字幕表 動画を再生する 英語字幕をプリント - I actually love this thing. I love this thing, not because it's flawless or anything, it is far from flawless, but because it's actually interesting. Like, don't forget the last two, three years of Apple Product review comments are just, "That's boring, oh, it's just a spec bump, there's nothing really new here, oh, they hardly change anything or try anything new these days." But this, this thing is interesting. It's risky, and most of all, it's new. Now, it's actually not fundamentally new, it's a VR headset, but it's new for Apple. And there are a bunch of things in here that are new in a way that only Apple would try. And just as interesting as this individual product is the possible future that this implies. Like, when you get a first generation product like this, you sort of automatically assume that there are goals for its future, that it'll have another generation and another one after that, and that there is some goal for what this will turn into 10 years down the road because we saw what happened with the iPhone and the Mac and the iPad and all sorts of other first generation products. And on top of all of that, as far as I know, Apple has never released any other first generation product with the word Pro already in the name, which comes with a whole nother set of implications. So is the world ready for all of this? Let's get into it. (upbeat music) So I might be one of the 20 people outside of Apple who has been using the Vision Pro the most over the past two weeks. Like, I've spent hours in this thing with both bands, with multiple Macs, in different setups, different rooms, indoors and outdoors, lightness and darkness. There are parts of this thing that are absolutely amazing, unparalleled, best I've ever seen. But the reason it's so interesting is because it's actually new and there are downfalls and flaws and trade-offs that come alongside all of this stuff. So at the end of the last video, I gave you guys a sort of a preview of my pros and cons list. If you haven't already watched that video, it is definitely worth watching, almost like a prequel to this one. It is a 30 minute monster all about how to use this thing, how it works, what's inside, what it's capable of. And then, at the end, I got to my upsides, which are immersiveness, placement and space, eye tracking and hand control, passthrough, ecosystem, and spatial audio. And the downsides, which are weight and comfort, the eyes on the outside, app selection right now, battery life, and price. So, okay, for starters, I wanna amend immersiveness to fidelity, I think that's more accurate here. I have used a bunch of different VR headsets now, and this Vision Pro has the sharpest, best looking micro-OLED display out of all of them. The size of individual pixels on these displays is seven and a half microns, which means you could fit 64 of them in the size of a single iPhone screen's pixel. You can't see individual pixels, there's no screen door effect, it's awesome. The native refresh rate is 90 hertz and it will crank up to 96 hertz when there's 24 FPS content playing to be an even multiple. And Apple says that they calibrate every single one of these Vision Pro displays from the factory for maximum color accuracy. They're really good, and this is a big reason why this headset is so expensive. But then, and this is gonna be a recurring theme here, the Vision Pro runs up against the technology of today not being quite advanced enough to accomplish what they were probably hoping as ideal. So in the case of these screens, right, they're amazing, there are so many pixels, but because there's so many pixels, the computer inside cannot actually render everything in high resolution all the time at 90 Hertz. So instead, it does something clever. It combines the insanely fast eye tracking with what's called foveated rendering, meaning, it's only actually rendering in high resolution exactly what you're looking at when you're looking at it. The rest is soft and fuzzy. That actually works really well because that's exactly how our eyes work. It's really clever, like you don't think about it, but the thing that you're looking at at the moment is sharp, but then the rest of your peripheral vision is soft and fuzzy, and that's fine. So really, now, all of the computing work is being done to track your eyes as fast as possible so that there's no lag between when you look at something and when it becomes sharp. Fun fact, you can actually see this in screen recordings from the Vision Pro. You can see the piece of the screen that I'm looking at is sharp, and then everything else around it, even parts of the same window are fuzzy on purpose. But to my eye, that looks totally natural because I'm focusing on one thing at a time. I found that you can also screen record with developer mode in Xcode, and that'll make the clips 4K and it'll render everything in HQ all at once. But every time I did that, it would be choppy and scrolling would be slow and jittery. And I'm thinking that's just because the computers aren't really used to rendering everything in high quality all the time. So it looks like a higher quality recording, but the second I did any scrolling, it didn't look as good, so I just didn't use those recordings as often. So the screens are great, the position tracking of objects and space are great, the eye tracking is incredibly good. The one ding against immersion on the Vision Pro though, and not a lot of people are talking about this, but it's the field of view. See, the first few times you use this headset, you don't even really think about it that much. You're so distracted by all the fun and the newness and how cool it is that your eyes are controlling the thing. But eventually, you start to poke around the edges and it turns out, you know how people are saying it kind of looks like ski goggles from the outside? Well, it also kind of looks like ski goggles from the inside a little bit too. Again, the middle is super sharp and incredibly impressive, but if I can do my best here through a YouTube video, the edges of the headset are a little bit further in than the edges of your vision. And so, there's a little bit of like a cone effect going on and there's some chromatic aberration around the outside. So you kind of have this slight feeling of looking into a large tunnel at everything. There are actually no field of view numbers published by Apple anywhere about Vision Pro, as far as I can tell, and I kind of think that's on purpose because I have noticed from using them both that the Quest 3 has a better, wider field of view just looking inside the headset. So if I could change one thing about the Vision Pro to make it more immersive, it would be a wider field of view, no question. (upbeat music) Vision Pro has the best passthrough of any headset I've ever used, that much is super clear to me, and weirdly enough, this doesn't actually surprise me either. Maybe because this is one of the products that makes it so obvious that they're thinking a lot about the future, like Apple talks a lot about AR and how they want things to just be clear and just overlaying things onto your real world. But with today's technology, again, that's not quite possible yet. So instead they have a VR headset,