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  • [clacking]

  • Kearney-Volpe: The typewriter, recorded sound,

  • speech recognition, all of these technologies were originally designed

  • or greatly improved on by pioneers in accessibility.

  • By finding solutions for people with unique abilities,

  • accessibility researchers often end up making technology work better

  • for everyone.

  • I'm Claire, and I'm a designer from the NYU Ability Project.

  • We've been collaborating with Google

  • and innovators from the disability community

  • on a project called Creatability.

  • It's a series of starter experiments

  • that explore ways we can make creative tools more accessible

  • using AI on the web.

  • Each experiment expands creative possibilities

  • by designing for all kinds of inputs, whatever works best for someone.

  • Fleet: My name is Chancey Fleet.

  • I am a technology educator and accessibility advocate.

  • Sound Canvas enables a non-visual user

  • to draw on the screen in a variety of ways,

  • including using a mouse, using a stylus, using arrow keys,

  • or even using body-tracking technology

  • and receive immediate real-time feedback about the drawing that they're doing

  • in the form of sound that is pitched higher on the vertical plane or lower,

  • and panned in stereo from left to right

  • so that the individual can develop a real sense

  • of where they are with their drawing in space.

  • woman: That is really cool.

  • [piano notes playing]

  • Zimmerman: My name is Jay Alan Zimmerman,

  • and I'm a composer who became deaf.

  • Seeing music is a way to experience music

  • through your eyes instead of your ears.

  • It is a series of tools

  • that will help you to understand music and musical sounds,

  • so you're gonna get a sense of volume, emotion, intensity.

  • I think it's really important that people have access to these tools

  • so they can start experimenting.

  • F6. woman: Okay.

  • Zimmerman: That-- no, you just did it right now.

  • You did F6.

  • woman: I can't hear it, but I can feel it.

  • Kearney-Volpe: We've also been exploring new ways

  • for people to create music using their head or body.

  • Farrimond: My name's Barry Farrimond.

  • I'm a co-founder of Open Up Music,

  • an organization that empowers young disabled people

  • to create inclusive youth orchestras.

  • So Clarion Lite is a introductory musical instrument

  • to get people started on their musical journey.

  • It opens up the opportunities to interact with a musical instrument.

  • It broadens it out from just ten fingers to any part of your body.

  • By putting that musical instrument online,

  • we're opening up access to people around the world.

  • [laughing] I mean, it's an amazing thing.

  • Phillips: One of the key things that makes all of this possible

  • is TensorFlow.js, making machine learning algorithms

  • more accessible to anyone, right in the web browser.

  • It's all happening on your computer,

  • so this allows us to not only give you a--

  • a faster frame rate to make this an enjoyable experience,

  • a fluid experience,

  • but it also makes it so that your data is completely private to you.

  • Kearney-Volpe: Anyone with access to the internet,

  • a browser, and a web cam

  • can just click and instantly try these experiments.

  • These collaborations are really just the beginning.

  • We're excited to see

  • how other developers will build on what we've started here.

  • Fleet: I think it's an-- an open invitation

  • to the community of developers

  • to engage with what's already available

  • and iterate and really move forward the state of the art.

  • This is a great beginning.

  • [piano notes playing]

  • [instrumental music]

[clacking]

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B1 中級

創造性。クリエイティブツールを誰もが利用しやすいものにする方法を探る (Creatability: Exploring ways to make creative tools more accessible for everyone)

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    林宜悉 に公開 2021 年 01 月 14 日
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