字幕表 動画を再生する 英語字幕をプリント BIOGRAPHY BIOGRAPHY. >> WELL, THE CHAT IS VERY SMALL, I WANTED TO SEE YOU AND HEAR YOU, HALF THE TIME, I SET UP MY MIC INCORRECTLY. WELCOME TO A SPECIAL FRIDAY TRAINING EPISODE, I'M DAN SHIFFMAN, THERE'S A LOT OF THINGS THAT ARE EXCITING ABOUT THIS EPISODE. SO SOMEBODY SAID HI, SO I'M GOING TO TAKE THAT AS THINGS ARE WORKING. AND SO TODAY IS A SPECIAL EPISODE. NUMBER ONE, WE ARE DOING A MACHINE LEARNING PROJECT FROM START TO FINISH, TRAINING A MODEL ENTIRELY IN THE CLOUD, GETTING THAT TRAINING MODEL BACK, AND THEN IMPLEMENTING THAT MODEL IN THE BROWSER USING JAVASCRIPT. SO ALL THOSE PIECES, THAT IS GOING TO HAPPEN, AND THE WHOLE THING IS GOING TO TAKE AN HOUR AND A HALF. TO PRESENT ALL OF THIS TO YOU, WE HAVE A GUEST. YINING SHI, YOU MIGHT REMEMBER HER FROM THE CODING TRAIN TUTORIAL THAT SHE MADE, I WILL LINK HER, SHE IS AN ARTIST AND RESEARCHER, A CORE CONTRIBUTOR FOR THE MACHINE LEARNING 5 LIBRARY, THE ML5.JS LIBRARY, PART OF THIS TUTORIAL, SHE WROTE THE STYLE TRANSFER MODULE OF ML5.JS, AND THAT IS WHAT SHE IS GOING TO DO AND PRESENT. SO YINING WILL BE HERE IN A MINUTE, AFTER MY LONG INTRODUCTION. AND THIS VIDEO IS SPONSORED BY SPELL, SPELL IS A CLOUD COMPUTING FOR MACHINE LEARNING SERVICE. I DID AN INTRODUCTION TO SPELL, HOW TO SET IT UP, WHAT IT DOES, WHAT ARE THE BASIC COMMANDS. IF YOU ARE WATCHING THIS AS AN ARCHIVE, YOU MIGHT WANT TO WATCH IT FIRST AND RETURN. IF YOU ARE WATCHING THIS LIVE, HAVE NOT SEEN THAT, WE WILL HELP YOU GET SET UP WITH THAT. IF YOU WANT TO SIGN UP FOR AN CCOUNT AND FOLLOW ALONG, YOU CAN GET $100 IN FREEBIES. YOU CAN GO TO SPELL.RUN/CODINGTRAIN. OKAY, AND ALSO, THANK YOU TO SPELL, I'M -- SO WE HAVE CLOSED CAPTIONING, FOR THE FIRST TIME, I'M USING REALP TIME HUMAN WRITTEN CAPTIONED GENERATED BY WHITE COAT CAPTIONING. YOUTUBE HAS AUTO CAPTIONS, BUT THIS IS TYPED BY A PROFESSIONAL CAPTIONER IN REALTIME AS I'M SPEAKING, I THINK. THIS REMINDS ME OF THE ELEPHANT AND PIGGY BOOK, WHICH IS -- YOU ARE IN A BOOK, AND THE CHARACTERS -- THEY CAN MAKE THE CHARACTERS SAY WHATEVER THEY WANT. I CAN MAKE THE CAPTIONER TYPE BLUEBERRY, MANGO, WATERMELON, THOSE WORDS SHOULD BE APPEARING. SO THANK YOU TO SPELL.RUN FOR THE SPONSORSHIP, THANK YOU TO YINING FOR BEING HERE, AND THANK YOU TO WHITE COAT CAPTIONING FOR THE CAPTIONING SERVICES AND TO SPELL FOR PROVIDING THE FUNDS FOR THOSE. AND I WILL BE TO THE SIDE LOOKING FOR THE YOUTUBE CHAT, I WILL TRY TO ANSWER THEM, AND MOSTLY WE WILL SAVE QUESTIONS UNTIL THE END. IF THERE IS AN IMPORTANT KEY QUESTION, I MIGHT INTERRUPT AND ASK THAT. AND ONE OTHER THING: YINING WILL TELL YOU ABOUT THIS, BUT I CANNOT RESIST. TO TRAIN A STYLE TENSOR MODEL ON THE CLOUD, WITH A GPU, IT TAKES A LONG TIME. SO WE ARE LIKE A COOKING SHOW MECHANIC, WE'RE GOING TO START THE TRAINING PROCESS AND THEN HAVE THE PRE-TRAINED MODEL IN THE OVEN, FULLY BAKED, TO SHOW YOU HOW IT WORKS. IF YOU WATCH THIS TUTORIAL, YOU WILL BE ABLE TO TRAIN YOUR OWN STILL TRANSFER MACHINE LEARNING MODEL USING SPELL.RUN, AND IMPLEMENT THAT MODEL IN THE BROWSER. OKAY, SO I'M LOOKING IN THE CHAT. THAT IS ALL OF MY INTRODUCTORY STUFF, YES. SO I AM JUST GOING TO TRANSFER IT OVER TO YINING, I'M GOING TO MUTE MY MICROPHONE, I WILL UNMUTE IT ONCE IN A WHILE ONCE I HAVE SOMETHING IMPORTANT TO SAY. AND WE WILL GET STARTED, OKAY? SPEAKER: THANK YOU SO MUCH. HI, I'M YINING, AND I'M EXCITED TO BE HERE TODAY TO TALK ABOUT STYLE TRANSFER. HERE. AND I WANT TO THANK EVERYONE FOR WATCHING THIS VIDEO. I HOPE YOU ENJOY THIS VIDEO. LET'S GET STARTED! TODAY, WE ARE GOING TO TALK ABOUT STYLE TRANSFER. WE ARE GOING TO DO FOUR THINGS TODAY. WE WILL TALK ABOUT WHAT IS STYLE TRANSFER, HOW DOES IT WORK, AND WE ARE GOING TO A PLATFORM CALLED SPELL TO TRAIN A NEW STYLE TRANSFER MODEL, AND PORT THE MODEL INTO ML5.JS TO CREATE A AN INTERACTIVE DEMO. SPELL AND ML5JS ARE BOTH TOOLS THAT MAKE ML MORE APPROACHABLE FOR A BROAD RANGE OF AUDIENCE. FOR OUR PROJECT TODAY, ML5JS ALLOWS US TO RUN OUR MODEL IN THE BROWSER. BY THE WAY, ML5.JS IS A JAVASCRIPT LIBRARY BASED ON TENSORFLOW.JS. SO OUR MODEL THAT WE HAVE TODAY WOULD ALSO WORK IN THE TENSORFLOW.JS. AND SPELL PROVIDES COMPUTING POWERS FOR US TO TRAIN A MODEL FASTER. IF I TRAIN THE MODEL ON MY OWN LAPTOP, IT MIGHT TAKE SEVERAL DAYS, BUT WITH THE REMOTE GPU PROVIDED SPELL, IT WILL ONLY TAKE A FEW HOURS. LET ME SHOW YOU WHAT ARE WE GOING TO BUILD AT THE END OF THIS VIDEO. THIS IS A DEMO: HTTPS://YINING1023.GITHUB.IO/ STYLETRANSFER_SPELL/. THIS DEMO READS THE IMAGES IT GETS FROM OUR WEBCAM, AND TRANSFER THE STYLE OF THE IMAGE INTO THE STYLE OF THIS ART WORK. THE STYLE IMAGE IS AN ANCIENT CHINESE PAINTING CALLED FUCHUN SHANJU TU. THE STYLE IMAGE DOESN'T HAVE TOO MANY COLORS, BUT IF YOU TRAIN THE MODEL WITH OBVIOUS STYLE, IF YOU USE THOSE STYLE IMAGES, YOU WILL GET A MORE OBVIOUS RESULT. THIS IS THE DEMO THAT WE ARE GOING TO BUILD TODAY. BEFORE WE BUILD ANYTHING, WHAT IS STYLE TRANSFER? STYLE TRANSFER IS THE TECHNIQUE OF RECAST THE CONTENT OF ONE IMAGE IN THE STYLE OF ANOTHER IMAGE. FOR EXAMPLE, HERE IS A PHOTOGRAPH, THIS TECHNIQUE CAN EXTRACT THE CONTENT OF THE PHOTO, AND THE STYLE OF THIS ART WORK, AND COMBINE THE TWO TO CREATE A NEW IMAGE. HERE ARE MORE EXAMPLES. SO, HOW DOES IT WORK? STYLE TRANSFER WAS FIRST INTRODUCED IN THE PAPER A NEURAL ALGORITHM OF ARTISTIC STYLE IN 2015 BY GATYS. IN THE PAPER, THEY PROPOSED A SYSTEM THAT USES CONVOLUTIONAL NEURAL NETWORKS TO SEPARATE AND RECOMBINE CONTENT AND STYLE OF ARBITRARY IMAGES. BY THE WHY, AN COLUSIONAL NEURAL NETWORK IS A DEEP NEURAL NETWORK USED TO ANALYZE IMAGES. THE IDEA IS THAT IF WE TAKE A CONVOLUTIONAL NEURAL NETWORK THAT IS TRAINED TO RECOGNIZE OBJECTS WITHIN IMAGES THEN THAT NETWORK HAS DEVELOPED SOME INTERNAL REPRESENTATIONS OF THE CONTENT AND STYLE OF AN IMAGE. MORE IMPORTANTLY, THE PAPER FINDS THAT THE REPRESENTATIONS IN THE IMAGE CAN BE SEPARATED. WE CAN TAKE THE CONTENT AND STYLE IN ONE IMAGE AND ARE SEPARABLE, WHICH MEANS WE CAN TAKE THE CONTENT REPRESENTATION FROM ONE IMAGE AND STYLE REPRESENTATION FROM ANOTHER TO GENERATE A BRAND NEW IMAGE. THE CNN THAT GATYS USED IS CALLED VGG. IT'S A NETWORK CREATED BY THE VISUAL GEOMETRY GROUP AT OXFORD UNIVERSITY. THIS CNN IS THE WINNER OF IMAGENET, AN OBJECT RECOGNITION CHALLENGE IN 2014. WE WILL SEE THE NAME VGG AGAIN WHEN WE TRAIN THE MODEL. THAT'S BECAUSE WE ARE TRYING TO GET REPRESENTATIONS OF AN IMAGE FROM THIS VGG CONVOLUTIONAL NEURAL NETWORK. NEXT, CONVOLUTIONAL NEURAL NETWORKS LOOK LIKE FILTERS, DIFFERENT LAYER HAS DIFFERENT REPRESENTATIONS OF AN IMAGE. AN INPUT IMAGE CAN BE REPRESENTED AS A SET OF FILTERED IMAGES AT EACH LAYER IN THE CNN. WE CAN VISUALISE THE INFORMATION AT DIFFERENT LAYERS IN THE CNN BY RECREATE THE INPUT IMAGE FROM ONE OF THE FILTERED IMAGE. WE CAN SEE THAT IMJ A, B, C, D, E ARE THE RECREATED IMAGES. THEY ARE ALMOST PERFECT. AS THE LEVEL GETS HIGHER AND HIGHER, ALL OF THOSE DETAILED PIXEL INFORMATION IS LOST, BUT THE HIGH LEVEL CONTENT OF THIS IMAGE IS STILL HERE. FOR EXAMPLE, FOR THIS IMAGE E HERE, GIVEN THAT WE CANNOT SEE IT CLEARLY, BUT WE CAN SEE THAT -- HERE'S A HOUSE, THIS IMAGE. SO THIS IS HOW CONTENT REPRESENTATION LOOKS LIKE IN THIS NETWORK. NEXT, WE WILL TALK ABOUT STYLE REPRESENTATION. ON TOP OF THE ORIGINAL CNN CONVOLUTIONAL NEURAL NETWORK, REPRESENTATIONS THEY BUILT A NEW FEATURE SPACE THAT CAPTURES THE STYLE OF AN INPUT IMAGE. THE STYLE REPRESENTATION COMPUTES CORRELATIONS BETWEEN THE DIFFERENT FEATURES IN DIFFERENT LAYERS OF THE CNN. FOR DETAILED IMPLEMENTATION, WE CAN CHECK THE PAPER. BUT AS THE LEVEL GETS HIGHER AND HIGHER, WE FIND THAT THEY RECREATE THE STYLE OF THE INPUT IMAGE FROM STYLE MATCHES THIS ARTWORK BETTER AND BETTER, BUT THE INFORMATION OF THE GLOBAL ARRANGEMENT OF THE SCENE IS LOST. FOR EXAMPLE, FOR IMAGE D AND E, THE STYLE IS VERY CLEAR TO US NOW. BUT WE CANNOT SEE IF THERE'S A HOUSE ON THIS PHOTO ANYMORE, BECAUSE THE CONTENT REPRESENTATION IS LOST. AND THEN AFTER WE HAVE THE CONTENT REPRESENTATION OF THE PHOTO, AND THE STYLE REPRESENTATION OF THIS ART WORK, AND WE'RE GOING TO SYNTHESIZE A NEW IMAGE THAT CAN MATCH THOSE TWO AT THE SAME TIME. THIS IS HOW STYLE TRANSFER WORKS. AND JANE COGEN, THE CREATOR OF MACHINE LEARNING FOR ARTISTS, HE MAKES THIS AMAZING DEMO VIDEO THAT TALKS ABOUT WHAT'S A CONVOLUTIONAL NEURAL NETWORK, AND HOW IT SEES EACH LAYER,O YOU SO YOU WILL HAVE A BETTER UNDERSTANDING OF HOW THIS CONVOLUTIONAL NEURAL NETWORK SEES IMAGES AND HOW IT FILTERS OUT THE IMAGE AND GETS THE REPRESENTATION OUT OF ONE IMAGE AFTER WATCHING HIS VIDEO. O I HIGHLY RECOMMEND THAT YOU WATCH HIS VIDEO. AND GATYS'S PAPER OPENED UP A NEW AREA OF RESEARCH, AND DIFFERENT KINDS OF TRANSFER APPEARED IN THE LAST THREE YEARS. WE ARE GOING TO TAKE A LOOK AT A FEW OF THEM HERE. AND THEN WE ARE GOING TO DIVE INTO TRAINING YOUR STYLE TRANSFER MODEL WITH SPELL. IN 2016, THIS PAPER CAME OUT. IT IS CALLED A FAST STYLE TRANSFER, IT SHOWS THAT A NEURAL NETWORK CAN APPLY A FIXED STYLE TO ANY INPUT IMAGE IN REALTIME. IT BUILDS ON THE GATYS STYLE TRANSFER MODEL, BUT IT IS A LOT FASTER. THIS FAST STYLE TRANSFER HAS AN IMAGE TRANSFORMATION NETWORK AND A LOSS CALCULATION NETWORK TO TRAIN THIS NETWORK. WE NEED TO PICK A FIXED STYLE IMAGE AND USE A LARGE BATCH OF DIFFERENT CONTENT IMAGE AS TRAINING EXAMPLES. SO, IN THEIR PAPER, THEY TRAINED THEIR NETWORK, THIS MICROSOFT COCO DATASET, WHICH IS AN OBJECT RECOGNITION DATASET OF 18,000 IMAGES. TODAY, WE WILL USE A TENSORFLOW IMPLEMENTATION OF THIS STYLE TRANSFER, SO WE ARE ALSO GOING TO USE THIS COCO DATASET. WE ARE GOING TO DOWNLOAD THIS DATASTYLE LATER. AND HERE IS AN IMAGE FROM THEIR PAPER. THIS IS THE ORIGINAL PHOTO, THIS GATYS RESULT AND THIS IS THE STYLE TRANSFER RESULT AND IT WORKS A LOT FASTER. AND THE NEXT STYLE TRANSFER IS FOR VIDEOS. THIS MODEL CAME OUT IN 2016, TOO. WE MAY THINK WE KNOW HOW TO TRANSFER IMAGES, FOR VIDEOS, WE CAN JUST TRANSFER THE FRAME -- EACH FRAME OF THE VIDEO ONE BY ONE AND THEN STITCH THOSE IMAGES TOGETHER TO MAKE A TRANSFER VIDEO. BUT IF WE DO THAT, WE CAN SEE THE RESULT IS NOT GOOD BECAUSE THE VIDEO WILL FLICKER A LOT, BECAUSE MACHINE DOESN'T KNOW ANY INFORMATION ABOUT THE PREVIOUS IMAGE. SO YOU CAN SEE, IF WE JUST DO THAT, THE VIDEO WILL FLICKER A LOT. THE PAPER IMPROVED FRAME-TO-FRAME STABILITY BY ADDING AN OPTICAL-FLOW ALGORITHM THAT TELLS THE MACHINE THE POSSIBLE MOTIONS FROM FRAME TO FRAME. IT'S ALSO CALLED TEMPORALLY COHERENT, SO THE TRANSFERRED VIDEO WOULDN'T BE FLICKERING TOO MUCH. SO WE CAN SEE SOME RESULTS HERE. THIS VIDEO IS NOT FLICKERING AT ALL. AND THEY GOT AMAZING RESULTS FROM THEIR MODEL. THIS IS THE TRANSFERRED VIDEO, THE RESULT LOOKS GREAT. LET'S GO TO THE NEXT MODEL. THIS IS A VERY COOL MODEL APPEARED IN 2017, IT'S CALLED DEEP PHOTO TRANSFER: THE STYLE TRANSFER WE SAW SO FAR WORK REALLY WELL IF WE ARE LOOKING FOR SOME ARTISTIC PAINTING RESULTS, BUT THEY ADD SOME DISTORTION TO THE INPUT IMAGE. THEY DON'T LOOK REALISTIC. BUT THIS DEEP PHOTO TRANSFER CAN PRODUCE REALISTIC PHOTOS. THIS INPUT IMAGE ON THE LEFT, AND IN THE MIDDLE, THIS IS THE STYLE IMAGE, AND THEN ON THE RIGHT, THIS IS THE OUTPUT IMAGE. THE OUTPUT IMAGE LOOKS LIKE A REGULAR PHOTO TO ME, SO THE RESULT IS ALWAYS SUPER GOOD. THEY USED AFFINE TRANSFORMATION TO MAKE SURE THAT THE SHAPES ARE NOT DISTORTED DURING TRANSFORMATION. THE RESULT IS AMAZING. THIS IS THE NEXT STYLE TRANSFER. THIS IS SEMANTIC STYLE TRANSFER: IT CAN PRODUCE SEMANTICALLY MEANINGFUL RESULTS, THE MACHINE HAS AN UNDERSTANDING OF THE OBJECTS ON THE IMAGE. IN THIS EXAMPLE, THE MACHINE RECOGNIZE THAT BOTH IMAGES HAVE NOSE, SO IT USES THIS INFORMATION IN THE TRANSFORMATION PROCESS. THERE ARE A LOT OF APPLICATIONS OF THIS MODEL, FOR EXAMPLE, YOU CAN USE IT TO CONVERT A SKETCH OR A PAINTING TO A PHOTO. I THINK THE OUTPUT IS PRETTY GOOD. THIS IS SEMANTIC STYLE TRANSFER. THE LAST STYLE TRANSFER IS VERY SPECIAL. IT'S UNIVERSAL NEURAL STYLE TRANSFER: ALMOST ALL PREVIOUS STYLE TRANSFER, THERE ARE SOME ABSTRACT STYLE IMAGES THAT DON'T WORK WELL. IF THE STYLE IMAGE IS VERY DIFFERENT FROM THE TRAINING IMAGES, THE RESULTS WON'T BE VERY GOOD. FOR EXAMPLE, IF IT IS A BLACK LINE WITH A WHITE BACKGROUND. IF WE TRAIN TOO MANY IMAGES, YOU CANNOT GET A LOT OF INFORMATION FROM THE LINE BECAUSE IT TRAINED A LOT OF OBJECTS. BUT THIS MODEL CAN SOLVE THIS MODEL. THIS NEW MODEL IS ALSO BASED ON NN, BUT DOESN'T NEED TO BE TRAINED ON THESE IMAGES, IT WORKS ON ANY ARBITRARY STYLE. IT USES AUTO-ENCODER, IT HAS A ENCODE AND DECODE PROCESS. SO WE PUT THE INPUT IMAGE IN, WE ENCODE IT, AND AFTER WE DECODE IT, IT CAN GIVE BACK THE IMAGE. IT USE THE ENCODE PART ON BOTH INPUT IMAGE AND STYLE IMAGE, THEN USE THE DECODER TO DECODE THE COMPRESSED VERSION OF THE BOTH INPUT AND STYLE IMAGE. IN THE END, YOU CAN GET THIS RESULT. THIS IS TRULY AMAZING, I THINK IN THE FUTURE, WE CAN PORT IT TO ML5JS AND PLAY WITH IT. HERE ARE THE STYLE TRANSFER MODELS THAT THEY TALK ABOUT. TODAY, WE ARE USING THE TENSORFLOW IMPLEMENTATION THAT IS A COMBINATION OF GATYS' STYLE TRANSFER, FAST-STYLE-TRANSFER, AND ULYANOV'S INSTANCE NORMALIZATION. THIS TENSORFLOW IMPLEMENTATION OF FAST-STYLE-TRANSFER IS MADE BY LOGAN ENGSTROM. MAKE SURE, IF WE USE THIS CODE, WE CAN GIVE CREDIT TO HIM. NOW, FINALLY, WE ARE GOING TO USE SPELL TO TRAIN OUR OWN STYLE TRANSFER MODEL. THERE ARE 4 STEPS THAT WE NEED TO DO. PREPARING THE ENVIRONMENT DOWNLOADING DATASETS BECAUSE WE USED THE VGG MODEL AND THE COCO DATASET, IT IS LARGE, AND SO IT MIGHT TAKE AN HOUR TO FINISH THIS ONE, AND THEN WE'RE GOING TO RUN THIS STYLE PYTHON SCRIPT TO TRAIN THE MODEL. I THINK IT WILL TAKE ABOUT TWO HOURS AND SIX MINUTES, AND THEN IN THE END, WE'RE GOING TO CONVERT THIS TENSORFLOW SAVED MODEL INTO A FORMAT THAT WE CAN USE IN TENSORFLOW.JS AND ML5.JS. AND HERE IS THE DETAILED INSTRUCTION HERE. IF YOU ARE CURIOUS, WE YOU CAN READ THE READ ME THERE. HAHA >> THERE WE GO. SPEAKER: FOR STEPS FOR 1-3, YOU CAN CHECK OUT THE TUTORIAL. AND YOU CAN FIND A STEP BY STEP INSTRUCTION HERE: I'M GOING TO SWITCH TO THIS PAGE, CAN FOLLOW THE INSTRUCTIONS HERE. I'M GOING TO TALK ABOUT THAT LATER. FIRST FIRST, WE WILL TRAIN THE STYLE TRANSFER MODEL ON THE SPELL. I WILL GO TO AN EMPTY FOLDER. >> LIKE THIS? >> I THINK THAT'S GOOD, YES. >> THE FIRST STEP IS TO SET UP THE ENVIRONMENT. SO WE'RE GOING TO GO TO OUR TERMINAL AND WE CAN GO TO ONE OF THE DIRECTORIES. WE CAN FIND A FOLDER, SO ON MY COMPUTER, I WILL JUST GO TO CDDEV/LIVESTREAM. THERE IS AN EMPTY FOLDER AND NOT ANYTHING THERE YET. FIRST I NEED TO INSTALL SPELL. BEFORE I DO THAT, I NEED TO INSTALL PIP. IT IS A PACKAGE MANAGEMENT SYSTEM FOR PYTHON. IT IS LIKE NPM FOR JAVASCRIPT. >> I DON'T KNOW IF I'M MUTED OR NOT, BUT YOU SHOULD MOVE THE BOTTOM WHERE YOU ARE TYPING HIGHER UP BECAUSE THE CAPTIONS ARE COVERING IT. SO IF YOU CAN MAKE YOUR TERMINAL WINDOW GO -- YEAH, THAT WORKS TOO. THIS IS MY TERMINAL WINDOW. BEFORE I INSTALL SPELL, I NEED TO INSTALL PIP, THE PACKAGE MANAGEMENT STYLE FOR PYTHON. IT IS LIKE NPM FOR JAVASCRIPT. THE NODE PACKAGE MANAGEMENT. IF YOU DON'T HAVE PIP INSTALLED, WE CAN DO IT TOGETHER. I THINK I DID IT, SO IT IS FASTER FOR ME. SO I'M GOING TO SWITCH TO THIS PAGE TO SEE ALL OF THOSE STEPS. SO FIRST, TO INSTALL THE PIP, WE'RE GOING TO DOWNLOAD THIS -- WE WILL MAKE THIS BIGGER, TOO. WE'RE GOING TO DOWNLOAD THIS GET PIP PYTHON SCRIPT. SO WE WILL DOWNLOAD THIS GET PIP PYTHON SCRIPT, AND NOW IF I TAKE A LOOK AT MY FOLDER, THERE'S A GET PIP PYTHON SCRIPT. AND THEN, I'M JUST GOING TO RUN MY SCRIPT. PYTHON GET PIP.PY, IF YOU ARE USING PYTHON 3, YOU CAN DO PYTHON 3..GET-PIP.PY. IF THIS IS THE FIRST TIME YOU HAVE INSTALLED PIP, IT MIGHT TAKE A MINUTE. AND AFTER THIS IS SUCCESSFULLY INSTALLED, WE'RE GOING TO PIP INSTALL SPELL. I ALSO HAVE DONE THIS, SO IT MIGHT BE FASTER FOR ME. SO HERE IT SAID ALL OF THE REQUIREMENTS ARE SATISFIED BECAUSE I ALREADY DID IT ONCE. SO NOW WE HAVE SPELL INSTALL ED, IF I TYPE IN SPELL, I SHOULD BE ABLE TO SEE A SET OF COMMANDS THAT I CAN DO. I CAN DO SPELLCP TO COPY A FILE, OR I CAN DO SPELLRUN TO RUN -- TO START A NEW ONE. AND I CAN DO SPELL LOGGING TO LOG INTO SPELL FROM MY LOCAL COMPUTER. MY SPELL USERNAME IS THIS, AND MYMYPASSSWORD IS THIS. AND I AM SUCCESSFULLY LOGGED INTO SPELL. AND I CAN ALSO DO SPELL, WHO AM I, TO CHECK WHO IS LOGGED INTO SPELL AND IT SAYS THE USER NAME, THE EMAIL, CREATED AUGUST 13TH. AND NOW WE HAVE SUCCESSFULLY SET UP SPELL, AND THEN WE CAN DO PREPARE OUR ENVIRONMENT. AS I MENTIONED BEFORE, WE'RE GOING TO USE THIS TENSORFLOW IMPLEMENTATION OF FAST STYLE TRANSFER MADE BY LOGAN. SO NOW I'M GOING TO GO AHEAD AND CLONE HIS GITHUB REPOSITORY. SO I WILL DO GIT CLONE. AND THEN I'M GOING TO GO TO HIS FOLDER, CD FAST STYLE TRANSFER. AND NOW I'M HERE. THE NEXT STEP IS TO CREATE SOME FOLDRSRS RS AND PUT IN OUR STYLE IMAGE. FIRST, I WILL CREATE A FOLDER, CKKP CHECKPOINT. I WILL CREATE A GIT IGNORE FILE INSIDE OF THE FOLDER. AND I'M ALSO GOING TO CREATE A FOLDER CALLED IMAGES HERE. AND I'M ALSO GOING TO CREATE ANOTHER FOLDER INSIDE OF THE IMAGES CALLED STYLE. THIS IS THE FOLDER WHERE OUR STYLE IMAGE IS LIVING. IF I TAKE A LOOK AT THIS REPO, THIS IS THE NEW FOLDER THAT WE JUST CREATED, AND THIS IS THE NEW FOLDER THAT WE CREATED IMAGES. AND THE NEXT STEP IS TO FIND A STYLE IMAGE THAT WE TRAIN THAT CAN BE TRAINED ON. AND WHEN WE ARE CHOOSING STYLE IMAGES, WE NEED TO MAKE SURE NAT WE CAN USE THIS ARTWORK AND ALSO WE CAN USE THAT IMAGE BECAUSE WE NEED TO GIVE CREDIT TO THE IMAGES BECAUSE WE DON'T WANT TO RUN INTO ANY COPYRIGHT PROBLEM. I FOUND THIS PAINTING OF LOTUS BY A CHINESE ARTIST NAMED [SPEAKING IN CHINESE]. SO I GOT THIS IMAGE FROM WIKIPEDIA, AND IF YOU HAVE ARTWORK THAT I CAN USE, YOU CAN SHARE IT WITH ME AND I CAN TRAIN IT WITH SPELL AND SEND BACK THE MODEL TO YOU IF YOU ALLOW ME TO USE YOUR ARTWORK. IF THERE IS NO OTHER ARTWORK, WE WILL TRAIN THIS AGAIN. I ALREADY TRAINED A MODEL ON THIS IMAGE. >> THEY ARE BEHIND IN REALTIME, I THINK YOU SHOULD PROBABLY MOVE FORWARD WITH THAT IMAGE, AND I WILL SEE PEOPLE -- BECAUSE PEOPLE WILL DO THEIR OWN IMAGES FOLLOWING ALONG, AND THEY WILL COME UP WITH A HASHTAG OR SOMETHING IN THE END THAT PEOPLE CAN SHARE THEIR STYLE TRANSFER MODELS ON TWITTER OR SOCIAL MEDIA. IT IS A GOOD PLACE TO SHARE. >> OKAY, SOUNDS GOOD. SO WE HAVE DECIDED TO USE THIS IMAGE. WHAT I'M GOING TO DO IS TO PUT THIS IMAGE INTO IMAGES/STYLE. SO I'M GOING TO GO TO THE FOLD ER AND I'M GOING TO MAKE THIS BIGGER. I DON'T THINK I CAN MAKE THIS WINDOW BIGGER, BUT I CAN PUT THIS STYLE IMAGE INTO IMAGES.STYLE. I'M GOING TO COPY THIS IMAGE, THIS IMAGE IS CALLED FUTRIN.JPG. I JUST COPIED THIS IMAGE HERE. SO NOW WE HAVE OUR STYLE IMAGE. THE ONE THING THAT WE NEED TO DO IS TO GET AT THOSE TWO FOLDERS, AND ALSO COMMIT THESE CHANGES TO LET SPELL KNOW THAT WE MADE ALL THOSE CHANGES. SO HERE I'M GOING TO DO GIT ADD IMAGES, AND ALSO ADD THAT FOLDER CHECKPOINT. AND THEN I'M GOING TO COMMIT THESE CHANGES. COOL. SO NOW WE HAVE PREPARED OUR ENVIRONMENT. THIS IS DONE. WE CAN MOVE TO THE NEXT STEP. WE NEED TO DOWNLOAD THE DATASET. IN ORDER TO TRAIN A MODEL, WE WILL NEED THE REQUIRED DATASETS. FOR FAST STYLE TRANSFER THE ARE IN THE STYLE SCRIPT, SO WE CAN DOWNLOAD THE FAST STYLE TRANSFER GITHUB REPO HERE. NEXT WE ARE GOING TO RUN THIS SCRIPT SETUP. AS YOU CAN SEE, IN HAD SETUP, WE ARE GOING TO CREATE A FOLDER CALLED DATA AND THEN GO INTO THAT DATA FOLDER AND THEN GET THIS -- THE VGG MODEL, THE CONVOLUTIONAL NEURAL NETWORK MODEL, BACK. AND WE WILL ALSO MAKE A FOLDER AND THEN DOWNLOAD THIS COCO DATASET. UNZIP THE COCO DATASET. TALKED ABOUT BEFORE, VGG IS CNN FOR OBJECT RECOGNITION. WE NEED IT TO GET REPRESENTATIONS OF THE IMAGE. THAT'S WHY WE'RE GOING TO USE THIS VGG MODEL. FAST-STYLE-TRANSFER USES COCO DATASET TO TRAIN THE NETWORK AND OTHER OPTIMIZATION METHODS TO MAKE THE MODEL WORK IN REAL-TIME. IT IS AN OBJECT RECOGNITION OF 18,000 IMAGES, AND WE NEED TO USE THIS BECAUSE THIS COCO DATASET IS HUGE. IT MIGHT TAKE A WHILE. BUT WE ARE JUST GOING TO DO IT. SO THIS IS WHAT WE LOOK LIKE IN THIS SETUP SCRIPT, AND NEXT WE ARE JUST GOING TO RUN THIS SETUP. >> NEXT, WE ARE GOING TO RUN THIS SETUP SCRIPT. IN OUR TERMINAL, WE WILL DO SPELL RUN, AND THIS IS THE SCRIPT THAT WE'RE GOING TO RUN. BUT HERE, WE CAN ALSO SPECIFY THE MACHINE TYPE BY USING THIS FLAG//MACHINETYPE.CPU, IT IS FREE TO USE, SO WE ARE GOING TO RUN THIS SCRIPT. NOW YOU CAN SEE THE EMOJI, 15, THIS NUMBER IS IMPORTANT TO US BECAUSE LATER WE ARE GOING TO USE THE OUTPUT OF THIS RUN TO DO OUR NEXT TRAINING RUN. SO IT MIGHT -- OH. IT IS DOWNLOADING THIS VGG MODEL. LET ME MAKE IT A LITTLE BIT SMALLER. I THINK AFTER DOWNLOADING THE VGG MODEL, IT IS GOING TO DOWNLOAD THE COCO DATASET. BUT HERE, I'M GOING TO DO CONTROL C TO EXIT. IT WOULDN'T STOP THIS RUN, IT WOULD STOP PRINTING ALL THOSE LOGS. I TRIED TO RUN THIS RUN ON SPELL AND IT TAKES ME ONE HOUR AND 30 MINUTES TO FINISH IT. I CAN ALSO LOG INTO SPELL TO SEE MORE DETAILED INFORMATION ABOUT EACH RUN, BUT ALSO IN THE TERMINAL, WE CAN DO SPELL PS. IT WILL LIST ALL OF THOSE RUNS THAT I HAVE DONE BEFORE. SO I HAVE 15 RUNS, AND THE LAST ONE IS RUNNING, AND I AM -- AND THIS IS THE COMMIT THAT I PUT. AND THIS IS THE MACHINE TYPE. WE ARE JUST USING CPU. BUT WE CAN ALSO LOG INTO THE SPELL WEBSITE, AND HERE I CAN CLICK ON THIS RUN. AND HERE I CAN SEE ALL THOSE -- ALL THE INFORMATION ABOUT EACH RUN. THIS IS THE RUN THAT WE JUST DID, RUN 15. AND IT WILL OUTPUT A FOLDER CALLED DATA. THESE ARE THE LOGS, AND THIS IS THE CPU USAGE, CPU MEMORY, SO THIS RUN WILL TAKE ABOUT 1.5 HOURS. BUT LUCKILY, WE HAVE ANOTHER COMPLETE RUN. I THINK IT IS RUN 13. SO ON RUN 13, I RAN THE SAME COMMAND SETUP HERE, AND IT IS ALREADY COMPLETED AND IT WILL OUTPUT A FOLDER CALLED DATA, AND WE CAN CLICK ON THIS DATA TO SEE WHAT KIND OF OUTPUT DID WE GET. WE WILL SEE THAT WE GOT THIS, LET ME MAKE IT BIGGER. WE HAVE THIS VGG MODEL, WE'VE ALSO GOT THE COCO DATASET. HERE IT IS TRAIN 2014. SO NEXT, WE'RE GOING TO USE THE OUTPUT FROM THIS RUN TO TRAIN OUR MODEL. WE FINISHED THE SECOND STEP, DOWNLOADING THE DATASET. AND WE'RE GOING TO MOVE TO THE NEXT STEP, TRAINING WITH SPELL SCRIPT. THIS IS THE COMMAND THAT WE'RE GOING TO RUN, BUT LET'S TALK ABOUT THIS COMMAND BEFORE WE ACTUALLY RUN IT. THIS COMMAND STARTS A NEW RUN, AND IT USES THE DASH DASH MOUNT FLAG TO OUTPUT RUN 13. AND FOR 113, IT USES AN OUTPUT FOLDER, DATA, AND WE'RE GOING TO USE THIS MOUNT FLAG TO COPY THIS DATA FOLDER INTO THE FILE SYSTEM OF OUR NEXT RUN. AND WE'RE GOING TO CALL THAT FOLDER DATASETS INSTEAD OF DATA. SO THIS IS THE MOUNT COMMAND. WE CAN SEE MORE INFORMATION IN SPELL'S DOCUMENTATION. AND THEN WE'RE GOING TO SPECIFY THE MACHINE TYPE. I USED THE V100 MACHINE. WE CAN CHECK MORE DETAILED MACHINE TYPE HERE, THIS IS ON THE SPELL RUN/CORE CONCEPTS, YOU CAN TALK ABOUT THE AVAILABLE MACHINE TYPES THAT YOU CAN USE, AND HERE THERE'S A PRICING TABLE THAT LISTS ALL THE MACHINE STYLES THAT WE CAN USE. THE ONE THAT I USED YESTERDAY IS CALLED V100. AND NORMALLY, IT WOULD TAKE 12 HOURS TO TRAIN THIS K18 MACHINE, AND IT WOULD TAKE FOUR HOURS TO TRAIN THIS V100 MACHINE. BUT I TRIED IT FOUR TIMES, AND IT ONLY TOOK ME TWO HOURS TO TRAIN ON THIS V100 MACHINE. THIS IS THE MACHINE TYPE. AND THE NEXT COMMAND, WE SPECIFIED THE FRAMEWORK, IT IS TENSORFLOW. WE WILL GET A PACKAGE, THOSE ARE TWO ACTUAL PACKAGES, THEY ARE FOR VIDEO TRANSFER. WE WILL USE THE?--APT AND?--PIP TO RUN THE PACKAGES. WE'RE GOING TO RUN THE STYLE PYTHON SCRIPT, AND WE'RE GOING TO TELL THE SCRIPTS WE WANT THE OUTPUT TO BE AT A FOLDER CALLED CKKP CHECK POINT, AND WE'RE GOING TO TELL THE SCRIPT THAT THIS IS THE PATH TO OUR STYLE IMAGE. AND THIS IS THE STYLE WEIGHT, THIS IS THE STYLE LOSS OF THAT MODEL, WHICH IS 150, AND YOU CAN READ MORE ABOUT IT AT LOGAN'S GITHUB REPO ABOUT THE DEFAULT STYLE WEIGHT AND OTHER INFORMATION. IS -- WE WILL SPECIFY THE TRAIN PATH. THIS IS THE PATH TO THE COCO DATASET, AND THE PATH TO OUR VGG MODEL. WE DON'T NEED TO CHANGE ANY OF THIS. THE ONLY THING WE NEED TO CHANGE IS OUR RUN NUMBER, WHICH WOULD BE 13, BECAUSE 13 RUN WILL DOWNLOAD TO ALL OF THOSE DATASETS. AND WE'RE ALSO GOING TO CHANGE THE STYLE IMAGE NAME TO OUR OWN IMAGE NAME, WHICH IS FUTRAN.JPG. OKAY, LET'S DO THIS. SO I COPY AND PASTED THIS COMMAND. I'M JUST GOING TO REPLACE -- I WILL GO TO A CODE EDITOR FIRST. I'M GOING TO REPLACE MY -- I WILL REPLACE THIS WITH MY REAL STYLE TRANSFER, STYLE IMAGE, WHICH IS FUTRAN.JPG. AND ALSO I'M GOING TO REPLACE THIS, THE RUN NUMBER OF THE SETUP RUN, TO 13. THAT'S THE RUN THAT WE USED. AND THAT'S IT. SO NOW WE SHOULD BE ABLE TO COPY AND PASTE THIS COMMAND AND RUN IT IN OUR SPELL. AND, BY RUNNING THIS, WE ARE GOING TO START A NEW RUN TO TRAIN THE MODEL. LET'S JUST DO IT. IT SAYS CUSTOM SPELL, MACHINE REQUESTED, RUN IS RUNNING, MOUNTING IS WHERE WE MOUNT THE DATAFOLDER TO THIS RUN. IT SAYS TESLA.100, THE MACHINE TYPE, I THINK IT WILL GIVE MORE INFORMATION. BUT I'M GOING TO DO CONTROL C TO LET IT STOP LOGGING ALL OF THOSE LOGS. AND WE CAN ALSO DO SPELL.PS TO SEE OUR RUN. SO NOW I ACTUALLY HAVE TWO RUNS RUNNING, TWO RUNS RUNNING. THE FIRST ONE IS THE SET-UP, AND WE'RE STILL WAITING FOR THAT TO FINISH, AND THIS IS THE TRAINING SCRIPT. THIS IS THE V100 MACHINE. THE ONE THING I FORGOT TO MENTION, BECAUSE IT TAKES A WHILE TO FINISH THIS RUN, IN SPELL, THERE'S A PLACE WE CAN SET NOTIFICATIONS SO IT WILL SEND EMAILS WHEN THIS RUN TAKES TOO LONG OR IT COSTS TOO MUCH MONEY. SO ON MY SPELL ACCOUNT, IF I GO TO SETTING, AND THE NOTIFICATIONS HERE, I CAN SET SOME, LIKE, EMAIL NOTIFICATIONS SAYING, EMAIL ME IF THE RUN EXCEEDS $20, THINGS LIKE THIS, IN CASE THE RUN TAKES TOO LONG. SO WE CAN DO THIS. AND ALSO, IF YOU ARE CURIOUS ABOUT THE VERSIONS OF PACKAGES AND FRAMEWORKS THAT WE HAVE IN THE SPELL ENVIRONMENT, ONE THING THAT WE CAN DO IS TO DO SPELL, RUN, PIP, PHRASE. IT WILL LOG OUT ALL OF THOSE INSTALL PACKAGES FOR US. SO THIS IS A NEW RUN, TOO. SO WE WILL CAST THE SPELL 17. THIS IS FINISHED, THE RUN TIME IS 10 SECONDS AND WE CAN SEE THE PACKAGES, TENSORFLOW 1.10.1, THINGS LIKE THIS IF YOU ARE CURIOUS ABOUT THE VERSIONS OF THE FRAMEWORKS. YEAH, SO LET'S GO BACK TO SEE HOW DID OUR RUN IS DOING. SO THIS IS THE RUN THAT I JUST STARTED FOR TRAINING. IT HAS BEEN RUNNING FOR THREE MINUTES, AND IT IS STILL RUNNING. IT WILL TAKE ABOUT TWO HOURS TO FINISH, BUT I HAVE A COMPLETE ONE, WHICH IS RUN 14. AND RUN 14 TAKES TWO HOURS AND 6 MINUTES TO FINISH, BUT HERE I TRAINED THE -- ANOTHER SPELL IMAGE, SEE I HAD THIS EXACTLY THE SAME RUN. I TRAINED THIS MODEL ON THIS LOTUS IMAGE. AND THIS IS THE OUTPUT OF THIS RUN. SO WHEN WE'RE WAITING FOR OUR RUN 16 TO FINISH, WE CAN USE THIS RUN 14. THIS RUN 14 OUTPUTS A NEW FOLDER CALLED CKPT CHECKPOINT. IF WE OPEN THIS FOLDER, WE CAN SEE THERE ARE, LET ME MAKE THIS BIGGER. IF WE OPEN THIS CKPT FOLDER, IF EVERYTHING GOES WELL, WE SHOULD BE ABLE TO SEE FOUR FILES IN THIS FOLDER. THEY ARE CHECKPOINTS.DATA.INDEX.META. THIS IS A FORMAT OF TENSORFLOW'S SAVED MODEL. THIS .META STORES THE GRAPH INFORMATION AND THIS .DATA FILE HERE STORES THE VARIABLE OF THE INFORMATION INSIDE OF THE GRAPH, AND THIS .INDEX IDENTIFIES THE CHECKPOINT, AND THIS CHECKPOINT FILE ONLY TELLS US THE MODEL PATH. BUT FOR THE NEXT STEP, WE ARE GOING TO COPY THOSE FOLDERS BACK TO OUR LOCAL COMPUTER. SO WE CAN USE SPELL.LS TO LIST ALL OF THE OUTPUTS FOR US. SO I'M GOING TO DO THIS SPELL.LS RUNS. AND THE RUN NUMBER IS 114, THE COMPLETED TRAINING RUN. SO IF WE DO THIS, SPELL WOULD TELL US, OH, THE OUTPUT IS A FOLDER CALLED CKPT. SO I ALSO WANTED TO SEE WHAT IS INSIDE OF CKPT SO I CAN DO SPELL LS RUNS/14CKPT. AND THEN IT LISTS ALL OF THE FOUR FILES THAT WE SAW ON THE SPELL WEBSITE, AND WHAT WE'RE GOING TO DO IS WE WANT TO COPY AND PASTE ALL OF THOSE -- TO COPY ALL OF THE FILES BACK. SO I AM GOING TO CREATE A NEW FOLDER CALLED SPELL MODEL. AND THEN I'M GOING TO GO INSIDE TO THE MODEL AND THEN HERE, I'M GOING TO COPY ALL OF THOSE FOUR FILES. AND THE RUN NUMBER, AGAIN, IS 14. SO WE HIT ENTER, AND WE WERE COOPYING -- COPYING THIS FILE. >> SHORT INTERMISSION, EVERYBODY. WE KNOW THAT TWO HALF HOURS HAVE PASSED. WE'RE GOOD, WE'RE GOOD. IT IS A LITTLE BIT LESS THAN AN HOUR, BECAUSE THE CAMERA STARTED BEFORE WE STARTED. AND IF YOU ARE WONDERING IF THIS IS LIVE -- PEOPLE ARE LIKE, IS THIS LIVE? SO THIS IS FINISHED. WE HAVE SUCCESSFULLY COPIED ALL OF THE FOUR FILES, WHICH IS THE MODEL, WHICH IS A TENSORFLOW SAVED MODEL BACK TO OUR LOCAL COMPUTER. SO WE CREATED A RUN FOLDER INSIDE OF THE GITHUB REPO IS FINE. IF WE LIST THE FILES, WE CAN SEE THE FILES ARE ON OUR LOCAL MACHINE. SO THIS IS HOW WE CAN GET THE TRAINED MODEL BACK FROM SPELL'S REMOTE MACHINE. AND ACTUALLY, WE CAN OPEN THAT TO SEE WHAT DO THEY LOOK LIKE. I'M GOING TO THAT DIRECTORY. I JUST CREATED THIS NEW FOLDER CALLED SPELL MODEL. I'M GOING TO DRAG THIS MODEL OUT TO THE DESKTOP. AND, AS WE CAN SEE, WE HAVE FOUR FILES. THIS IS THE FORMAT OF THE TENSORFLOW SAVED MODEL. IF WE OPEN THIS CHECKPOINT FILE, FOR THERE ARE ONLY TWO LINES IN THIS FILE. IT TELLS USH US THE MODEL CHECKPOINT PATH IS .CKPT. THIS IS IMPORTANT INFORMATION, BECAUSE WE ARE GOING TO USE THIS PATH FOR OUR NEXT STEP. SO JUST REMEMBER THE MODEL CHECKPOINT PATH IS THIS. OKAY. SO FAR, WE SET UP THE ENVIRONMENT, WE DOWNLOADED THE DATASET, WE TRAINED THE MODEL WITH THE STYLE PYTHON SCRIPT, WE COPIED OUR TRAINED MODEL BACK TO OUR LOCAL COMPUTER, AND THEN THE LAST STEP IS TO CONVERT THE MODEL TO A FORMAT THAT WE CAN USE IN TENSORFLOW.JS AND ML5.JS. OKAY, LET'S DO THIS. AND BY THE WAY, THIS IS THE FOLDER -- THIS IS THE IS THE TRAINED MODEL THAT WE GOT ON THE DESKTOP. OKAY, SO IF I GO BACK TO MY OLD DIRECTORY, WHICH IS LIVESTREAM HERE, WE'RE GOING TO USE THE SCRIPTS THAT IS FROM FAST STYLE TRANSFER DEEP LEARN.JS. THIS IS THE FORMAL NAME FOR TENSORFLOW JS. THIS REPO IS BUILT BY GIRO NAKANO, HIS WORK IS AMAZING. HE RECENTLY CONTRIBUTED A NEW MODEL, SKETCH RN, AS WELL. YOU SHOULD CHECK OUT HIS WORK. WE'RE GOING TO USE HIS SCRIPTS TO CONVERT THE TENSORFLOW MODEL INTO A MODEL WE CAN USE IN ML5.JS. THE WAY WE ARE GOING TO DO IT IS TO CLONE HIS GITHUB REPO. AND THEN WE WILL GO INSIDE THE GITHUB REPO. AND WE'RE GOING TO PUT ALL OF THE CHECK POINT FILES THAT WE GOT INTO ONE OF THE FOLD OF THE FOLDERS INSIDE OF THIS GITHUB REPO. I HAVE TO GO TO FAST STYLE TRANSFER.DEEPLEARN.JS AND GO TO SOURCE. THIS IS NOT THE SOURCE, JUST THE ROOT DIRECTORY. SO I'M GOING TO DRAG, I WILL COPY THIS FOLDER TO THE ROOT DIRECTORY OF THIS GITHUB REPO. AND I JUST DID, IT IS HERE. AND THEN WE CAN RUN -- WE'RE GOING TO RUN TWO PYTHON IT SCRIPTS. WE WILL DUMP THE EXEC CHECK POINTS TO CON RURAL -- CONVERT THE FORMATS. SO WE WILL COPY AND PASTE THIS COMMAND. SO I WILL ADD THIS IN THE CODE EDITOR FIRST. SO THIS IS IN THE PYTHON SCRIPT, I WILL RUN THIS SCRIPT, AND THE OUTPUT DIRECTORY IS SOURCE/CHECKPOINTS/OUR FOLDER NAME, WHICH IS SPELL MODEL. AND THEN THE CHECKPOINT FILE IS IN THE ROOT DIRECTORY OF THE GITHUB REPO. SO IT IS THE SLASH SPELL MODEL, SLASH CKPT. THIS IS THE PATH TO OUR MODEL WHICH WE SAW BEFORE IN THIS CHECKPOINT FILE. THIS IS THE PATH TO OUR CHECKPOINT. THAT'S WHY WE HAVE THIS NAME HERE. OKAY. SO NOW I'M JUST GOING TO RUN THIS SCRIPT. AND THEN YOU CAN SEE IT IS DONE. SO IT ACTUALLY CREATED ONE CHECKPOINT FILE, AND 49 OTHER FILES. AND WE CAN GO TO -- WE CAN GO THERE TO SEE WHAT IS THE OUTPUT. THE OUTPUT LIVES IN SOURCE CHECK POINTS, AND THIS IS OUR MODEL. AND YOU CAN SEE THAT WE GOT THE MANIFEST JSON. THIS TELLS US THE STRUCTURE OF THE GRAPH. AND ALSO 49 FILES THAT TELLS US ALL THE VALUES -- ALL THE VARIABLES IN EACH LAYER. AND THIS IS THE FORMAT THAT WE CAN USE IN ML5.JS AND TENSORFLOW.JS. OKAY. SO NOW I'M JUST GOING TO COPY THIS MODEL BACK TO MY DESKTOP. I WILL RENAME IT AND DRAG IT TO MY DESKTOP. SO FAR, WE GOT TWO MODELS. WE HAVE A TENSORFLOW SAVED MODEL THAT CAN WORK IN TENSORFLOW, OF COURSE. AND THEN WE ALSO GOT ANOTHER MODEL THAT CAN WORK IN ML5.JS AND TENSORFLOW.JS. SO THIS IS WHAT WE GOT TODAY. AND THE NEXT STEP IS TO RUN THIS MODEL IN ML5.JS. HERE ARE TWO DEMOES, ON THE ML5 WEBSITE, AND WE ALSO HAVE THIS DEMO HERE THAT YOU CAN SELECT A DIFFERENT STYLE, YOU CAN UPLOAD THE IMAGE, YOU CAN CHANGE YOUR STYLE HERE. AND YOU CAN UPLOAD THE IMAGE, I'M GOING TO UPLOAD A PHOTO. THIS IS A PHOTO OF A CAT AND CLICK ON TRANSFER MY IMAGE, THIS IS THE TRANSFERRED CAT. YOU CAN ALSO PLAY IT WITH DIFFERENT STYLES, TOO. OH, I LIKE THIS ONE. AND ALSO, YOU CAN USE WEBCAM. ANDTHEN YOU -- AND THEN YOU CAN CLICK THIS BUTTON AND SEE THE TRANSFERRED VERSION OF THE IMAGES FROM THE WEB CAM. SO YOU CAN GO THERE AND CHECK THIS DEMO OUT. BUT NEXT, WE'RE JUST GOING TO RUN THIS MODEL IN OUR P5 -- IN OUR ML5 DEMO. SO WE CAN DO THIS QUICKLY. HERE, WE ARE JUST GOING TO CLONE THIS GITHUB REPO. AND THEN WE WILL GO INSIDE TO THAT FOLDER, STYLETRANSFER_SPELL AND WE WILL PUT THIS INSIDE OF THE CODE EDITOR. AND IN THIS, IN ITS MODELS FOLDER, THERE IS ONE MODEL THERE. WE ARE GOING TO ADD OUR NEW MODELS INSIDE OF THIS FOLDER. SO WHAT WE'RE GOING TO DO IS TO FIND THAT GITHUB REPO. AND INSIDE OF MODELS, I'M GOING TO COPY AND PASTE THIS MODEL IN. I'M GOING TO RENAME IT TO LOTUS, BECAUSE THE NAME OF THE ART IS CALLED LOTUS. AND NOW WE GO BACK TO THE CODE EDITOR, WE HAVE A NEW MODEL HERE, AND WE CAN TAKE A LOOK AT WHAT IS INSIDE OF THE INDEX.HTML. SO TO RUN THIS -- TO BUILD THIS DEMO, WE NEED P5 JS MAINLY TO GET THE VADEIO FROM THE WEB CAM AND ALSO WE NEED A P5 LIBRARY TO CREATE DOM ELEMENTS FOR US, AND THEN IN THE END WE WILL USE THE ML5.JS LIBRARY. WE HAVE STYLES HERE, WE CAN IGNORE THEM FOR NOW, AND WE ARE RUNNING THE SKETCH.JS SCRIPT HERE. AND IN THE BODY, WE HAVE A HEADER TAG, WE HAVE A P TAG, AND WE ARE LINKING THE SOURCE OF THE IMAGE, THE ART STYLE IMAGE, AND ALSO WE ARE SHOWING THE ART IMAGE. BUT I'M GOING TO CHANGE THIS IMAGE TO THE LOTUS IMAGE. THIS IS A PRE-TRAINED MODEL. I'M GOING TO ADD THIS IMAGE INTO THIS IMAGE FOLDER. SO HERE, WE CAN SEE IMAGES/LOTUS. SO WE'RE GOING TO SHOW THAT IMAGE, AND IN THE END, WE HAVE A CONTAINER TO CONTAIN OUR CANVAS. AND NOW WE CAN GO TO THE INDEX TERMINAL, AND THEN WE CAN GO TO SKETCH.JS. I'M JUST GOING TO DELETE ALL THE CODE HERE. SO WE CAN DO IT OURSELVES TOGETHER. SO TO BUILD THIS DEMO, WE NEED THREE THINGS. SO WE NEED A VIDEO TO GET THE IMAGES FROM OUR WEB CAM, SO WE HAVE VIDEO, AND WE ALSO NEED THE STYLE TRANSFER FROM ML5 LIBRARY TO ALLOW US TO TRANSFER IMAGES. SO I'M GOING TO HAVE ANOTHER VARIABLE CALLED STYLE. AND IN THE END WE WILL HOLD THE OUTPUT IMAGE. AND IN P5, THERE'S A SET-UP FUNCTION THAT IS CALLED ONCE IN THE BEGINNING. IN THIS SET UP FUNCTION, WE ARE GOING TO USE P5.JS TO CREATE A CANVAS. THAT IS 320 WIDE AND 250 AS ITS HEIGHT. AND WE'RE GOING TO USE THIS P5 DOWNLOAD LIBRARY TO PUT THE CANVAS ELEMENT INSIDE OF DIF ELEMENT WHOSE I IT D IS CANVAS CONTAINER. OKAY. AND WE CREATE A CANVAS, THAT IS IT. AND THEN WE'RE GOING TO CREATE THE VIDEO. SO WE HAVE THIS FUNCTION CALLED CREATE CAPTURE. AND IF WE CAST THE UPPER-CASE VIDEO, IT WILL TRY TO GUESS THE VIDEO FROM YOUR WEB CAM. AND WE ARE ALSO GOING TO SAVE THE VIDEO HEIGHT, BECAUSE WE DON'T NEED THE ORG VIDEO, BUT THE TRANSFERRED VIDEO. SO WE'RE ALSO GOING TO SAY VIDEO HEIGHT. WE ARE ALSO GOING TO CREATE THE RESULT IMAGE, P5 DOWNLOAD LIBRARY HAS THIS -- I WANT TO MAKE IT A LITTLE BIT BETTER. WE'RE GOING TO CREATE THIS RESULT IMAGE. TO CREATE IMG, PASS IT INTO THE STRING THERE. AND WE'RE ALSO GOING TO HIDE THIS IMAGE. WE'RE GOING TO DRAW THE IMAGE ON THE CANVAS, SO WE DON'T REALLY NEED THIS IMAGE. IN THE END, WE'RE GOING TO USE ML5 TO GET THE STYLE TRANSFER MODEL, RIGHT? SO STYLE EQUALS TRUE, ML5.STYLE TRANSFER, AND WE GOING TO PASS IN THE PATH TO THE MODEL. SO ITS MODELS/LOTUS. AND THEN WE CAN ALSO TELL THE STYLE TRANSFER TO LOOK FOR INPUTS FROM OUR VIDEO. SO WE ARE PASSING THE VIDEO, AND ALSO WE HAVE A CALLBACK FUNCTION SAYING, OH, IF YOU FINISH THIS MODEL, LET ME KNOW. THIS IS A CALLBACK FUNCTION CALLED MODEL LOTUS. WE ARE GOING TO DEFINE THIS FUNCTIONAL. THIS IS A CALLBACK FUNCTION. SO WE'RE GOING TO DO FUNCTION, MODEL LOADED, AND ONCE THE MODEL IS LOADED, WE CAN JUST ASK THE STYLE TRANSFER TO TRANSFER SOMETHING. BUT, AT FIRST, I WANT TO CHANGE THE TEXT ON THIS P TAGGING TO MODEL LOADED JUST TO LET PEOPLE KNOW THAT THE MODEL IS GOOD TO GO. SO I'M GOING TO SELECT AN ELEMENT. THIS IS A FUNCTION FROM P5 DOM LIBRARY TO SELECT AN HTML ELEMENT FROM THE DOM. THE ID STATUS, AND THEN I WANT TO CHANGE IT, THE HTML TO MODEL LOADED. OKAY. AND THEN ONCE THE MODEL IS LOADED, I'M GOING TO ASK THE STYLE TO TRANSFER SOMETHING. SO I'M GOING TO SAY STYLE.TRANSFER. AND I'M GOING TO PASS IN ANOTHER FUNCTION CALLED RESULT. THIS IS A CALLBACK FUNCTION, CONSTITUENCY THE MODEL HAS ANYTHING BACK, THE FUNCTION IS CALLED. SO WE WILL MAKE UP THIS FUNCTION. FUNCTION.RESULT, IT WILL GET TWO THINGS. ONE IS IF THERE IS ANY ERROR DURING THIS PROCESS, IT WILL PUT THE ERROR IN THIS ERROR VARIABLE. AND ANOTHER IS THE OUTPUT, THE IMAGE. AND ONCE WE GOT THE RESULT, WE ARE GOING TO GIVE THE RESULT IMAGE AN ATTRIBUTE TO HOLD THIS IMAGE TO THE SOURCE. SO WE'RE GOING TO SAVE THE RESULT IMAGE.ATTRIBUTE. WE'RE GOING TO COPY THE SOURCE OF THIS IMAGE.SOURCE TO OUR RESULT IMAGE. AND AFTER WE GOT THE RESULT, WE WANT TO CALL THIS STYLE.TRANSFER AGAIN OVER AND OVER TO SEE -- TO SEE MORE RESULTS. SO WE'RE GOING TO DO STYLE.TRANSFER RESULT AGAIN. AND ONE THING IS MISSING, BECAUSE WE DID UPDATE THE SOURCE FOR RESULT IMAGE, BUT THIS RESULT IMAGE IS HIDDEN. SO WE CANNOT SEE IT. AND P5 HAS A FUNCTION CALLED DRAW. AND IT WILL RUN OVER AND OVER AGAIN IN THE DRAW FUNCTION, WE'RE GOING TO DRAW THIS RESULT IMAGE. SO I'M JUST GOING TO SAY IMAGE, LOWER CASE I. IMAGE RESULT, ING, FROM ORIGIN 0-0, AND THE SIZE IS 320 TO 240. THAT'S IT. WE NEED TO DO PYTHON MINUS M .SERVER. AND IT STARTS THE SERVER AT LOCAL HOST 8000. SO NOW IF I GO TO THE LOCAL HOST, WE SHOULD BE ABLE TO SEE SOMETHING. SO THE MODEL IS LOADED, THIS IS THE STYLE SOURCE. AND AS YOU CAN SEE, THIS STYLE HAS MORE COLORS. SO THE RESULT IS A LITTLE BIT BETTER THAN THE PREVIOUS MODEL. THIS IS THE DEMO THAT WE BUILT TODAY. HE'S THESE ARE THE RESOURCES WE USED, THIS IS GATIS'S PAPER FROM 2015, THIS IS THE PAPER, WHAT NEURAL NETWORKS SEES, THIS STYLE TUTORIAL FROM SPELL, AND FROM ML5.JS, IT HAS A STYLE TUTORIAL MADE BY CHRIS. AND I RECOMMEND YOU TO CHECK THAT OUT, TOO. AND THIS IS THE LINK TO ML5.JS, AND I ALSO WANT TO RECOMMEND THIS YOUTUBE CHANNEL BECAUSE I LEARNED A LOT OF MACHINE LEARNING PAPERS FROM IT. AND I WANT TO GIVE CREDIT TO THOSE TWO PROJECT CREATORS. WE USED THE TENSORFLOW IMPLEMENTATION OF THE FAST STYLE TRANSFER MADE BY LOGAN INGSTROM AND THE SCRIPT TO CONVERT THE TENSORFLOW SAVED MODEL TO A FORMAT WE CAN USE IN TENSORFLOW.JS AND ML5.JS. IT IS MADE BY NAKANO. AND, TO WRAP UP TODAY, WE TRAINED A STYLE TRANSFER MODEL WITH SPELL AND WE WILL RUN THIS MODEL WITH ML5.JN THE BROWSER, YOU CAN CHECK OUT THE MODEL HERE. AND THAT'S IT. I HOPE YOU LIKED THE VIDEO. AND IF YOU RUN INTO ANY ISSU SHEN YOU ARE TRAINING OR RUNNING THE MODEL, YOU CAN LEAVE COMMENTS ON THE GITHUB. YEP. >> COME OVER HERE, SO PEOPLE ARE ASKING SOME INTERESTING QUESTIONS. AND I'M GOING TO DO A SHORT Q&A SESSION AND WE WILL MONITOR AS WE ARE TALKING A LITTLE BIT. SO ONE THING THAT SOMEBODY ASKED THAT IS INTERESTING, WE ARE RUNNING SLOW IN THE BROWSER, IT IS AMAZING THAT IT RUNSSS AT ALL. PEOPLE ASKED WHAT PERFORMANCE CONSIDERATIONS ARE THERE, CAN THIS ACTUALLY RUN ON A MOBILE PHONE? AND HOW FAR DID YOU PUSH THOSE EXPERIMENTS? >> FOR NOW, IT WORKS WELL IN CHROME. BUT I KNOW THAT TENSORFLOW.JS SUPPORTS IOS AND OTHER OS. BUT IT HAS SLIGHTLY DIFFERENT RESULTS A IN DIFFERENT OS. SO I'M NOT SURE. >> RIGHT. >> BUT, YOU KNOW, MY EXPERIENCE DOING THIS STUFF OVER THE LAST 10-PLUS YEARS, THE THING THAT YOU ARE DOING NOW, YOU KNOW, IN A COUPLE YEARS THAT WILL WORK ON THE SMALLER DEVICES. AND THEN THE NEWER THING WILL BE SUPER FAST, AND THAT WILL WORK ON THE SMALLER DEVICES -- THIS STUFF IS ALL VERY CYCLICAL AND, IN FACT, IF IT RUNS IN A BROWSER. AND AGAIN, TO BE CLEAR, THE TRAINING PROCESS HERE IS A THING THAT YOU CANNOT EASILY DO IN THE BROWSER. THAT IS A THING THAT TOOK A VERY LONG TIME. YOU CAN DO IT ON YOUR OWN COMPUTER, YOU CAN BUY A GPU, BUT USING A CLOUD COMPUTING SERVICE, WHICH SPELL IS ONE OF MANY OPTIONS, IS AN -- AND SPELL MAKES IT SUPER EASY BECAUSE YOU CAN JUST DO IT FOR THE COMMAND LINE INTERFACE RIGHT FROM YOUR COMPUTER. THERE WAS ANOTHER QUESTION, I DON'T KNOW IF YOU HAVE THE ANSWER TO THIS, BECAUSE I DON'T. PEOPLE ARE CURIOUS, ONE THING I TALKED A LITTLE BIT ABOUT IN MORE BEGINNING LEVEL MACHINE LEARNING TUTORIALS IS A LOSS FUNCTION. WHAT IS THE -- DO YOU KNOW HOW THE STYLE TRANSFER TRAINING PROCESS WORKS? LIKE HOW DOES IT FIGURE OUT, LIKE, HOW WELL IT IS DOING? >> IT DOES. SO, FOR FAST STYLE TRANSFER, IT HAS AN IMAGEGE TRANSFORMATION NETWORK AND A LOSS CALCULATION NETWORK. IT KIND OF -- I THINK I NEED TO CHECK THE PAPER IN DETAIL, BUT IT CALCULATES THE LOSS AND THEN GOES BACK TO MINIMIZE THE LOSS FUNCTION. >> I THINK WE WRAP UP. THIS WAS AN HOUR AND 20 MINUTES, I'M EXCITED TO SEE HOW REPLICABLE THIS IS FOR YOU. CAN YOU CLONE THIS PYTHON CODE, CAN YOU PICK YOUR OWN STYLE IMAGE, AND CAN YOU THEN RUN IT WITH ML5 IN YOUR WEB CAM AND STYLE YOUR OWN FACE FROM THE WEB CAM? IF YOU ARE ABLE TO FOLLOW THIS AND DO THIS, THIS WAS SUGGESTED IN THE CODE TRAINING SLACK CHANNEL, WHICH SLACK CHANNEL FOR PATRONS OR MEMBERS. USE THE HASHTAG THIS.STYLE. AND PEOPLE ARE COMMENTING THAT YOU ARE FOR GETTING THE SEMICOLONS, WHICH YOU DON'T NEED. BUT THAT IS FUNNY, I WAS -- THIS IS THE THING I ALWAYS FORGET. >> YEAH, I USED SEMICOLONS ALL THE TIME UNTIL A COLLEAGUE SAID USUALLY USE THAT IF IT IS NOT CLEAR, AND THEN I SWITCHED TO NOT. SO I'M GOOD WITH BOTH. >> WE COULD BE HERE FOR THE NEXT THREE HOURS DISCUSSING IF YOU SHOULD USE THEM OR NOT. SO THIS.STYLE, YOU CAN SHARE THINGS YOU MAKE ON TWITTER WITH THAT HASHTAG, WHATEVER SOCIAL MEDIA YOU USE, THERE'S A COMMENTS SECTION ONCE THE VIDEO IS ARCHIVED. IN ADDITION, I WILL HOPEFULLY CREATE A PAGE ON THE CODING TRAIN.COM WITH THE LINKS THAT YINING HAS SHOWN YOU HERE. AND WE WILL HAVE ALL OF THE LINKS AND THE RESOURCES AND ALL THE ARTISTS AND EVERYTHING, WE WILL UPDATE THE VIDEO DESCRIPTION FOR THIS ARCHIVE FOR THE ARCHIVED VERSION OF THIS LIVESTREAM AFTERWARDS AS WELL. THIS.STYLE -- I'M LOOKING TO SEE IF THERE ARE ANY URGENT OR BURNING QUESTIONS. WE CAN WAVE GOODBYE FROM THIS.STYLE. OKAY, BUT AND THEN THE ONLY WAY -- OH, GET THE SLIDESISM WHATEVER MATERIALS WE CAN PUBLISH, WE WILL PUBLISH AND SHARE THE SLIDES AS WELL. AND I WANT TO MENTION, CAN I GO TO YOUR BROWSER HERE? IF I GO TO YOUTUBE/CODINGTRAIN, AND HOPEFULLY THIS IS NOT GOING TO -- >> YOU CAN CLOSE THIS. >> I DON'T WANT TO CLOSE IT. IT IS SO WONDERFUL. YEAH, I WILL CLOSE IT. SO YOU CAN SEE THAT NEXT UP, SCHEDULED FOR, WHOOPS, SCHEDULED FOR OCTOBER 5, I THINK WE ARE GOING TO DO IT EARLIER. IT SAYS 8:00AM PACIFIC TIME, OR 11:00 EASTERN, WE WILL DO ANOTHER TUTORIAL WITH ALL OF THE SAME ELEMENTS. THIS IS WITH ALL THE SAME ELEMENTS, ML5, SPELL, AND TENSORFLOW TO TRAIN SOMETHING CALLED AN LSTM, A LONG SHORT TERM MEMORY NETWORK. THIS IS A KIND OF NEURAL NETWORK THAT IS WELL-SUITED FOR SEQUENCES. SO IF YOU WANTED TO TRAIN A MODEL TO KNOW ABOUT HOW CHARACTERS APPEAR NEXT TO EACH OTHER IN TEXT OR MUSICAL NOTES APPEAR NEXT TO EACH OTHER IN A SONG, OR HOW STROKES APPEAR IN SEQUENCE IN A DRAWING, THERE ARE SO MANY POSSIBILITIES. WE WILL SHOW YOU HOW TO TAKE A TEXT FROM YOUR FAVORITE AUTHOR AND TRAIN A MACHINE LEARNING MODEL ON SPELL.RUNCLOUD COMPUTING SERVICE TO DOWNLOAD THE MODEL AND THEN HAVE THE MODEL GENERATE NEW TEXT IN THE STYLE OF THAT AUTHOR FROM THE BROWSER. THAT IS TWO WEEKS FROM TODAY, AND NEXT FRIDAY I WILL BE BACK. AND YEAH, SO STAY TUNED. CERTAIN THINGS THAT YOU CANNOT FOLLOW TODAY, I DID WORKFLOW VIDEOS. AND YOU NEED THE EXACT SAME STUFF, SO IF YOU ARE RUNNING GET, USING VISUAL STUDIO CODE, RUNNING STUFF FROM YOUR TERMINAL, AND I HAVE AN INTRO TO SPELL VIDEO. SO A LOT OF YOU ARE LIKE, HOW DO I FIND SPELL AGAIN? YOU CAN FIND THAT IN THE INTRO TO SPELL VIDEO. I WILL LINK TO THAT. GREAT. I'M GOING TO GO, THIS IS THE AWKWARD PART, CJ WAS ANOTHER WONDERFUL YOUTUBE CHANNEL. ALL OF THESE THINGS THAT YOU CAN DO IN OPEN BROADCAST VIDEO, PRESS A BUTTON AND AN OUTRO VIDEO. >> THANK YOU FOR WATCHING, BYE. >> THANK YOU, EVERYONE. LOOK FORWARD TO HEARING FROM YOU IN THE COMMENTS. >> THANK YOU TO SPELL, WHITE COAT CAPTIONING, AND
A2 初級 イニング・シーの呪文を使ったスタイル・トランスファー (Style Transfer using Spell with Yining Shi) 6 0 林宜悉 に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語