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  • - Hey guys, this is Austin.

  • I built the PS5.

  • Well, sorta.

  • (electronic music)

  • So this is everything we should need

  • to build ourselves the Xbox Scarlett or PS5.

  • Now to start out with, we have AMD's Ryzen 7 3700X.

  • Now this is the exact same Zen 2 core

  • as they're in both of the next generation of consoles

  • and based on what we know about the PlayStation 5

  • with an 8-Core configuration,

  • this is a very close match.

  • With a few tweaks,

  • I think we can get it really, really close.

  • Next, we have the Radeon RX 5700.

  • Now this is the very first of the Navi GPU's

  • which again, will be found in both the PS5

  • as well as the next generation Xbox.

  • This should give us a very good idea

  • of how these next generation consoles will perform.

  • Take a grain of salt

  • and we can see just how close we can get

  • to playing games at a full 4K60 or even beyond.

  • Technically, this does support 8K resolutions.

  • These are very much the building blocks

  • for the next generation of consoles

  • so let's get this thing put together in the test bench

  • and see just exactly how well it performs.

  • Now Sony and Microsoft will almost definitely

  • be using a proprietary SSD,

  • so this is not going to be an apples to apples comparison.

  • What it is is by far

  • the fastest option that we have available

  • and should give us a good idea of the performance,

  • specifically the load times that we can expect

  • out of these new consoles.

  • So with the test bench assembled,

  • I now have Windows installed,

  • all of our games and drivers and updates all ready to go.

  • Now there are a couple of configuration things

  • which will definitely be different with the consoles.

  • So number one is going to be memory.

  • So right now, I have 16 gigs and 3400 DDR4

  • feeding the CPU

  • and the GPU has eight gigs of GDDR6.

  • Now, because the consoles will take advantage

  • of an APU style like the current consoles,

  • the CPU and GPU will be on the same die,

  • so that's going to give a bunch of power savings

  • and of course, on top of that,

  • they are going to be sharing very similar memory.

  • So likely it will be GDDR6,

  • but there's a lot of sort of ifs and maybes

  • because there's a lot of customization they could do.

  • Maybe Sony decides to put 16 gigs instead of 12.

  • Maybe Microsoft decides to throw some DDR4 in there

  • to speed up the CPU.

  • That is all way up in the air

  • so to keep things as fair as possible,

  • I'm trying to be conservative and give it the most

  • amount of bandwidth and the most amount of memory

  • that I think it could realistically use.

  • So we have Horizon 7 3700X here,

  • as well as the RX-5700.

  • Now to start, I'm going to just run

  • a series of benchmarks and tests,

  • with everything stock

  • because obviously, this has a advantage

  • of being an open air test bench,

  • but this is sort of the best case scenario.

  • Plenty of power, plenty of cooling,

  • and then we'll start tweaking from there.

  • So to start out, let's have

  • the good old standard Geekbench.

  • Now this is not going to be the most demanding test

  • for the CPU,

  • but this should give us a good ball park,

  • specifically on how Horizon stacks up

  • to, well I mean now are the current consoles,

  • but like Core i7's and stuff.

  • Oh wow, that's fast, okay.

  • So for context, that's actually ahead

  • of a core I-7-9700K multi-threaded.

  • It's not too far behind on single threaded.

  • That's a big, big step up from old Ryzen.

  • We do know that Sony and Microsoft have opted to go

  • for an AMD Navi based GPU.

  • So because of that, I've chosen to go with the 5700,

  • which is the middle of the range option.

  • So Sony and Microsoft will definitely customize this,

  • so they might actually go up toward a higher spec

  • such as the XT version of this guy,

  • or because of power strain, so they might actually

  • go a little bit lower performance

  • and they're gonna customize it with extra stuff

  • like ray tracing that tracing that this card doesn't have

  • so it's a little bit of a guess,

  • an educated guess,

  • but it's sort of, I'm hoping that this middle of the range

  • configuration is doable for these consoles.

  • So first off, we have Time Spy,

  • so this should give us

  • a pretty good idea of the performance,

  • although again, this is just for the first testing.

  • We also have a bunch of games installed

  • that I wanna see if we can actually get to 4K60

  • or 144144, or whatever the case is.

  • Okay, so for the graphics we have our benchmark to beat,

  • 8,154, which if I check this chart here

  • is pretty similar to say RTX 2070.

  • I actually don't think I'm going

  • to tweak the graphics card too much.

  • I think this is going to be fairly close to what we'll get,

  • but I do think that there's a lot of room to bring

  • our clocks and specifically our power down on the CPU side.

  • 8-Cores I think is basically a lock for the PS5

  • and likely for the Xbox,

  • but they will probably be running at a little bit closer

  • to say, three ish gigahertz.

  • My next step is to underclock our processor.

  • So since obviously a console has much more limited

  • thermal as well as power constraints compared to a PC,

  • I'm going to not only lower the voltage

  • but also lower our clock speed

  • to get this in the same kind of realm

  • as something you could expect to find

  • in the PS5 or the Xbox Scarlett.

  • So for testing, I'm using AMD's Ryzen Master software,

  • which props to them is super useful.

  • I start at 160 watts and again,

  • that's for the entire system,

  • so there's probably 70ish watts

  • that has nothing to do with the CPU.

  • But I've already come from 160 down to 135.

  • So I think if we keep this going,

  • we'll probably be in the right realm

  • for what the consoles can handle.

  • This is basically the same thing as overclocking,

  • except it's in reverse.

  • So if we lower too much voltage,

  • it will start crashing just the way it would

  • if we try to push the system too far.

  • So we have now crossed into my magic green threshold

  • of that's actually roughly console spec.

  • I can probably get a little bit more power out of it.

  • Even though I'm lowering the power,

  • we're still running at the same clock speed, right?

  • So this is literally getting the exact same performance

  • but just undervolting the CPU.

  • We're down to 34 watts.

  • That's gotta be good.

  • I think a console can pretty easily sustain that.

  • Okay, so I think a speed like 3.2

  • is very, very doable on a console.

  • So what I'm going to do now

  • is I'm gonna validate it a little bit more

  • and make sure that we're not going to see

  • any additional crashing.

  • And from there, it's time to actually test

  • to see how well this games with the console spec CPU.

  • So let's take a couple of games that are out right now

  • on current generation consoles

  • and see what it takes to get them running at 4K60,

  • maybe even 120 frames per second.

  • All right, so Metro Exodus is actually a fairly modern game,

  • so I'm just gonna jump it straight to 4K, ultra.

  • So where we're at right now

  • is that this is the Ryzen 7 3700X

  • which is running at 3.2 gigahertz

  • which is, I think, pretty close to the console spec

  • and we have our 15 frames per second.

  • Mm.

  • Mm.

  • Mm.

  • Oh, are you recording right now?

  • Okay, so I'm in the middle of testing Metro

  • and I'm getting some really weird numbers

  • and now I'm getting some crashing.

  • Which makes me think maybe I was a little bit too aggressive

  • with my underclock.

  • There's definitely some weirdness with Metro Exodus

  • but we are able to get frame rates that are

  • what I would consider to be well above

  • what we can get on the current generation of consoles

  • without any real penalties.

  • I mean, right now, say like 1440p seems like it's probably

  • going to be the sweet spot here.

  • If we really do wanna aim for that 60FPS plus experience.

  • So that is actually pretty solid.

  • So I'm gonna put Metro Exodus aside for a second

  • since that's given me lots of weird errors

  • and the numbers just don't make any sense,

  • but in Shadow of War, we've actually got 4K60.

  • We got a 64 frame per second run.

  • Now mind you, that is turning the settings down

  • to medium, so running on full ultra settings,

  • it's closer to 40 frames per second.

  • But this is still a big step up over current consoles.

  • That's reassuring.

  • I feel better about this entire project now.

  • 'Cause it would suck, I'm like,

  • "This is gonna be the PS5!"

  • And then I put it together, and it's like, "Oh, wait.

  • "This sucks."

  • So the next thing I'm gonna try

  • is hitting 120 frames per second.

  • So both of the consoles should

  • in theory support it

  • and some TV's such as the VIZIO that we recently

  • took a look at do support a full 120 hertz.

  • It's super smooth and I think as long as we

  • probably bump things down to 1080p,

  • we actually might be able to hit it.

  • Oh, look at that.

  • Wow.

  • So literally bumping down to 1080p,

  • we're well above 120 frames per second.

  • 155, 160.

  • And this is very much CPU dependent

  • because generally speaking,

  • with the current generation of consoles,

  • hitting those higher frame rates

  • is very difficult with their weak CPU's.

  • With Ryzen here, even with it being underclocked,

  • we're having no problems going

  • well, well above 100 frames per second.

  • That is awesome, that's actually better than I thought.

  • And honestly, I think it's a perfectly reasonable trade off.

  • If you want the higher quality you can run it at 4K

  • and get your decent frame rates,

  • but if you do have a display

  • which can take advantage of 120 frames or more,

  • then actually bumping the resolution down

  • to something like 1080p seems totally reasonable.

  • You can see all the marketing stuff

  • of, "Oh, it supports 120 frames per second,

  • "or 60 or 4K, whatever, blah, blah, blah."

  • But this is actually real numbers.

  • Now obviously, all of this video

  • has to be taken with a big grain of salt.

  • But we are working with a very similar CPU,

  • and the graphics, as far as I'm concerned,

  • are probably going to be pretty similar

  • to what we can expect

  • with this next gen console.

  • We have the PCIe 4.0 SSD,

  • which, side note, all of these benchmarks

  • and games and stuff have been loading really fast.

  • But this is very much in the sort of realm

  • of what I think we can really expect to see

  • when these consoles go on sale next year.

  • And that's super exciting.

  • The Witcher 3 is not a brand new game,

  • but when you start cranking it up at 4K,

  • it actually does get fairly demanding

  • even for very high end PC's.

  • And with the 4K resolution,

  • everything set to ultra, ultra, ultra,

  • this is probably going to be tough to run.

  • I don't think we're going to get a 4K60 on this.

  • We'll see, but, I don't have what?

  • What?

  • Oh my god, are you serious right now?

  • Great.

  • My benchmarks start with a fresh new save.

  • We're getting here 47 frames per second here, 44.

  • (laughs)

  • All right, nevermind, I'm glad that we started

  • with the beginning of the game.

  • You will be able to hit 4K60

  • if game developers wanna aim for that, right?

  • So that's a big question.

  • They still might opt to go

  • for either slightly higher resolutions

  • or more higher quality effects at 4K30.

  • But 4K60 very much seems possible.

  • So now, of course, time for the most important

  • test of them all.

  • Fortnite.

  • Because come on, let's face it,

  • Fortnite's gonna be on the PS5.

  • Seems to run fine.

  • I don't know what I'm doing right now.

  • We're in the 35 to 40ish FPS range

  • but this is full epic settings.

  • I think if we, why don't we just notch it down to high

  • it'll probably be okay.

  • Medium at 4K, we're at 90 frames per second.

  • So some combination of medium and high settings

  • seems to be what we need.

  • Who's shooting me right now?

  • Oh, all right.

  • This is not the PS5,

  • but as far as I'm concerned,

  • it is the closest look that we'll have

  • to the level of performance of the next generation

  • until the end of 2020.

  • Bottom line, from what I've been able to see today,

  • 4K at a locked 60 frames per second

  • seems totally doable with this next generation of consoles.

  • Now whether or not we see high frame rates

  • and all the other bells and whistles remains to be seen.

  • But if they're anything like this,

  • and I have really strong suspicion

  • that this is a pretty decent look

  • at the next generation consoles

  • then there is a lot to be excited about.

- Hey guys, this is Austin.

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PS5の構築 (Building the PS5)

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    林宜悉 に公開 2021 年 01 月 14 日
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