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  • [MUSIC PLAYING]

  • DOUG LLOYD: So in this video, we're going

  • to talk about how to dynamically allocate memory in C.

  • Now, as a disclaimer, if you haven't watched our video on pointers

  • or aren't generally familiar with the concept of pointers,

  • you're probably going to want to take a look at that before this.

  • This video, dynamic memory allocation in general,

  • works specifically with pointers.

  • So you're going want to make sure that you're

  • comfortable with that before diving in to this particular video.

  • Without further ado, let's get started.

  • Now, we've already seen how to work with pointers before.

  • But typically, we've only done it in the context

  • of pointing a pointer variable that we declare statically

  • at another variable that already exists.

  • You may recall from our video on pointers,

  • we had a line like int x equals 5.

  • And then we would say int star px equals ampersand x.

  • But that's the only way we've seen how to work with pointers.

  • And that's static pointer usage, basically.

  • In order to work with pointers statically as we have,

  • we need to know exactly how much memory we're

  • going to use at the moment we compile our program.

  • So we're not going to be creating any memory on the fly.

  • All the memory that we're going to use is already set up when we begin.

  • That presents sort of an issue, right?

  • What if we don't know how much memory we're going to have when we get

  • started?

  • Maybe you're going to be asking the user to give you a number

  • and they're going to generate a hundred linked list object.

  • So they're going to generate hundreds of something and you don't know that.

  • Or maybe they generate 200 or 400.

  • We wouldn't be able to predict this in advance,

  • and so we need to use dynamic memory allocation in order

  • to get new memory in our program while the program is already running.

  • And that's a little bit different than anything we've seen before.

  • We can do this by allocating memory from something called the heap.

  • The heap is a giant pool of memory.

  • And so far, the only pool of memory that we're familiar with

  • is called the stack.

  • But dynamically allocated memory comes from the heap and statically allocated

  • memory-- which is anything that you give a name to, typically,

  • like a variable name--

  • is going to be set up on the stack.

  • And anything that you create dynamically while your program is running

  • is going to come from the heap.

  • But as we can see from this diagram, the stack and the heap

  • are actually the same big chunk of memory.

  • It just so happens that the stack we allocate from the bottom to the top,

  • typically, to visualize it.

  • So the stack memory addresses will be a bit lower numbers and the heap

  • will have higher numbers and it'll allocate downward.

  • So it's really one giant pool of memory, but we call it two different things

  • depending on how it's being used.

  • The stack for statically declared memory grows up and the heap for dynamically

  • allocated memory grows down.

  • How do we get at this dynamically allocated memory?

  • How do we access memory on the heap?

  • We need to use a new function called malloc.

  • You can get malloc by pound including standard lib.h, stdlib.h.

  • And the only argument that you need to pass to malloc

  • is how many bytes of memory that you want.

  • So if you want an integer, you say malloc 4.

  • If you want a character, you malloc 1.

  • If you want to double, you malloc 8, and so on.

  • And you can be more complex than that, as we'll soon see.

  • What malloc will then try and do is find some chunk of memory

  • the size that you asked for on the heap.

  • So it'll go and try and find eight contiguous bytes of memory,

  • for example.

  • If we're allocating a double, it will go and try and find eight contiguous bytes

  • of memory from the heap.

  • And what it will do is it will return to you a pointer to that memory.

  • So the only way we're going to be able to access dynamically allocated memory

  • or use it is by dereferencing the pointer that we get back from malloc.

  • And that's why it's important to understand pointers

  • before going forward.

  • Now, it's possible that malloc might not actually

  • be able to give you back memory, in which case

  • it's going to return to you null.

  • And so one of the first rules to remember about dynamically allocated

  • memory is to always check for null after malloc.

  • Now, why might this happen?

  • Maybe you've run out of memory.

  • The stack and the heap have just completely

  • run out or there's been some sort of catastrophic failure

  • that we can't predict.

  • But either way, if you recall from our pointers video,

  • dereferencing a null pointer, bad news.

  • So the first thing you want to do-- after you malloc, of course--

  • is to check to make sure that you didn't get back null.

  • And if you did, you're going to need to abort your program because something

  • has gone wrong and you can't proceed with what you currently have.

  • So if we want to just get an integer, statically declare it,

  • we can just say int x.

  • That's going to create a variable called x on the stack

  • that we can then assign any value that we like to.

  • If you want to dynamically allocate an integer,

  • we say the following-- int star px equals malloc 4.

  • And the reason we say four here is because there

  • are four bytes in an integer.

  • I easily also could have used the sizeof operator, which is available in C.

  • Basically, you pass it a type--

  • so it's a little bit different.

  • Usually with functions you pass in a variable.

  • With malloc, you pass in--

  • or with sizeof, rather, you pass in a type

  • and it will return how many bytes that type takes up on the system.

  • So int star px equals malloc size of int or int star ps

  • equals malloc 4 basically means malloc going

  • to go try and find you four bytes of memory that

  • are next to each other on the heap.

  • And malloc will return to you a pointer to that memory called px.

  • And then we could dereference that pointer,

  • as we've seen in the pointers video, to manipulate it, to put a value in there,

  • to do whatever we want to do with it.

  • Let's see another example of this.

  • Maybe we want to get an integer from the user.

  • So recall that CS50 we have the get_int function that we can use.

  • Int x equals get_int.

  • We're basically prompting the user for some integer value.

  • And it'll give us some number, hopefully,

  • in this example, a positive number.

  • Let's say I want to declare an array of that many floats on the stack.

  • I can do this by saying float stack_array and then in square

  • brackets-- which, again, indicates the size of the array--

  • x.

  • This is legal in C 99 and C 11.

  • If you're using a very old version of C, this

  • was actually previously not allowed.

  • But you can do this.

  • We can basically get a variable-sized array

  • on the stack, which we're doing here because we don't know

  • how big it's going to be in advance.

  • We're just getting it from the user.

  • But this is how we would declare an array of floats

  • on the stack where the number of items in that array

  • is the number the user just gave us.

  • And I can also dynamically allocate an array of floats on the heap--

  • not on the stack, remember, because we're dynamically

  • allocating the memory this time.

  • Float star heap_array.

  • So that's my pointer to the memory that I'm getting.

  • And I want to malloc x times the size of a float.

  • So if I want to have 50 floats, I need 50 times the size

  • of a float, so 50 times 4.

  • Maybe I want 100, so it would be 100 times four.

  • So that's why we're doing the multiplication there.

  • And malloc is going to return to us one giant block of memory

  • that size, which we can then just treat like any other array.

  • There's one catch with dynamically allocated memory, though,

  • that we have to deal with, and that's something that we haven't seen before,

  • and that is that it is not released back to the system when you are done.

  • So if you haven't yet seen our video on the call stack or stack frames,

  • this might not be something you're aware of yet.

  • But typically, when a function finishes running, what happens

  • is all of the memory that was created for purposes of that function's

  • existence gets destroyed and it is released back to the system

  • to be used somewhere else.

  • So another function call that might come up can use that same bit of memory

  • before.

  • That's kind of convenient, right?

  • This system is constantly recycling where it can.

  • But when you tell the system, I want a block of memory,

  • the system is not going to assume anything about it.

  • It's not going to assume that it hasn't seen you make a call with it

  • for 50 lines or whatever, and it's just going to dynamically free

  • it or release it back to the system.

  • And if you fail to release enough memory back to the system, what you get

  • is something called a memory leak.

  • And memory leaks are really not good because they can really

  • slow down your system.

  • And in fact, there are some browsers that

  • shall remain nameless that are sort of notorious for not freeing memory or not

  • releasing memory back to the system when it's done.

  • And that can really cause your computer to slow down

  • because that browser is basically hogging a bunch of memory

  • and the other programs on your computer can't use it

  • because the browser has sort of allocated it and said,

  • no, this is mine.

  • I need it.

  • But it never releases it back to be shared

  • by the other things on the system.

  • So that's why if you leave a browser open for days--

  • or some browsers open for days or weeks--

  • you might notice your computer starts to slow down.

  • Now, the rule is, as I've mentioned before,

  • when you're done working with dynamically allocated

  • memory, all you have to do is free it.

  • And free is another function that is available in standard lib.h.

  • And basically what you passed to free is a pointer to any memory

  • that you have dynamically allocated previously.

  • And basically that's just telling the system, I'm done.

  • You can use this memory for whatever you'd like.

  • So here's another example let's say we want

  • to malloc a 50 character long array--

  • so basically a big string.

  • We're going to call it word.

  • We dynamically allocate it.

  • Then we just do some stuff with it.

  • Maybe we were in the middle of a function.

  • You know, we're changing its value.

  • We're assigning new characters.

  • We're printing it out, for example.

  • And then we decide that we're done with it.

  • How do we release this back to the system?

  • We just need to free it.

  • So we free word.

  • Word is the pointer to that block of memory.

  • That's the thing that we want to free.

  • So there are three basic rules for malloc and free

  • that are really important to internalize.

  • The first is that everything that you malloc

  • has to be freed before your program finishes running.

  • Now, granted, if your program actually finishes

  • running, once it's completely done, once you've returned zero from main,

  • for example, then it will be freed.

  • But it's a good practice to make sure that everything

  • that you allocate you specifically free by explicitly calling

  • the free function, as opposed just relying on the system to do it

  • once your program is completely done.

  • So everything that you malloc, you have to free.

  • Rule number two, only things that you malloc are things that you should free.

  • So if you statically declared a variable, you don't want to free it.

  • The system is going to take care of releasing

  • all statically declared memory for you.

  • It's only dynamically allocated memory-- only memory that you malloc

  • are things that you should free.

  • And then make sure not to free the same block of memory more than once

  • because that can create the problem of a double free

  • and you have sort of an inverse memory leak,

  • like a memory flow or something, where you tricked the system into thinking

  • that you have more memory than you do.

  • It's not the kind of thing that you actually want to do.

  • So remember, everything you malloc you should free.

  • Only things that you malloc you should free.

  • And don't free anything more than once.

  • Let's just close this video by taking a look

  • at a couple of lines of code and a visual example

  • to show you exactly what's happening as we do it.

  • So first, let's statically declare an integer called m.

  • And so this would look something like this.

  • I've colored the box green because in my head, sort of,

  • integers are always in green boxes.

  • And I've written the label m on the box.

  • Then I'm going to say int star a.

  • So here I'm statically declaring a pointer called a.

  • So recall that I like to think of it's an int star, so it's int-like,

  • so it will be green.

  • It's a green-ish box.

  • It's not a green box because that's for ints.

  • But int stars are sort of green-ish.

  • They refer to ints.

  • So this is another box and this one is called a.

  • Then I can say int star b equals malloc sizeof int.

  • So what's going to happen here?

  • Well, I'm going to have something called b that I'm giving a name to.

  • So that's going to be sort of a light greenish box.

  • And I'm asking malloc to dynamically give me one int's worth of space.

  • And so what actually happened sort of visually is this.

  • Notice that the actual integer I didn't give a name to.

  • I don't have a name for it.

  • It's one way typically that I know I don't

  • have a statically declared integer.

  • The only way that I can refer to that green box

  • is by dereferencing the pointer called b.

  • So b has a name, and that's statically declared.

  • But I dereference b in order to get to this dynamically allocated memory.

  • And of course, I'm not going to do this here.

  • But the first thing I should do immediately

  • after this is check to make sure that b is not null.

  • If b is null, something has gone wrong and I

  • need to stop my program immediately.

  • Next, I can say something like this-- a equals ampersand m.

  • If you recall from our video on pointers,

  • basically this just means a points to m.

  • So that just creates this arrow here.

  • Next up, let's say a equals b.

  • Before I show you what's going to happen here,

  • can you try and guess a little bit about what it's going to be?

  • Take a look at the diagram.

  • Think about how relationships might change.

  • If I say a equals b, what am I saying?

  • What I'm saying is that a and b are now going to point to the same location,

  • in particular, a is going to a point where b currently points.

  • And so instead of pointing to m, a is now

  • going to point over here to this dynamically allocated

  • block that I can currently only reference-- now

  • I can reference it multiple ways.

  • Now I could say star a or star b.

  • I can reference it either way because both of those same statically

  • declared variables point to the same location.

  • I can then say m equals 10.

  • That's not a problem because 10 was statically declared.

  • It's a box that I know about already.

  • It's got a name.

  • So when I say m equals 10, I'm just saying

  • put 10 into this green box called m.

  • Star b equals m plus 2.

  • It's a little weird, right?

  • But what's m plus 2?

  • Well, m is 10, so 10 plus 2 is 12.

  • And star b equals 12.

  • When I say a star b, I'm dereferencing b.

  • So I'm going to travel along the arrow to where b points.

  • And I'm going to put 12 in that location.

  • OK?

  • Next up I'm going to free b.

  • So remember what happens with free is we are telling the system we're

  • no longer working with this.

  • We're done.

  • You can take these four bytes back, or whatever the size of it is.

  • This one happens to be four bytes.

  • You can take it back and use it for whatever

  • you want in some other program.

  • So when I free b, this memory basically goes away.

  • a and b still point to where it used to be, but I no longer have access to it.

  • If I try and touch it, the system might get upset with me.

  • So for example, if I try and say this--

  • star a equals 11--

  • what's going to happen?

  • Unpredictable behavior.

  • We don't know.

  • We might get a segmentation fault because we're

  • touching memory that we're no longer--

  • we don't have write privileges to anymore.

  • You might get away with it, depends on where that memory happened

  • to live on the system.

  • But it's unpredictable.

  • So once you free memory, remember, you're telling the system,

  • I don't need it anymore.

  • So if you then try and use it, some strange things might result.

  • Dynamic memory allocation is a little strange

  • to get used to because we're so used this idea of creating a variable

  • and assigning it a value and just manipulating it in that way

  • that using pointers to sort of control where memory is

  • and change it indirectly through pointers can be a bit strange.

  • But just keep practicing with it.

  • Internalize those rules about how to malloc and free successfully

  • to make sure that you don't create memory leaks or anything like that.

  • And you should be off to a good start.

  • I'm Doug Lloyd.

  • This is CS50.

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動的メモリ割り当て (Dynamic Memory Allocation)

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    林宜悉 に公開 2021 年 01 月 14 日
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