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  • In this episode I'll talk about structure. What is structure, how does it work? And how

  • do you show structure in your drawings? The next few episodes after this will be on applying

  • structure to the human figure.

  • Basic Building Blocks

  • Just like gesture had the three basic lines, csi, structure also has its three basic building

  • blocks. Spheres, cylinders and cubes. You can simplify pretty much any organic object

  • into these three forms or a combination of these three forms.

  • You can also stretch and bend these forms to better fit the character of the subject.

  • A sphere can be modified to an egg shape, a cylinder can taper thinner to one end like

  • you�d see in a leg. At its extreme, a tapering cylinder would become a cone..

  • A cube can be stretched to be more rectangular. And the sides don't have to be the same size.

  • You can taper thinner to one end like with the cylinder, bend it to follow the gesture

  • of the pose, and even twist it. Basically, think of these forms as if theyre made

  • of playdough. You can deform them as you wish.

  • We construct from these basic building blocks because it's a lot easier to imagine simple

  • forms three-dimensionally then complex forms. It's a lot easier to imagine and work out

  • the perspective of this camel with boxes and cylinders. Then add the details of the anatomy.

  • The same could be done with the figure. which I�ll go over in detail in the next few episodes.

  • Simplify the figure into basic spheres, cylinders and boxes. This will immediately give the

  • figure a 3 dimensional look. Having established this 3d idea allows you to visualize and construct

  • the finer details of the anatomy in perspective more accurately.

  • The difference of Spheres, Cylinders and Cubes

  • So let's take a closer look at these simple forms.

  • You can simplify the rib cage and pelvis to spheres, cylinders, boxes, or combinations

  • of these forms depending on what you need for that pose. The sphere is really just a

  • circle, since a sphere without tone appears 2 dimensional. So, the sphere is flat when

  • using line. It doesn't tell us anything about the form and its orientation in space. If

  • you stretch the circle into an oval, now we have one piece if information about its orientation.

  • The oval will only tell us the tilting left or right.

  • To show any kind of leaning back or forward, we need to indicate a bottom plane or a top

  • plane. That�s where the cylinder becomes useful. It shows the tilting with the angle

  • and the leaning with the bottom or top planes.

  • We can go one more step forward and use a box. The box has one thing that the cylinder

  • doesn't - it shows us the edges between front, back and side planes. This shows us the twisting

  • motion.

  • So now with these three options, we can choose the one that does the best job in describing

  • the form of the pose we're drawing. Sometimes a cylinder for the rib cage with a centerline

  • to show the twist is enough. Sometimes the addition of the corners at the rib cage and

  • pelvis to show the front and side planes is helpful. It's up to you to decide how you

  • use these basic forms.

  • Drawing Cylinders

  • Start constructing cylinders by finding the angle, the length and width. This establishes

  • its placements and size. If the cylinder is foreshortened make sure to slightly taper

  • the sides thinner towards the far end to indicate foreshortening.

  • Then it�s time to identify the cross contours. Ask yourself if youre looking up or down

  • at the cylinder and how much. Based on that, add the ellipses of the top and bottom planes.

  • Make sure to keep the angle of the ellipse perpendicular to the angle of the sides. The

  • common mistake is to make the angle vertical or horizontal. For example... The wheels on

  • a car won�t be vertical like this, instead they will be perpendicular to the angle of

  • the axle.

  • Another common mistake is when we indicate the cross contour lines, we tend to make them

  • flatter than they really are. The thing about cross contour lines, is that most of their

  • effect is on the sides. That�s where the roundness of the form is revealed. So don't

  • flatten them and bring them to a sharp corner with the edge of the cylinder, that defeats

  • the purpose of the cross contour line. It should feel like it�s wrapping around the

  • edges.

  • Drawing Boxes

  • You should be able to draw a 3d box from imagination at any angle. In the illusion of depth series

  • I talked a little about perspective. A box's edges will converge to a vanishing point on

  • the horizon line. This works well for structures like a house where the bottom plane is parallel

  • with the ground. When you rotate the boxes it gets much more complex and personally I

  • feel it�s too complex and too mathematical to think about all that stuff when drawing

  • a figure.

  • So, develop a sense for perspective and use your intuition. You'll get better with practice,

  • but a few tips will get you pretty far right away. The way I approach it is at first I

  • imagine which planes of the box I'm seeing. You'll see 1, 2 or 3 planes. If you're looking

  • directly at one side, like the front, it�s just a rectangle. When the box rotates down,

  • you start seeing the top plane. And when it rotates to one side, you'll see one of the

  • side planes.

  • Also, notice that all the lines are converging to create a sense of depth. Look at this box

  • and see if you draw boxes this way... If you draw boxes this way, stop! This is an impossible

  • box. Things appear smaller as they move away from us. So, drawing all these parallel lines

  • removes the perspective from the scene. And if this plane is a rectangle, that indicates

  • we're looking directly at it. If we were looking directly at it, none of the other planes would

  • be visible. In this case, since we're seeing some of the right side, the front plane is

  • starting to rotate away from us. The lines here would converge to the left. And since

  • we're seeing the top plane, the front and side planes are rotating downward. So, the

  • lines would converge down. Now that's a much more 3 dimensional box.

  • Let�s try a step by step approach and see if this helps you. I'll start with the inside

  • edges of the box. The most vertical one is a good starting point. Is the box leaning

  • to the left or right, and how much? Establish that with the first line.

  • Then, are you seeing the bottom or top of the box? If you see the top, then the other

  • two inside edges will be attached to the top of the initial line.

  • How much of the top are we seeing? If it�s a little, the lines will be flatter with an

  • obtuse angle. A lot and they will have more of an acute angle.

  • Also at this point you're thinking about how much of the front and right side you're seeing.

  • The same of each would make the angles of these lines equal. If you see more of the

  • front, that side will be more horizontal and the other side more vertical since its moving

  • away from us more. And vice versa...

  • This is the foundation. It tells you the orientation of the box. After this it�s really easy.

  • Just go to the end of each line and connect the outside edges with converging lines.

  • Consider the lengths of the initial 3 lines. If it�s a perfect box then you just need

  • to think about how much each side is being foreshortened depending on how much it's facing

  • away from you. But if some sides are longer than others, think about that length and foreshortening.

  • As you can probably tell, this isn't something that you'll get right on your first try. It's

  • a bit confusing so you need to repeat the process many times to get familiar with it.

  • It's critical that you do get familiar with it if you want to apply these concepts to

  • a complex form like the figure. Next week we will talk about the robo bean which is

  • a 3d representation of the torso. So, go practice your boxes by looking around you for boxy

  • furniture and drawing them from different angles. Then try inventing them from your

  • mind...

  • Assignments

  • Start by practicing cylinders and boxes of the things around you. Here youre using

  • observation and what you know about structure to draw the forms. Then move on to drawing

  • them from your imagination. Can you imagine a box in your mind and draw it exactly how

  • you imagined it?

  • When youre ready, get some reference of animals and try to simplify them into balls,

  • cylinders, and boxes. Avoid flat angles. Try to find dynamic angles of the animals in motion.

  • That will be a much more valuable exercise.

  • Student critiques

  • In the premium section, I'm posting critique videos of student work. That's where you come

  • in..

  • So, do the assignment from this week�s lesson. Post your drawings on your Facebook page,

  • tumblr, blog, forum, wherever you like to post your artwork. In your post make sure

  • to mention this video and include a link to it. Email me and tell me where I can find

  • your drawings. Make sure to follow the guidelines that I describe on proko.com/critiques. Everyone

  • that participates will be able to download that critique video.

  • If you want to see more detailed explanation of this video and all the other..

  • If you want to see more detailed explanation of this video and all the other videos from

  • the figure fundamentals series check out proko.com/figure. For every free video that I post during this

  • figure series, I�m posting additional premium content on proko.com. This week I explain

  • more about the position of the viewer, avoiding flat perspective and how to simplify forms.

  • So far there�s a total of over 3.5 hours of video in the premium section, so lot�s

  • of goodies there - proko.com/figure.

  • Thanks for watching!

  • If you like this video, share the wealth, tell your friends. Post it on your favorite

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  • to be updated about new videos. Buh Bye!

In this episode I'll talk about structure. What is structure, how does it work? And how

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構造の基礎 - 物事を3Dに見せる (Structure Basics - Making Things Look 3D)

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    vulvul に公開 2021 年 01 月 14 日
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