Ifthethingblockingtheshotisaninanimateobject, a tree, a fenceorwhatever, thenyoucanshootasnormal, butifyourshootrollissuccessful, you'llalsoneedtomakeanotherroll, calledanin-the-waytest.
First, a herocanspend a Mightpointtoincreasetheirscoreon a dicerollandtherebysucceedinanimportantroll, suchaswinning a dualrollorsuccessfullycausing a wound.
Well, atthestartoftheMovephase, a herowith a Mightpointremainingcanspendittodeclare a HeroicMove, allowingthemandanyfriendswithinsixinchestomovebeforeanyothermodels, regardlessofpriority.
We'llnotgotoodeepintowhatthesedofornow, butWillpointsare a resourcethatallowsheroestobolstertheircourageincertainsituations, aswellasinrarecases, cast a magicalpower.
Expend a Fatepoint, roll a dice, andon a 4+, thewoundisnegatedentirely.
運命ポイントを消費し、サイコロを振り、4+が出ればその傷は完全に無効化される。
On a 1 to 3, theyarewoundedasnormal, however, sodon't take a hero's gloriousdestinyforgranted.
ただし、1対3なら普通に負傷するので、ヒーローの輝かしい運命を鵜呑みにしてはいけない。
Rightnow, thebestplacetobeginhastobetheWaroftheRohirrim, theBattleofEdorasboxedgame, with a fullrulesmanual, a scenarioandprofilesbooklet, dice, measurers, Rohanterrain, andtwofullyfunctionalforcestouseinbattle, theDefendersofEdorasandtheArmiesoftheHillTribes.