We'regonnabeintroducingyoutothehighlightcompetitionaswellaswriting a very, verysimplebought.
Soifyou'renotfamiliarwithhowlight, basicallyit's just a competitionwhereit's likeyouversusoneoryouversusthreeotherplayersin a sortofenvironmentandtheideaswhocanwritethebest.
Aye, aye.
Andby I I meananythingfromrulebasedIItoMLorDeeplearningbotsingeneral, atleasthistorically, thelasttwo, thewinnersdon't know.
But I mightactuallyberunningthat I can't rememberanyways.
Buthowlighttodefinitelyrulebasedone.
Um, soanyways, um, whatwe'regonnabedoinghereisjustmaking, like, a reallybasicbody.
Butfirst, I justwanttotalkbrieflyabouttherules, orlikehowit's done.
Sothis, atleastthisislike a visualizationof, um, youknow, I get a singlegameframe, butbasicallyyou'vegot a bunchofframes, andthenyoustartoffwithjust a shipyard.
LikethisgreenthinghereistheGreenPlayershipyard.
Youcancreatesomeships, the's liketurtlesoryourships, andthenyourunaroundandtrytocollectthisHal I TTEandfromyouknow, eachshipcouldholdupto 1000 howlightgoestothethedropoff, whichiseither a uniquedropofflocationor, inthiscase, theshipyard.
Um, thenwecomedownhereififyou'reinthe 1st 200 turnsandyouhaveenoughHowLightSpanishshipDon't spawn a shipifyouhave a shipatportbecausetheshipswillcollide.
Now, iftwoshipscollide, theybothsinktothebottomoftheocean, andtheirHallettisjustkindofreleased s soyouwouldwanttogowhentwoshipscollide, chancesarethere's a bigpileofhowlightthere.