字幕表 動画を再生する 英語字幕をプリント Oh look, it’s another one of those Final Fantasy sequels. Time was when the thought of a direct continuation of an FF title was looked upon simultaneously as long overdue and an unacceptable blasphemy. But that was then. Since then, we’ve had an After Years, a Revenant Wings, and all the crap that VII exploded into. So Final Fantasy XIII-2 shouldn’t really be all that remarkable, should it? After all, it’s a continuation of the most reviled and divisive entry in the series since... well, depending on who you ask, all of them. The power to defy this backslide comes courtesy of a small word with a lot of potential. Retcon. Retroactive continuity. He who controls the present controls the past, and he who wrote the script controls everything. XIII struck many as a Final Fantasy devoid of... well, for lack of a better term, Final Fantasy-ness. There were chocobos (countless hours deep in the game), there were mobs with familiar names (even if they were rarely in a recognizable form), there were crystals freakin’ everywhere, but it didn’t seem at all congruous to its namesake. XIII-2 sets out to change that by its own example; this is XIII, remade as an ACTUAL Final Fantasy. And it’s so much the better for it. Serah, sister of XIII’s protagonist Lightning, has had a nagging feeling for the three years since the events of the previous game: Something’s just not right. There’s an incongruity between what she (and anyone who actually finished XIII) remembers, and what seems to be the situation she’s currently experiencing. Turns out, that cataclysmic showdown blasted a hole in the wibbly-wobbly timey-wimey stuff holding the world together, creating localized paradoxes where anything can happen and usually does, and also huge freaking monsters. Fortunately, you’re joined by Noel, who’s been charged by Lightning herself with delivering Sarah to Valhalla. (‘Cuz she uses Odin. Get it?) To do so... well, fire up your flux capacitor and put on some Huey Lewis, ‘cuz we’re going back in time. The only way to get to Valhalla is to bounce through spacetime, solving paradoxes and generally ironing out the wrinkles in time on their way to yet another climactic showdown. Along the way, you run into plenty of familiar faces, a Casino at the End of Time (take that, Douglas Adams), a massive number of sidequests, and the same young girl, over and over and over again. I don’t know if it’s just because I’ve replayed Final Fantasy VIII so recently, but these mechanics - and the motivations behind them - just feel reasonable. This is a game that seeks to correct the mistakes of its predecessor, and I feel it does an admirable job. Your primary antagonist is not only sympathetic but believable. Your protagonists are generally optimistic and likable, and when doubt or anger sets in, they themselves understand the situation enough to call themselves out on it. The world shatters the notion of the corridor-based hyper-linear FFXIIII style by making maps wider and making the entire game more sandboxy. You can get to the endgame with only about a quarter of the game’s 160 fragments, meaning there’s plenty of breadth to the game... even before DLC gets involved. But that’s another matter entirely. Mechanically, the experience is much like XIII in that the traditional Final Fantasy “jobs” are replaced by “roles” organized into “paradigms.” There being only two party members, though, means that the third position in each fight is filled by a monster you’ve subjugated, and developed through a unique crystarium system using bits and pieces dropped from other monsters. Or you can just make the monsters eat each other. That works too. Each one has its own role just like your characters. Also, you may have seen what look like quicktime events in certain cutscenes; these are actually rebranded as “Cinematic events,” and while failure doesn’t actually change the outcome, success can net you some shiny things to put on your monster. This is the Final Fantasy that XIII could’ve been. But since our current paradigm cannot alter the past (without stepping on Orwell’s toes), we needed to have an entirely new game, one that attempts to undo the transgressions of its predecessor. It succeeds in most aspects, but some are still debatable. Just listen to “Crazy Chocobo” if you need a new divisive issue to argue. If Final Fantasy X-2 was the “Charlie’s Angels” of the series, XIII-2 is Square’s answer to Doctor Who. I’m sure Amano’s on board with the concept of a scarf that epic.
B2 中上級 CGRundertow FINAL FANTASY XIII-2 for Xbox 360 ビデオゲームレビュー 115 12 阿多賓 に公開 2020 年 08 月 06 日 シェア シェア 保存 報告 動画の中の単語