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  • Hey, I'm Jabril, and this is CrashCourse AI!

  • Today, we're going to try to teach John Green-bot something.

  • Hey John Green-bot!

  • John Green-bot: “Hello humanoid friend!”

  • Are you ready to learn?

  • John Green-bot: “Hello humanoid friend!”

  • As you can see, he has a lot of learning to do, which is the basic story of all artificial

  • intelligence.

  • But it's also our story.

  • Humans aren't born with many skills, and we need to learn how to sort mail, land airplanes,

  • and have friendly conversations.

  • So computer scientists have tried to help computers learn like we do, with a process

  • called supervised learning.

  • You ready, John Green-bot?

  • John Green-bot: “Hello humanoid friend!”

  • The process of learning is how anything can make decisions, like for example humans, animals,

  • or AI systems.

  • They can adapt their behavior based on their experiences.

  • In Crash Course AI, we'll talk about three main types of learning: Reinforcement Learning,

  • Unsupervised Learning, and Supervised Learning.

  • Reinforcement Learning is the process of learning in an environment, through feedback from an

  • AI's behavior, it's how kids learn to walk!

  • No one tells them how, they just practice, stumble, and get better at balancing until

  • they can put one foot in front of the other.

  • Unsupervised Learning is the process of learning without training labels.

  • It could also be called clustering or grouping.

  • Sites like YouTube use unsupervised learning to find patterns in the frames of a video,

  • and compress those frames so that videos can be streamed to us quickly.

  • And Supervised Learning is the process of learning with training labels.

  • It's the most widely used kind of learning when it comes to AI, and it's what we'll

  • focus on today and in the next few videos!

  • Supervised learning is when someone who knows the right answers, called a supervisor, points

  • out mistakes during the learning process.

  • You can think of this like when a teacher corrects a student's math.

  • In one kind of supervised setting, we want an AI to consider some data, like an image

  • of an animal, and classify it with a label, likereptileormammal.”

  • AI needs computing power and data to learn.

  • And that's especially true for supervised learning, which needs a lot of training examples

  • from a supervisor.

  • After training this hypothetical AI, it should be able to correctly classify images it hasn't

  • seen before, like a picture of a kitten as a mammal.

  • That's how we know it's learning instead of just memorizing answers.

  • And supervised learning is a key part of lots of AI you interact with every day!

  • It's how email accounts can correctly classify a message from your boss as important, and

  • ads as spam.

  • It's how Facebook tells your face apart from your friend's face so that it can make

  • tag suggestions when you upload a photo.

  • And it's how your bank may decide whether your loan request is approved or not.

  • Now, to initially create this kind of AI, computer scientists were loosely inspired

  • by human brains.

  • They were mostly interested in cells called neurons, because our brains have billions

  • of them.

  • Each neuron has three basic parts: the cell body, the dendrites, and the axon.

  • The axon of one neuron is separated from the dendrites of another neuron by a small gap

  • called a synapse.

  • And neurons talk to each other by passing electric signals through synapses.

  • As one neuron receives signals from other neurons, the electric energy inside of its

  • cell body builds up until a threshold is crossed.

  • Then, an electric signal shoots down the axon, and is passed to another neuron -- where everything

  • repeats.

  • So the goal of early computer scientists wasn't to mimic a whole brain.

  • Their goal was to create one artificial neuron that worked like a real one.

  • To see how, let's go to the Thought Bubble.

  • In 1958, a psychologist named Frank Rosenblatt was inspired by the Dartmouth

  • Conference and was determined to create an artificial neuron.

  • His goal was to teach this AI to classify images astrianglesornot-triangles

  • with his supervision.

  • That's what makes it supervised learning!

  • The machine he built was about the size of a grand piano, and he called it the Perceptron.

  • Rosenblatt wired the Perceptron to a 400 pixel camera, which was hi-tech for the time, but

  • is about a billion times less powerful than the one on the back of your modern cellphone.

  • He would show the camera a picture of a triangle or a not-triangle, like a circle.

  • Depending on if the camera saw ink or paper in each spot, each pixel would send a different

  • electric signal to the Perceptron.

  • Then, the Perceptron would add up all the signals that match the triangle shape.

  • If the total charge was above its threshold, it would send an electric signal to turn on

  • a light.

  • That was artificial neuron speak foryes, that's a triangle!”

  • But if the electric charge was too weak to hit the threshold,

  • it wouldn't do anything and the light wouldn't turn on, that meantnot a triangle.”

  • At first, the Perceptron was basically making random guesses.

  • So to train it with supervision, Rosenblatt usedyesandnobuttons.

  • If the Perceptron was correct, he would push theyesbutton and nothing would change.

  • But if the Perceptron was wrong, he would push thenobutton, which set off a

  • chain of events that adjusted how much electricity crossed the synapses, and adjusted the machine's

  • threshold levels.

  • So it'd be more likely to get the answer correct next time!

  • Thanks, Thought Bubble.

  • Nowadays, rather than building huge machines with switches and lights, we can use modern

  • computers to program AI to behave like neurons.

  • The basic concepts are pretty much the same:

  • First, the artificial neuron receives inputs multiplied by different weights, which correspond

  • to the strength of each signal.

  • In our brains, the electric signals between neurons are all the same size, but with computers,

  • they can vary.

  • The threshold is represented by a special weight called a bias, which can be adjusted

  • to raise or lower the neuron's eagerness to fire.

  • So all the inputs are multiplied by their respective weights, added together, and a

  • mathematical function gets a result.

  • In the simplest AI systems, this function is called a step function, which only outputs

  • a 0 or a 1.

  • If the sum is less than the bias, then the neuron will output a 0, which could indicate

  • not-triangle or something else depending on the task.

  • But If the sum is greater than the bias, then the neuron will output a 1, which indicates

  • the opposite result!

  • An AI can be trained to make simple decisions about anything where you have enough data

  • and supervised labels: triangles, junk mail, languages, movie genres, or even similar looking

  • foods.

  • Like donuts and bagels.

  • Hey John Green-bot!

  • You want to learn how to sort some disgusting bagels from delicious donuts?”

  • John Green-bot: “Hello humanoid friend!”

  • John Green-bot still has the talk-like-a-human program!

  • Remember that we don't have generalized AI yetthat program is pretty limited.

  • So I need to swap this out for a perceptron program.

  • Now that John Green-bot is ready to learn, we'll measure the mass and diameter of some

  • bagels and donuts, and supervise him so he gets better at labeling them.

  • How about you hold on to these for me?

  • Right now, he doesn't know anything about bagels or donuts or what their masses and

  • diameters might be.

  • So his program is initially using random weights for mass, diameter, and the bias to help make

  • a decision.

  • But as he learns, those weights will be updated!

  • Now, we can use different mathematical functions to account for how close or far an AI is from

  • the correct decision, but we're going to keep it simple.

  • John Green-bot's perceptron program is using a step function, so it's an either-or choice.

  • 0 or 1.

  • Bagel or donut.

  • Completely right or completely wrong.

  • Let's do it. This here is a mixed batch of bagels and donuts.

  • This first item has a mass of 34 grams and a diameter of 7.8 centimeters.

  • The perceptron takes these inputs (mass and diameter), multiplies them by their respective

  • weights, then adds them together.

  • If the sum is greater than the bias -- which, remember, is the threshold for the neuron

  • firing -- John Green-bot will saybagel.”

  • So if it helps to think of it this way, the bias is like a bagel threshold.

  • If the sum is less than the bias, it hasn't crossed the bagel threshold, and John Green-bot

  • will saydonut.”

  • All this math can be tricky to picture.

  • So to visualize what's going on, we can think of John Green-bot's perceptron program

  • as a graph, with mass on one axis and diameter on the other.

  • The weights and bias are used to calculate a line called a decision boundary on the graph,

  • which separates bagels from donuts.

  • And if we represent this same item as a data point, we'd graph it at 34 grams and 7.8

  • centimeters.

  • This data point is above the decision boundary, in the bagel zone!

  • So all this means is that when I ask John Green-bot what this food ishe'll say:

  • John Green-bot: “Bagel!”

  • And... he got it wrong, because this is a donut.

  • No big deal!

  • With a brand new program, he's like a baby that made a random guess!

  • Because he's using random weights right now.

  • But we can help him learn by updating-- his weights.

  • So we take an old weight and add a number calculated by an equation called the update

  • rule.

  • We're going to keep this conceptual, but if you want more information about this equation,

  • we've linked to a resource in the description.

  • Now because our perceptron can only be completely right or completely wrong, the update rule

  • ends up being pretty simple.

  • If John Green-bot made the right choice, like labeling a donut as a donut, the update rule

  • works out to be 0.

  • So he adds 0 to the weight, and the weight stays the same.

  • But if John Green-bot made the wrong choice, like labeling a donut as a bagel, the update

  • rule will have a value -- a small positive or negative number.

  • He'll add that value to the weight, and the weight will change.

  • Conceptually, this means John Green-bot learns from failure but not from success.

  • So he called this donut a bagel, and got the label wrong.

  • By pressing thisnobutton, I'm supervising his learning and letting him know he made

  • the wrong choice.

  • So his weights update.

  • If we look back at the graph, we can see that when the weights update, the decision boundary

  • changes.

  • The data point we added is now below the line, in the donut zone.

  • Now, his perceptron will classify another item with this mass and diameter as a donut!

  • This next item [donut] has a mass of 26 grams and a diameter of 6.1 centimeters.

  • What do you think, John Green-bot?

  • John Green-bot: “Donut!”

  • He got it right!

  • When he took those inputs and did that same calculation, the sum was less than the bias.

  • That data point appeared below the decision boundary -- in the donut zone.

  • And so I'm going to push theyesbutton.

  • In this case, the update rule equation works out to 0, so the weights stay the same, and

  • so does the decision boundary.

  • Now we'll do this 48 more times to train his perceptron.

  • After we're done training John Green-bot's perceptron, we have to test it on new data

  • to see how well he learned.

  • So I've got 100 new bagels and donuts for him to classify.

  • Woah. This is a big what? What is this?

  • John Green Bot: "Bagel."

  • Alright, alright. I'm just going to write down your answer.

  • Alright so overall, he classified 25 donuts and 75 bagels.

  • We can visualize the results on the graph with the decision boundary like this.

  • But we can also put the results in a table, called a confusion matrix, because it tells

  • us where John Green-bot was confused.

  • He got 8 donuts correct and 73 bagels correct.

  • But he said that a bagel was a donut twice, and that a donut was a bagel 17 times.

  • Using these numbers, we can calculate his overall accuracy by adding together what he

  • got right, which were 8 donuts and 73 bagels, and dividing by the total 100, to get 81%.

  • But to really understand what's wrong, we need to look at his precision and his recall.

  • We can calculate these percentages for both foods, but we'll focus on donuts right now.

  • Precision tells you how much you should trust your program when it says it's found something.

  • If John Green-bot tells me something's a donut, I'm expecting to eat a donut.

  • I don't want to bite into a bagel, because that would be a gross surprise.

  • Of the 10 items that he said were donuts, 8 were actually donuts.

  • So he was 80% precise, and I can be 80% sure he's only handing me donuts when he says

  • he is.

  • Recall tells you how much your program can find of the thing you're looking for.

  • I'm really hungry, so I want as many donuts as possible.

  • But of the 25 items that were donuts, he correctly labeled 8 of them.

  • So his recall was just 32%, and he just handed me 32% of all the donuts.

  • The precision and recall depend on the criteria John Green-bot is using to make a decision:

  • diameter and mass.

  • And as we can see from this graph, he thinks that donuts generally have smaller diameters

  • and masses than bagels -- they're small, fluffy treats.

  • So when it comes to classifying donuts, he has high precision.

  • Because if he says something's a donut, we're pretty sure it's a donut, not a

  • disgusting bagel.

  • But John Green-bot has low recall, because this criteria didn't account for the fact

  • that some donuts can be way bigger than the donuts we

  • used to train his perceptron.

  • They have a bigger diameter and mass, and they fall in the currentbagel zone,”

  • so he missed a lot of donuts when he was classifying.

  • Thanks John Green Bot.

  • Figuring out what criteria to use is the key to most AI challenges.

  • If we wanted better accuracy for this donut-bagel problem, maybe we should of used inputs besides

  • mass and diameter, like checking for seeds or sprinkles.

  • Generally, more inputs are better for accuracy, but the AI will need more processing power

  • and time to make decisions.

  • An ideal AI system would be small, powerful, and have perfect precision and perfect recall.

  • But in the real world, mistakes happen, so we have to prioritize based on our goals.

  • The AI filtering our inboxes needs to make sure we get all the important

  • emails, so it needs high recall.

  • But it's okay if it isn't very precise, because we can deal with some spam getting

  • through and don't need only good emails.

  • Most AIs handle more complicated problems than sorting something into one of two categories,

  • though.

  • The world isn't all donuts and bagels.

  • So to answer more complicated questions, we need more complicated AI.

  • Next time, we'll combine artificial neurons to create an artificial neural network.

  • See you then!

  • Crash Course is produced in association with PBS Digital Studios.

  • If you want to help keep all Crash Course free for everybody, forever, you can join

  • our community on Patreon.

  • And if you want to learn more about how the human brain and nervous system works, check

  • out our Anatomy & Physiology videos about them.

Hey, I'm Jabril, and this is CrashCourse AI!

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監修付き学習。クラッシュコースAI #2 (Supervised Learning: Crash Course AI #2)

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    林宜悉 に公開 2021 年 01 月 14 日
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