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  • - I actually love this thing.

  • I love this thing, not because it's flawless or anything,

  • it is far from flawless,

  • but because it's actually interesting.

  • Like, don't forget the last two, three years

  • of Apple Product review comments are just,

  • "That's boring, oh, it's just a spec bump,

  • there's nothing really new here,

  • oh, they hardly change anything

  • or try anything new these days."

  • But this, this thing is interesting.

  • It's risky, and most of all, it's new.

  • Now, it's actually not fundamentally new,

  • it's a VR headset, but it's new for Apple.

  • And there are a bunch of things in here

  • that are new in a way that only Apple would try.

  • And just as interesting as this individual product

  • is the possible future that this implies.

  • Like, when you get a first generation product like this,

  • you sort of automatically assume

  • that there are goals for its future,

  • that it'll have another generation

  • and another one after that,

  • and that there is some goal

  • for what this will turn into 10 years down the road

  • because we saw what happened with the iPhone

  • and the Mac and the iPad

  • and all sorts of other first generation products.

  • And on top of all of that, as far as I know, Apple has never

  • released any other first generation product

  • with the word Pro already in the name,

  • which comes with a whole nother set of implications.

  • So is the world ready for all of this?

  • Let's get into it.

  • (upbeat music)

  • So I might be one of the 20 people outside of Apple

  • who has been using the Vision Pro

  • the most over the past two weeks.

  • Like, I've spent hours in this thing with both bands,

  • with multiple Macs, in different setups, different rooms,

  • indoors and outdoors, lightness and darkness.

  • There are parts of this thing that are absolutely amazing,

  • unparalleled, best I've ever seen.

  • But the reason it's so interesting

  • is because it's actually new

  • and there are downfalls and flaws and trade-offs

  • that come alongside all of this stuff.

  • So at the end of the last video,

  • I gave you guys a sort of a preview

  • of my pros and cons list.

  • If you haven't already watched that video,

  • it is definitely worth watching,

  • almost like a prequel to this one.

  • It is a 30 minute monster all about how to use this thing,

  • how it works, what's inside, what it's capable of.

  • And then, at the end, I got to my upsides,

  • which are immersiveness, placement and space,

  • eye tracking and hand control,

  • passthrough, ecosystem, and spatial audio.

  • And the downsides, which are weight and comfort,

  • the eyes on the outside,

  • app selection right now, battery life, and price.

  • So, okay, for starters,

  • I wanna amend immersiveness to fidelity,

  • I think that's more accurate here.

  • I have used a bunch of different VR headsets now,

  • and this Vision Pro has the sharpest,

  • best looking micro-OLED display out of all of them.

  • The size of individual pixels on these displays

  • is seven and a half microns,

  • which means you could fit 64 of them

  • in the size of a single iPhone screen's pixel.

  • You can't see individual pixels,

  • there's no screen door effect, it's awesome.

  • The native refresh rate is 90 hertz

  • and it will crank up to 96 hertz

  • when there's 24 FPS content playing to be an even multiple.

  • And Apple says that they calibrate

  • every single one of these Vision Pro displays

  • from the factory for maximum color accuracy.

  • They're really good,

  • and this is a big reason why this headset is so expensive.

  • But then, and this is gonna be a recurring theme here,

  • the Vision Pro runs up against the technology of today

  • not being quite advanced enough

  • to accomplish what they were probably hoping as ideal.

  • So in the case of these screens, right,

  • they're amazing, there are so many pixels,

  • but because there's so many pixels,

  • the computer inside cannot actually render everything

  • in high resolution all the time at 90 Hertz.

  • So instead, it does something clever.

  • It combines the insanely fast eye tracking

  • with what's called foveated rendering,

  • meaning, it's only actually rendering in high resolution

  • exactly what you're looking at when you're looking at it.

  • The rest is soft and fuzzy.

  • That actually works really well

  • because that's exactly how our eyes work.

  • It's really clever, like you don't think about it,

  • but the thing that you're looking at at the moment is sharp,

  • but then the rest of your peripheral vision

  • is soft and fuzzy, and that's fine.

  • So really, now, all of the computing work is being done

  • to track your eyes as fast as possible

  • so that there's no lag between

  • when you look at something and when it becomes sharp.

  • Fun fact, you can actually see this

  • in screen recordings from the Vision Pro.

  • You can see the piece of the screen

  • that I'm looking at is sharp,

  • and then everything else around it,

  • even parts of the same window are fuzzy on purpose.

  • But to my eye, that looks totally natural

  • because I'm focusing on one thing at a time.

  • I found that you can also screen record

  • with developer mode in Xcode, and that'll make the clips 4K

  • and it'll render everything in HQ all at once.

  • But every time I did that,

  • it would be choppy and scrolling would be slow and jittery.

  • And I'm thinking that's just because

  • the computers aren't really used to rendering everything

  • in high quality all the time.

  • So it looks like a higher quality recording,

  • but the second I did any scrolling, it didn't look as good,

  • so I just didn't use those recordings as often.

  • So the screens are great,

  • the position tracking of objects and space are great,

  • the eye tracking is incredibly good.

  • The one ding against immersion on the Vision Pro though,

  • and not a lot of people are talking about this,

  • but it's the field of view.

  • See, the first few times you use this headset,

  • you don't even really think about it that much.

  • You're so distracted by all the fun and the newness

  • and how cool it is that your eyes are controlling the thing.

  • But eventually, you start to poke around the edges

  • and it turns out, you know how people are saying

  • it kind of looks like ski goggles from the outside?

  • Well, it also kind of looks like ski goggles

  • from the inside a little bit too.

  • Again, the middle is super sharp and incredibly impressive,

  • but if I can do my best here through a YouTube video,

  • the edges of the headset are a little bit further in

  • than the edges of your vision.

  • And so, there's a little bit of like a cone effect going on

  • and there's some chromatic aberration around the outside.

  • So you kind of have this slight feeling

  • of looking into a large tunnel at everything.

  • There are actually no field of view numbers

  • published by Apple anywhere about Vision Pro,

  • as far as I can tell,

  • and I kind of think that's on purpose

  • because I have noticed from using them both

  • that the Quest 3 has a better, wider field of view

  • just looking inside the headset.

  • So if I could change one thing about the Vision Pro

  • to make it more immersive,

  • it would be a wider field of view, no question.

  • (upbeat music)

  • Vision Pro has the best passthrough of any headset

  • I've ever used, that much is super clear to me,

  • and weirdly enough,

  • this doesn't actually surprise me either.

  • Maybe because this is one of the products

  • that makes it so obvious

  • that they're thinking a lot about the future,

  • like Apple talks a lot about AR

  • and how they want things to just be clear

  • and just overlaying things onto your real world.

  • But with today's technology,

  • again, that's not quite possible yet.

  • So instead they have a VR headset,

  • but they are using the highest quality camera feeds possible

  • and the highest quality displays on the inside possible

  • to let you almost feel like

  • you're looking through it at the real world.

  • So you put this headset on,

  • and the first thing you see is passthrough,

  • I mean, you might as well call it transparency mode.

  • And the sharpness and the colors

  • and the very low latency are all so good

  • that I really don't experience any eye fatigue,

  • no matter how long I am in this passthrough mode,

  • despite my eyes being inches from these screens,

  • I can interact with the real world around me,

  • pick things up and look at them,

  • I can walk around, between rooms and not trip on things.

  • I tried having people throw things at me

  • and I could just catch them.

  • I played table tennis successfully with the headset on,

  • which is crazy if you think about

  • what's actually happening here.

  • The total latency Apple says is 12 milliseconds,

  • that's from the outside light hitting the outside sensors

  • to the inside image being updated and hitting your eyeballs,

  • that's incredibly fast,

  • and that includes the exposure time of the cameras.

  • That's the specially designed R1 chip at work.

  • But, as Nilay from The Verge has put it,

  • it's still cameras and screens,

  • like the technology of today isn't magic.

  • So you still have to expose a camera sensor

  • and set ISO and shutter speed, et cetera,

  • and you can kind of play around with this a bit

  • just by looking around like at bright objects

  • or high dynamic range environments.

  • And you know what,

  • for the variety of situations I've thrown at this thing,

  • it's handled it very impressively the whole time,

  • mostly prioritizing smoothness and high shutter speeds

  • at the expense of cranking up the ISO

  • and getting way more noise,

  • especially in darker environments.

  • But you can still see stuff

  • like the hand occlusion breaks sometimes

  • or look really janky when you put your hand

  • in front of something.

  • You can still see objects start to float a little bit more

  • in X, Y, and Z space when you're in much lower lighting,

  • as opposed to the usual perfect position.

  • Again, it's the best I've ever seen with today's tech,

  • but it definitely still has a long way to go.

  • (upbeat music)

  • So honestly, the ecosystem is, I would say,

  • the strongest argument for a regular person

  • going out and buying today's version of the Vision Pro.

  • Like, every time a new big product comes out or whatever,

  • I get like texts from people,

  • "Oh hey, Marques, you know,

  • I know you already made like a 30 minute video about it

  • and like unboxed it and did all that,

  • but like what do you really think about the Vision Pro?

  • Like, is it good enough? Should I get one?"

  • And, truthfully, probably not.

  • But I will say that there are a good amount of things

  • that I do specifically look forward to using for it,

  • and most of those things are ecosystem related.

  • So obviously there's the built-in apps, right?

  • iMessage works perfectly,

  • just like any iPhone or iPad on your account,

  • photos are all loaded up in here straight from your iPhone.

  • This is clearly the headset

  • that is best for iPhone users, Apple ecosystem people,

  • but also, little things too, like continuity.

  • So I can copy some text on my Mac or my iPhone

  • and then hit Paste and it shows up in the Vision Pro.

  • But there's two really impressive ones to me

  • for very different specific reasons,

  • FaceTime and Mac Virtual Display.

  • See, FaceTime is the most only Apple could ship this thing

  • I've seen in a long time.

  • From the personas scanned in from the cameras

  • on the front of the headset to the positional tracking

  • and responsiveness of the spatial audio,

  • it's all so well thought out that, you know,

  • once everyone on the call

  • gets past the initial like, "Ah, what is this?"

  • The shock, the moment they first see

  • the virtual version of you,

  • once they first get past that,

  • then it actually kind of slowly gets easier

  • and it feels way more like a normal conversation

  • than a normal FaceTime.

  • And it trades the downside of not being able

  • to hold up objects to your camera for a button

  • that can switch to a real time first person view

  • where you can use both hands instead of one.

  • Does the audio from these speakers

  • still bleed out into the rest of the world

  • so anything over half volume is incredibly audible

  • to everyone in the room around you?

  • Yeah, but does it also still sound really, really impressive

  • for not actually being real headphones?

  • Yeah.

  • But the other thing is Mac Virtual Display.

  • This is my number one favorite feature of the Vision Pro,

  • even over like watching movies and stuff.

  • Now, first of all,

  • yes, you can already do remote desktop viewing

  • on something like a Quest 3, it's great, I love that too.

  • But this one is way more interesting.

  • So this is connecting to your Mac

  • and then intaking and re-rendering

  • a new virtual display for your Mac,

  • not mirroring what's already being shown by your computer.

  • So you can use your Mac with all of its existing controls

  • you're already using with it,

  • but make your new monitor literally as big as you want.

  • And then, you can open up simultaneous Vision Pro apps

  • all around that Mac display

  • and place them all around the room wherever you want,

  • over the walls, floating in midair,

  • pin them to other objects, whatever, you can go nuts.

  • Now, is this perfect?

  • No, there are definitely trade-offs.

  • From even the little things,

  • like not being able to see your keyboard

  • when you're in an immersive environment,

  • to only being able to have

  • a single virtual Mac monitor at a time,

  • to always having to look where you're controlling,

  • I keep telling you guys,

  • there's definitely extra brain cycles involved here.

  • But I do still think that, despite all that,

  • this is my number one favorite feature of this Vision Pro.

  • The number one thing that you can buy it for

  • and do that you couldn't do with any other Apple product.

  • I mean, it's the difference

  • between looking like this in a coffee shop

  • or looking like this in a coffee shop.

  • Pick your poison, I guess.

  • I also had a moment where I was using

  • the Vision Pro for a while and I had my Mac

  • and some other monitors around me,

  • and then I took it off and then I went and did something

  • and then I came back, and before I put the headset back on,

  • I looked up at the wall

  • to where I thought a window was gonna be,

  • but I hadn't, I hadn't...

  • I don't know if that says more about the headset

  • or about me.

  • (upbeat music)

  • But speaking of apps, we gotta get into the weaknesses.

  • And the app situation

  • on Vision Pro right now is one of them.

  • So this is the home screen of the Vision Pro,

  • it has all of your apps, you can't rearrange them,

  • it's always alphabetical.

  • And this is a developing situation

  • that will record and improve over time,

  • but as of right now, as I record this on launch day,

  • there are literally 600 apps made for the Vision Pro.

  • And that sounds like a lot at first,

  • but then kind of not a lot.

  • There are also the millions of other apps

  • that are made for the iPad

  • that are compatible with the Vision Pro that will show up.

  • But there's 600 apps made specifically for the Vision Pro.

  • The few apps that are showing up here are pretty incredible,

  • and they all kind of find unique and creative ways

  • to take advantage of the 3D space.

  • And I fully believe the rest of the developers

  • are also kind of still trying to figure out what to do

  • with the 3D space in their own apps,

  • or even if it makes sense to do anything at all

  • beyond the normal iPad app.

  • But at this point right now today,

  • I honestly believe that there are way more cool ideas

  • about VR and AR experiences than there are actual apps.

  • Now, don't get me wrong, there are some cool apps,

  • and like I said, I've shown some in the past video,

  • there are some more in this video

  • and there will be more of them pop up every day.

  • But have you seen that video of gamifying vacuum cleaning

  • so that you can actually

  • cover your entire floor space like a game?

  • It's not a real app, but if it was,

  • it would be pretty sick and I would totally use it.

  • Or maybe you've seen that other video

  • of watching an F1 race in Vision Pro, it is so sick,

  • it's like there's a virtual track overlaid into your space

  • so you can keep track of everything happening at once,

  • plus the times and, you know, smaller video feeds

  • of the battles around different points of the track.

  • This looks genuinely better than

  • the actual TV broadcast experience,

  • but it's also not a real app yet, it's just a concept.

  • And I've seen all kinds of other stuff

  • and I wanna watch an NBA game court side

  • in the Vision Pro too,

  • but that experience doesn't seem to exist yet either.

  • Whatever it is about like Apple jumping into this new space

  • and all the implications of like,

  • oh, okay, the tech is gonna start to get better now,

  • this sort of unlocked this new creative layer

  • for people to dream of new AR and VR experiences,

  • and it'll be up to developers

  • to actually make that stuff happen over time,

  • with the constraints of today's technology.

  • But as of right now, not a lot of apps,

  • also, no YouTube app, no Netflix app,

  • there's no Spotify app, there's no TikTok app yet.

  • I hope that Apple can sort of patch up the relationship

  • with these developers because getting those apps

  • will make this a better product.

  • But as of right now,

  • that is definitely a weakness of this first gen product.

  • (upbeat music)

  • All right, I'm not the only one who's been saying this,

  • but this is not the most comfortable headset

  • and I figured out why.

  • So first of all, everyone's mentioned the weight,

  • and it's true, it does weigh like 25% more

  • than a lot of other headsets.

  • Like, take the Quest 3, for example,

  • probably the most popular one, familiar to most people,

  • that's mostly plastic and it weighs 515 grams.

  • So Vision Pro being made of metal and having all this glass,

  • weighing in at nearly 650 grams,

  • it kind of seems like Apple

  • just didn't care about the weight.

  • But I don't think that's the case.

  • Matter of fact, if you've seen the tear downs

  • or if you've seen what's inside

  • this little computer here on your face,

  • this is built incredibly efficiently.

  • There's carbon fiber in here, magnesium,

  • all sorts of other lightweight materials.

  • Now there's still lots of obvious heft on it,

  • but 25% more weight shouldn't be the difference

  • between comfortable and, like, I need to do neck exercises.

  • No, the problem is this strap,

  • this is the Solo Knit strap,

  • this is the strap that's in all the commercials

  • that everybody sees.

  • This is what's on Apple's website,

  • it's in all the Apple stores because it looks so cool.

  • And I think when Apple was probably first deciding,

  • okay, we are gonna get into this VR headset market,

  • how do we differentiate ourselves?

  • We gotta reinvent a few things,

  • like the input method and all this stuff.

  • I think they thought the strap had to be one of them,

  • and that's how we got this thing.

  • And I think Dave2D was spot on in his recent video,

  • VR headsets just kind of all look dumb,

  • and the straps on them are all so universally lame looking.

  • And this strap is just so much cooler,

  • you put it on, it's the quickest to adjust,

  • it messes up your hair the least.

  • It obviously has this little adjustment thing

  • on the outside so you can scroll this wheel

  • and satisfyingly like tighten the cables inside like this.

  • This must have taken a lot of R&D

  • to get this thing to look iconic

  • and actually be functional, this is sick.

  • But when you put it on,

  • you sort of tighten it up against the front of your face

  • and it's squeezing it up against your face,

  • all of the weight, up at the front

  • against basically these two pressure points,

  • right above your eyes and right on your cheeks.

  • And the more you tighten it to prevent light leak,

  • the more uncomfortable it gets.

  • And it's just, it's so hard to wear this

  • for more than about 30, 45 minutes.

  • After 45 minutes, I really do need to take this off.

  • So it's not your neck as much as

  • it's just all the pressure on the front of your face.

  • And Apple knows this,

  • and that's why they've included in the box this second band,

  • this is the dual loop band,

  • and it's super easy to pop this one off and pop this one on.

  • Now it's not as cool looking as a Solo Knit Band,

  • and it's going to mess up your hair

  • more than a Solo Knit Band,

  • and it's not as easy to adjust as a Solo Knit Band.

  • You're literally like trying to find

  • and attach Velcro blindly at the top of your head.

  • Basically, it's almost as lame looking

  • as every other VR headset strap.

  • But it turns out they all look like this for a reason,

  • and oh my God, is it so much better

  • for wearing it for a long time.

  • I just recently did the last episode

  • of the "Waveform Podcast",

  • you can go subscribe over there.

  • I wore the headset for the entire thing,

  • a two hour recording,

  • and I could never have done that with the Solo Knit Band,

  • and that's because it's taking a ton of the pressure

  • off of the front of your face and taking the weight

  • and using the top of your head to support it instead.

  • It's so much better.

  • So if you're gonna just hand the headset

  • to someone to use it for like five minutes,

  • the Solo Knit Band is great

  • 'cause it's super quick, doesn't mess up their hair,

  • easy to adjust, boom.

  • But if you plan on using this thing

  • for an extensive period of time, yeah,

  • the dual loop band is 100% the way to go.

  • (upbeat music)

  • So I don't know if the eyes on the outside of this headset

  • are actually accomplishing

  • what Apple probably wanted them to accomplish.

  • I think this, again, comes down to what we expect Vision Pro

  • to be in the future, see through glasses, way down the line.

  • But that's obviously not possible with today's tech,

  • so the closest we can get is a lenticular display

  • that shows your eyes to the outside world,

  • and so that you can see them and they can kind of see you.

  • I don't know, at this point, I've tried my eyes,

  • but also everyone else here at the studio

  • has also scanned themselves in and tried EyeSight,

  • and it's just not very visible.

  • Like, the smooth glass of the headset

  • is so incredibly reflective

  • that there's almost always some light bouncing off it

  • in a way that makes the eyes hard to see.

  • And even if you can see it,

  • it's pretty low resolution,

  • thanks to the lenticular display,

  • and the bottom line is it doesn't

  • actually feel like eye contact most of the time,

  • which is very different from

  • what you might have seen in the ads,

  • especially for darker skin tones.

  • And I was actually thinking about this like,

  • this is so far from what I think I expected

  • that I was wondering,

  • does Apple in the next generation Vision Pro

  • double down on EyeSight or do they get rid of it?

  • And I think they have to keep it,

  • like it's such an iconic part of the headset

  • that everyone's expecting it to stay,

  • so it's gotta be there.

  • But also, this is Vision Pro and I think that implies

  • that we're gonna get Apple Vision

  • at some point down the road,

  • which is like a less expensive version of this.

  • And with that, do you take out EyeSight

  • or does that still appear in the lower end version?

  • I don't know, only time will tell.

  • (upbeat music)

  • So, all right, look, at the end of the day,

  • when I'm answering those texts

  • about what do people wanna know

  • what I really think about Vision Pro,

  • I think the Vision Pro

  • is a really expensive, really fun toy.

  • Like, this is an incredibly fun piece of tech to play with,

  • and I am loving watching the pieces of media

  • built specifically for Vision Pro,

  • I am loving playing some of the new early games

  • that are taking advantage

  • of the 3D space and the hand controls,

  • I am loving the idea of getting on a plane

  • and editing videos on my Mac

  • or watching a movie on a gigantic screen

  • while the person next to me can't see any of what I'm doing.

  • That stuff is all so sick.

  • And if you're actually thinking about buying one,

  • I think you should be able to expect

  • to enjoy all of that same stuff too.

  • But definitely still note that all of the symptoms

  • of a first generation product

  • are definitely also still here.

  • It's heavy, it's not a lot of apps,

  • the battery life is meh and it's expensive.

  • So here's the bigger question,

  • is the Vision Pro a guaranteed success in the future?

  • Because the first generation iPhone

  • had all of the same downfalls in its generation,

  • and look at where we are now.

  • So, also, same with the watch, same with the iPad.

  • But here's the thing, you can't just say

  • the other stuff had problems and it became successful,

  • therefore, this one having problems

  • also means it's successful.

  • It doesn't work that way,

  • there has to be something about this

  • that people actually like

  • that makes 'em willing to overlook

  • the first generation downfalls.

  • And I think this has it, I think it has,

  • I honestly, it's kind of just the sci-fi, fun nature

  • of like controlling things with your hands,

  • moving windows around the room,

  • the sci-fi movie energy, you've seen it,

  • you're probably already thinking of a certain movie

  • that has that sort of energy, this has that.

  • And the fact that these ideas

  • of what people wanna do in VR

  • are so universally well liked and so cool,

  • that means that there's something here,

  • there's something that people want,

  • even in this first generation.

  • Now, will all this new attention

  • on VR headsets in general shine a lot of light

  • on all of the other much cheaper competitors

  • that you should probably buy instead of this one,

  • like the $500 Quest 3?

  • Yeah.

  • Now, will all this new developer attention

  • in this VR/AR space bring a lot of way cooler,

  • way more awesome applications

  • that will rapidly improve the value proposition

  • of this $3,500 first gen headset?

  • Yeah.

  • Should you go out and buy one of these

  • if you've got the money

  • and you saw one or two really cool looking apps

  • that you wanna try from the videos?

  • Sure, why not? It's your money.

  • But I'm already very excited for the next generation.

  • Thanks for watching.

  • Catch you guys in the next one, peace.

  • (bright music)

- I actually love this thing.

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Apple Vision Pro Review: Tomorrow's Ideas... Today's Tech!

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    Peggy に公開 2024 年 02 月 05 日
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