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  • Wow.

  • I mean, thank you by the way to JSConf EU for having me here.

  • It's an absolute privilege to be at the last JSConf EU of its time.

  • Can you guys give it up for JSConf EU?

  • I can't believe it.

  • [Applause].

  • I cannot believe it.

  • So, you know, biggest JavaScript conference in Europe, I think biggest JavaScript conference

  • in the world.

  • Going to be talking about building a JS engine.

  • No pressure at all!

  • It will be completely fine!

  • I should probably introduce myself.

  • I'm Jason Williams.

  • I'm a senior software engineer at Bloomberg in the UK in London, dare I say Europe?

  • We're still clinging on.

  • I used to work at the BBC as well.

  • Are there BBC people?

  • Here?

  • Yes, wow!

  • I've also been involved in sort of TC39, so I've been working on the proposal over the

  • past year which allows you to get on board all of your promises, regardless of the state

  • whether fulfilled or rejected, and you have control then to do what you want with them.

  • On the Rust side, I've also been involved in Rust as well.

  • I used to be the maintainer of the Sublime Text Rust plugin.

  • I've since moved into the Rust DevTools team, and they focus on sort of ID plugins, tooling,

  • and then the Rust language server as well which is pretty cool which is a single process

  • that handles things like debugging, hinting, and all the editors can make use of that.

  • So I thought doing some specifications with JavaScript, really interesting, you know,

  • working a little bit on Rust as well, my two favourite things, how can I marry these two

  • things together?

  • My two languages that I love so much?

  • How can I bring these together?

  • And by the way, the biggest JavaScript conference in the world, I know it's a ballsy move talking

  • about Rust, but I'm going to go with it.

  • Bear with me.

  • I thought why not build a JavaScript engine written in Rust?

  • Take the fun and accessibility of JavaScript and then power that with Rust, and then see

  • what we can get?

  • It was a bit ambitious.

  • It was quite checking.

  • I actually started off by looking for a place where I could contribute to this.

  • Nowhere existed, like no-one had built one in Rust before, at least two years ago, anyway.

  • There was one single project called js.rs, and the maintainer abandoned it.

  • It was six years old.

  • I tried to build it, and there were 650 errors.

  • It was basically because he made it at a time when Rust wasn't 1.0 and so the syntax had

  • changed and moved on, and it was faster to build one from scratch than it was to try

  • and get this working.

  • That's exactly what I did.

  • I'm not an expert by the way in parsing, or writing compilers, or any of that.

  • I mean, I even struggle to read CSS in the morning, so I'm not an expert in parsing source

  • code, so I thought let's start from somewhere.

  • I thought it was a jump.

  • Doing small things in Rust, and going from like "hello, world" to full-on JavaScript

  • interpreter was probably a bit of a jump.

  • I probably should have done something in between like a to-do MVC, or something like that.

  • I knew I was on to something here that I had a good language, something to work with.

  • There were a couple of reasons that I wanted to use Rust to build this engine.

  • One was control.

  • One of the things Rust says to you we're going to give you the control you can have plus

  • all the safety.

  • And so I can utilise a sort of close to the metalness of Rust and do the things I need

  • to do, and then the compile time means I don't fall over myself.

  • It was quite fast, so it is built on top of LOVM which means the years of the LOVM compiler

  • they've done, Rust can tap into that and make use of it.

  • Sometimes, you can get faster CodeGen which produces C. There's memory safety as well.

  • Rust has an ownership system which is quite unique.

  • Basically, if you were passing a value into a function, the function is now the owner

  • of that value, so there can only be one owner to a value.

  • That means when Rust wants to get rid of data it can do so with 100 per cent confidence

  • because nothing else is pointing to that thing.

  • You don't have dangling pointers, or anything like that.

  • Currency, I might want to make use of this at some point.

  • Again, because of the ownership model, I won't have to worry too much about multiple threads,

  • trying to access the same value, and then what I need to worry about data races.

  • All of that is taken care of at compile time which means at run time, I'm not penalised

  • on performance.

  • So, yes I thought it's a good start.

  • Let's get going.

  • So I started.

  • About two years ago, I started, I made a Git Repo, an engine called Boa.

  • Someone asked me why I called that?

  • An evil boa in a zoo in Australia.

  • I thought I'm naming my engine after that.

  • I'm going to start with a high-level view here.

  • So the architecture that I'm going to go with for now is going to be a few things missing,

  • for those of you who are familiar with compilers, but the view that I'm going to start with

  • is taking some source code, and that can be from, say, a network, or in this case reading

  • from a file, basically.

  • Taking the source code, bringing it into as a string buffer, so just imagine a big string

  • of JavaScript.

  • And I'm going to use the scanner that I've made to break that down into some various

  • tokens.

  • And these tokens, they're basically like groups of characters that are bunched together to

  • have some sort of semantic meaning.

  • In this case, we've got function as a tone, or fu, or the opening parenthesis here.

  • We are going to send them on to the parser operation.

  • These expressions are different.

  • Expressions are hold other for example s.

  • If you've got the opening of a function, you've got function declaration.

  • The block inside that function, we've got some variable declaration, so the variable

  • declarations would be children to that function.

  • That's generally the idea.

  • Let's just step into that a little bit closer.

  • I'm going to take that line of JS here.

  • I showed this to someone earlier, and they were like, "You should have used const!"

  • Sorry, I forgot.

  • I'm going to start with Let.

  • Imagine you're scanning this, so the thing that reads the file has done its job now and

  • it's going to pass this through.

  • The first thing we are sitting on is the Let.

  • We will produce a token from that.

  • The token in this case is our object.

  • We've got the value.

  • We want to keep hold of the value.

  • That's useful.

  • We want to make a category for the tone.

  • In this case, it's a key word.

  • The reason I know that it is a key word is because I took a look on the spec, grabbed

  • key words and codified against that.

  • So, when I take a string like let that's got no quotes at the beginning, I know it's going

  • to be either an identifier, or maybe even a token, so what I start off by doing is checking

  • off against my list of key words, and I know that this one is a key word.

  • Conf does the same thing but it doesn't exist as a key word so we assume it's an identifier.

  • We are keeping track of the position.

  • The compiler doesn't really need that per se, but it's good if you're debugging and

  • you can output that there's a problem on this line, or if there is a token we're not expecting,

  • we can say there was an issue here, and it's on this column, this line number.

  • Punctuation gets its own category.

  • Again with, we want to keep the value and where we are and so on.

  • So here we've got.

  • Some punctuation, a string, and an identifier, and a key word.

  • We're going to place this into an array, and then pass it on to our parser.

  • This makes it easier for us to deal with when we're traversing through the source code.

  • If you want to look at Rust, don't worry about understanding the syntax or anything like

  • that, but I make use of Rust pattern-matching.

  • Think of Switch Case.

  • It is similar but more powerful.

  • The idea is that you can take a character, or anything, actually, and then the pattern-matching

  • allows you to do some destructuring on that.

  • You can say is it this or this?

  • You can do bindings which I don't have an example about here, or we can say is it a

  • digit, or is it alphabetic?

  • This this case, we're on let, so it is alphabetic, so we go into a state of trying to parse and

  • an identifier.

  • And then we take this, put it in a loop, and of through each character in our source code

  • and you do the same thing.

  • With each character you land on, that's a state.

  • It's a state machine going on.

  • If you're in a quote, it's a state of parsing a string.

  • If you're in a character, it's parsing an identifier and a key word, and so on.

  • I've got a demo.

  • This is something I did earlier.

  • I was going to do it live, but Paul Irish is around, so I just wanted to make sure that

  • he's not going to get interference, or anything!

  • This is a quick writing conf, equals JSConf.

  • We will output some tones.

  • Very similar to what I showed you earlier.

  • We have key words, an identifier, and our punctuation, et cetera.

  • This is now ready to go.

  • We're Aldershot Town done in this area.

  • With parsing, we're going to sort of take that array of tokens, and we are going to

  • try to build a tree structure now.

  • So we are going to start building expressions from these tokens.

  • The way we do that is similar to how we were iterating for the tokens as well.

  • With the characters, we had some pattern-matching going on.

  • We're going to do the same thing.

  • This time, though, we're able to pattern-match on tokens.

  • Now we can say we are sitting on a token that is representing a key word, or representing

  • an identifier.

  • If it is a key word, we can say this is the key word that we are currently sitting on.

  • A quick side note about pattern-matching.

  • It's been so successful in Rust, it's had a lot of success that there's been, there's

  • been a proposal in stage one to bring pattern-matching across into JavaScript.

  • Keep an eye on that.

  • In this case here, we are sitting on top of an "if", and we know our next token should

  • be an open parenthesis.

  • I've made a utility function here called expect punc, expect to have a premises or error out

  • at that point.

  • We can then parse our condition.

  • This is between the parenthesis, and we can make an expression there, and we can do the

  • same thing with the "if" body, and that is the expression underneath.

  • "Next" there chemicals it if the token is "else", which is optional.

  • We may or may not have angles.

  • If we do, we parse that as well.

  • After that, we've got three expressions: the condition, the body, and then potentially

  • the else, and we add those expressions underneath the if "if" expression, so you can start to

  • see the free structure we've got.

  • Don't worry about the syntax of this, but this is implemented using an enum.

  • The expressions are what they call variants.

  • Each variant can hold another expression.

  • You get the recursive structure, and the if variant holds an expression which is a condition

  • which is another expression that might hold other things.

  • The if body, and we wrap the "else" in an option which basically means we may or may

  • not have a value there.

  • It's basically a way of way of us checking to say is there angles?

  • If not, we move on and we get a non-value.

  • The box you can see as well, so these are like the types and the box is basically saying

  • that these are going to live on the heap.

  • And it will manage that for us.

  • So, take a look at this.

  • I've added a bit more code now.

  • We had a let const.

  • I've added more around that.

  • If we started with our function, we get a function declaration expression.

  • And as we work our way down, we get a let const, and that generates is a "let" generation

  • expression underneath the function, and the const expression is just a little, so that

  • is basically saying it's a value that we don't need to evaluate, it's already there.

  • That is also a child of the let declaration.

  • The reason for that is that you can declare variables without defining what they are.

  • In this case, we are defining it as well.

  • So we go down to our "if", and we have our if expression which holds an operation, a

  • condition, a then, and angles.

  • As I said earlier, the else was wrapped in an option, and we didn't use else in this

  • case so we just return as non.

  • Then we go into our if body which is the block expression, and we have another let declaration,

  • and that also has a concept underneath that as well.

  • The last thing is the return which gives us the return expression.

  • So the source code that you see on the left is what would generate the tree we have on

  • the right.

  • Again, a demo, so, hope you can run this.

  • And then there we go.

  • Yes.

  • And so there is a lot more going on there, and that is because I can only cover one more

  • on one slide, but there are more expressions.

  • In this case, there's a block expression at the top, and that represents the global scope,

  • and you've got the function declaration underneath.

  • But you kind of get the idea.

  • So, now we are going to try and evaluate the tree that we've generated.

  • And there are a couple of things that we need to do and bear in mind.

  • The idea is that we want to walk through the tree and then make decisions based on which

  • expression we land on.

  • So, in this example here, we've got a let declaration expression, and the JavaScript

  • underneath is just an example of what that has generated, and so, on the right, we've

  • got the Rust code.

  • What I decided to do was to represent JavaScript values in an email, and so we've got the sort

  • of values that you can have on the right-hand side.

  • A symbol is missing.

  • PRs are welcome.

  • But we've got null undefined, boolean string number, integer, object, and function.

  • Some people wandering why we have integer if all numbers are 64, 64-bit floating points?

  • If you're doing stuff around bit-wise operations, we need to convert them to a number, do the

  • operation on that, and then convert it back into a floating point.

  • So it's kind of used internally.

  • Then we take a value and wrap it in a GC so there is a great GC library that somebody

  • made and it was super useful, and the reason I needed that is because in JavaScript, you

  • can reference one value for multiple functions, and so that value goes out of scope.

  • You need to make sure that it stays alive, and so the idea here is I can take a value

  • that I've made, put it in the GC, and that GC will automatically handle not garbage-collecting

  • that until nothing else needs it, or at least until it goes out of scope and nothing else

  • can possibly point to it.

  • Manesh worked on that.

  • He did a great job on that.

  • I have my value data which is a string, and I pass my string in, and I now have my value,

  • which is great.

  • We need to put the value somewhere.

  • So I started off by using hashmaps.

  • The idea was that I had a naïve approach which was whenever we come across a function,

  • create a hashmap.

  • Anything inside that function, I will throw in there.

  • This is to get going.

  • It got me surprisingly far.

  • As you saw the tree earlier, every time I stepped on to a function declaration, I would

  • step on to a hashmap.

  • Every time I came across a let declaration, I would add the value straight in.

  • Real engines do more than this, but if you want to get going, it was pretty effective.

  • You can see here, though, that quickly it start to fail, because we have our B here

  • that is in same environment as the conf and the B should probably be removed once that

  • block expression finishes.

  • So I realised I do need to have more environments than just the one for function.

  • Took a look at the spec.

  • The specification actually points out five of them, and it calls them records.

  • I'm not going to read them out, but you kind of get the idea.

  • And is to I then took the environment section of the spec and basically implemented that.

  • It was not easy.

  • It was not easy at all.

  • But basically, what I do now is I created function records, I created block scope records,

  • global scope records, and even modular records, and then the idea is every time I made a new

  • record, I would add metadata to add value, and I would give it a parent property as well,

  • so that I could point to the record I made of previously and then you start to have a

  • sort of chain, the scope chain, where we can do our look-ups.

  • If you go back to our tree, the idea is that I make a function declaration, and I make

  • a function environment.

  • I have a declaration, I add my value in there.

  • Have a block expression, I make a declarative environment, add my value in there.

  • So far, so good.

  • Return is interesting, because the Conf is not in the turn the current environment I've

  • just made, so I have to make use of the patient property to do a lockup.

  • In this case, I'm trying to find where const is.

  • I'm saying can you give me the value for const?

  • It doesn't find it.

  • It gets it from the function declaration scope and gets it from there.

  • This is basically the scope chain that you probably heard obviously people talk about.

  • You can actually put your code into various tools that show you the tree, so there's AST

  • Explorer.

  • I think it's astexplorer.com or dot net, and you can put your view in there and see how

  • it would be expressed as an abstract stream.

  • With all of this.

  • Let's give this a try.

  • I'm going to console.log it out.

  • It implements the console.log which prints the value given.

  • There we go.

  • And so we have JSConf EU.

  • Thank you!

  • [Applause].

  • It's pretty fast as well.

  • Yes, there we go.

  • Got it working.

  • To begin with, I got small things working, then I slowly started adding some other stuff,

  • so I think this week, you know, it can do let and comps, a bit better, arrow functions

  • were easy to add.

  • Once you get the building blocks there, it becomes easier and easier to add more stuff.

  • A couple of performance opportunities: so one is maybe don't parse everything.

  • Most functions are declared.

  • Don't end up evening being ... so it's not worth parsing every single thing you come

  • across because that can slow things down.

  • Spider Monkey and V8 do lazy parsing and may not add it to the syntax free straightaway

  • and make a note of it and parse it will have before it is ran and parse lazily.

  • It will check through functions but not actually add them to the AST.

  • That's one tip.

  • Don't parse functions that aren't going to be called.

  • All the JS engines in use today already do this.

  • Another opportunity is to make use of the concurrency in Rust, so I can actually break

  • these tasks apart, have them run on separate threads and pass data between each etch other.

  • Got a scanner, pass the tokens across into the parser, because a scanner doesn't need

  • those values anymore, and it doesn't need to hold on to them.

  • I can go further than this.

  • I can go further and have a work er reading the files into the parser.

  • This is something that script engines do today.

  • It's called script-screaming.

  • The new WebAssembly cider monkey does this.

  • As the script is downloading, it can start running straightaway.

  • V8 does this already as well.

  • A couple of good things - implementing JavaScript, I need to do that.

  • JIT compilation, hopeful working for us with a good package called Holy JIT - I like that.

  • I will do more stuff on the event loop, and more tests around that, and United States

  • advertising tests 262.

  • That's it.

  • I've brought JavaScript to the Rust ecosystem.

  • People in the Rust world can make use of it if they want to tokenise.

  • It's quite modular, if they want to have a parser in the Rust world, they can do it.

  • They can use it.

  • They have some JavaScript.

  • Then I thought have I married my love of these two things together?

  • I brought JS into the world of Rust.

  • Can I bring this piece of Rust into the world of JavaScript?

  • Yes, I can!

  • There's WebAssembly.

  • I can bring this whole thing into the browser.

  • I know!

  • I know!

  • The Rust team and the WebAssembly working group have been working together for quite

  • a while now to make Wasm really awesome especially via Rust, working on great tooling over the

  • past few years.

  • Why not take of those.

  • One of those tools is Wasm bind be and let's take that and use it with Boa, bring it into

  • the browser, running JS.

  • The way that works is pretty peaceful.

  • You take WebAssembly, bring it on to a place where you want expose.

  • Something like this, exposed as a ES6 module.

  • I thought let's add Wasm into that, build my package.

  • It will generate WebAssembly, and I can use that.

  • There are some advantages to this.

  • It is quite fast.

  • When the browser pulls it in, it can run it straightaway.

  • But it's compiled, it's more compact, so you've got a faster download because you're downloading

  • less code.

  • There's still the safety aspect there as well because it follows the same rules, like same

  • origin and browser limitations, so you don't get the ballot box making requests where it

  • shouldn't be.

  • I can expose it to JavaScript.

  • I can use it as though it's a JS module.

  • It's actually Rust I'm importing there.

  • It's not JS.

  • I can pass it a string.

  • And I can run it.

  • That's the Wasm attribute.

  • You put that on to be of the function of any function you want to expose in the JS world

  • and it will build your package into a Wasm file and then export it.

  • Like this.

  • I'm going to build it.

  • I'm doing Yarn serve because there's a WebAssembly plugin.

  • That's going to build that out.

  • Take a look on the left.

  • It's going to generate a package folder.

  • It's pretty quick.

  • I can make changes to Rust code and that are long-run, and the browser will reload.

  • It's like I'm writing JavaScript, basically.

  • Now we have a Boa bind gen Wasm file, and you can import that

  • into - we're going to write it, scan it, parse it would be evaluate it.

  • And then we're going to bring that back into JavaScript, and then basically print the value

  • out.

  • I'm going to try to do something challenging.

  • Over time, it will get more challenging, but this is the most I can do right now.

  • Hopefully, we get - we can return "hello", we can do plus JSConf, second function.

  • Are you ready?

  • Oh!

  • Come on!

  • [Applause].

  • That's what keeps me up.

  • This is why I'm in the industry.

  • This is that's Rust running there.

  • There's no network request.

  • That's Rust running in the browser executing that JS, scanning it would be parsing it,

  • evaluating, and the JavaScript is there as well.

  • They work hand in hand.

  • The takeaway is you can take the ... performance-sensitive parts of your application, build them in Rust,

  • as and you only need to change those bits, not the whole application.

  • The next time you're thinking of building a JS parse er like this one, or a game engine,

  • it was super easy and worth doing.

  • It's definitely worth thinking about.

  • You can actually play with the demo as well.

  • It's on that GitHub repo.

  • You can go with there and play it live.

  • Also, there's the Wasm book, and people here will be talking about WebAssembly as well.

Wow.

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RustでJavaScriptエンジンを構築しよう by Jason Williams|JSConf EU 2019 (Let’s build a JavaScript Engine in Rust by Jason Williams | JSConf EU 2019)

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    林宜悉 に公開 2021 年 01 月 14 日
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