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  • It’s 2004, and youre an RPG lover with enough cash to buy one video game console.

  • You buy the Gamecube and quickly realize youve made a terrible mistakethere’s not a

  • lot of rpgs on trusty old cube! I was in this boat myself back then, but relief came for

  • our old square friend when this game finally came out: It’s Tales of Symphonia for the

  • Nintendo GameCube. Tales of Symphonia opens by spinning the tale

  • of the Chosen One, a person who must unlock seals around the world to become an angel

  • and save the world from the oppressive Desian half-elves. Our hero, Lloyd’s, best friend

  • Collette just so happens to be the new Chosen One, who is soon leaving on the Journey of

  • Regeneration which will replenish the world of Sylverant’s low mana supply and eliminate

  • the Desians who operate vile ranches that turn humans into powerful crystals and monsters.

  • After Lloyd causes the Desians to attack his town, he joins Collette on her journey to

  • regenerate the world. Eventually, we learn that there are two worlds vying for the same

  • mana supply through their respective journeys of regeneration, an organization is behind

  • each of the world’s problems, and only our band of heroes can save both worlds from evil,

  • as well as each other. What sets this story apart, in my mind, are

  • some very memorable characters. I don’t think the plot is as unique as I thought it

  • back when I was 15, and some may not be engaged with the story, but the lighthearted charm

  • with the overall easy-to-follow nature of the plot works pretty well. And while some

  • scenes are kinda goofy, the overall presentation of the game, from the graphics to the voice

  • acting deliver a very memorable experience, despite some cliché shortcomings. That being

  • said, the growth of the characters and the overall lore of this, and well, every Tales

  • game, is really interesting. It wouldn’t be a great Tales game without

  • a fun and engaging battle system, and Symphonia doesn’t disappoint. This was the first in

  • the series to adapt a multi-line battle plane; meaning each character is on a line to their

  • targeted enemy, and by changing your target, you can move across a different line, opening

  • up the battle field significantly from the previous entries in the series. This 3D plane

  • means the real time battles feel intense, and allows for more strategy to go into issuing

  • commands to the AI-controlled party members. You can also customize some aspects of stat

  • growth and skill development by equipping special ExGems and using certain skills multiple

  • times. Each new addition to the Tales games offer

  • something different in battles, and Symphonia laid the groundwork really nicely for the

  • modern tales releases. Honestly, I could talk about this game all

  • day. Tales of Symphonia is presented really well with little details in towns and dungeons,

  • good voice acting, and a snappy, exciting battle system. The plot’s not bad, either,

  • even though it can get a little awkward at times. So if you are looking to upgrade the

  • rather small RPG library of the Nintendo GameCube, I think youll be more than satisfied with

  • the addition of Tales of Symphonia.

It’s 2004, and youre an RPG lover with enough cash to buy one video game console.

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CGR Undertow - TALES OF SYMPHONIA ニンテンドーゲームキューブ用レビュー (CGR Undertow - TALES OF SYMPHONIA review for Nintendo GameCube)

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    阿多賓 に公開 2021 年 01 月 14 日
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