I askedforsubmissions a fewmonthsagoongotquite a few, so I'm notincludedthemallinthisshowcase.
I'vetriedtofind a goodmixofabilitiesandgenresandinterestingthingstoshowIfyouhavesubmittedandit's notshown, don't worry.
I'veputallofyoursubmissionsonfile.
I'm probablygoingtodomore.
CommunityShowcaseisinthenewyear.
Aftertheshowcase, I'vegot a fewlittleannouncements I'd likeyoutolistento, butwithoutfurtherado, let's have a lookatwhatyouguyshavebeenmaking, andit's beenreally, reallyimpressive.
Hedoeseverythingusingbatchfiles, andhereiscreated a firstpersonshooterusingnothingbutbatfilesyntax.
I thinkit's quitecool.
He's hadtodevelop a textureeditorin a mapeditortogoalongwithitandyoucangethurtandyoucanexplorethemapsasyouneedto.
NowwehaveHuman 3562 with a barriocloneontheHumansubmitted a videocoveredinlotsoftexttoexplainwhatthingsaregoingonfortheshowcase.
So I apologizeforthat.
ButheinsiststhathewasinspiredbytheJarryoh, platformerandusedsomeofthemechanicsthat I demonstratedinthatvideo.
What's reallyniceaboutthisisHumanandhisfriendshavegottentogethertoworkonthegraphicson a particlesystemonphysicsandcollisionsonhavetriedtocomeupwithanoldgroundgame.
It's stillearlyoninthemoment.
They'vealsodevelopedeverythingfromscratch, and I meaneverythingusingtheprocessingframeworkalsoincluded, andnonplayercharacterssuchasthisrathersuspiciouslookingindividualokay, current.
However, it's theselittlesimplehacksthatcanmakegamesverycompelling.
Alsoincludedis a leveleditor, andthat's oneofthethingsmostpeopleforgetaboutwhenthey'redevelopinggamesisyou'llspendmoretimedevelopingthetoolsthanthegameitself.
I thinkthisis a reallynice, almostfinishedproject.
Herewehave a submissionbySidLambert, who's interestedinMay's generation.
InMay, Solvingonthisisallinthebrowser.
Youcangoandplaywiththisyourself.
Hereweseethemazebeinggenerated.
I guessit's quitesimilartomyMay's generationalgorithm, whichwas a breadth.
Firstsearch.
Oncethemazeisgenerated, youcanthenchoose a varietyofalgorithmstotryandsolveit, andit'llgraphicallyshowyouthesolvingprocess.
It'llsupportmuchlargermazes, too.
Onwecanchoosedifferentalgorithmsforsolving.
SothisistheDexter's algorithmontheyellowarea, I guess, isthesearchedspace.
Sothe a stargreedywillsearchforeverythingon a star.
Normalwilltryandfindthemostoptimalroute.
I thinkit's a veryniceinteractivedemonstrationofthesealgorithms.
ThissubmissionbyJohn 314 iscalledJoey's Quest, and I hadtoincludeitjustbecauseofthesheernostalgiafields.
Nowhe's writtenitexplicitlyfor M s dotsoit's notusinganyofthetechnologies I'veusedonthechannel, but I justthoughtitwas a reallynicecompleteexampleof a fullproject.
Andthisis, ofcourse, a referencetothecounterVentohalfhiddensomewhereinallofmyvideos.
Hediscoveredit.
Andidevelopsthisobjectrenderhimself.
It's writteninopengel, but I thinkitwas a bitofanexploratoryprogramforhimtolearntheframeworkofopenjailwehavecoveredthree D softwarerestarisesthisyearonthechannel, butmovingtoanestablishedframeworkdoespresent a wholeloadofnewproblemsforyoutosolvesimplybecauseyouhavetostartdoingthingsinthewaynotyourwayon.
Thiscantake a bitoflearningNextupisthatSteveRichardsorHackeronthediscord, andhe's usedthepixelgameenginetofullyrealizequite a novelpuzzlegame.
I likethefactthatpeopleareusingthepixelgameengineas a learningtooltoexperimentwithalgorithms.
Thatwasreallywhatitwasfor.
Soherewe'vegotRectangleintersection, andhewentontodevelop a simplesnakegame.
HeborrowedsomeoftheassetsfromanothermemberofthediscoformcalledTwister, butevensoagain, a pixelgameimplementationVerynice.
I likethefactthatthesnakesarenotaccessalignedFirstNightcarriedonlearninghowtodoanimationsinthiscase.
Soherewecansee a spriteandanimatedspikedwithsomedebuginformationonthescreenbeingcontrolledbythemouseandtheuser.
Animationswerealways a bittrickyatfirstbecausetheytake a lotmoreworkthanyoumightexpect.
But I thinktheendresultwasreallyquitenice.
StayingwiththepixelgameengineforbitHereis a RayKaster, createdbyfourAbbyonthediscourseofimplementing a recasting, firstpersonshootingstyleengineusingthepixelgameengine.
I thinkit's a fullycustomframeworkthathe's developingthat I likedsomeofthefeaturesaboutit.
Inthiscase, it's a bitlike a to D Minecraft.
I'm sure I'm notdemonstratingallofthefeaturesofthisgamehere, but I didhave a quickplaywithit, andyoucanmindresourcesandyoucollectthemjustlikeinMinecraftandyoucanbuildnewstructurestotheworstsoundeffects.
But I'vedecidedtotryandnotrecordallofthesoundeffectsjustincasethere's a bitof a copyrightissue.
DragonEyehascomebacktoprogrammingfrom a longtimeoutthereinthewilderness, andheusedthepixelgameengineonLinuxtoexperimentwiththelayphysics.
WemightlookatValleephysics a bitnextyear, butthey'recheapwayofgettingquite a lotofpopularphysicseffectslikerubberbandeffects, ragdollphysicsAndaswe'llseeinthisvideoclothphysics, what I likedaboutthiswasitwastheentiretoolssoyoucouldplacenodes, connectthemup, deletenode, saveyournodepatterns, loadinpreexistingnodepatternsandmanipulatethemallinrealtimepoints.
A lotofefforthasgoneintothis.
I wasveryimpressedwiththisfromRalph.
It's a arcade, faithfulrecreationofthegamebarbarian, includingsoundeffectsaswell.
I don't thinkanybodyhaseverwouldn't thisgame, but I quitelikealloftherealisticanimations.
Thefactthattheanimationsweresmoothandflowedintoeachotheronthereisactually a I andgameplaydynamics.
Ineffect, itgets a bitgoryin a minute, Socloseyoureyes.
Ifyou'resensitivetosuchthings, SleepingberthorZedleapingBurr, dependingonwhereyoufrom, hasbecome a bitof a pixelgameenginefanaticandhascreatedquite a numberofgreatYouTubevideosonhowhedevelopshisalgorithmsusingthepixelgameengine.
YoushouldcheckouthisYouTubechannelhere.
Wecanseehe's developed a frameworkfordevelopingisometriclevelswe'venotcovered.
I sawmatureyetonthechannel, but I thinkwewilldonextyear.
What I likedaboutthisapplicationwasthatsleepingburgersouttocreatethemenusystem, he's apttocreateutilitiestoallowpeopletoentertext, whichheisn't aseasyasitmightthinkitshouldbe.
Andherewecanseeit's gotcutscenesatthestart, but I reallylikeistheattentiontodetailthathehaswithhisprojects.
Themomentit's stillverymuchin a debuggingphase, butwecanseelotsofdebuginformationonthescreen, andthemaincharacterispresentedgraphically, dependingonthestatecharacteriscurrentlyin, I think, overlayingthescreenwithdebuginformationisveryimportantwhenyou'redevelopingsomethingbeyondthemostsimpleofapplicationssleeping, butalsohasquiteanartisticflair.
Andit's fullyexploitedthepixeleffectofthepixelgameenginein a veryappealingway.
Thisyearthechannelhaditsveryownjam.
OLCCoJam 2080 onwehave 18 entrieson.
Theywereallratedquitehighlybythecommunity.
Soexcellentwork, everybody.
Butthewinner, accordingtothecommunity, wastrolledWoodswithquite a uniqueandverystrangegame.
I thinkthediscoveryaspectofthethemewashehadtodiscoverhowtoplayit.
Nonetheless, itwasquite a completeproduct.
TheideawastoIt's a bitlike a cookieclick a game.
I supposeyouhadtoplaceobjectson, clickthemtogetresourcesbackandthenwatchingdevelopedresources, youcanplacenewobjectsandclickthosetwotogetresourcesback.
I thinkthere's probably a lotmoretothisgamethat I'm showinghere, butthenicethingis, it's completelyplayableinthebrowser, so I urgeyoutogoandhave a goyourselfbelowtrolledWoods.
Ifyou'relistening, a usermanualwouldhelp.
Wehad a secondprize.
AnofferforthecodejamonthatwasgiventoJacobhereforOh, l C minor.
Thiswasthejudge's awards.
Now, Jacobisquiteyoung, andhestreams.
And I thoughtthiswasanexcellentprojectforsomebodythatissoyoung.
Thisisinpixelgameengine, ofcourse, and I wanttoquitelikedaboutthiswasjusthowfluiditallisthatthemomentthere's nocollisiondetectionorwalltexturegetsupisoneofthoseguysthatoncehe's gotanideainhishead, doesn't letitgo, hastoseeitthroughtotheend.
Sothenextiterationofthisprojectwaas a fullyraycastedenvironmentwithreflections, ambienceandpointlighting, and I thinkitlooksvery, verypretty.
Justlookatthat.
That's reallynice.
A reallysensibleframerates, too, getsIthasalsocontributedwithonemorethingthisyear, and I'm veryexcitedaboutit.
Hehasrecreatedthepixelgameengine, headoffiletosupportthemscriptinwhichallowedyoutocompilenormal c++ codetoJavaScriptonWebassembly.
Soherewecanseerunninginthebrowseristheballsdemothat I createdearlierthisyearonhere.
We'vegottheshadowcastingdemo, andthesearecompletelyfaithfultotheoriginalcodethat I postedonthegetup.
I'venotmadeanyalterationstothese a tool, butbyincluding a differentheadoffileandbydifferent I meanveryslightlydifferentthatwecannowcompilethemforthebrowser.
So I think I'm goingtousethis a lotnextyeartoprovidelive, interactivedemosalongsidethevideos.
I'm goingtotake a littlebreakovertheholidayseason, haveputout a videoeverytwoweeksthisyear, and I coulddowith a bitof a restbut a fewthingsbefore I go.