字幕表 動画を再生する 英語字幕をプリント - Hey guys, this is Austin, and the iPad is better than a console at gaming. Let me explain. This is the iPad Pro, and there are a few reasons why it's become much better for gaming recently. One of the big ones is a very fundamental issue from previously, controller support. Now, with iPadOS you have native support for not only the Xbox One gamepad, but also the DualShock 4 from the PS4. The real key advantage here is what Apple calls their ProMotion display. Now, this is essentially a 120 frame per second display, which ships on all iPad Pros. Now, the idea here is very straightforward, at 120 frames per second, you're getting twice the amount of frames, and therefore you're going to get gameplay, and well, pretty much everything else, running twice as smoothly as pretty much any kind of standard panel. This is important because it's a feature that you really can't get on other consoles, such as the PS4 or the Switch. Now, because it runs at such a high refresh rate, previously, the only other way to really get that kind of performance was with a fairly high end gaming PC, as well as an expensive gaming monitor. Sure, that's definitely going to be the ultimate way to play, but it's not cheap, and it's not anywhere near as portable as something like the iPad Pro. Now, this is changing soon. The next generation PlayStation 5, as well as the Xbox Series X, both will support higher frame rates, such as 120 FPS, but the downside there is that while the hardware might be capable, you still need some kind of display or TV that can give you that full 120 frames per second experience. That's actually one of the main advantages of something like a Nintendo Switch, or in this case, an iPad. Because Apple controls the entire ecosystem, they can just say, "Oh, you know what, "we're going to put everything we need to make this work." The screen, the software, the spec, everything can be in one single package, whereas with consoles and everything, it's a little bit more, it's possible, but it's obviously taking a lot longer to get to that very, very smooth gaming experience that obviously everyone wants. Now, when you look at this side-by-side with something like the Switch, it's a very interesting comparison. Now, Nintendo, in a lot of ways, has the same advantages. This is a portable console, so the screen's built in, they could easily ship it with high frame rate options. The difference though, is that the Switch, by itself, is not powerful enough to really take advantage of 120 FPS, I mean, most Switch games run at like 30, and that's where Apple does have a big advantage here, right? They are building that chip inside, which is incredibly well optimized and very, very powerful for a mobile device. Pair that with the advantage that the iPad is very frequently getting updates with better hardware and more performance, whereas a console, such as the Switch or the PS4, might go three, four, or even five years without any kind of meaningful performance update, and you've got yourself a recipe for what actually could be a real gaming powerhouse. I almost called it a console, but it's not quite, but they're making, actually, some serious progress. - Wow, pwogwess. - Progress Hey, be nice, Ken, be nice. The idea for this video actually came about because Epic recently added full 120 frame per second support inside Fortnite. Now yes, you're probably over listening to Fortnite, and well, I actually think it is a good example for this video. So, not only did this completely blow up my Twitter, but almost more importantly, this is one of those very few games that will run, not only as a AAA game across a wide variety of platforms like the PS4, the Switch, and the iPad, but importantly, it is one of the very few games that actually does support that full 120 frames per second running on the latest generation iPad pro. To illustrate my point, I have three different systems to try. So, first of all, we have the Nintendo Switch, which operates with a 30 FPS cap. We also have the PS4 Pro, which can go up to 60 frames per second, and then we'll have the iPad Pro running at that full 120 frames per second. Now, because this is a YouTube video and you can't really see the difference between 60 and 120, we are taking advantage of our Red camera running in slow motion. So, right now it's set to 5K resolution at a full 120 frames per second, so once we slow that down, you actually should be able to see a pretty significant difference between all three of these setups. Because really, when it comes to frame rate, when it comes to this stuff, you really do need the absolute maximum in responsiveness, and I think that this is sort of really where the iPad, theoretically, should be way, way better, although graphics-wise maybe not, we'll see. Yeah, you can see that gets really stuttery. I mean, we're going well below 30 frames per second here. Now, what I like about looking at the slow motion feed is that because this is a 60 frame per second display which is running at 30, you should see a brand new frame every 33.3 milliseconds, however, what you're actually seeing is that a lot of frames are being duplicated, which means that there's sort of that jutter, that stutter. It doesn't look as smooth as it should be, even though, theoretically, this is a full 30 frame per second game. But yeah, I mean, that's not a great experience. I mean, it's kinda playable, it's okay, but it is nowhere near as smooth as something like a PS4, and especially not as good as I hope the iPad will be. So, this is actually fairly comparable to what you would get on your phone, although I know Fortnite, on the most recent generation of iPhone, actually does run at 60 frames per second. And in fact, on iOS, actually, Fortnite's pretty well optimized because you actually can get into the settings and tweak it if you want. Better graphics or higher frame rates, you can kinda tweak things like on the PC, whereas on the Switch, on the PS4, it's kind of like, you get what you get. So, I think, actually, Fortnite is probably better on a phone than on your Switch, but let's try the PS4 now. Yeah, I mean, we can immediately see the PS4 runs a lot smoother than the Switch did. Not only is it not really dropping frames, it's staying pretty consistent at 60, but we also have twice as many frames to look at. Now, there's a lot of sort of talk about why frame rate matters, and I could go a lot more in depth on it, but essentially, the idea is that when you get more frames per second, there's less latency between when you press a button, or click something, or do anything and when you actually see it reflected in the game. So, for example, if we're playing on the Switch, you should get a new frame every 33.3 milliseconds, and that's still pretty quick. However, if say, I'm playing on PS4 against you, and I get a new frame every 16 milliseconds, or basically twice as fast, it means that I have a real competitive advantage. There's less time between when I press that button, and when I get the headshot, or miss my shot, which is more realistic. The way to think about frame rate is twofold.