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  • [MUSIC PLAYING]

  • PROFESSOR: Well, Hal just told us how you build robust

  • systems. The key idea was--

  • I'm sure that many of you don't really assimilate that

  • yet-- but the key idea is that in order to make a system

  • that's robust, it has to be insensitive to small changes,

  • that is, a small change in the problem should lead to only a

  • small change in the solution.

  • There ought to be a continuity.

  • The space of solutions ought to be continuous in this space

  • of problems.

  • The way he was explaining how to do that was instead of

  • solving a particular problem at every level of

  • decomposition of the problem at the subproblems, where you

  • solve the class of problems, which are a neighborhood of

  • the particular problem that you're trying to solve.

  • The way you do that is by producing a language at that

  • level of detail in which the solutions to that class of

  • problems is representable in that language.

  • Therefore when you makes more changes to the problem you're

  • trying to solve, you generally have to make only small local

  • changes to the solution you've constructed, because at the

  • level of detail you're working, there's a language

  • where you can express the various solutions to alternate

  • problems of the same type.

  • Well that's the beginning of a very important idea, the most

  • important perhaps idea that makes computer science more

  • powerful than most of the other kinds of engineering

  • disciplines we know about.

  • What we've seen so far is sort of how to use

  • embedding of languages.

  • And, of course, the power of embedding languages partly

  • comes from procedures like this one that

  • I showed you yesterday.

  • What you see here is the derivative program that we

  • described yesterday.

  • It's a procedure that takes a procedure as an argument and

  • returns a procedure as a value.

  • And using such things is very nice.

  • You can make things like push combinators and all that sort

  • of wonderful thing that you saw last time.

  • However, now I'm going to really muddy the waters.

  • See this confuses the issue of what's the procedure and what

  • is data, but not very badly.

  • What we really want to do is confuse it very badly.

  • And the best way to do that is to get involved with the

  • manipulation of the algebraic expressions that the

  • procedures themselves are expressed in.

  • So at this point, I want to talk about instead of things

  • like on this slide, the derivative procedure being a

  • thing that manipulates a procedure--

  • this is a numerical method you see here.

  • And what you're seeing is a representation of the

  • numerical approximation to the derivative.

  • That's what's here.

  • In fact what I'd like to talk about is instead things that

  • look like this.

  • And what we have here are rules from a calculus book.

  • These are rules for finding the derivatives of the

  • expressions that one might write in

  • some algebraic language.

  • It says things like a derivative of a constant is 0.

  • The derivative of the valuable with respect to which you are

  • taking the derivative is 1.

  • The derivative of a constant times the function is the

  • constant times the derivative of the function,

  • and things like that.

  • These are exact expressions.

  • These are not numerical approximations.

  • Can we make programs?

  • And, in fact, it's very easy to make programs that

  • manipulate these expressions.

  • Well let's see.

  • Let's look at these rules in some detail.

  • You all have seen these rules in your elementary calculus

  • class at one time or another.

  • And you know from calculus that it's easy to produce

  • derivatives of arbitrary expressions.

  • You also know from your elementary calculus that it's

  • hard to produce integrals.

  • Yet integrals and derivatives are opposites of each other.

  • They're inverse operations.

  • And they have the same rules.

  • What is special about these rules that makes it possible

  • for one to produce derivatives easily and

  • integrals why it's so hard?

  • Let's think about that very simply.

  • Look at these rules.

  • Every one of these rules, when used in the direction for

  • taking derivatives, which is in the direction of this

  • arrow, the left side is matched against your

  • expression, and the right side is the thing which is the

  • derivative of that expression.

  • The arrow is going that way.

  • In each of these rules, the expressions on the right-hand

  • side of the rule that are contained within derivatives

  • are subexpressions, are proper subexpressions, of the

  • expression on the left-hand side.

  • So here we see the derivative of the sum, with is the

  • expression on the left-hand side is the sum of the

  • derivatives of the pieces.

  • So the rule of moving to the right are reduction rules.

  • The problem becomes easier.

  • I turn a big complicated problem it's lots of smaller

  • problems and then combine the results, a perfect place for

  • recursion to work.

  • If I'm going in the other direction like this, if I'm

  • trying to produce integrals, well there are several

  • problems you see here.

  • First of all, if I try to integrate an expression like a

  • sum, more than one rule matches.

  • Here's one that matches.

  • Here's one that matches.

  • I don't know which one to take.

  • And they may be different.

  • I may get to explore different things.

  • Also, the expressions become larger in that direction.

  • And when the expressions become larger, then there's no

  • guarantee that any particular path I choose will terminate,

  • because we will only terminate by accidental cancellation.

  • So that's why integrals are complicated

  • searches and hard to do.

  • Right now I don't want to do anything as hard as that.

  • Let's work on derivatives for a while.

  • Well, these roles are ones you know for

  • the most part hopefully.

  • So let's see if we can write a program which is these rules.

  • And that should be very easy.

  • Just write the program.

  • See, because while I showed you is that it's a reduction

  • rule, it's something appropriate for a recursion.

  • And, of course, what we have for each of these rules is we

  • have a case in some case analysis.

  • So I'm just going to write this program down.

  • Now, of course, I'm going to be saying something you have

  • to believe.

  • Right?

  • What you have to believe is I can represent these algebraic

  • expressions, that I can grab their parts, that I can put

  • them together.

  • We've invented list structures so that you can do that.

  • But you don't want to worry about that now.

  • Right now I'm going to write the program that encapsulates

  • these rules independent of the representation of the

  • algebraic expressions.

  • You have a derivative of an expression with

  • respect to a variable.

  • This is a different thing than the

  • derivative of the function.

  • That's what we saw last time, that numerical approximation.

  • It's something you can't open up a function.

  • It's just the answers.

  • The derivative of an expression is

  • the way it's written.

  • And therefore it's a syntactic phenomenon.

  • And so a lot of what we're going to be doing today is

  • worrying about syntax, syntax of expressions

  • and things like that.

  • Well, there's a case analysis.

  • Anytime we do anything complicated thereby a

  • recursion, we presumably need a case analysis.

  • It's the essential way to begin.

  • And that's usually a conditional

  • of some large kind.

  • Well, what are their possibilities?

  • the first rule that you saw is this something a constant?

  • And what I'm asking is, is the expression a constant with

  • respect to the variable given?

  • If so, the result is 0, because the derivative

  • represents the rate of change of something.

  • If, however, the expression that I'm taking the derivative

  • of is the variable I'm varying, then this is the same

  • variable, the expression var, then the rate of change of the

  • expression with respect to the variable is 1.

  • It's the same 1.

  • Well now there are a couple of other possibilities.

  • It could, for example, be a sum.

  • Well, I don't know how I'm going to express sums yet.

  • Actually I do.

  • But I haven't told you yet.

  • But is it a sum?

  • I'm imagining that there's some way of telling.

  • I'm doing a dispatch on the type of the expression here,

  • absolutely essential in building languages.

  • Languages are made out of different expressions.

  • And soon we're going to see that in our more powerful

  • methods of building languages on languages.

  • Is an expression a sum?

  • If it's a sum, well, we know the rule for derivative of the

  • sum is the sum of the derivatives of the parts.

  • One of them is called the addend and the

  • other is the augend.

  • But I don't have enough space on the blackboard

  • to such long names.

  • So I'll call them A1 and A2.

  • I want to make a sum.

  • Do you remember which is the sum for end or the menu end?

  • Or was it the dividend and the divisor or

  • something like that?

  • Make sum of the derivative of the A1, I'll call it.

  • It's the addend of the expression with respect to the

  • variable, and the derivative of the A2 of the expression,

  • because the two arguments, the addition with

  • respect to the variable.

  • And another rule that we know is product rule, which is, if

  • the expression is a product.

  • By the way, it's a good idea when you're defining things,

  • when you're defining predicates, to give them a

  • name that ends in a question mark.

  • This question mark doesn't mean anything.

  • It's for us as an agreement.

  • It's a conventional interface between humans so you can read

  • my programs more easily.

  • So I want you to, when you write programs, if you define

  • a predicate procedure, that's something that rings true of

  • false, it should have a name which ends in question mark.

  • The list doesn't care.

  • I care.

  • I want to make a sum.

  • Because the derivative of a product is the sum of the

  • first times the derivative of the second plus the second

  • times the derivative of the first. Make a sum of two

  • things, a product of, well, I'm going to say the M1 of the

  • expression, and the derivative of the M2 of the expression

  • with respect to the variable, and the product of the

  • derivative of M1, the multiplier of the expression,

  • with respect to the variable.

  • It's the product of that and the multiplicand, M2, of the

  • expression.

  • Make that product.

  • Make the sum.

  • Close that case.

  • And, of course, I could add as many cases as I like here for

  • a complete set of rules you might find in a calculus book.

  • So this is what it takes to encapsulate those rules.

  • And you see, you have to realize there's a lot of

  • wishful thinking here.

  • I haven't told you anything about how I'm going to make

  • these representations.

  • Now, once I've decided that this is my set of rules, I

  • think it's time to play with the representation.

  • Let's attack that/

  • Well, first of all, I'm going to play a pun.

  • It's an important pun.

  • It's a key to a sort of powerful idea.

  • If I want to represent sums, and products, and differences,

  • and quotients, and things like that, why not use the same

  • language as I'm writing my program in?

  • I write my program in algebraic expressions that

  • look like the sum of the product on a and the product

  • of x and x, and things like that.

  • And the product of b and x and c, whatever, make that a sum

  • of the product.

  • Right now I don't want to have procedures with unknown

  • numbers of arguments, a product of b and x and c.

  • This is list structure.

  • And the reason why this is nice, is because any one of

  • these objects has a property.

  • I know where the car is.

  • The car is the operator.

  • And the operands are the successive cdrs the successive

  • cars of the cdrs of the list that this is.

  • It makes it very convenient.

  • I have to parse it.

  • It's been done for me.

  • I'm using the embedding and Lisp to advantage.

  • So, for example, let's start using list structure to write

  • down the representation that I'm implicitly assuming here.

  • Well I have to define various things that are implied in

  • this representation.

  • Like I have to find out how to do a constant,

  • how you do same variable.

  • Let's do those first. That's pretty easy enough.

  • Now I'm going to be introducing lots of primitives

  • here, because these are the primitives that

  • come with list structure.

  • OK, you define a constant.

  • And what I mean by a constant, an expression that's constant

  • with respect to a veritable, is that the expression is

  • something simple.

  • I can't take it into pieces, and yet

  • it isn't that variable.

  • I can't break it up, and yet it isn't that variable.

  • That does not mean that there may be other expressions that

  • are more complicated that are constants.

  • It's just that I'm going to look at the primitive

  • constants in this way.

  • So what this is, is it says that's it's the and.

  • I can combine predicate expressions which return true

  • or false with and.

  • Something atomic, The expression is atomic, meaning

  • it cannot be broken into parts.

  • It doesn't have a car and a cdr. It's not a list. It adds

  • a special test built into the system.

  • And it's not identically equal to that variable.

  • I'm representing my variable by things that are symbols

  • which cannot be broken into pieces, things like x, and y,

  • things like this.

  • Whereas, of course, something like this can be broken up

  • into pieces.

  • And the same variable of an expression with respect to a

  • variable is, in fact, an atomic expression.

  • I want to have an atomic

  • expression, which is identical.

  • I don't want to look inside this stuff anymore.

  • These are primitive maybe.

  • But it doesn't matter.

  • I'm using things that are given to me with a language.

  • I'm not terribly interest in them

  • Now how do we deal with sums?

  • Ah, something very interesting will happen.

  • A sum is something which is not atomic and begins with the

  • plus symbol.

  • That's what it means.

  • So here, I will define.

  • An question is a sum if and it's not atomic and it's head,

  • it's beginning, its car of the expression is the symbol plus.

  • Now you're about to see something you haven't seen

  • before, this quotation.

  • Why do I have that quotation there?

  • Say your name,

  • AUDIENCE: Susanna.

  • PROFESSOR: Louder.

  • AUDIENCE: Susanna

  • PROFESSOR: Say your name.

  • AUDIENCE: Your name.

  • PROFESSOR: Louder.

  • AUDIENCE: Your name.

  • PROFESSOR: OK.

  • What I'm showing you here is that the words

  • of English are ambiguous.

  • I was saying, say your name.

  • I was also possibly saying say, your name.

  • But that cannot be distinguished in speech.

  • However, we do have a notation in writing, which is quotation

  • for distinguishing these two possible meanings.

  • In particular, over here, in Lisp we have a notation for

  • distinguishing these meetings.

  • If I were to just write a plus here, a plus symbol, I would

  • be asking, is the first element of the expression, is

  • the operator position of the expression,

  • the addition operator?

  • I don't know.

  • I would have to have written the addition operator there,

  • which I can't write.

  • However, this way I'm asking, is this the symbolic object

  • plus, which normally stands for the addition operator?

  • That's what I want.

  • That's the question I want to ask.

  • Now before I go any further, I want to point out the

  • quotation is a very complex concept, and adding it to a

  • language causes a great deal of troubles.

  • Consider the next slide.

  • Here's a deduction which we should all agree with.

  • We have, Alyssa is smart and Alyssa is George's mother.

  • This is an equality, is.

  • From those two, we can deduce that George's mother is smart.

  • Because we can always substitute equals for equals

  • in expressions.

  • Or can we?

  • Here's a case where we have "Chicago" has seven letters.

  • The quotation means that I'm discussing the word Chicago,

  • not what the word represents.

  • Here I have that Chicago is the biggest city in Illinois.

  • As a consequence of this, I would like to deduce that the

  • biggest city in Illinois has seven letters.

  • But that's manifestly false.

  • Wow, it works.

  • OK, so once we have things like that, our language gets

  • much more complicated.

  • Because it's no longer true that things we tend to like to

  • do with languages, like substituting equals for equals

  • and getting right answers, are going to work without being

  • very careful.

  • We can't substitute into what's called referentially

  • opaque contexts, of which a quotation is the prototypical

  • type of referentially opaque context.

  • If you know what that means, you can consult a philosopher.

  • Presumably there is one in the room.

  • In any case, let's continue now, now that we at least have

  • an operational understanding of a 2000-year-old issue that

  • has to do with name, and mention, and all sorts of

  • things like that.

  • I have to define what I mean, how to make a sum of two

  • things, an a1 and a2.

  • And I'm going to do this very simply.

  • It's a list of the symbol plus, and a1, and a2.

  • And I can determine the first element.

  • Define a1 to be cadr. I've just

  • introduced another primitive.

  • This is the car of the cdr of something.

  • You might want to know why car and cdr are names of these

  • primitives, and why they've survived, even though they're

  • much better ideas like left and right.

  • We could have called them things like that.

  • Well, first of all, the names come from the fact that in the

  • great past, when Lisp was invented, I suppose in '58 or

  • something, it was on a 704 or something like

  • that, which had a machine.

  • It was a machine that had an address register and a

  • decrement register.

  • And these were the contents of the address register and the

  • decrement register.

  • So it's an historical accident.

  • Now why have these names survived?

  • It's because Lisp programmers like to talk to each other

  • over the phone.

  • And if you want to have a long sequence of cars and cdrs you

  • might say, cdaddedr, which can be understood.

  • But left of right or right of left is not so clear if you

  • get good at it.

  • So that's why we have these words.

  • All of them up to four deep are defined typically in a

  • Lisp system.

  • A2 to be--

  • and, of course, you can see that if I looked at one of

  • these expressions like the sum of 3 and 5, what that is is a

  • list containing the symbol plus, and a number 3,

  • and a number 5.

  • Then the car is the symbol plus.

  • The car of the cdr. Well I take the cdr and

  • then I take the car.

  • And that's how I get to the 3.

  • That's the first argument.

  • And the car of the cdr of the cdr gets me to

  • this one, the 5.

  • And similarly, of course, I can define what's going on

  • with products.

  • Let's do that very quickly.

  • Is the expression a product?

  • Yes if and if it's true, that's it's not atomic and

  • it's EQ quote, the asterisk symbol, which is the operator

  • for multiplication.

  • Make product of an M1 and an M2 to be list, quote, the

  • asterisk operation and M1 and M2.

  • and I define M1 to be cadr and M2 to be caddr. You get to be

  • a good Lisp programmer because you start talking that way.

  • I cdr down lists and console them up and so on.

  • Now, now that we have essentially a complete program

  • for finding derivatives, you can add more

  • rules if you like.

  • What kind of behavior do we get out of it?

  • I'll have to clear that x.

  • Well, supposing I define foo here to be the sum of the

  • product of ax square and bx plus c.

  • That's the same thing we see here as the algebraic

  • expression written in the more conventional

  • notation over there.

  • Well, the derivative of foo with respect to x, which we

  • can see over here, is this horrible, horrendous mess.

  • I would like it to be 2ax plus b.

  • But it's not.

  • It's equivalent to it.

  • What is it?

  • I have here, what do I have?

  • I have the derivative of the product of x and x.

  • Over here is, of course, the sum of x times

  • 1 and 1 times x.

  • Now, well, it's the first times the derivative of the

  • second plus the second times the derivative of the first.

  • It's right.

  • That's 2x of course.

  • a times 2x is 2ax plus 0X square doesn't count plus B

  • over here plus a bunch of 0's.

  • Well the answer is right.

  • But I give people take off points on an exam for that,

  • sadly enough.

  • Let's worry about that in the next segment.

  • Are there any questions?

  • Yes?

  • AUDIENCE: If you had left the quote when you put the plus,

  • then would that be referring to the procedure plus and

  • could you do a comparison between that procedure and

  • some other procedure if you wanted to?

  • PROFESSOR: Yes.

  • Good question.

  • If I had left this quotation off at this point, if I had

  • left that quotation off at that point, then I would be

  • referring here to the procedure which is the thing

  • that plus is defined to be.

  • And indeed, I could compare some procedures with each

  • other for identity.

  • Now what that means is not clear right now.

  • I don't like to think about it.

  • Because I don't know exactly what it would need to compare

  • procedures.

  • There are reasons why that may make no sense at all.

  • However, the symbols, we understand.

  • And so that's why I put that quote in.

  • I want to talk about the symbol that's

  • apparent on the page.

  • Any other questions?

  • OK.

  • Thank you.

  • Let's take a break.

  • [MUSIC PLAYING]

  • PROFESSOR: Well, let's see.

  • We've just developed a fairly plausible program for

  • computing the derivatives of algebraic expressions.

  • It's an incomplete program, if you would

  • like to add more rules.

  • And perhaps you might extend it to deal with uses of

  • addition with any number of arguments and multiplication

  • with any of the number of arguments.

  • And that's all rather easy.

  • However, there was a little fly in that ointment.

  • We go back to this slide.

  • We see that the expressions that we get are rather bad.

  • This is a rather bad expression.

  • How do we get such an expression?

  • Why do we have that expression?

  • Let's look at this expression in some detail.

  • Let's find out where all the pieces come from.

  • As we see here, we have a sum--

  • just what I showed you at the end of the last time--

  • of X times 1 plus 1 time X. That is a

  • derivative of this product.

  • The produce of a times that, where a does not depend upon

  • x, and therefore is constant with respect to x, is this

  • sum, which goes from here all the way through here and

  • through here.

  • Because it is the first thing times the derivative of the

  • second plus the derivative of the first times the second as

  • the program we wrote on the blackboard

  • indicated we should do.

  • And, of course, the product of bx over here manifests itself

  • as B times 1 plus 0 times X because we see that B does not

  • depend upon X. And so the derivative of B is this 0, and

  • the derivative of X with respect itself is the 1.

  • And, of course, the derivative of the sums over here turn

  • into these two sums of the derivatives of the parts.

  • So what we're seeing here is exactly the thing I was trying

  • to tell you about with Fibonacci numbers a while ago,

  • that the form of the process is expanded from the local

  • rules that you see in the procedure, that the procedure

  • represents a set of local rules for the expansion of

  • this process.

  • And here, the process left behind some stuff, which is

  • the answer.

  • And it was constructed by the walk it takes of the tree

  • structure, which is the expression.

  • So every part in the answer we see here derives from some

  • part of the problem.

  • Now, we can look at, for example, the derivative of

  • foo, which is ax square plus bx plus c, with respect to

  • other things, like here, for example, we can see that the

  • derivative of foo with respect to a.

  • And it's very similar.

  • It's, in fact, the identical algebraic expression, except

  • for the fact that theses 0's and 1's are

  • in different places.

  • Because the only degree of freedom we have in this tree

  • walk is what's constant with respect to the variable we're

  • taking the derivative with respect to and

  • was the same variable.

  • In other words, if we go back to this blackboard and we

  • look, we have no choice what to do when we take the

  • derivative of the sum or a product.

  • The only interesting place here is, is the expression the

  • variable, or is the expression a constant with respect to

  • that variable for very, very small expressions?

  • In which case we get various 1's and 0's, which if we go

  • back to this slide, we can see that the 0's that appear here,

  • for example, this 1 over here in derivative of foo with

  • respect to A, which gets us an X square, because that 1 gets

  • the multiply of X and X into the answer, that 1 is 0.

  • Over here, we're not taking the derivative of foo with

  • respect to c.

  • But the shapes of these expressions are the same.

  • See all those shapes.

  • They're the same.

  • Well is there anything wrong with our rules?

  • No.

  • They're the right rules.

  • We've been through this one before.

  • One of the things you're going to begin to discover is that

  • there aren't too many good ideas.

  • When we were looking at rational numbers yesterday,

  • the problem was that we got 6/8 rather then 3/4.

  • The answer was unsimplified.

  • The problem, of course, is very similar.

  • There are things I'd like to be identical by simplification

  • that don't become identical.

  • And yet the rules for doing addition a multiplication of

  • rational numbers were correct.

  • So the way we might solve this problem is do the thing we did

  • last time, which always works.

  • If something worked last time it ought to work again.

  • It's changed representation.

  • Perhaps in the representation we could put in a

  • simplification step that produces a simplified

  • representation.

  • This may not always work, of course.

  • I'm not trying to say that it always works.

  • But it's one of the pieces of artillery we have in our war

  • against complexity.

  • You see, because we solved our problem very carefully.

  • What we've done, is we've divided the

  • world in several parts.

  • There are derivatives rules and general rules for algebra

  • of some sort at this level of detail.

  • and i have an abstraction barrier.

  • And i have the representation of the algebraic expressions,

  • list structure.

  • And in this barrier, I have the interface procedures.

  • I have constant, and things like same-var.

  • I have things like sum, make-sum.

  • I have A1, A2.

  • I have products and things like that, all the other

  • things I might need for various kinds of algebraic

  • expressions.

  • Making this barrier allows me to arbitrarily change the

  • representation without changing the rules that are

  • written in terms of that representation.

  • So if I can make the problem go away by changing

  • representation, the composition of the problem

  • into these two parts has helped me a great deal.

  • So let's take a very simple case of this.

  • What was one of the problems?

  • Let's go back to this transparency again.

  • And we see here, oh yes, there's horrible things like

  • here is the sum of an expression and 0.

  • Well that's no reason to think of it as anything other than

  • the expression itself.

  • Why should the summation operation have

  • made up this edition?

  • It can be smarter than that.

  • Or here, for example, is a multiplication of

  • something by 1.

  • It's another thing like that.

  • Or here is a product of something with 0, which is

  • certainly 0.

  • So we won't have to make this construction.

  • So why don't we just do that?

  • We need to change the way the representation

  • works, almost here.

  • Make-sum to be.

  • Well, now it's not something so simple.

  • I'm not going to make a list containing the symbol plus and

  • things unless I need to.

  • Well, what are the possibilities?

  • I have some sort of cases here.

  • If I have numbers, if anyone is a number--

  • and here's another primitive I've just introduced, it's

  • possible to tell whether something's number--

  • and if number A2, meaning they're not symbolic

  • expressions, then why not do the addition now?

  • The result is just a plus of A1 and A2.

  • I'm not asking if these represent numbers.

  • Of course all of these symbols represent numbers.

  • I'm talking about whether the one I've got is the

  • number 3 right now.

  • And, for example, supposing A1 is a number, and it's equal to

  • 0, well then the answer is just A2.

  • There is no reason to make anything up.

  • And if A2 is a number, and equal A20, then

  • the result is A1.

  • And only if I can't figure out something better to do with

  • this situation, well, I can start a list. Otherwise I want

  • the representation to be the list containing the quoted

  • symbol plus, and A1, and A2.

  • And, of course, a very similar thing

  • can be done for products.

  • And I think I'll avoid boring you with them.

  • I was going to write it on the blackboard.

  • I don't think it's necessary.

  • You know what to do.

  • It's very simple.

  • But now, let's just see the kind of results we get out of

  • changing our program in this way.

  • Well, here's the derivatives after having just changed the

  • constructors for expressions.

  • The same foo, aX square plus bX plus c, and what I get is

  • nothing more than the derivative of that is 2aX plus

  • B.

  • Well, it's not completely simplified.

  • I would like to collect common terms and sums.

  • Well, that's more work.

  • And, of course, programs to do this sort of thing are huge

  • and complicated.

  • Algebraic simplification, it's a very complicated mess.

  • There's a very famous program you may have heard of called

  • Maxima developed at MIT in the past, which is 5,000 pages of

  • Lisp code, mostly the algebraic simplification

  • operations.

  • There we see the derivative of foo.

  • In fact, X is at something I wouldn't take off more than 1

  • point for on an elementary calculus class.

  • And the derivative of foo with respect to a, well it's gone

  • down to X times X, which isn't so bad.

  • And the derivative of foo with respect to b is just X itself.

  • And the derivative of foo with respect to c comes out 1.

  • So I'm pretty pleased with this.

  • What you've seen is, of course, a little bit

  • contrived, carefully organized example to show you how we can

  • manipulate algebraic expressions, how we do that

  • abstractly in terms of abstract syntax rather than

  • concrete syntax and how we can use the abstraction to control

  • what goes on in building these expressions.

  • But the real story isn't just such a simple thing as that.

  • The real story is, in fact, that I'm manipulating these

  • expressions.

  • And the expressions are the same expressions--

  • going back to the slide--

  • as the ones that are Lisp expressions.

  • There's a pun here.

  • I've chosen my representation to be the same as the

  • representation in my language of similar things.

  • By doing so, I've invoked a necessity.

  • I created the necessity to have things like quotation

  • because of the fact that my language is capable of writing

  • expressions that talk about expressions of the language.

  • I need to have something that says, this is an expression

  • I'm talking about rather than this expression is talking

  • about something, and I want to talk about that.

  • So quotation stops and says, I'm talking about this

  • expression itself.

  • Now, given that power, if I can manipulate expressions of

  • the language, I can begin to build even much more powerful

  • layers upon layers of languages.

  • Because I can write languages that not only are embedded in

  • Lisp or whatever language you start with, but languages that

  • are completely different, that are just, if we say,

  • interpreted in Lisp or something like that.

  • We'll get to understand those words more in the future.

  • But right now I just want to leave you with the fact that

  • we've hit a line which gives us tremendous power.

  • And this point we've bought a sledgehammer.

  • We have to be careful to what flies when we apply it.

  • Thank you.

  • [MUSIC PLAYING]

[MUSIC PLAYING]

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B1 中級

講義3B:記号的微分;引用 (Lecture 3B: Symbolic Differentiation; Quotation)

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    林宜悉 に公開 2021 年 01 月 14 日
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