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  • By a strange twist of fate, video games have played a role in developing artificial intelligence.

  • Graphics processing units that were originally intended just to pump out polygons and pixels

  • happen to be the perfect systems to train neural networks.

  • But artificial intelligence might repay the favor, and make video games even better.

  • And I'm not just talking about AI's applications for rendering graphics, like by taking lower

  • quality images and through the magic of computerized guesswork turning them into high-resolution

  • images.

  • Or by helping render realistic reflections through a process called ray tracing.

  • I'm talking about AI that could design entirely new experiences for players.

  • One area AI could be great for is level design.

  • Every game genre has different needs.

  • Maps in multiplayer games need to be balanced so one team doesn't have an obvious advantage.

  • Single player games need to be interesting to explore but easy to navigate so you don't

  • get stuck going in circles for hours when you can't find a stupid door.

  • Horror games have to build tension and atmosphere so when monsters pop out of vents you poop

  • your pants.

  • As you might imagine then, crafting an exquisite game world takes a lot of time and tinkering.

  • Could AI speed up the process?

  • Some scientists in Italy thought so, and they developed two AI programs to craft new levels

  • for the fast-paced first-person shooter Doom.

  • The original one from 1993, not the 2016 remakeor the movie with the Rock.

  • Working with the old game has a lot of upsides for their research.

  • Because it's old it's much simpler than games today, and because it's a classic

  • it has tons of levels made by the original creators and fans alike.

  • To train their AI they fed it thousands of human-made levels and asked it to create its

  • own.

  • Then the researchers used a second AI that was trained to spot a computer-generated map

  • from a human made one.

  • They repeated the process until eventually the AI-made maps were indistinguishable from

  • those made by hand.

  • Doom is not the most realistic game ever though, what with its sharp edges and the player's

  • weapon seeming to come out of a third arm in the middle of their chest.

  • But AI is not limited to boxes and odd anatomy.

  • Some researchers have used AI to produce a lifelike game world.

  • Using thousands of hours of footage taken from cars driving around cities in the meatspace,

  • an AI was able to generate its own city blocks a player could drive around in.

  • AI could also improve the non-player characters in video games.

  • These poor bots, which are also casually referred to as AI, are famously pretty dumb when compared

  • to human players.

  • In the single-player campaigns of combat games, most people will have no trouble mowing down

  • hordes of them, giving the player a false sense of confidence.

  • Confidence that is then crushed when they try the online multiplayer and 13- year-olds

  • halfway around the world destroy them and tell them things they never knew about their

  • mom.

  • AI that behaves more human-like could offer a better challenge, enhancing immersion and

  • eliminating the need to have so many bot opponents.

  • Or to play online multiplayer for that matter.

  • Video games designers just have to make sure AIs aren't too good though, or that can

  • ruin the game too.

  • Where does AI go from here?

  • Who knows, AI's uses are limited only by your imagination.

  • Perhaps an AI advanced enough could process whole libraries of games and generate their

  • own.

  • Maybe the next Doom that we're still playing 25 years after launch will be thought up,

  • designed, and coded entirely by a machine.

  • This topic is near and dear to me as a science nerd and a gamer.

  • Am I the only one out there or are there a lot of other gamers lurking in the comments

  • of our science channel?

  • Let us know!

  • And if you want to an idea of how we're shaping AI, check out our video on neural

  • networks here and don't forget to subscribe.

  • Thanks for watching Seeker!

By a strange twist of fate, video games have played a role in developing artificial intelligence.

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私たちがビデオゲームを構築する方法が変化している、ここではどのようにです。 (The Way We Build Video Games Is Changing, Here’s How)

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    林宜悉 に公開 2021 年 01 月 14 日
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