字幕表 動画を再生する 英語字幕をプリント Welcome to this first course in the design and analysis of algorithms. I mentioned many of you are already clear on your reasons for taking this course, but let me begin by justifying the course's existence and giving you several different motivations for learning about algorithms. So what is an algorithm? Well, we're not going to be needing a precise definition in this course, but essentially, an algorithm is a well defined set of rules. A recipe in effect for solving some kind of computational problem. So for example, maybe you're given a bunch of numbers and you want to rearrange them into sorted order. Maybe you're given a road network with an origin and a destination and you want to compute the shortest path from point A to point B. Maybe you're given a bunch of tasks with deadlines and you want to know whether or not it's feasible to accomplish all of those tasks by the respective deadlines. So, why study algorithms. Well first of all, understanding the field of algorithms and also the related field of data structures, is crucial for doing serious work in pretty much any other branch of computer science. That's the precise reason why, here at Stanford University, this is the course that's required for all of the degrees that the computer science department grants. Be it at bachelors, a masters, or PHD degree, we insist that you have mastery of the field of algorithms. So what are some examples of uses in the rest of computer science. Well, if your doing routing in a communication network, that piggybacks on classical shortest path algorithms. The effectiveness. The public key photography really rests on that, of number theoretic algorithms. In safe computer graphics, you need to [inaudible] primitives. They're supplying those study of geometric algorithms. Data base industries rely on balance search [inaudible] data structures as covered in this course. [inaudible] Biology using dynamic programming algorithms to measure similarity among genomes. And the list goes on and on. A second reason to study algorithms is that they play a key role in modern technological innovation. Obviously, I could give any number of examples here, and let me just state one super obvious one. Which is that search engines use a tapestry of algorithms to efficiently compute the relevance of various webpages. The most famous such algorithm which you may have heard of is the PageRank algorithm, in use by Google. Indeed. In a December, 2010 report to the United States White House, the President Council of Advisors on Science and Technology argued that, in many areas, performance gains due to improvement in algorithms have vastly exceeded even the dramatic performance gains due to increased processor speed, as you'd be familiar with in the form of [inaudible] Law. Third, although this is getting significantly outside the scope of this course, algorithms are increasingly being used to provide a novel lense on processes outside of computer science and technology. For example, the study of quantum computation has provided a new and computational view point on quantum mechanics. Price fluctuations in economic markets can be fruitfully viewed as an algorithmic process. And even evolution can be usefully thought of as a surprisingly effective search algorithm. The last two reasons I'm gonna give you might sound a little flippant, but, I think there's more than a grain of truth to both of them. Now, I don't know about you, but back when I was a student my favorite classes were always challenging classes. But, after I struggled through them I somehow felt like I had a few more IQ points than when I started. So, I hope this course provides a similar experience for many of you. That, on the one hand, it's a bit of a struggle, you find the, the concepts challenging, but perhaps you feel just a, a tinge smarter after we're done. Finally, I hope that by the end of the course, a constant fraction of you will agree with me that designing and analyzing algorithms is simply fun. It's an endeavor that requires a rare blend of creativity and precision. And it can certainly be frustrating at times. But even more than that, it is addictive. So let's now descend from these lofty generalities, and, get much more concrete. And also, let's remember that we've all been learning and using algorithms since we were little kids. So once upon a time in roughly third grade or so you learned how to multiple two numbers. Now you probably weren't thinking in these terms at the time, but multiplying two numbers is certainly a well defined computational problem and that procedure you learned back in third grade or so is indeed an algorithm so lets just make that a little bit more precise. In this computational problem we're given as input two numbers lets say we have ten digits. And to make things interesting why don't you think about N as being really quite large, say in the thousands. Maybe we're implementing an algorithm that's going to be used in cryptography application where you need to keep track of really quite large numbers. So if we call the two infinite numbers X and Y, the problem is simply to compute their products X times Y. So a quick digression, I'll certainly be the first to admit that my handwriting is not the greatest. I got a C in penmanship back in elementary school and I think the teacher was being, a little generous. But, you know, it's an acquired taste but trust me, you will get used to it. >> Okay, back to integer multiplication. Now, when we talk about procedures for multiplying two numbers, we're gonna be interested in counting how many steps are required in order to execute, the multiplication. So how do we count a step? We'll talk more about this later, but for multiplying two numbers lets just call a step the addition or multiplication of two single digit numbers. So let's review the integer multiplication algorithm that we learned back in grade school just by working through a concrete example. Specifically, let's take of n equals four, so it's like a two four digit numbers. Let's say five, six, seven, eight. And one, two, three, four. [sound]. Now as you'll recall, the procedure we learned way back when was just to take each digit at the bottom number and multiply it by each of the top numbers. And then to take each of those, N partial products, and add them up. So, for example, you start with the four, you multiple it by eight, you get 32, carry the three. Four times seven is 28, add the three, you get one. Carry the three, and so on. So that gives you this first partial product. 22 seven twelve. Then you do a shift, so you effectively put a zero in this final digit, and you repeat that procedure using the next digit, the three. So again, three times eight is four, carry the two, and so on. And you can see the final two partial products using the two and the one. And having computed all of the partial products, you just add them up to get the final product. Now, the question I'm interested in, is, how much work, how many primitive operations did we do to multiply these two numbers? And more generally, how many does it require to multiply to N digit numbers as a function of N? Well, just to get sort of a ballpark viewpoint for what's going on, we started with two N digit numbers. And at the end of the day, we basically filled out a grid. Of size roughly end by end. Give and take a little bit. So just in ballpark terms. It seems that multiplying two end numbers require essentially a quadratic number of operations. As the small numbers operations to fill in the entry in this grid. The grid is end by end roughly. So that's roughly n squared operations. And a little more detail. We can look at each of the partial product separately. So, to compute say this first partial product, what did we do. We took the four, we multiplied it by each of the N digits on top. We also did some carries. So that affects things a little bit. But in the end, we did somewhere between say N and 2N, primitive operations to compute this first partial product. And that's true of course for each of the N partial products. So that's roughly n operations for each of the n partial products. So that's roughly n-squared operations, give you all of the partial products. Then we have to add all up at the end, but that takes just an extra number of cost and times n primitive operations. Do all of those additions. So summarizing, overall, the number of primitive operations required to multiply two end digit numbers using this procedure grows quadratically with the length end. So, for example, if you double the length of two numbers, you expect to, to roughly four times as many primitive operations, if you use this itirival rhythm for multiplying two numbers. Now, depending on what type of third grader you were, you might well have accepted this procedure as being the unique, or at least the optimal way of multiplying to N digit numbers together. And if you wanna be an expert algorithm designer, that kind of obedient attitude is something you're gonna have to learn to discard. Here's a favorite quote of mine. It's from a quite early textbook in the field, The Design and Analysis of Computer Algorithms by AO Hoftcroft and Olmond. And after highlighting a number of algorithmic design techniques, they conclude by saying, perhaps the most important principle for the good algorithm designer is to refuse to be content. So that's a beautifully accurate quote. I might rephrase it more succinctly by just saying if you want to be a good algorithm designer, you should adopt the following mantra. You should always be asking can we do better. This is a particularly appropriate question to ask when you're faced with some kind of naive or obvious algorithm for solving a problem, like the third grade algorithm for energy multiplication. This will come up over and over again. We'll see an algorithm, there will be an obvious solution but, with some extra algorithmic ingenuity, by detecting subtle structure in the problem, we'll be able to do significantly qualitatively better than the naive or obvious solution to the problem. So let's apply this cocky attitude to the problem of multiplying two integers. Let's just suppose, as a working hypothesis, that there is some procedure which is better than what we learned back in elementary school. What could it possibly look like? Well, as reasonably seasoned programmers, you all know that there are, on the one hand, iterative programs, liked the one we just reviewed for integer multiplication. But there's also recursive programs. So in a recursive program, what you do is you take the problem at hand that you're trying to solve, and you identify smaller sub problems of it which you then solve recursively, which you then call your function once again on. So as someone with some programming experience, you know that there are not only iterative algorithms, iterative programs like the one we just outlined for multiplying two integers, but there are also recursive programs. These are programs that call themselves typically on an input of a similar form but with smaller size. So as a working hypothesis, let's imagine that there's some interesting recursive approach to multiplying two integers. What must such an algorithm look like? Well it must somehow fundamentally involve calling itself on smaller problems, that is, on smaller numbers, numbers with fewer digits. So what kind of? [inaudible] decomposition on numbers could be used to enable this kind of recursive approach. Well, if you think about it, there's a pretty natural way to break a number with a bunch of digits into a couple numbers with fewer digits. Namely, just take the first half of the digits, the first N over two digits, regard that as a number in its own right. And the second half of the digits, regard that as a number in its own right. So perhaps this decomposition will have some use in enabling a requisite attack on how to multiply two integers. So we're gonna investigate that in more detail on this next slide. Given X and Y, each with N over two digits, we're going to represent X as terms of its first half of the digits A, and its second half of the digits, B. Similarly, we will write Y the second input, in terms of its first half and second half of digits, C and D. And in the expansion, A, B, C, and D are all entered with two digit numbers. I'm just assuming for convenience here that N is even. This would extend to the case where N is odd in the natural way where you break it into N over two rounded up and N over two rounded down. So in our previous example where X was 5678 and Y was 1234 we would have A being equal to 56, the first two digits of the four and X and D would be the other two digits and similarly for C and D in a D composition of Y. So now on just purely mechanical way we can expand the product of X times Y in terms of misrepresentation in terms of these smaller numbers A, B, C and D. So X times Y by representation, is just the same thing as 10N over two times A+B times quantity ten to the N over two, C+D. And now, if we expand this in group like terms, we get a ten to the N times AC+ a ten to the N over two times AD+BC. So that's combining two terms from the expansion +BD. And I am gonna call this expression circled in green, star. Now what I want you to think about and make sure you understand is that this expansion that I circled and called star immediately suggests a recursive algorithm for multiplying two integers. Now it's not clear whether that algorithm's going to be fast or slow or whether this is a good idea or a crack pot idea, but certainly it's a legitimate recursive approach to multiplying two integers, specifically. The relevant products in star, namely AC, AD, BC, and BD all involve smaller numbers than what we started with. Those are all N over two digit numbers, whereas our original inputs had N digits. So we can legitimately solve those recursively. You can invoke our same algorithm to [inaudible], to compute those in a recursive way. [sound]. Now, once we've invoked our, multiplication algorithm recursively four times to compute these four relevant products. Now we can just, compute the expression in star in the obvious way. We take AD and BC, we add them together, using the just standard first grade iterative addition algorithm. Then we pad both AC and the result of that addition by a bunch of zeroes. And over two zeroes or N zeroes as appropriate. Now we have these three constituent terms, and we just add them up again using the grade school algorithm to compute the overall expression. So to keep this intro lecture brisk, I haven't discussed the base case of this recursive algorithm. As hopefully you all know, recursive algorithms do need base cases. At some point, the recursion has gotta stop. Otherwise, your algorithm is never gonna terminate. So in multiplication, all you do is if your past is input two single digit numbers, you'd multiply them in one primitive operation, and return the result. If the numbers have two or more digits, you would recurse in the way we described here. If there's one digit, you just compute them, and you're done. So who knows whether this [inaudible] algorithm is a good idea or not? It's totally not obvious. You should not even necessarily have any intuition about how this compares to the [inaudible] algorithm you learned back in elementary school. So in lieu of answering that question, although we will answer it, several lectures hence. I wanna show you a second, still more clever recursive algorithm for integer multiplication. So this goes by the name [inaudible] multiplication, after the founder, sort of the key point, is a trick pointed out by the mathematician Gauss, in the early nineteenth century. So to explain this algorithm, let me write once again our expansion in terms of the ampertuitive numbers, so we have the product X times Y which we wrote as. Ten to the n a, c plus ten to the n over two. Ad plus BC plus BD. Now, the previous approach was in recognition of the four products that we see in this expression. We made four recursive calls. So here's the trick, and this is really what [inaudible] figured out over 200 years ago. Which is that, it seems there are four products, but fundamentally, in this expression, there's really only three quantities that we care about. There's the AC. Coefficient of this first term, there's AD+BC, the coefficient of this middle term, and there's BD. So we care about AD and BC as quantities individually, only inasmuch as we care about their sum. We really don't care about them individually. So that motivates the question, perhaps, we can somehow uncover these three different quantities using only three recursive calls rather than. Four. In fact we can't and that's carat two by multiplication. So, to be more specific. Our first to recursive calls are shared with the previous recursive algorithm. You go ahead and compute A, C and B, D recursively. The third step is the clever one where we recursively compute the product of quantity A plus B with C plus D. Now expanding what are we going to get when we recursively compute this product? We're going to get AC plus BD plus AD plus BC. And here is Gauss' trick. [inaudible] observation, which is that the result of the third recursive call minus each of the first two what happens. Well the AC is gonna to cancel the AC, the BD is gonna to cancel the BD. And we will be left with AD plus BC, which is exactly that middle co-efficient that we cared about. So, we can indeed compute the sum of AD and BC without separately computing each of them. And that's exactly what we wanted. So, what does this buy us? This gives us another second recursive algorithm for multiplying two integers, that makes use of fewer recursive calls. Only three recursive calls rather than four. And as before, there's a little bit of work to do beyond the recursive calls but not much. You just have to do some padding by zeros and adding up the results. So there's two points I want you to appreciate about all these image and multiplication items. The first point is [inaudible] design space is incredibly rich. Much richer than you might have initially had intuition for. Multiplying two integers what else can you do other than the elementary school algebra. Well, what have we seen? You can do a lot of other things. In particular, the second recursive algorithm looks nothing like what we learned back in grade school. And you'll see this over and over again, that, with sufficient ingenuity, sufficient cleverness, you can solve problems in ways much differently and sometimes much better than using the naive straightforward algorithm. The second takeaway point from this discussion of integer multiplication algorithms is that sometimes you have interesting algorithmic ideas for which it's totally not obvious what kinds of properties, or what kind of performance guarantees those algorithms enjoy. [inaudible]. Particular confronted with these three different integer multiplication algorithms how can we not wonder which of the three is the best? Which of these requires the fewest number of [inaudible] operations to multiply two integers? In particular, does one of these novel recursive approaches do better than the algorithm we learned back in elementary school? The answer to that question is totally non-obvious and it requires non-trivial mathematical analysis to answer. [inaudible] lectures will provide you with the tools to not only precisely understand and answer this question but more generally to predict the running times of an entire genre of divide and conquer algorithms. Algorithms like carrot tubal multiplication. So, stay tuned.
B2 中上級 米 coursera - アルゴリズムの設計と解析 I - 1.1 はじめに : なぜアルゴリズムを勉強するのか? (coursera - Design and Analysis of Algorithms I - 1.1 Introduction : Why Study Algorithms ?) 191 17 Eating に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語