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  • Second verse, same as the first. Taito’s still calling Puzzle BobbleBust-A-Move,”

  • so the name’s gotta change; 989 were terrified by the last iteration so theyve jumped

  • ship, forcing a pre-Square Enix to publish the game in the West, and - most infuriatingly

  • - there’s still no lag calibration. So this review’s gonna look just as bad as the last

  • one, especially since the timing seems to tighten near the end of any particular song

  • and it becomes more and more difficult to consistently hit a third of a beat early.

  • It goes against everything I came to know in a decade of marching band. And it pains

  • me. But, Bayani from PA foisted the game upon me, and there are redeeming factors to the

  • game... not the least of which is apparently a carhop, because all video games would be

  • better with carhops. I’ll have a bacon cheeseburger and a Coke. You want anything?

  • The gameplay remains the same as in the original; you need to serve your opponent (a bacon cheeseburger

  • and a Coke, apparently) by following the on-screen inputs and hitting the indicated button on

  • the fourth beat (or, as itll probably happen if youre playing this on any modern system,

  • a third of a beat before the fourth beat.) Thejammerattacks return, allowing

  • you to trip up your opponent if theyre not expecting a crane or a giant cake from

  • the sky, which are totally sanctioned dance moves as I am to understand. The multiple-input

  • options have gone the way of the dodo, though, in favor of more linear progressions through

  • your sick gesticulations. The cast has expanded, from 14 dancers in the previous version to

  • 18 in this one, including a creepy panda-painted guy who may or may not be a pedophile and/or

  • an elaborate reference to a Yukio Mishima novel, and those who are familiar with Mishima’s

  • oeuvre know that’s pretty damn dangerous. Youve been warned.

  • Like its predecessor, Bust A Groove 2 remains a ridiculously valuable game today, consistently

  • occupying a spot in the top 20 PS1 games. Unfortunately, also like its predecessor,

  • it hasn’t aged well at all, as changes in displays and hardware have wrecked the very

  • rhythm of this rhythm game. And that’s a problem that’s affected a number of games

  • in the genre, rendering this particular chunk of nostalgia kinda obsolete. I genuinely enjoyed

  • these games - back in the day - but today, if you want the same experience, youve

  • gotta jump through hoops to craft a legacy system, probably including an old TV (that

  • you were totally just using as an end table at this point, admit it) and that PS1 youve

  • been using as a doorstop. Granted, the best music games are, were, and always will be

  • full-size arcade systems, which don’t have these problems. Bust A Groove 2 doesn’t

  • bring the same kind of immediately-recognizable soundtrack, though, that larger-scale operations

  • like DDR can offer, and in fact re-recorded a number of the original J-pop tracks in English.

  • And you thought getting stuck with the instrumental version of After the Game was bad. (Though

  • I’m still waiting for an apology for the US version of DDR Extreme.)

Second verse, same as the first. Taito’s still calling Puzzle BobbleBust-A-Move,”

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CGR Undertow - BUST A GROOVE 2 review for PlayStation

  • 30 1
    阿多賓 に公開 2013 年 04 月 11 日
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