so we have this component here we'll make a copy of it and pull it pull it out and um... let's say you know we we put this bird house here and we know it's going to stay there we can right click it and click lock that will protect you from accidentally you know making changes down here because watch what happens if you try to edit this it'll give you a warning and say some of the selected components are locked would you like to unlock the components or leave them locked and make this selected component unique, so this kind of gives you a warning letting you know hey wait a minute you know you have other components that match this one if you make changes to it you're gonna have to unlock the other ones. Are you sure you want to do that or do you want to make this one unique? So that's kind of nice you know if you want to get in the habbit of doing that you can make once you get something set you can lock it really easily right-click and lock and then you can also unlock it very easily so that's it, I mean this is probably the most important thing that you should learn when you're trying to pick up sketchup. Groups, components, and the outliner and if you'd like to learn more about sketchup visit mastersketchup.com
A2 初級 米 初心者のためのSketchupチュートリアル - パート2|グループとコンポーネント (Sketchup Tutorial For Beginners - Part Two | Groups & Components) 54 4 李育廷 に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語