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  • All right.

  • Ready?

  • So I've got for you a puzzle.

  • It's about darts.

  • It involves some higher dimensional geometry on a couple of the most famous numbers in math.

  • So I'll describe the game.

  • We want to hit us many bulls eyes as we can right now.

  • The bull's eyes, this tiny red thing.

  • But that's too small.

  • We're gonna start with the giant bull's eye that fills up the entirety of the board.

  • I have a proper compass.

  • I'm gonna go ahead and cut out a piece.

  • Just a piece of paper to indicate are enlarged Bull's eye, not the greatest circle I've ever drawn.

  • All you do is you try to hit the bull's eye each time we hit it.

  • Though based on where are shot is the bull's eye's gonna shrink.

  • So it's gonna get harder and harder as we go.

  • You're gonna hit the wall, eh?

  • I'm not that bad.

  • Okay.

  • Oh, my goodness.

  • Hang on.

  • That's amazing.

  • Thank you very much.

  • That is amazing.

  • And you're kind of rewarded for a good shot.

  • So let me tell you what the rule is for how we shrink it.

  • So, Steph one I'm going to draw a line from the center to where I hit and maybe for the future.

  • I'm just gonna call that distance H for That's the distance of my hit.

  • And then what I'm going to do is draw a cord of the circle that's perpendicular to this line.

  • That's our court, and our rule is that the length of this cord is the new diameter of the circle, which in this case, because I had a good shot, right, the shot was nice and close to the center.

  • I'm rewarded by the fact that it's not gonna shrink that much.

  • Is the center of the new circle where your dad hit or where the original straight question.

  • It's where the original center waas, so I'll draw a new circle where the original center was actually wish my shot was worse Now, because this is kind of too close to the edge.

  • I mean, you can kind of see it's it's barely smaller.

  • Okay, so that's just trimming that circle down of it.

  • So I'm just gonna be giving it a little trim is like getting your hair cut, you know, once every week or something like that.

  • And presumably this means that the next shot is gonna be similarly difficult.

  • It's actually fascinating, because when I animated, then it's like, Oh, boom, the computer does it.

  • And I'm not messing with the physical dartboard in any way.

  • I think I'll stick to the animated style for the sake of illustration.

  • I'm gonna try to make this the worst shot.

  • Oh, okay.

  • So if I do the algorithm again, like this court is a little bit shorter because we trimmed off the edges, right?

  • And so it'll also be just a tiny bit smaller so we can have could run that again.

  • But let me let me try to get a worse shot.

  • Can't even do it.

  • Consistency is only a virtue if you're not a screw up.

  • So this one's nice and far away from the center on.

  • Gonna be punished more because it's far away, so we'll do the same game.

  • We'll take this off.

  • We're gonna make some cuts.

  • Distances, H one.

  • And so the accord of the big circle perpendicular to that line Cord defines the new diameter, but it's kind of easier to think of as half the court is defining the new radius.

  • Certainly, if you're drawing with a compass.

  • So I'll set my new radius.

  • But this time, because I was closer to the edge of my quote.

  • Unquote Bullseye, That court ends up smaller, so I'm punished.

  • Which means that the new bull's eye is meaningful.

  • E smaller, smaller goals.

  • I play the same game.

  • I'm gonna set it up so that the center is at the center of the board.

  • Now I'm gonna actually try to hit closer to the center because I want more shots for a higher score.

  • And I didn't hit close to the center.

  • Yeah, you're gonna get punished for that.

  • So at this point, maybe you can already see how much that's gonna punish me.

  • The idea that it's close to the edge means that the cord defining the new radius he's gonna be quite a bit smaller.

  • Put it on the board.

  • Now we see how good you are.

  • So far, I've hit three.

  • This is for 1/4.

  • All right.

  • I missed Oh, dear.

  • Game over.

  • Game over.

  • So what's so your score for that?

  • Game three hit three.

  • I will say that would be the natural way to score it.

  • Based on what I want the answer to look like a the end.

  • Here, you get one point just for playing.

  • Okay, so you get one point just for playing and then one point for each bullseye that you hit.

  • So in this case, I got to score for you can say, maybe you're what we're counting is how many darts you throw in total.

  • So I threw four darts and the 4th 1 happened to be a mis.

  • Whatever you want to do to artificially add one, you'll see why we like that at the end.

  • I have to find a game.

  • I haven't defined the puzzle yet.

  • So for the puzzle, let me just draw our board again, or at least draw circle.

  • All right, so we're gonna have a random darts player.

  • So he throws it the board with some random distribution.

  • We all do.

  • But there's no skill hit is no.

  • There is absolutely no waiting for the skillet.

  • Could it's is likely to be anything.

  • This will be a very bad in fact.

  • So he throws it in a weird way.

  • We're gonna think of the square that encompasses the board.

  • And this is a little unrealistic because any real dart player.

  • Their distribution is probably rotational e symmetric, right?

  • I mean, why would it care about the diagonal directions?

  • But basically he hits it at a random point anywhere within a square encompassing whatever.

  • Our first circle, waas.

  • Okay, so maybe you imagine that the whole dartboard is a square, and then we'll be shrinking within that.

  • That's my ex co ordinates.

  • And maybe let's say that this happens to be a radius of one for the original circle, because why not?

  • The X coordinate for this person is always gonna be something between negative one and one, and it'll just be completely uniform within that.

  • So this would be the simplest thing to model on a computer.

  • To do it.

  • You just choose two different numbers, each one between negative one and one where every one of those is equally probable.

  • So every point in this whole square is equally probable, and that square doesn't shrink.

  • It's only the circle that shrinks.

  • And the question is, what's the expected score?

  • Okay, so we want to know he expected score for this thrower.

  • So grant, after you throw your first stop and the circle shrinks, the square doesn't shrink with it.

  • It does not drink no.

  • So the distribution for the thrower is the same.

  • You might imagine the dartboard itself, which is fixed a square and the bull's eye is shrinking because otherwise it's gonna be the same probability for each shot on.

  • Some viewers might be able to guess what that probability is, and it wouldn't be as interesting a problem.

  • Another way to think about the expected score.

  • Imagine this random player plays 1000 games, right?

  • Just what's his average score for those 1000 games?

  • Another way to think about it is you say it's gonna be the probability that the score is equal to one times one for that score, plus the probability.

  • Because, remember, the lowest score you can get is one, because you get that one point just for playing the probability that the score is equal to two times two, plus the probability that the score is equal to three times three and so on.

  • So what we need to figure out is all of these probabilities in principle, you could have a perfect game, right?

  • If you hit in the center every single time and it never shrinks, you're hitting a perfect game.

  • Um, what we'll find is that that's there's a probability of zero that you hit, Ah, Bullseye infinitely many times.

  • But it's also interesting.

  • How quickly does it shrink?

  • Would a score of 10 be absurd?

  • Or would that be maybe expected?

  • What is the probability off getting an exact bull's eye?

  • Because an exact bull's eyes, like presumably an infant decimal.

  • The small point is probability.

  • Zero.

  • Yeah, So, like one of those paradoxical facts about probability is, you can have events that are possible.

  • It just probability.

  • Zero right.

  • It's possible to hit in exact bull's eye.

  • It's just probability.

  • Zero.

  • You know, if you choose a random number from the number line, it's possible that it's rational.

  • But it's probability.

  • Zero.

  • And this.

  • A lot of people kind of try to come to philosophical terms with, like, how could it be possible?

  • But probability?

  • Zero.

  • The probability would have to be slightly bigger, but it's just one of those things of math, all right, so any time you're solving a puzzle that's hard and this this is hard, you see if you can ask an easier version of it or some easy sub problem within it.

  • What's the easiest thing you can get a foothold in?

  • And maybe in this case, the easiest question to start that's not totally trivial is what's the probability of hitting the first shot?

  • And this isn't that your score is exactly equal to one.

  • If you hit a first shot, your score is greater than or equal to one or no, actually, because you do get that point for free.

  • This is the probability that your score is greater than one.

  • Actually, maybe you can tell me, right?

  • What's the probability that on this first shot with this random distribution within the square, it hits somewhere inside this hole?

  • Sir, I'm imagining we we need the area of the circle in the area of the square, the area of the circle.

  • This is pi R squared, and that radius starts off as one.

  • So that ends up just being pie.

  • And the area of the square is equal to well, the square side length is two times that radius, right, so it's two by two.

  • So it's four, which means the probability that you hit that first bullseye, that your score will be greater than one because you get that one point free just for playing is gonna be the area of that circle divided by the area of that square ground.

  • What happens if the dart lands on the line?

  • That's probability.

  • Zero.

  • Don't worry about it.

  • It won't mess with the problem.

  • So now Ah, much, much harder.

  • Question is, okay, you've hit that first shot.

  • What's the probability that you hit at least two?

  • And this is where it starts to become interesting, because this depends on where your first shot Waas.

  • I'm going to start writing a little bit of a chart where I'm going to keep track of the radius of each bull's eye, and I'm gonna keep track of just the hit length and each point.

  • And so the radius starts off is one and that first hit.

  • It's a it's a random point.

  • Let's just give it a name for now.

  • Let's say it goes there.

  • That's H zero so the h zero and by the Pythagorean theorem, if we want to describe what this is in terms of X and Y, which will be helpful for later on to be thinking of it.

  • In terms of that, it's the square root of X squared.

  • That's why I squared.

  • If those are the coordinates of your first shot and because we're gonna have other shots, I'm also gonna give these guys a sub script.

  • So now it's a geometry question asked, What's the new radius?

  • Maybe we call this our zeroth radius night, and I want to know what's the next radius after that initial shot.

  • And if we remember a rule, they say, you drive the cord and the court was defined to be perpendicular to that.

  • So when you know that it's defined to be perpendicular, you know that you're probably gonna use that fact in your solution to the puzzle.

  • So the new Radius is this length here, right?

  • It's half of that court.

  • So what we might do and I recognized all sort of be drawing over myself of it here because we have a right triangle here, and that's what defined it.

  • We're going to use protection the Pythagorean theorem, because this was our old radius radius one.

  • That's the new iPod news.

  • So we know that the old high part news one squared is equal to one of the legs, which was h not squared, plus the new radius squared Plus are one squared.

  • So what that means for what are one is is It's the square root of one squared minus h not squared.

  • And remember, the only way that you're even getting to this point is this.

  • Each knot was less than one if you got that 1st 1 in the bull's eye, so this will be nice and well defined.

  • No imaginary numbers or anything like that.

  • Similarly, Now we're gonna have a new shot.

  • It's determined by two new random coordinates.

  • Whatever the coordinates of your second shot, I happen to be where the coordinates of the next shot.

  • Maybe I should say.

  • And this is an interesting question.

  • What's the probability that you get that 2nd 1 in?

  • Because it depends on four different numbers, right?

  • So I think it's helpful to just write out what the what The actual requirement ISS H one.

  • The hit in that second shot is less than our one, and I could go ahead and rewrite that by saying, H one squared is less than our one squared.

  • And the reason is we have a whole bunch of square is going on.

  • Maybe that's gonna be helpful for us, right?

  • Because I can expand out what h one square it is.

  • That's X one squared.

  • Plus why one squared and that has to be less than what?

  • What is our one squared?

  • What's one squared minus h not squared?

  • And then it can also expand out.

  • H not so I'll be writing.

  • This is X one squared.

  • That's why one squared is less than one squared minus ex, not squared.

  • Plus, why not squared?

  • So all I'm doing is saying I want to explicitly right out what the requirement is for the four coordinates of my initial random shot on Dhe.

  • Now I have a bit of an interesting question.

  • I might rearrange this so that all of my exes and wiser on one side and the one is just on the other.

  • What I have is that x not squared.

  • Plus, why not squared, you know, bringing these two over to the other side, plus x one squared.

  • Plus why one squared his less than one.

  • What's the probability that this happens when all these four numbers were chosen randomly within the range?

  • Negative one toe one.

  • So at this point, that's kind of a hard question, right?

  • I tell you truth, Ford it random numbers.

  • We're gonna add up their squares.

  • What's the probably did their less than one and you think yourself.

  • So I don't know if they were all less than 0.5.

  • I guess that would happen.

  • But if one of them was 0.9, that doesn't throw everything off because the others could be quite small.

  • And to think about this, let's just think about the very first situation where, instead of doing it for each one of our one, when we're over here doing it for what seems like a much simpler situation.

  • And it was probably that h not is less than are not, which is just saying that x not squared.

  • Plus, why not?

  • Squared is less than one.

  • We have a purely analytic statement.

  • Choose two numbers out of a hat based on this rule, what's the probability that the sum of their squares is less than one?

  • You answered it geometrical.

  • You immediately knew.

  • Oh, we need to use pie.

  • We're thinking of the area of the circle right on bits, actually quite settled.

  • What's happening there?

  • You have a question about a pair of numbers, and you're gaining intuition and using facts that we've discovered in math, like the area of a circle, by thinking of that not as two separate entities but is a single point in two dimensional space.

  • That might sound obvious.

  • The reason I'm hampering down on it is Look at what we have over here.

  • Four separate numbers.

  • What you're asking for is a probabilistic property of these four numbers.

  • It might be natural to think of them as being a single point.

  • Ex not.

  • Why not X one?

  • Why one inside four dimensional space?

  • It's basically a space that has four real number coordinates.

  • That's now Brady, Let me ask you, what's the analogous question in the same way that asking What's the probability that the sum of two random numbers is less than one begs the question of what the area of a circle is When we asked, What's the probability that the sum of four squares is less than one?

  • What do you want to know?

  • Well, I was hoping we were gonna end up using a cube and a spear, but I feel like we've jumped.

  • Don't we've jumped the whole idea that.

  • Hey, if I choose three random numbers X squared y scored Z squared.

  • What's the probability that they're less than one if they're chosen by the same rule?

  • What you're going to be asking for is the volume of a sphere.

  • Because what it means for the sum of the squares to be less than one is that they sit inside a unit sphere.

  • The volume of a sphere is 4/3 Hi r cubed are is just gonna equal one.

  • So that's 4/3 pi.

  • That's the volume of a sphere.

  • The volume of the cube, which is two by two by two, is gonna be to cubed, which is eight.

  • So if we were asking an analogous question where three dimensions happened to pop up, you would just divide.

  • These two numbers would have 4/3 pi divided by eight, which would be pie six ts.

  • You'll see.

  • It's actually quite helpful that we're going to skip over odd number dimensions here.

  • And so here we went straight from 2 to 4.

  • The question that we want to ask right now is what's the volume of a four dimensional sphere or the four dimensional equivalent of volume instead of saying hyper volume are coming up with a new word, they just say volume.

  • You could fancifully say measure, but we're just going to say volume of a four D sphere.

  • And again if you wanted to be pedantic, the mathematician might actually say ball, because when they use the word sphere, they typically refer to the boundary right.

  • It's just the peel of the orange.

  • It's not the contents of the orange.

  • It's what we really want is the ball.

  • The other thing that we need is the volume of a 40 cube.

  • The Cube is the easy one.

  • Just like in the other cases, the side links are all to two by two by two by two.

  • So that volume is 16 volume of the sphere.

  • There's a whole interesting discussion that we could have about the volumes of higher dimensional spears, the surface areas or the analog of surface areas of higher dimensional spheres and where they come from.

  • I'm not going to give you that full story now.

  • Maybe it's some other point.

  • It happens to be the case that it is pi squared halves.

  • Times are to the fourth, so it picks up on extra pie.

  • What is kind of interesting?

  • When you go from 2 to 3, you don't pick up that pie.

  • But when you go from 3 to 4, you pick up that extra pie.

  • And because our radius is one in this case that will just be pi squared haves.

  • And let's remember what this is.

  • This isn't the probability of hitting exactly two shots, right?

  • It's that you hit those 1st 2 shots.

  • So is the probability of your scores at least two.

  • Maybe it also happens to be three or four so we can write our answer here.

  • The probability that our score is greater than or equal to two is equal to pi squared.

  • And I'm gonna actually write it as being over like the 16 as two to the fourth just to remember where it came from.

  • So this was kind of the Cube or the Hyper Cube and then times to where that was the denominator that we had from a volume of the 40 ball and now we just keep doing this for all infinitely many different scores that we might have very similarly, when we're asking about the probability that our score is at least three or that is bigger than three.

  • What this comes down to is asking.

  • We're gonna have six different coordinates.

  • X not.

  • Why not X one?

  • Why one x to y two and that the sum of their squares is less than one.

  • I don't know how to calculate the volume of a six dimensional bolt.

  • No, luckily, mathematicians have figured it out for us.

  • And again, it could be a whole interesting story.

  • But if you go to Wikipedia, you could see a chart.

  • There's quite a nice pattern that were about to point out for where that comes from.

  • But the volume of a six D ball happens to be pi cubed over six times are to the six.

  • And then the volume of the 60 Cube is, of course, to to the sixth.

  • And so the answer to the probability of hitting those 1st 3 shots is gonna be pi cubed, divided by that too to the six.

  • And then what?

  • It's denominator waas, which was the six because that our ends up being one.

  • And now I'll tell you, the more general fact, which is pretty mind blowing, is that the volume of a to n ball is equal to pie to the end.

  • So half of the dimension, right?

  • So in two dimensions you see a pie in four dimensions you see a pi squared in 60 see pi cubed tau pi toe half the number of dimensions divided by in factorial.

  • Very clean, very beautiful, Very reminiscent of another celebrity rial number that a couple people might be familiar with now and that might be poking in their minds.

  • But if it's not, we'll get to it in just a moment.

  • Given this as a fact that will just hand down from on high.

  • Let's figure out the expected score.

  • Great.

  • Um, first, let me get a cup a cup of water, huh?

  • All right.

  • You ready for the grand finale?

  • The finishing touch.

  • It seems like it'll be chaotic, but it'll collapse in the most wonderful of ways.

  • So the expected score expected score.

  • Remember what this means we're gonna have.

  • It's gonna be one times the probability that your score is one plus two times the probability that your scores two plus three times the probability that your scores three and so on.

  • Now, all of our expressions are greater than things they're not saying exactly equal to.

  • But that's completely fine, because if I wanted to say, for example, what's the probability that your score is precisely equal to two?

  • So this will be your probably did that your score is greater than one right, minus the probability that the score is greater than two because for two equal to its greater than one.

  • But it's not greater than two, and this entirely encompasses the possibilities, right?

  • If you're probably if you get a score of greater than one that encompasses all the possibilities of getting a score greater than too.

  • So it's okay to just subtract this off.

  • We don't have toe do anything more than that.

  • So I'm gonna expand all of these out just a little bit before things collapse nicely.

  • So this would be one times the probability that score is bigger than zero minus.

  • Probably score bigger than one.

  • That's two times probability.

  • The score is bigger than one, minus the probability to the score bigger than two and just one more for good measure probability that the score it's bigger than two, minus the probability of the score bigger than three.

  • So At this point, we have a lot of cancellation that happens.

  • So we've got this.

  • Probably your score is bigger than zero.

  • It just stays on its own for the probability that it's bigger than one were subtracting one here.

  • But then we're adding two of them.

  • Over here.

  • We've got probably did that.

  • The score is greater than one.

  • And then similarly for score bigger than two were subtracting, too here.

  • But we're adding three back here.

  • It's we're just gonna be adding probability for the score is bigger than two.

  • And in general, all we're doing is adding up all of the numbers that we just saw all of those fun things involving pie because with the three were subtracting three, but in the next one will be adding four and so on.

  • So every puzzle that we just had every micro puzzle.

  • We just add up all of their answers.

  • So the probability that your score is at least zero, that's one.

  • Definitely your score is bigger than zero because you get a point just for playing probability that it's bigger than one.

  • That's the one that you answered for me first, which was saying that it's pi divided by four the next one.

  • So I'm actually gonna write this slightly differently because we always have some power of pi divided by some power of two.

  • I'm gonna write this as being pie fourths squared, divided by two.

  • Is that all right?

  • So that four squared came from That's the same as two to the fourth on the pi squared Just went in there.

  • And so I'm gonna write it here as pie fourths squared times one over to And then the next one we had, uh, appear.

  • And again, I'm gonna write it in terms of pie fourths rather than writing pi cubed over to to the sixth which is the same as pi cubed over four cubed I'm gonna write it is pi over four cubed and six is really three Factorial like the reason that we see the two and then the six It's coming from this general pattern of hanging out having a factorial.

  • So over here we've got pi over four cubed times 1/3 factorial.

  • This is really too factorial.

  • And maybe you see where this is going?

  • Or maybe at this point you're saying you promised me this would look simple, it actually looks exceedingly complicated.

  • You've got factorial, your grouping, the pies together for some reason.

  • So there's some viewers right now, especially if there may be a little bit fresh off of a calculus class or if they're particularly ingratiated to the number E.

  • Who would just see something screaming in their head.

  • Right now, there's something known as the tailor Siri's for E to the X, which is that it's one plus X and already is X to the 1/1 factorial X squared over two factorial X cubed over three factorial and so on, where you evaluated as an infinite polynomial where each one of the terms is one over n factorial.

  • It's not just that each of the ex happens to equal this.

  • I actually think the healthier way to view the exponential function and what even the exes.

  • This defines it right?

  • This is the thing that should pop into your head when you think of exponential growth and e to the X is this particular infinite series, this particular polynomial.

  • This is where it will come up, especially in probability.

  • It lends itself to an easier interpretation of why it is its own derivative.

  • There's all sorts of nice things it extends.

  • It makes it easier to understand things like even a pie.

  • I all of that.

  • This is the healthy way to think of eating the ex.

  • So if you looked at this and you weren't thinking of E already, what it means is that there is a healthier relationship with AE waiting for you in the future.

  • If you didn't say you have an unhealthy relationship, you currently have an unhealthy relationship with the That's absolutely true if you didn't see it or you have no relationship with the.

  • But if we compare this to the series, which I've unhelpfully drawn kind of far away weaken, match them up pretty easily.

  • The thing that's playing the role of ex right now is pi fourths.

  • So all this is his E to the pie fourths, which if we go on, we plug it into a calculator.

  • Approximately equals 2.1932 on and on.

  • Which is to say, if you are a terrible random darts player who un realistically hits within a square with a uniform probability, which he wouldn't because it would be rotational symmetric.

  • But whatever you're hitting within a square and you keep going like this and you play 1000 games on average, your score would be 2.1932 And remember my score was for so you're you're not quite twice as good as someone who has absolutely no skill whatsoever.

  • I couldn't ask for a better recommendation.

  • Uh, yeah, that's that's about right.

  • So there's a couple things I like about this puzzle, the reason that I want to relay it.

  • Hopefully, what was the more unexpected or mind blowing component is that we're even talking about higher dimensional geometry.

  • You found yourself naturally, asking in the middle what is the volume of a six dimensional ball right?

  • And nowhere in that was asking.

  • Is the universe six dimensional?

  • Like the string theory invoked six minute No, no, no.

  • That's not why mathematicians necessarily care about higher dimensions.

  • What was happening is you had six numbers and you were encoding a property of those six numbers with something that we like to describe geometrically, rather than saying the sum of their squares is less than one, you say it shows up inside a six dimensional ball that also means it saved you some work.

  • I put out this question to like some Channel supporters as a early teaser of things, and one of them got back to me saying, You know, I've been working on it and it's just like, really hard.

  • I've been working through these into girls.

  • What's very strange is even in the case with the second dart, I'm getting pie squared for some reason.

  • So he's working through all these into girls under the hood.

  • What's happening is he's rediscovering the volume of a four dimensional ball, right, so it gives a more universal language for people to talk with on that it came about from two dimensional geometry.

  • Nothing about the dart board is four dimensional, and I think it's just a common misconception that people listening to mathematicians describe things like manifolds in four dimensions.

  • Or the park or a conjecture has been answered for everything except four dimensions.

  • They don't actually care about a thing where you could move in four dimensions.

  • It's about encoding quadruplets of points, and the 2nd 1 is that I think it helps build a healthy relationship with E, because this series is much more important than the number itself.

  • I'm I might I might even just asked the puzzle, and then we won't answer it, but it's a good thing to end on.

  • So here we were choosing these random numbers between negative one and one.

  • And what were we asked?

  • What we were asking is something about when you some their squares?

  • Ah, win?

  • Is that less than one you can play a much simpler probability game were.

  • Let's say I'm just gonna choose numbers from 0 to 1 with uniformed probability, and I'm gonna keep going until the some of the numbers that I've chosen ends up being bigger than one.

  • So, for example, if the first number you choose is 0.3 and then the 2nd 1 is 10.6, their summits 0.9, and if the next one you choose is 10.5, that's the point when you go over and so the question you can ask is, what's the expected number of samples you need to take before it over blows?

  • One he shows up in the answer.

  • That, and the way it shows up is actually quite similar here, and it's a way that's distilled because it doesn't involve circles.

  • So there's not the confusing factor of pie.

  • You see much more pristinely the factorial Sze.

  • Very important is that I mentioned where this puzzle comes from.

  • I saw this on Twitter.

  • I think it was Greg Egan.

  • He specifically designed a puzzle such that the answer would look like adding up the volumes of higher dimensional balls.

  • Because we have this wonderful formula for the volume of higher dimensional balls.

  • When the number of dimensions is even and everyone who has a healthy relationship with E looks at this a thing to the power in divide by in factorial they scream in their mind the exponential function with the E to the X right, and it it sort of asks you to add them, which is a weird thing to do.

  • Why would you do that?

  • It's very strange.

  • What?

  • How do you even interpret the sum of the area of a circle to the volume of a four dimensional sphere s o?

  • He specifically designed a puzzle such that this would be the answer, which I think is beautiful and clever.

  • Here's a very interesting thing.

  • We're adding up all of these volumes, right?

  • It converges on What that means is that higher and higher out the volume of a high dimensional sphere is quite small.

  • But in fact we could compute it out.

  • If I said, Hey, what's the volume of a 100 dimensional ball?

  • Well, that would be pi to the 50th divided by 50 factorial.

  • Well, the thing is, with with 50 factorial the numbers you're multiplying in its one times two times three times four times five times six you're you're multiplying bigger and bigger numbers pi to the 50.

  • You're always multiplying a pie, right?

  • So the denominator starts winning out, because by the end you've added an extra pie to the top button extra 50 to the bottom so it shrinks by quite a lot around 2.368 times 10 to the negative 40th.

  • What if you think about what that means?

  • If you're in 100 dimensions right and you look at it 100 dimensional cube and you say, Let's look at this sphere that's touching every single edge of that cube.

  • What proportion of the square does that sphere occupy?

  • It's it's around 10 to the negative 40th right?

  • There's a lot of people like, quite counterintuitive, right?

  • Because if you think of a two dimensional circle, it feels that most of the square or three dimensional sphere it feels that most of the cube.

  • But if you think of what it's actually asking, are you doing what you just told people offer doing though, and imagining these Israel spaces rather than what they are?

  • So sorry.

  • When I say riel, I mean, they're exactly as real as numbers are, right, Like the real number line.

  • You're not gonna find that in nature.

  • You're not hiking through the woods and there's the real number line.

  • So in the same way, like 100 dimensional space, it's a useful abstraction.

  • What what I would suggest people?

  • Not him, John is asking.

  • Is the universe 100 dimensional and is the only way that it's meaningful to ask questions about 100 dimensions if the universe has that wiggle room?

  • But people find this quite counterintuitive.

  • How small innocence.

  • Small balls are up in higher dimensions.

  • But if you interpret it much more literally by saying, choose 100 numbers okay, all of them chosen uniformly between negative one and one.

  • Add up their squares.

  • What's the probability that the sum of all those squares is less than one.

  • We go.

  • We got 100 of them, of course, is gonna be bigger than one.

  • There's just so many numbers.

  • Same thing that's going out.

  • There's so many dimensions.

  • So this is why it's helpful to have a back and forth between analytic thinking and geometric thinking.

  • If you haven't already, make sure you check out grants Incredible math, Channel three Blue one Brown.

  • And if you'd like to hear more from Grant on the number file podcast, check out the links on the screen and down in the video description.

All right.

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高次元のダーツ(3blue1brownと) - Numberphile (Darts in Higher Dimensions (with 3blue1brown) - Numberphile)

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    林宜悉 に公開 2021 年 01 月 14 日
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