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  • - I actually love this thing.

  • I love this thing, not because it's flawless or anything,

  • it is far from flawless,

  • but because it's actually interesting.

  • Like, don't forget the last two, three years

  • of Apple Product review comments are just,

  • "That's boring, oh, it's just a spec bump,

  • there's nothing really new here,

  • oh, they hardly change anything

  • or try anything new these days."

  • But this, this thing is interesting.

  • It's risky, and most of all, it's new.

  • Now, it's actually not fundamentally new,

  • it's a VR headset, but it's new for Apple.

  • And there are a bunch of things in here

  • that are new in a way that only Apple would try.

  • And just as interesting as this individual product

  • is the possible future that this implies.

  • Like, when you get a first generation product like this,

  • you sort of automatically assume

  • that there are goals for its future,

  • that it'll have another generation

  • and another one after that,

  • and that there is some goal

  • for what this will turn into 10 years down the road

  • because we saw what happened with the iPhone

  • and the Mac and the iPad

  • and all sorts of other first generation products.

  • And on top of all of that, as far as I know, Apple has never

  • released any other first generation product

  • with the word Pro already in the name,

  • which comes with a whole nother set of implications.

  • So is the world ready for all of this?

  • Let's get into it.

  • (upbeat music)

  • So I might be one of the 20 people outside of Apple

  • who has been using the Vision Pro

  • the most over the past two weeks.

  • Like, I've spent hours in this thing with both bands,

  • with multiple Macs, in different setups, different rooms,

  • indoors and outdoors, lightness and darkness.

  • There are parts of this thing that are absolutely amazing,

  • unparalleled, best I've ever seen.

  • But the reason it's so interesting

  • is because it's actually new

  • and there are downfalls and flaws and trade-offs

  • that come alongside all of this stuff.

  • So at the end of the last video,

  • I gave you guys a sort of a preview

  • of my pros and cons list.

  • If you haven't already watched that video,

  • it is definitely worth watching,

  • almost like a prequel to this one.

  • It is a 30 minute monster all about how to use this thing,

  • how it works, what's inside, what it's capable of.

  • And then, at the end, I got to my upsides,

  • which are immersiveness, placement and space,

  • eye tracking and hand control,

  • passthrough, ecosystem, and spatial audio.

  • And the downsides, which are weight and comfort,

  • the eyes on the outside,

  • app selection right now, battery life, and price.

  • So, okay, for starters,

  • I wanna amend immersiveness to fidelity,

  • I think that's more accurate here.

  • I have used a bunch of different VR headsets now,

  • and this Vision Pro has the sharpest,

  • best looking micro-OLED display out of all of them.

  • The size of individual pixels on these displays

  • is seven and a half microns,

  • which means you could fit 64 of them

  • in the size of a single iPhone screen's pixel.

  • You can't see individual pixels,

  • there's no screen door effect, it's awesome.

  • The native refresh rate is 90 hertz

  • and it will crank up to 96 hertz

  • when there's 24 FPS content playing to be an even multiple.

  • And Apple says that they calibrate

  • every single one of these Vision Pro displays

  • from the factory for maximum color accuracy.

  • They're really good,

  • and this is a big reason why this headset is so expensive.

  • But then, and this is gonna be a recurring theme here,

  • the Vision Pro runs up against the technology of today

  • not being quite advanced enough

  • to accomplish what they were probably hoping as ideal.

  • So in the case of these screens, right,

  • they're amazing, there are so many pixels,

  • but because there's so many pixels,

  • the computer inside cannot actually render everything

  • in high resolution all the time at 90 Hertz.

  • So instead, it does something clever.

  • It combines the insanely fast eye tracking

  • with what's called foveated rendering,

  • meaning, it's only actually rendering in high resolution

  • exactly what you're looking at when you're looking at it.

  • The rest is soft and fuzzy.

  • That actually works really well

  • because that's exactly how our eyes work.

  • It's really clever, like you don't think about it,

  • but the thing that you're looking at at the moment is sharp,

  • but then the rest of your peripheral vision

  • is soft and fuzzy, and that's fine.

  • So really, now, all of the computing work is being done

  • to track your eyes as fast as possible

  • so that there's no lag between

  • when you look at something and when it becomes sharp.

  • Fun fact, you can actually see this

  • in screen recordings from the Vision Pro.

  • You can see the piece of the screen

  • that I'm looking at is sharp,

  • and then everything else around it,

  • even parts of the same window are fuzzy on purpose.

  • But to my eye, that looks totally natural

  • because I'm focusing on one thing at a time.

  • I found that you can also screen record

  • with developer mode in Xcode, and that'll make the clips 4K

  • and it'll render everything in HQ all at once.

  • But every time I did that,

  • it would be choppy and scrolling would be slow and jittery.

  • And I'm thinking that's just because

  • the computers aren't really used to rendering everything

  • in high quality all the time.

  • So it looks like a higher quality recording,

  • but the second I did any scrolling, it didn't look as good,

  • so I just didn't use those recordings as often.

  • So the screens are great,

  • the position tracking of objects and space are great,

  • the eye tracking is incredibly good.

  • The one ding against immersion on the Vision Pro though,

  • and not a lot of people are talking about this,

  • but it's the field of view.

  • See, the first few times you use this headset,

  • you don't even really think about it that much.

  • You're so distracted by all the fun and the newness

  • and how cool it is that your eyes are controlling the thing.

  • But eventually, you start to poke around the edges

  • and it turns out, you know how people are saying

  • it kind of looks like ski goggles from the outside?

  • Well, it also kind of looks like ski goggles

  • from the inside a little bit too.

  • Again, the middle is super sharp and incredibly impressive,

  • but if I can do my best here through a YouTube video,

  • the edges of the headset are a little bit further in

  • than the edges of your vision.

  • And so, there's a little bit of like a cone effect going on

  • and there's some chromatic aberration around the outside.

  • So you kind of have this slight feeling

  • of looking into a large tunnel at everything.

  • There are actually no field of view numbers

  • published by Apple anywhere about Vision Pro,

  • as far as I can tell,

  • and I kind of think that's on purpose

  • because I have noticed from using them both

  • that the Quest 3 has a better, wider field of view

  • just looking inside the headset.

  • So if I could change one thing about the Vision Pro

  • to make it more immersive,

  • it would be a wider field of view, no question.

  • (upbeat music)

  • Vision Pro has the best passthrough of any headset

  • I've ever used, that much is super clear to me,

  • and weirdly enough,

  • this doesn't actually surprise me either.

  • Maybe because this is one of the products

  • that makes it so obvious

  • that they're thinking a lot about the future,

  • like Apple talks a lot about AR

  • and how they want things to just be clear

  • and just overlaying things onto your real world.

  • But with today's technology,

  • again, that's not quite possible yet.

  • So instead they have a VR headset,