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  • [MUSIC PLAYING]

  • DAN COFFEY: All right.

  • Hello, and welcome back to another week of exploring digital media.

  • This week we're going to talk about the basics of video production.

  • We have wrapped up our still photography component which has been a lot of fun.

  • It's been really fun to see what you guys have done.

  • We're excited to see your projects.

  • And so now we move into the world of video,

  • where we're talking about more than just one frame at a time.

  • So speaking of which, as I said, we've been focused on one frame.

  • But now our camera is literally capturing at high speed

  • multiple frames at a time.

  • So there's a lot more that we have to think about as we do this.

  • So we refer to how many times we see an image per second

  • as the frame rate for a video.

  • And what is the frame rate of film?

  • Like, you go see a movie in the theater, what

  • is the typical frame rate you'll see?

  • Anybody know?

  • IAN SEXTON: A few answers from online.

  • DAN COFFEY: Yeah?

  • IAN SEXTON: We'll see 24 frames per second.

  • DAN COFFEY: 24 frames per second.

  • Yes.

  • Yes, exactly.

  • And certainly this graphic shows 60 FPS, 60 frames per second.

  • What IS 60 frames per second?

  • Why choose one versus the other?

  • That's kind of some of what we're going to unpack a little bit tonight.

  • But how about broadcast television?

  • How many frames per second is that shown at?

  • AUDIENCE: 24.

  • DAN COFFEY: 24.

  • No, actually, it's not.

  • So it goes back to some old standards, but 60 frames per second

  • is what broadcast television is sent at.

  • And that doesn't mean that the content that you're viewing

  • was recorded at 60 frames per second necessarily.

  • But it has been conformed to 60 frames per second as you watch it back.

  • All right.

  • So as far as frame rate goes, this all kind of comes down to human perception.

  • And how do we determine that 24 frames per second is the--

  • how did that become the standard for film making?

  • So let's look at a couple of clips here, starting

  • with just three frames per second, as you see on the top right corner.

  • Let's watch this and see how this little clip feels.

  • And to be clear, this is a video that was shot at a higher frame rate

  • and has been conformed to three frames per second.

  • But the effect is the same.

  • How did this motion feel?

  • Very unnatural, right?

  • Very kind of not pleasant to watch.

  • You're noticing every single frame rather than watching

  • the motion of the people walking.

  • So let's jump ahead here.

  • Here's six frames per second.

  • How does this one feel?

  • We're getting there.

  • We're kind of still seeing quite a bit of judder,

  • as we refer to as a frame rate that is very low and kind of clunky like that.

  • Let's move ahead to 12 frames per second.

  • OK.

  • Is that starting to feel a bit more like a natural motion?

  • Yeah?

  • And let's double up one more time.

  • Let's go to 24 frames per second, as we've already discussed

  • as the standard frame rate for film.

  • And so this kind of comes down to what it is that we're looking at.

  • We're looking at a group of pictures in a rapid succession.

  • That's all video is.

  • It's encoded a bit more smartly than that, but at the end of the day,

  • you're really just looking at pictures being--

  • it's like a flip book you open and flip through very quickly,

  • the images move forward.

  • So 24 frames per second has kind of become the standard.

  • Does anybody know the reasoning for why that was initially the standard back--

  • I don't even know the year that it was established.

  • But--

  • IAN SEXTON: I actually don't know off the top of my head either.

  • So I should look into it.

  • DAN COFFEY: So we'll look that one up.

  • But 12 frames per second is kind of where

  • we start to not be able to distinguish the difference between the still images

  • being flashed before us.

  • But 24 frames per second is the standard.

  • So my question is why.

  • No?

  • Go ahead, Alec.

  • AUDIENCE: I was just saying, to save money for 24 frames--

  • DAN COFFEY: Yeah.

  • Well, that's actually interesting.

  • That's a part of it.

  • So on this film strip here, we had 24 frames per second.

  • I'm sorry, where you have your film, you've

  • got your picture encoded alongside your audio.

  • So the audio track actually ran alongside the picture.

  • And one of the reasons--

  • film is not cheap, so we wanted to find a way to use as little as possible.

  • But we also needed to have enough fidelity in the audio

  • that it sounded nice and clear and sharp and was not too muddy

  • and that you could actually understand it.

  • And 24 frames was a good frame rate for that-- didn't cost too much,

  • you had a good natural motion to it, and you had good audio fidelity.

  • So that's kind of where the standard was set.

  • So the audio, as I said.

  • And so as we define our frame rate, we can kind of pick and choose this.

  • If you open up Shotcut or Adobe Premiere, or whatever

  • nonlinear editing system you're using, you

  • can say, hey, I want my project to be at this frame rate.

  • And so you can also additionally set your camera and say,

  • I want to shoot at 24 frames per second.

  • I want to shoot at 30 frames per second.

  • I want to shoot at 60 frames per second.

  • It kind of depends on the hardware that you're actually using.

  • But common frame rates that we might see--

  • 24 is equivalent to what we usually see for film.

  • A common video standard is actually 30 frames per second.

  • The soap opera effect where everything is very smooth,

  • that comes down to a 60 frames per second playback.

  • And then you've got some higher frame rates

  • at the other end that can be used for specialty things.

  • So you might have a camera where you're kind

  • of saying, hey, how do I actually set my frame rate in my camera?

  • And so if you've got a Canon, it might look like this.

  • If you've got a Nikon, like this, and a Sony, like this.

  • And the idea is that you're going to choose

  • your frame size, the actual width by height,

  • as well as how many frames per second.

  • And so looking here at top left with the Canon frame size,

  • we've got 1920, which is short for an HD frame, or 1920 by 1080

  • as the resolution, at 30 frames per second.

  • The "ALL-I" in this case just refers to how the frames are actually encoded

  • and means that it's easier for a non-linear editing system to actually

  • access every frame.

  • When you get these IPB frames, it's just a lighter weight

  • version of encoding where it's harder to decode is really what we need to know.

  • But it's much more space efficient.

  • So if you're given this option on a Canon camera, choose the ALL-I.

  • And so you can choose 30 frames per second, 24 frames per second,

  • or you can jump down to the next, the smaller resolution of HD video,

  • which is 1280 by 720, or 720p for short.

  • And so you can choose either of those as well.

  • You know, Nikon looks pretty much the same.

  • And with Sony, you actually need to choose your Kodak, what

  • the video is actually being stored as.

  • Kodak is simply that kind of container that holds all the frames together

  • and defines how it is actually encoded.

  • But we don't need to know those details.

  • We just need to know that you can actually choose on this camera.

  • And if you're using Sony, XAVC is just the newer video

  • codec that they are using.

  • So choose that.

  • And then you can choose what frame rate and frame size you want.

  • All right.

  • So overcranking and undercranking-- does anybody

  • know what these terms mean offhand?

  • We're talking about frame rates.

  • That's a little hint.

  • This "jif" here-- or GIF, however you want to say it-- is a hint as well.

  • Overcranking, what might this be?

  • Any guesses from online?

  • So what is this hand doing as it cranks?

  • What's happening?

  • What are we looking at?

  • We're looking at an antique camera.

  • But we're seeing two kind of things happen in the camera.

  • We're seeing this kind of wheel go around,

  • and we're seeing this bar here kind of slide up and down.

  • Any guesses?

  • AUDIENCE: Does it mean maybe that the [INAUDIBLE]

  • the succession of the images up and down?

  • DAN COFFEY: Yeah.

  • Benjamin is saying is this actually control

  • the speed, the images moving up and down.

  • So this is the shutter that we're seeing.

  • We're used to talking about shutter speed from still photography.

  • And then this is the--

  • I don't know what this is technically called,

  • but it advances the frames of film down through the camera as it moves.

  • And in the old school cameras, it literally

  • was a matter of kind of keeping a constant crank going

  • to determine your frame rate.

  • IAN SEXTON: It's called the claw.

  • DAN COFFEY: The what?

  • IAN SEXTON: The claw.

  • DAN COFFEY: The claw.

  • OK, yes.

  • So the claw hooks into the perforation on the film and pulls the frame down.

  • And so what happens if you start to crank this more quickly?

  • You overcrank.

  • The film advances faster.

  • And so what is the effect of that if you were to play it back?

  • AUDIENCE: Fast motion.

  • DAN COFFEY: Well, fast motion is what you would think.

  • You record a lot of frames very quickly.

  • But if you were to play them back at your normal frame

  • rate, the 24 frames per second, it's going to be slow motion.

  • So it's kind of counterintuitive in that sense.

  • But it's because you're cranking very quickly, recording a lot of data,

  • and then playing it back more slowly, you get slow motion.

  • So we thought to kind of show what this example

  • looked like, we'd set up in this beautiful Harvard Library and recruit

  • a boxer to kind of come in and show us what different frame rates can

  • look like.

  • So here we go.

  • We've got Conor Doyle here being a guest for us.

  • So yes, just a little hint as to what the setup looked like.

  • So the things we want to keep in mind here, I've kind of alluded to these,

  • are the captured frame rate-- this is the frame rate

  • that you set your camera to, how many frames per second you're

  • recording-- versus your project frame rate or your timeline frame rate--

  • how many frames per second are being played back over the sequence.

  • And they matter.

  • If they're the same thing--

  • so here, if you look at the top right of this frame,

  • we've got 24 frames per second being played back at 24 frames per second.

  • This is going to be a real time playback.

  • So as we watch this, Conor's punching the punching bag here.

  • All right, feels like normal time.

  • If you were standing there watching him, this is the speed at which it happened.

  • But if we look at--

  • we overcranked here, we cranked very quickly,

  • we recorded 250 frames per second.

  • And we play it back at 24 frames per second, roughly how--

  • what's the time delta here?

  • How many times slower is this going to be?

  • 10 times?

  • Yeah.

  • Because 24 times 10 is 240.

  • We'll round up to 250.

  • So 250 frames per second, his punching should be about 1/10

  • of the speed of normal time when we play it back.

  • And here it is.

  • So it really matters here, what is it that we want to do?

  • Do we want to slow things down?

  • We need to shoot at a higher frame rate.

  • But how much higher do we need to shoot?

  • And that depends on how fast your sequence

  • is, how many frames per second you're going to playback

  • that your viewer is going to watch.

  • All right.

  • We'll go through a few different stops.

  • Here is 250 frames at 250 frames.

  • So what do we suspect that we'll see in this version?

  • AUDIENCE: Again, lifelike.

  • DAN COFFEY: Yeah, real time, lifelike.

  • Let's see, is this lifelike?

  • It feels very different, though, doesn't it?

  • AUDIENCE: Yeah, it does.

  • It feels faster.

  • DAN COFFEY: It feels faster, OK.

  • We'll unpack this a little bit.

  • IAN SEXTON: But the time it takes for him to punch

  • feels sort of the same amount.

  • But it has a different feeling.

  • That's really it.

  • DAN COFFEY: Exactly.

  • All right, how about 120 frames at 24 frames per second?

  • I don't need to keep beating this over and over again.

  • This is still slow, not quite as slow as it was before.

  • But you get different amounts of detail as we kind of do this as well, right?

  • Good job there, Conor.

  • If you don't know, Conor is one of our camera operators in this class,

  • so he very nicely volunteered to work with us on this.

  • All right, 60 frames per second.

  • All right, so we're getting faster.

  • We're getting a little bit more--

  • we're actually losing a little bit more detail.

  • All right, 30 frames per second.

  • So this is almost real time.

  • This is very slightly slowed down.

  • All right.

  • And then 12 frames per second.

  • What's going to happen here?

  • So we're not talking about--

  • this is going to be on the undercranking side,

  • so we're turning the frames per second more slowly

  • than what we're playing them back at, which

  • is going to result in-- we've just looked at slow motion.

  • This is going to be fast motion, right?

  • It's almost like an old-timey film.

  • All right.

  • So this is how fast compared to real time?

  • Because it's easy math to do.

  • AUDIENCE: Twice as fast?

  • DAN COFFEY: Yeah, twice as fast.

  • Exactly, exactly.

  • AUDIENCE: [INAUDIBLE]

  • DAN COFFEY: Yeah.

  • And then 12 frames at 12 frames per second, how is this going to equate?

  • It's going to be real time still.

  • How is it going to look, though?

  • AUDIENCE: Slower?

  • DAN COFFEY: It's going to be--

  • well, defined slower.

  • AUDIENCE: It's gonna feel slower.

  • DAN COFFEY: It's going to feel slower.

  • OK, let's see if it feels slower.

  • It's just more choppy, right?

  • You got a lot more judder in this frame.

  • But the action is still happening at the same rate.

  • So very interesting the choices we make with how much we capture at

  • and how much we play back at.

  • And then four frames per second--

  • so this is going to be a quarter of real time, or four times real time.

  • I've got to invert my math.

  • Very quickly here.

  • So we're looking at a lot of extremes, but you

  • can see that there's certainly in between where things could be useful.

  • If you want to kind of have this dream-like fashion,

  • maybe you want to record at 60 frames per second

  • and play back at 24 frames per second.

  • Or if you really want to highlight something that happens quickly--

  • let's say, like, a whip hitting something--

  • you might want to shoot that even faster, 120 or 250 frames per second--

  • and then play it back at 24 frames per second.

  • AUDIENCE: Is this what's happening in the old Charlie Chaplin

  • films or [INAUDIBLE]?

  • IAN SEXTON: Yes.

  • So that really comes down to the fact that they were sort

  • of standardized in their frame rates.

  • The very early film was hand cranked.

  • And so you can imagine if you had to crank through 100 feet of film,

  • you would start fast and sort of slow down as you got more and more tired.

  • So there's a sort of a variable frame rate to those.

  • And then when it became mechanical, a lot of films

  • were shot at 18 frames per second, which is slower than 24,

  • and it has that sort of staccato feel to it,

  • where everything feels a little bit sped up because it was then--

  • we now watch it at 24 frames per second in playback.

  • So actually, that translation is happening there.

  • But that's exactly it, yeah.

  • DAN COFFEY: Yeah, absolutely.

  • All right.

  • So if you want to actually watch these examples, download the slides.

  • And this is just a link to a playlist where you can

  • watch these videos in your own time.

  • And so here's a more extreme video for you.

  • You can watch how much time passes here.

  • This is actually over the course of five days.

  • So this is an extreme version of undercranking,

  • where we get to watch some rain, watch these flowers kind of grow up

  • and bloom.

  • So kind of like not as pretty as an actual nature

  • show, but the idea is the same, where you're compressing time here,

  • which is a really interesting thing to do.

  • So, given that we know a little bit now about how different frame

  • rates play back and gives a little bit different feeling,

  • let's put this in context and actually watch a clip and discuss this together.

  • So this is a clip from Mr. Robot, season 8.

  • And they do a really interesting thing in this clip.

  • So we'll just take a look.

  • It's just a short clip, and then we'll talk about it.

  • If we can dim the lights, please.

  • [VIDEO PLAYBACK]

  • - I've got to do that now--

  • security token, Gideon's phone.

  • I need his phone.

  • 50 hours and 19 minutes left.

  • Damn.

  • She infected me with her time paranoia.

  • We're all living in each other's paranoia.

  • You definitely can't argue that.

  • Is that why everyone tries to avoid each other?

  • I need to calm down.

  • I wish I could be an observer like you.

  • Then I could think more calmly.

  • [SOOTHING MUSIC]

  • This is comfortable, less stressful.

  • In fact, I feel like I can see everything, know everything this way.

  • Hm.

  • Do you know more than me?

  • That wouldn't be fair, my imaginary friend knowing more than me.

  • So what would you do now?

  • We need a distraction to get Gideon's phone.

  • [TRAFFIC AMBIENCE]

  • - Darlene?

  • I need you to do something for me.

  • - She can help.

  • [END VIDEO PLAYBACK]

  • DAN COFFEY: All right.

  • So let's talk about what we just saw for a second.

  • So just to give a little context, Elliot here, our computer hacker,

  • is under deadline.

  • There's something looming that's going to happen.

  • And so he starts off a little bit anxious about what's going on,

  • and he kind of takes a moment to talk to us--

  • his imaginary friend, the audience--

  • and put himself in our shoes for a second.

  • But visually, what do we see?

  • Let's talk about this.

  • Let's back up and actually look, if I can find my mouse.

  • There it is.

  • So at the beginning, describe the frame rate for me.

  • How does this part feel?

  • [VIDEO PLAYBACK]

  • - --now, security token, Gideon's phone.

  • I need his phone.

  • [END VIDEO PLAYBACK]

  • DAN COFFEY: I'm sorry, what was it?

  • AUDIENCE: Overcranked.

  • DAN COFFEY: Overcranked?

  • Why overcranked?

  • AUDIENCE: Or faster.

  • DAN COFFEY: Faster?

  • Potentially, but a relatively normal frame rate.

  • It felt a little bit frantic, I think, is the kind of description

  • that maybe fits the feeling of it.

  • And so we'll talk about that in just a second.

  • But it was probably pretty close to real time, right?

  • There was not-- we didn't feel like we lost a whole lot of data necessarily.

  • All right.

  • And then what happens?

  • There's a change.

  • [VIDEO PLAYBACK]

  • - She infected me with her time paranoia.

  • We're all living in each other's paranoia.

  • You definitely can't argue with that.

  • Is that why everyone tries to avoid each other?

  • I need to calm down.

  • I wish I could be an observer like you.

  • Then I could think more calmly.

  • [SOOTHING MUSIC]

  • [END VIDEO PLAYBACK]

  • DAN COFFEY: So there's actually a frame rate change

  • that's ramped up in the clip, right?

  • So we actually change the rate of playback,

  • which is done in post-production, over the same number of seconds,

  • because it's overcranking, where we see a slower playback.

  • And it gives us this kind of dreamlike effect, right?

  • AUDIENCE: It's very contemplative.

  • DAN COFFEY: Yeah.

  • And the effect for us, the audience, as we watch this,

  • is that the rest of the world literally slows down.

  • It's narrated still in real time, so it feels like we're kind of--

  • as Elliot takes a look around and kind of sees things, I think he says,

  • we kind of feel that with him.

  • All right, a fun example there.

  • So as far as what happens to us as we start

  • to shoot video and look at more than one frame at a time,

  • going back to our exposure triangle, where we are now controlling

  • our aperture, our ISO, and our shutter speed, what limitation rate

  • are we going to bump up against if we're shooting

  • some number of frames per second?

  • One of these is going to kind of get locked off on us.

  • Anybody know?

  • AUDIENCE: Shutter speed.

  • DAN COFFEY: Shutter speed?

  • Why?

  • AUDIENCE: I feel like what I've learned thus far that it is directly

  • tied to the frame rate.

  • DAN COFFEY: Yeah.

  • Well, if you think about what is actually happening with shutter speed--

  • so yes, the answer, shutter speed is kind of locked.

  • So the shutter of the camera--

  • in the old mechanical camera here, we've got this notch that's cut out

  • and that rotated around and exposed the film.

  • If we look at the modern equivalent of that, let's say with this shutter right

  • here, we've got time when the disk spins around

  • where the film plane or the central plane is exposed

  • and when it's closed off.

  • And so that represents how much time is exposed, how much time the film is

  • actually exposed for.

  • So if our frame rate is 24 frames per second,

  • that means that the film needs to advance past this thing here 24

  • times per second.

  • So what's the longest--

  • if we had no shutter covering this and it was just light coming through,

  • what's the longest exposure we could have, if it's 24 frames per second?

  • AUDIENCE: Is the answer on the bottom?

  • DAN COFFEY: No.

  • It's 1/24 of a second, because there's nothing to block any light.

  • So the answer is 1/24 of a second is the longest exposure that we could have.

  • And so just shooting your digital photography, 1/24 of a second,

  • is that a long shutter speed?

  • Is it fast?

  • What kind of motion would you get from that?

  • AUDIENCE: You're going to incorporate motion blur.

  • DAN COFFEY: You're going to get motion blur, right?

  • Yeah.

  • So what if you're shooting faster than 24 frames per second?

  • Let's say you're shooting, I don't know, 120 frames per second.

  • With no shutter involved, what is the most exposure

  • you can get from your shutter speed?

  • AUDIENCE: With no shutter involved?

  • DAN COFFEY: Yeah.

  • I mean, digital cameras don't actually have a physical shutter.

  • Some do, most don't.

  • So let's say we take the shutter out of the equation.

  • What is the longest exposure time we could have at 120 frames per second?

  • AUDIENCE: I don't know the answer to that question.

  • DAN COFFEY: It's 1 over the frame rate, right?

  • Because it's literally 1/120 of a second.

  • And so again, thinking back to when you're out shooting with your camera,

  • can you get motion blur from 1/120 of a second?

  • AUDIENCE: Depending on the subject.

  • If it's moving quickly--

  • DAN COFFEY: Sure, if it's moving very quickly, yes.

  • That's a good point.

  • I shouldn't say you can't, because you can.

  • But your kind of natural motion blur that we're

  • kind of used to seeing as humans, we're going to lose that.

  • Everything will be sharper.

  • And so if you think back to old film cameras,

  • we had to actually close the shutter for some period of time

  • so that the film could advance.

  • Otherwise everything would just be this kind of blur effect

  • as you advance the film through the camera.

  • And so at 24 frames per second, kind of a typical shutter

  • that gives us natural motion blur, is 1/2 of your time being exposed.

  • So the frame is covered for half of the time and then open for half the time.

  • So basically for 24 frames per second, that's

  • why we get a 1/48 shutter speed as kind of our natural shutter speed,

  • because we're exposing for half the time of the frame rate.

  • So if we were exposing for the whole time of the frame rate,

  • it would be 1 over 24.

  • But because we're exposing for half of that, we doubled that number,

  • and it goes 1 over 48.

  • Does that makes sense?

  • Did I bungle that?

  • IAN SEXTON: No.

  • DAN COFFEY: OK.

  • So if we spin these, we kind of get a sense of this.

  • So we've got the film advancing through, getting exposed.

  • But as we start to kind of close down the shutter,

  • as we talked about what happens when we shoot at faster shutter speeds--

  • like, again, these numbers at the bottom are all 24 frames per second

  • that relate to this, because 24 frames per second is what we're going to say

  • is the typical film frame rate, so we're going

  • to talk about that frame rate a lot.

  • So a normal shutter speed is going to be 1 over 48 per second.

  • And not all cameras can do that.

  • I know the Canon 5D, it's 1 over 50.

  • But that's close enough.

  • We're going to say we are in the ballpark for that.

  • So what is a 90 degree shutter angle going to do?

  • And it's literally because of the shape of this cut out here.

  • That's where the 90 degrees comes from.

  • That's where the 180 degrees comes from.

  • But if we think about what that actually means,

  • 180 degrees means that our exposure time is half of our frame interval.

  • What's half of our frame interval of a 90 degree shutter?

  • Right.

  • Let's start down here.

  • So we know that 1 over 48--

  • AUDIENCE: A quarter.

  • DAN COFFEY: Is half, yeah.

  • So is a quarter, but we double the 48, and we get to 96.

  • So 1/96 is a 90 degree shutter.

  • But what is the visual effect for us?

  • Forget even knowing these numbers, because ultimately

  • at the end of the day you can look through your camera

  • and change your shutter speed and see what effect you get.

  • But what happens as we sharpen up our shutter and make it more quick?

  • Sharpen up our shutter is the key there.

  • AUDIENCE: Sharper?

  • DAN COFFEY: Yeah.

  • We lose our motion blur.

  • This is really what I'm trying to hammer home here, is the faster

  • the shutter speed, the less motion blur we have.

  • We know this from digital photography already.

  • And the same is true with video.

  • But with video, images move in sequence.

  • We kind of expect a certain amount of blur,

  • and that goes away when we shoot higher frame

  • rate because our shutter speed is maxed out, or if we change our shutter speed.

  • And that's why I put the lock on the exposure triangle.

  • Because if you want to have natural motion blur

  • and have video that we are used to seeing over

  • the years of watching movies and films, you want your shutter speed

  • to be roughly 1 over 48 at 24 frames per second.

  • And so here's the slide for that.

  • IAN SEXTON: So again, this is sort of conventional motion,

  • the natural feeling motion in video.

  • But you can definitely push and pull it in either direction.

  • You just can't go below the frame rate, the period of the frame

  • rate for your shutter speed.

  • So you can't get any blurrier than 1 over 24

  • if you're shooting at 24 frames per second.

  • AUDIENCE: But what would happen if you did?

  • DAN COFFEY: Well, you couldn't, because you

  • would ask the camera to record an image for longer than one frame.

  • So you'd be trying to record a single image for two frames, which you can't.

  • So you can't go any slower than 1 over 24th.

  • But you can go faster.

  • You can take a shorter image in that 1/24 of a second.

  • You just can't go longer than that, because then it

  • would be recording over two frames.

  • And your frame rate wouldn't be 24 frames per second.

  • AUDIENCE: Because you wouldn't be able to use that in post, would you?

  • IAN SEXTON: You just couldn't do it, because if you

  • tried to record longer than 1 over 24, then

  • you're not shooting at 24 frames per second.

  • You're shooting at some smaller amount than that.

  • AUDIENCE: I want to try this.

  • DAN COFFEY: Your camera will not even let you do it,

  • because the laws of physics will not allow it.

  • AUDIENCE: Oh, yeah?

  • We'll see about that.

  • DAN COFFEY: All right, Ralph.

  • Let's see it.

  • And so I mentioned this already, but some cameras can't actually

  • do 1 over 48, so use 150 instead.

  • And this is really a guide.

  • If you're coming into this class and you have not touched video before

  • and you're not sure what to set your camera to,

  • if you want to have a traditional cinematic look,

  • set your camera to 24 frames per second.

  • Sometimes that is abbreviated as 23.98.

  • It is, for all intents and purposes, the same thing

  • with a shutter speed of 1 over 48, which is our 180 degree shutter angle--

  • potato, po-tah-to.

  • You know, we showed the graphic of what the shutter looked like back in the day

  • when there was a circle and you actually would open and close the angle of it.

  • And so now we typically talk about shutter speed as fractions,

  • and it's all about the exposure time.

  • So 1/48 of a second is equivalent to a 180 degree shutter.

  • And refer back to the graphic I just showed that kind of animated

  • to see why.

  • OK.

  • So what happens as we start to play with the shutter speed in the video?

  • Let's go back to our boxing example.

  • And so we're watching all 24 frames per second video here, played back at 24

  • frames per second.

  • And this is going to be just kind of a study of motion blur.

  • So I said before, what happens if we just

  • take the shutter out of the equation?

  • So a 360 degree shutter is literally no shutter at all.

  • So it's just constantly light hitting the sensor per frame.

  • We're on a tripod, so not everything in the frame is going to blur for us.

  • But let's take a look at what happens with our motion.

  • How fast is Conor punching here?

  • AUDIENCE: It looks really fast.

  • DAN COFFEY: So fast, right?

  • So here is a freeze frame of that motion blur, so an incredible amount of motion

  • blur because we're looking at 1/24 of a second

  • here in time, because there's no shutter closing.

  • It's just 1/24 of a second because our frame rate is 24 frames per second.

  • IAN SEXTON: And when we did our still photography,

  • it was really easy to capture human motion blur at 1/24 of a second.

  • Our suggestion was shoot at 1/68 or 1/50 or something

  • like that to sort of stop that normal human motion blur.

  • DAN COFFEY: Exactly.

  • All right, so we're going to halve this.

  • And I guess this is the other factor too.

  • As we think about exposure, as we change shutter speed--

  • so the same frame for the same amount of time is being exposed.

  • But if we halve the amount of time that the shutter is open for that frame,

  • how much light is being taken away?

  • AUDIENCE: [INAUDIBLE]

  • IAN SEXTON: No, no, you're good.

  • AUDIENCE: 1?

  • DAN COFFEY: Exactly.

  • So we need to compensate--

  • this is exactly the same thing as when we shot still photography.

  • When we changed the shutter speed, we had to compensate with ISO or aperture.

  • The same thing applies to video.

  • It's just confusing because there are more frames involved.

  • But the same principles apply.

  • If we cut the shutter speed in half, that's one stop of light

  • that we need to compensate for on the other end somewhere else.

  • All right.

  • So here's a 180 degree shutter.

  • So half as much motion blur--

  • can we qualify it that way?

  • I mean, it's half as much time, half as much light.

  • So does that equate visually?

  • Maybe not.

  • Here's what that motion blur looks like.

  • It looks pretty similar to me, to the 360 degree.

  • But let's keep going down this rabbit hole.

  • So this is a 90 degree shutter, or translated 1/96 of a second.

  • IAN SEXTON: So that's one more stop closed down, right?

  • DAN COFFEY: Yes.

  • We keep doing halves here.

  • So this is feeling a little bit different now, huh?

  • Just a little bit.

  • Does it feel faster or slower?

  • A little bit subjective, I'd say, using words like that.

  • Here's a freeze.

  • But we're starting to get more detail.

  • AUDIENCE: And choppy.

  • DAN COFFEY: It's feeling choppier.

  • AUDIENCE: It's less smooth for sure.

  • DAN COFFEY: Yeah, so less smooth because as the frames

  • kind of go by very quickly and our human eyes only

  • see kind of the combination of all of them

  • put together, we're losing this motion blur that we're used to seeing.

  • And we're starting to see more detail in every frame.

  • AUDIENCE: And the [INAUDIBLE] motion gets shorter and more realistic,

  • because before-- his glove was really long,

  • because the shutter speed was at 24, the same as the frames per second.

  • So it was definitely getting sharper, which makes it choppy, which

  • I'm starting to get more clearly.

  • DAN COFFEY: Yeah, exactly, because you literally are seeing it more clearly.

  • That's exactly why it's becoming more choppy,

  • is because you're actually seeing, his arm

  • is not extending anymore and bending with the light that

  • is hitting your sensor.

  • It's actually staying the same size as it moves because we're not

  • getting that motion blur.

  • AUDIENCE: Which is a little uncomfortable.

  • DAN COFFEY: Yeah, OK.

  • In this case it's a little uncomfortable maybe.

  • All right, Ralph.

  • Taking it to the next level here.

  • All right.

  • So let's look at a 45 degree shutter.

  • This makes our shutter speed 1 over 192, so a very small fraction of a second

  • now.

  • Looks cool.

  • Whereas before when he was punching really fast,

  • we saw just kind of a blur.

  • Now we're just kind of seeing fists flying,

  • the actual outline of the fists.

  • We actually went a couple more stops here, so let's keep looking.

  • So here's a freeze of the motion blur, just to compare apples to apples.

  • All right.

  • So let's go down to--

  • again, we're halving and halving and halving and halving.

  • So a 22.5 degree shutter, or 1/384 of a second.

  • It's kind of weird to watch.

  • We're just not used to seeing a whole lot of footage that

  • looks like this as humans.

  • AUDIENCE: I guess he was in a boxing movie, because it looks good still.

  • Like, the last one before we went here was usable for a fast fight scene.

  • DAN COFFEY: That's interesting.

  • So you're kind of saying that in your mind,

  • a fight scene might have some of this kind of fast, crisp motion.

  • But it doesn't have to.

  • You could certainly shoot a fight scene with no shutter at all,

  • or with 1/24 of a second.

  • But that's not what we're used to seeing,

  • because convention tells us that you have this kind of high--

  • this fast shutter.

  • And even if we think back to Mr. Robot, at the end of the scene

  • that we watched when--

  • we'll come back to that clip in a second.

  • I want to go back and look at that, though.

  • All right.

  • Let's just finish our iteration here.

  • So this is a freeze frame of the motion blur.

  • There's still a little bit of motion blur because he's moving very fast.

  • But any average thing that's happening, a person walking,

  • a car driving by slowly, would probably be fairly frozen in the freeze frame.

  • All right.

  • So our last stop here is an 11 degree shutter, which is 1/768 of a second.

  • We know our DSLRs can probably do 1/2000 of a second or 1/4000 or 1/8000

  • of a second.

  • It would just be pretty wild to see that with video.

  • But here we go.

  • So give me some adjectives that describes

  • this frame maybe versus the first frame that we looked at.

  • It's a stark difference.

  • OK.

  • Is it more comfortable to watch, less comfortable?

  • AUDIENCE: It's more unnatural.

  • DAN COFFEY: It's more natural?

  • AUDIENCE: More unnatural.

  • DAN COFFEY: Oh, more unnatural.

  • OK.

  • AUDIENCE: Kind of hard to read what's written on the video.

  • DAN COFFEY: Yeah.

  • Here's the freeze frame, right?

  • And so I try to grab all the freeze frames

  • in the middle of the punching action.

  • So in the first frame-- let's look at the comparison.

  • So in the first frame, it was just no clear delineation of his arm.

  • As we kind of get down there, we're starting

  • to get a bit more clear as we get to 1/96 of a second.

  • But once we get down to 1/768 or--

  • did I put these out of order?

  • 92-- where's the highest one.

  • Yeah, it is.

  • So I'll rearrange these and repost it.

  • But this is our faster shutter speed, which just clearly has

  • the least amount of motion blur.

  • But again, we're talking about multiple frames per second as we watch this.

  • It's just a very different effect than what we see.

  • So if you're going out to shoot a video of somebody

  • just casually walking down the street and your subject is walking,

  • which would you choose?

  • Which are we kind of conditioned to seeing?

  • And I've already given the answer away, but--

  • this one, right?

  • The 1/48 of a second shutter speed, if we're shooting at 24 frames per second.

  • So this is the kind of natural motion blur we're used to seeing.

  • Of course, Conor is punching very fast, so we just get a whole lot of blur.

  • All right.

  • If you want to watch these examples on your own, click the link at the bottom.

  • AUDIENCE: That him punching?

  • DAN COFFEY: That's Conor, yep.

  • Give a wave, Conor.

  • AUDIENCE: Do not get into a fight with this guy.

  • DAN COFFEY: Yeah.

  • AUDIENCE: That's cool, man.

  • DAN COFFEY: If you're trying to do this conversion in your head,

  • we've made a chart here for you.

  • So at 24 frames per second, if you want achieve one of the effects

  • that we've looked at, like let's say you want to have that frozen motion, if you

  • want the 45 degree shutter angle look, you'd

  • set your camera to 192 frames per second.

  • And then we also do the higher frame rates for you as well.

  • All right.

  • So this is about a two minute clip.

  • It's shortened from the beginning of Saving Private Ryan.

  • I cut out some of the violence, and there's no sound,

  • just so we can watch visually what happens.

  • But let's watch this clip, and then let's talk about it.

  • But there are some interesting things that happen here

  • with both shutter speed and frame rate.

  • Yes?

  • AUDIENCE: Did you want to go back to Mr. Robot?

  • You did mention it before.

  • DAN COFFEY: I did.

  • OK, let's do that first, Ralph.

  • You're right.

  • So before we go to this, let me back up to Mr. Robot.

  • AUDIENCE: Because I would have forgotten if I were you,

  • so I wanted to say something--

  • DAN COFFEY: Yes, thank you.

  • You are so right.

  • All right.

  • So let's watch this again.

  • Maybe we can lose the audio on this one.

  • So what does the shutter speed feel like here to you?

  • And I don't mean tell me what the shutter speed is,

  • but is it fast or slow?

  • AUDIENCE: It seems like it's 192, so fast.

  • DAN COFFEY: It feels sharp, right?

  • There's not much motion blur in watching him walk.

  • So then it's almost like-- it's kind of hard to--

  • unless you're talking about it, it's kind of

  • hard to put your finger on it almost.

  • Because it's not so much that as the average viewer

  • sitting on your couch watching, it's going to jump out at you,

  • but it's going to subconsciously impact you.

  • And then we slow down here.

  • So how do you think that they actually capture this scene?

  • AUDIENCE: Actually, this is what I was thinking about the whole time.

  • Hm.

  • Is this one shot?

  • DAN COFFEY: I pose that to you.

  • Is it one shot?

  • AUDIENCE: It seems so.

  • DAN COFFEY: Because they do cut, right?

  • They do cut.

  • There are cuts in this scene.

  • We're next to him.

  • So let's see if we can find the point where it actually slows down.

  • And there it is right there, right?

  • You can almost see it in his step.

  • So it does ramp.

  • So it is one shot.

  • So what did they record this at?

  • AUDIENCE: 60 FPS.

  • DAN COFFEY: Well, we don't know the actual number.

  • We're not going to know that.

  • But we can say that they probably-- this is an overcranked shot.

  • They shot at a high frame rate, which meant that the most open

  • their shutter could be was still pretty fast.

  • It meant that the shutter speed was still fast,

  • which meant that there was very little motion blur.

  • And so then in post-production when they got back there,

  • the beginning of the clip is probably conformed to 24 frames per second

  • so that you're watching it and it feels like the normal time playback.

  • But then they ramp it.

  • They have all these extra frames.

  • Like, they're just kind of throwing away all these in between frames.

  • And then they stretch out.

  • They do that ramp when they get to this part here, and everything slows down.

  • And it's very beautiful and slow, and we no longer

  • notice the shutter speed as much, because everything

  • is moving more slowly.

  • But when we speed back up at the end, the motion blur--

  • sorry, not the motion blur.

  • When we speed back up at the end, the motion blur is gone.

  • It's back to being choppy.

  • So my guess is that they did this in one shot, the actual motion blur part.

  • AUDIENCE: It's impressive.

  • DAN COFFEY: All right.

  • So anyway, let's come back to Saving Private Ryan

  • and kind of put all these ideas together.

  • And this is, again, about a two minute clip.

  • And I'm sorry if I'm butchering this film for you,

  • because it is a wonderful film.

  • But I did trim it to reduce the violence and to kind of speed things along

  • for discussion's sake.

  • So if we can dim the lights, please.

  • [NO AUDIO]

  • All right.

  • So did you catch some of the changes that we saw in the film?

  • Let's walk back through it together.

  • So let's set up--

  • how do we feel at the beginning, as far as frame rate and shutter speed go?

  • How does this part feel?

  • We can pause it for a second.

  • Is there motion blur?

  • I'm sorry, what did you say?

  • AUDIENCE: Is that a zoom?

  • DAN COFFEY: No.

  • Anybody else?

  • Does it feel natural, unnatural?

  • IAN SEXTON: How does the time it takes for the action to unfold onscreen feel?

  • Does that part feel natural?

  • AUDIENCE: It felt the normal speed for me until--

  • DAN COFFEY: Yeah, OK.

  • So this part we'll say roughly normal speed.

  • But I heard the word "until," which means there's a change, right?

  • So even in here, if we look at the actual water here, there's motion blur.

  • This is not frozen.

  • So OK.

  • Let's go ahead and move forward again.

  • Let's move forward to this part here.

  • There's a change that happens here.

  • This is interesting.

  • So Ralph, what did you say?

  • AUDIENCE: The shot of Tom Hanks was slowed down in post.

  • But this next shot could have shot at a completely different shutter

  • speed, because it just looks way more motion blurry.

  • DAN COFFEY: Sure.

  • So you were saying it was slowed down in post.

  • So unpack that for me a little bit.

  • Let's just hypothesize what frame rate they were shooting at.

  • AUDIENCE: If I were them, I would have been shooting at,

  • let's say, 24 frames per second at this quality, because it seems regular.

  • And then they slowed it down after the fact to give it more of a drama.

  • DAN COFFEY: So you're playing back, let's say, at 12 frames per second,

  • 15 frames per second, something like that.

  • AUDIENCE: Some lesser number.

  • It's a bit more--

  • DAN COFFEY: And visually-- visually for us

  • to create this drama as you describe, it's

  • slowing it down so we're watching it in slower than real time.

  • But there's bigger chunks of time between each frame that we're seeing.

  • AUDIENCE: Yes, exactly.

  • So you can see him just sitting there looks really blurry.

  • So you're seeing him think a lot and observe what's happening.

  • So you're starting to feel what he feels.

  • Even though there's no audio, I was like, man, that sucks.

  • That's what I was thinking.

  • DAN COFFEY: So you're saying we're starting to identify with him

  • and feel how he feels, OK.

  • So all this chaos revolves around him.

  • But it changes back again.

  • Is there a trigger that changes it back?

  • Well, I made an edit there.

  • AUDIENCE: Well, that would be cut.

  • DAN COFFEY: OK.

  • So now we're back to the same kind of effect, the helmet goes back on.

  • And then there's this shot that comes up here, here.

  • AUDIENCE: So it cuts between him being--

  • I don't want to keep talking.

  • Does anyone else want to talk?

  • DAN COFFEY: Anybody else?

  • Yeah, Ralph's been saying a lot.

  • Anything from the internet, Ian?

  • IAN SEXTON: Yeah.

  • A lot of people are sort of mentioning that the early part is

  • reminiscent of war photography and that kind of aesthetic and things

  • like that, which you can imagine that there's some higher shutter speeds used

  • in that capture action.

  • DAN COFFEY: Absolutely.

  • So then there's this moment where he's kind

  • of shell shocked by this whole kind of hitting the beach.

  • And we've got these other soldiers yelling in his face for a second.

  • And totally, what feels much more normal and natural, especially juxtaposed

  • to the slow frame rate playback.

  • And then there's another shift.

  • So he gets back with it.

  • He runs up on the beach.

  • And there's another shift.

  • Where is it?

  • I think it's right after this.

  • So right here, watch all the explosions that happen now.

  • Let's see if I can pause on one.

  • Did I miss it?

  • There we go.

  • OK.

  • So if we look over here on the right side of the frame at the dirt that's

  • falling here, everything's very clear.

  • So what do we--

  • crisp.

  • Crisp, thank you.

  • So what do we hypothesize is happening now?

  • Was it faster or slower motion at all, or was it normal speed?

  • AUDIENCE: Probably a slightly higher speed.

  • DAN COFFEY: All right, possibly slightly higher speed.

  • How about motion blur?

  • Is there any motion blur going on?

  • Ignore the compression artifacts in the out of focus areas.

  • AUDIENCE: [INAUDIBLE]

  • DAN COFFEY: But for this whole-- from the moment that I kind of said here,

  • right here, this is where my eye starts to really notice it.

  • But just all the detail, you can see all of the bits of dirt,

  • and all the action is really happening.

  • So this is not traditional of your cinematic look.

  • But what is it that has changed most likely?

  • So it's possibly a slightly different frame rate.

  • But I would say the action happens similar to what

  • we see-- like, the time it takes them to run across the beach

  • is similar to what we expect a human to take to run across the beach.

  • But what is the visual artifact?

  • And again, we're looking at a bunch of compression here as I pause this.

  • But as you watch it in rapid succession--

  • AUDIENCE: Faster shutter speed.

  • DAN COFFEY: Faster shutter speed, right?

  • It's like you see all the detail and all the crispness.

  • And I think it adds to what Benjamin is saying here,

  • with you just get all the detail, all this detail that you're not

  • used to seeing.

  • You're used to seeing all this stuff hidden in the motion blur as you watch.

  • So this feels very sharp.

  • And even this kind of chaotic camera movement

  • is exaggerated because of the shutter speed.

  • And I think that is actually what could lead

  • to what feels like a slightly slower shutter speed, or a slightly

  • slower frame rate, is because the shutter speed is higher

  • and just you feel like there's bigger chunks of time cut out

  • because everything is sharper.

  • There's no blur, if that makes sense.

  • AUDIENCE: I would love to see the behind the scenes of that cameraman's

  • movement.

  • Because I want to see what he was doing.

  • DAN COFFEY: I think it was just like this.

  • You know, he dipped down at one point and then he came back up.

  • But the thing is--

  • no, I think it is, though.

  • The magic is that the exposure settings were changed.

  • That's really what it comes down to, is that shutter speed is what makes

  • this so impactful.

  • IAN SEXTON: We say simple, but operating a 40 pound camera on a beach as you run

  • is not--

  • DAN COFFEY: In a bunch of explosions.

  • IAN SEXTON: --simple, in any way, shape, or form.

  • DAN COFFEY: All right.

  • So in a nutshell, shutter speed matters a lot.

  • But if you want a typical cinematic look what is the number you want to target?

  • Somebody besides Ralph.

  • AUDIENCE: 24 FPS.

  • DAN COFFEY: 24 frames per second.

  • AUDIENCE: And 1/48.

  • DAN COFFEY: And 1/48 of a second shutter speed

  • is a good baseline for where you should start from.

  • All right, the Jell-O effect--

  • does anybody know what this is?

  • AUDIENCE: A delicious snack.

  • DAN COFFEY: I mean besides a delicious snack.

  • Thank you, Ralph.

  • Have you seen what I'm referring to?

  • You might not have.

  • AUDIENCE: I'll hop in on that one.

  • DAN COFFEY: OK, Alec.

  • Let's hear it.

  • AUDIENCE: It's from CCDs not having a specific shutter speed, the bucket

  • brigade, the lines, so you get a sliding effect instead of an even shutter look.

  • DAN COFFEY: OK, yeah.

  • I'm going to unpack that a little bit here.

  • So actually, you said CCD.

  • You're getting very technical in a sensor type.

  • It's actually a product of CMOS sensors, which

  • I wasn't even going to talk about.

  • But the idea is this.

  • So it's called rolling shutter.

  • But I want to be clear that this has nothing to do with the actual shutter

  • speed of the camera.

  • Watch the kind of warping that happens as the camera whips back and forth very

  • quickly.

  • This all has to do with sensor technology and nothing

  • to do with shutter speed, even though it's called rolling shutter.

  • So it's really pronounced as you wiggle a camera like this.

  • So this is a Canon 5D Mark IV.

  • Let's look at the same thing again on a Red Epic Dragon.

  • AUDIENCE: Is there any rolling shutter in this shot?

  • DAN COFFEY: Hold on.

  • Wait for the wiggle.

  • You tell me.

  • What do you think, Ralph?

  • AUDIENCE: Minimal.

  • DAN COFFEY: Minimal.

  • AUDIENCE: That's excellent rolling shutter.

  • DAN COFFEY: OK.

  • So we see a little bit of its effect.

  • But hopefully it's clear--

  • I'm not sure what the internet is doing to the video.

  • But if we look at the 5D Mark IV again, and let's

  • pause it in the middle of a wiggle here.

  • Let me pause it, yeah.

  • Oh my goodness.

  • AUDIENCE: You got it to stand.

  • DAN COFFEY: Thanks, Ralph.

  • OK.

  • So look how everything just kind of warps.

  • And it's more than just motion blur.

  • It's kind of bending the whole image.

  • And when you see this rapidly put together,

  • it gives us this Jell-O effect, for the whole frame kind of looks like jelly.

  • And you really notice it very much with vertical straight lines in particular.

  • Not all sensors are created equal.

  • I find that the 5D Mark IV is not very good.

  • The early versions of the Sony a7S camera, also not very good.

  • But the more money you kind of spend on a sensor, typically the more

  • reduced this effect is.

  • But why do we care?

  • This is an interesting thing.

  • It could be used for something.

  • AUDIENCE: Or it could ruin your shot.

  • DAN COFFEY: Or it could ruin your shot.

  • Thank you.

  • That's exactly it.

  • Like, if you are trying to follow somebody across the screen

  • and they start to bend on you, that's not something

  • that you might necessarily want.

  • Maybe it is, but it's a limitation that we need to be aware of.

  • IAN SEXTON: Or if something's moving even faster too,

  • you'll end up with more pronounced warpage based off the rolling shutter

  • effect.

  • DAN COFFEY: Yeah.

  • And so there are software tools to reduce this.

  • We're not going to talk about those too much in this class.

  • But really it's kind of a warning that you

  • should be aware of what the limitations of your camera are

  • and whatever camera you're using.

  • I encourage you to actually do this.

  • Set the camera up to 24 frames per second, 1 over 48 shutter speed,

  • and just wiggle it back and forth and see how much rolling shutter you have,

  • shutter roll.

  • Because on some cameras, they're kind of just egregious at this.

  • Like, the a7S Mark I was just horrendous if you were doing any kind of pan.

  • So it's just something to be aware of, and again, nothing to do with shutter.

  • Yes, Ralph?

  • AUDIENCE: What would happen if this was shot at 24 frames per second,

  • but at 192?

  • DAN COFFEY: Shutter speed?

  • AUDIENCE: Yeah, would there still be a Jell-O effect?

  • DAN COFFEY: Yes.

  • AUDIENCE: Really?

  • DAN COFFEY: Yes.

  • Because let me explain why.

  • AUDIENCE: I'm so curious.

  • DAN COFFEY: So what's actually happening here

  • is that a rolling shutter does this.

  • It kind of has this activation phase--

  • let's pretend this is your whole image.

  • And so it gets activated.

  • And then once the exposure is complete, we have this kind of deactivate

  • and save to disk that happens.

  • IAN SEXTON: So there's a pixel array on your sensor.

  • And it activates line by line.

  • And so it starts as the screen bar moves down, activating each line,

  • and then reads off as the red bar moves down.

  • AUDIENCE: And that's why the vertical lines show.

  • IAN SEXTON: Yeah, because during that time,

  • something can move, change position.

  • DAN COFFEY: You're literally watching time bend.

  • IAN SEXTON: Whereas this reads off--

  • lets everything fill in and then reads off.

  • AUDIENCE: Does the Red Epic Dragon, or the Red cameras, have global shutters?

  • DAN COFFEY: No, they have rolling shutters.

  • And you saw it a little bit.

  • You said, when we saw the camera wiggle, there's a little bit there

  • but it's much less pronounced.

  • So most cameras have this technology in them.

  • AUDIENCE: Is that just software that makes it more--

  • DAN COFFEY: It has to do with the actual physical sensor in the electronics

  • in the sensor itself.

  • But--

  • IAN SEXTON: Well, so it is hardware, but it also

  • is the circuitry in the software of the hardware components interacting

  • with each other.

  • So to answer your question.

  • AUDIENCE: So more expensive--

  • IAN SEXTON: Yeah, that's exactly.

  • AUDIENCE: --better quality.

  • DAN COFFEY: But let's go back to--

  • let's see.

  • Let's go back to this slide for a second.

  • This is an old--

  • what is the shutter called, the round one?

  • I'm just trying to remember what the circle shutter is called.

  • But did this have a rolling shutter effect too?

  • I mean, think about it, this disk spins around.

  • Let me go back to the graphic where it's actually spinning.

  • So as this spins, part of the frame--

  • notice the point here.

  • So part of the frame is exposed, and then part of it is covered up.

  • Would it have the same effect?

  • AUDIENCE: Yes?

  • IAN SEXTON: Well, so is the top right corner

  • and the bottom left corner exposed at the same time or at different times?

  • AUDIENCE: Well, it would depend where the shutter is.

  • So if the shutter is covering some of it, then no.

  • IAN SEXTON: Well, so which corner is exposed first?

  • AUDIENCE: The top.

  • IAN SEXTON: Yeah.

  • So what that means, it basically is exposing this part, and then

  • some amount of time later, it's exposing this part.

  • So it's just like the way the rolling shutter is rolling down.

  • It's sort of reading the data from the top of the frame

  • and then sometime later reading the data from the bottom.

  • AUDIENCE: [INAUDIBLE] top to bottom.

  • IAN SEXTON: Yeah.

  • Well, yeah, exactly.

  • The shape is different, but it's the same sort of effect

  • where one part of the frame is read before another part of the frame,

  • or exposed before another part of the frame.

  • DAN COFFEY: Still exposed for the same amount of time.

  • IAN SEXTON: Right, just at different times,

  • which is sort of the part where you get that--

  • you can introduce the Jell-O and sort of the motion blur

  • that comes from a rolling shutter.

  • DAN COFFEY: So you don't even avoid it with this.

  • So actually, the Red is probably a really good match to what old style

  • rolling shutter would look like.

  • AUDIENCE: So I saw--

  • OK, there's two sides or different shutters.

  • There was the old shutters and the global.

  • DAN COFFEY: Yep.

  • And so again, we're talking about different sets of technology.

  • And I don't want to spend too much time on this

  • because we're already into the weeds.

  • But it's kind of good to understand why this happens with your camera.

  • And so this is an explanation of why.

  • There is a technology called global shutters,

  • which are typically CCD based.

  • And Alec, if I did get that backwards I apologize,

  • because I think I chastised you on that one.

  • But with the global shutter, all the pixels activate at the same time.

  • And then it kind of takes longer to save.

  • But the exposures between these two are equivalent.

  • It's just that with the rolling shutter on the left,

  • as these pixels activate, you can see each row kind of gets brighter

  • over time, whereas it all happens at the same exact time on the global shutter.

  • But these are meant to be running in parallel so that this one is just

  • saving data during part of the time, where

  • this one is exposing different portions of the sensor, if that makes sense.

  • If this is confusing you, don't worry about it.

  • The key thing to know is that if you wiggle your camera back and forth

  • or you pan too quickly, you might get this bend effect.

  • That is really the heart of what this is all about.

  • And just to paint one more picture of what's happening here,

  • this is a nice image from Wikipedia.

  • So on the left is the action that's happening,

  • and on the right is the equivalent of the rolling shutter

  • actually writing the image out.

  • So as this kind of goes across, the car goes across, it just kind of bends.

  • So a helpful explanation.

  • And this is a graphic that animates if you click on this in the slides.

  • All right.

  • We are an hour in here.

  • I think this is a good place to take a little five minute break.

  • And we'll come back and we'll talk about the more practical things

  • about video production.

  • All right, guys.

  • Welcome back.

  • So we just finished our conversation about frame rates and shutter

  • speeds and rolling shutter and all that kind of stuff.

  • Hopefully you have some good takeaways.

  • What frame rate should you start with for a cinematic look?

  • 24 frames per second.

  • Shutter speed of 1/48 of a second.

  • Great.

  • Let's move on to moving the camera.

  • We have this interesting thing that's happening

  • where we're now dealing with time.

  • It's no longer just one frame at a time.

  • We have to consider the movement of our camera.

  • Is it going to stay static?

  • Are we going to move it from place to place?

  • What does our starting frame look like?

  • And what does our ending frame look like?

  • And the in-between frames as well--

  • I didn't put up a graphic for that.

  • But in the same way that we kind of name our shot sizes,

  • we also name our camera movements so that we can all be on the same page

  • as we work with different crews and whatnot.

  • So we have some images here to kind of describe

  • the way that we move the camera.

  • So the first up, what is this one called?

  • One of the simplest camera movements, side to side.

  • Anybody?

  • We got any answers on the internet?

  • IAN SEXTON: No, but I'm sure someone out there knows.

  • Panning from Lindsay, yeah.

  • DAN COFFEY: Panning, yes.

  • So this is a camera pan, exactly.

  • From side to side.

  • All right, here's a clip from Ferris Bueller's Day Off.

  • We are panning across with his car, cut into the garage, we have another pan.

  • So along the horizontal axis, side to side.

  • And so with this clip, for example, why is

  • panning more interesting than just cutting from one

  • fixed shot to another shot?

  • Why pan?

  • AUDIENCE: To see the environment.

  • DAN COFFEY: We get more environment.

  • And it's also not given to us all at once necessarily.

  • We kind of follow the subject along in this case.

  • So one reason.

  • All right.

  • So if side to side is panning, what is up and down?

  • AUDIENCE: Tilt.

  • DAN COFFEY: Tilting.

  • Thank you, Max.

  • You're cheating.

  • All right, so this is tilting the camera.

  • And sometimes you'll hear somebody say pan up with your camera.

  • That's technically incorrect.

  • It's actually tilt up.

  • And again, if we're working with a crew and we say,

  • hey, your shot is a little bit low, I want you to tilt up a little bit,

  • everybody should know exactly what you mean by that.

  • All right, so up and down is tilt. So here's

  • an example from The Return of the Jedi.

  • All right.

  • And a short little clip.

  • But why did they tilt there, do you think?

  • What did it do for us as a viewer?

  • Yeah, let me play it back.

  • So we've got this kind of shot that establishes this carbonite being here.

  • Why make that choice versus something else?

  • AUDIENCE: Keeps you engaged, to see what's happening.

  • DAN COFFEY: It's more engaging.

  • In the same way a pan kind of brought us across our landscape,

  • this kind of unfolds how complicated this device is.

  • It's a bit more mysterious.

  • AUDIENCE: It would have been terrible if his hands went out of frame.

  • DAN COFFEY: It would've been terrible--

  • AUDIENCE: Because it's just what happened.

  • DAN COFFEY: In a wide shot, you wouldn't have all the detail of all this, right?

  • IAN SEXTON: So Olivia is saying that it sort of follows the motion,

  • but then it also gives you a perspective of the size of this object.

  • There's some revealing too.

  • DAN COFFEY: Yeah, absolutely.

  • All right, we'll get into some of the more fun camera

  • moves that are harder to do.

  • What is this one called, the camera literally moving in and moving out?

  • What is this called?

  • AUDIENCE: Oh, man.

  • DAN COFFEY: Ralph is shaking his head.

  • AUDIENCE: I got nothing.

  • DAN COFFEY: Anybody?

  • AUDIENCE: Dolly?

  • DAN COFFEY: Dolly, yes.

  • This is a camera dolly.

  • You either dolly in towards your subject or dolly out and widen out.

  • We looked at the dolly zoom last week, where you do this in combination

  • with zooming the lens of your camera out, which has a wild effect.

  • I don't have that in this week's slides, but go back

  • to Ian's lecture two weeks ago now, and you can see the dolly zoom.

  • All right, shall we look at an example?

  • This is from Alien.

  • AUDIENCE: 1979.

  • DAN COFFEY: A nice slow dolly in here.

  • AUDIENCE: It's very smooth, very nice.

  • DAN COFFEY: Very smooth.

  • Cool, so I'm seeing some oohs and ahs in the room here.

  • But why?

  • Why not just pan over and show us the room?

  • What is it that actually happens here?

  • What happens to our shot size?

  • What is this shot size?

  • AUDIENCE: Wide.

  • DAN COFFEY: Wide, right?

  • It give us a sense of--

  • AUDIENCE: Scale?

  • DAN COFFEY: Scale, but the environment.

  • We see the whole facade of this door.

  • We're seeing it out of context of the rest of the movie,

  • so I'm sure there's more information to see.

  • But in this case, then what happens?

  • What is our shot size here?

  • AUDIENCE: That's sneaky.

  • I didn't notice any of this.

  • This is a close up.

  • DAN COFFEY: Yeah.

  • I mean, it's closer.

  • It's kind of hard to say.

  • It's close up, a close shot.

  • And then we actually change again.

  • What are we back to here?

  • AUDIENCE: A wide--

  • DAN COFFEY: A wide frame, right?

  • AUDIENCE: Do they zoom at all?

  • Or is it set like that perfectly?

  • DAN COFFEY: Oh, my guess is there's no zoom here.

  • This is probably just a fixed lens.

  • But it's much more dramatic a reveal, right?

  • We're kind of creeping in as a viewer into this space, this bizarre space.

  • And actually physically moving in, we're now thinking about, instead of one

  • still image, it's our place over time, our position over time,

  • and our understanding of the space changes as we get closer to it.

  • And it's a very different feeling than if we were just to cut from a wide shot

  • to cut to a close up.

  • We've got this unpacking along the way.

  • So you have to think about over the course of your shot

  • what does your camera see?

  • You don't want to start on a strong frame and then end with whatever.

  • You want to go from strong frame to strong frame.

  • But that's not the only way to use a dolly shot, of course.

  • How about this example?

  • [VIDEO PLAYBACK]

  • - Pucker up, Buttercup.

  • - What?

  • - Ferris Bueller's on line two.

  • [END VIDEO PLAYBACK]

  • DAN COFFEY: All right.

  • So this is a comedic moment here from Ferris Bueller's Day Off.

  • And we don't need to unpack the rest of the movie to kind of understand

  • visually what happens here.

  • But we go from what shot size is this?

  • AUDIENCE: Medium close up.

  • DAN COFFEY: Medium close up right, we're from the chest up to the head.

  • I would say that's a medium close up.

  • We come to more of a close up shot as he sits up.

  • But then we get some news that changes something for our character,

  • and we go from close up to almost extreme close up.

  • We're now cropping the top of the head and the bottom of the chin.

  • And, I mean, we've talked about this before when we've

  • talked about different shot sizes.

  • But what does this do for us as a viewer?

  • AUDIENCE: Connect.

  • DAN COFFEY: It connects us with him, right?

  • His eyes are much larger, so we kind of get a better read on his emotion.

  • So in this case, dollying in has really brought us right up

  • to feel what he feels with this awkwardness,

  • and there's this silly element of sound design, the horn kind of going, wow!

  • But much more effective than just staying on--

  • sorry.

  • By the end of this lecture, I will be really good at using my keyboard.

  • AUDIENCE: No pressure.

  • DAN COFFEY: Much more effective than just staying on this shot

  • and having the same sound design trick.

  • Actually moving the camera in and being closer to our subject

  • has done something different for us.

  • So moving the camera in this case I think really helps this moment.

  • All right.

  • So instead of in and out, how about side to side?

  • It's called a truck.

  • AUDIENCE: No way.

  • DAN COFFEY: Yep, side to side.

  • AUDIENCE: I was thinking dolly left to dolly right.

  • That's so funny.

  • DAN COFFEY: So yeah.

  • But again, same thing, if you said dolly left,

  • we'd probably all know what you meant with that.

  • But for the sake of clarity, truck left means my left.

  • I'm going to move this way.

  • Or truck right means move this way.

  • So just terms--

  • Ian, do you have any history on this one?

  • I don't know where the term actually comes from.

  • AUDIENCE: I wasn't even going to ask.

  • DAN COFFEY: Yeah.

  • So that's trucking left, trucking right.

  • All right, so we'll get some more Ferris Bueller examples here.

  • AUDIENCE: This is common in movies.

  • DAN COFFEY: Yeah.

  • IAN SEXTON: Good tracking shot.

  • DAN COFFEY: Yeah, kind of following along.

  • But again, what is more interesting about this movement than, say, a pan?

  • AUDIENCE: You're part of it.

  • You're with it.

  • DAN COFFEY: Yeah, we stay with him.

  • That's a really good point.

  • So always consider the effect.

  • All right, this one, like this.

  • AUDIENCE: It's a ped.

  • DAN COFFEY: Yep, a ped or a pedestal.

  • AUDIENCE: Are you serious?

  • DAN COFFEY: Yep.

  • So that's physically moving the camera up and down like this.

  • Here's a shot, another Ferris Bueller's Day Off reference.

  • AUDIENCE: Oh, that's perfect.

  • DAN COFFEY: But, I mean, this one camera movement

  • has done so much for us in this moment.

  • The end is they just cut to the reverse shot of the car.

  • So talk me through this.

  • Why is this the right choice here?

  • Or is it the right choice here?

  • Why not do something else?

  • To that point, this is all subjective.

  • We're watching what somebody has done.

  • But you absolutely could have chosen something else.

  • You could have dollied into this shot and then pedded up.

  • You could have cut from a low shot to their faces.

  • Any thoughts on why this is more effective?

  • AUDIENCE: The timing of everything.

  • DAN COFFEY: Timing is a big part of it.

  • AUDIENCE: And then the doors opening--

  • come on, it was excellently executed.

  • DAN COFFEY: I think Ian hit it on the head.

  • You kind of anticipate this.

  • You're like, what's going on here, as you see this frame.

  • IAN SEXTON: That's Olivia.

  • DAN COFFEY: Olivia?

  • Yeah.

  • I think it's a really good insight there, Olivia.

  • All right, we have one more camera movement.

  • What is this direction?

  • And so this is a combination of both trucking left and right

  • and then dollying in and out.

  • So you kind of move in this shape here.

  • AUDIENCE: I'm sure it has a silly name.

  • DAN COFFEY: It doesn't.

  • It's kind of self-descriptive, actually.

  • IAN SEXTON: Yeah, it's the one that doesn't.

  • DAN COFFEY: It's called an arc.

  • This is arc left, arc right.

  • And you typically kind of see these go in a more full circle,

  • or at least 180 degrees, typically slightly longer shots.

  • So let's look at an example.

  • This is from Interstellar.

  • Here's another arcing shot, which comes right after that.

  • And yet another arc.

  • So I think it's interesting.

  • Because I think that those two arcing shots we just saw do different things.

  • I guess I left the whole clip in here, so we'll back up.

  • What does this one do?

  • AUDIENCE: It makes you want to-- it makes you see or feel

  • that there's so much more around.

  • DAN COFFEY: Yeah, it kind of reveals the expanse of the environment,

  • makes you feel it's kind of endless, in a way that just a wide shot wouldn't

  • have done for us, right?

  • AUDIENCE: It would be pretty bland.

  • DAN COFFEY: Yeah.

  • And then once we've kind of come into this conversation that's happening

  • inside the room here, what is it--

  • how does this kind of keep the shot, keep the conversation moving for us?

  • We can't even hear them, but--

  • AUDIENCE: It kind of makes you feel involved.

  • DAN COFFEY: Yeah, so it kind of makes you feel involved.

  • IAN SEXTON: What does it do to the space?

  • It's the same exact camera movement, but it's done--

  • AUDIENCE: Tight.

  • IAN SEXTON: Yeah, it sort of collapses the space

  • and makes it much more intimate, this sort

  • of conversation and claustrophobic.

  • And we're in between people as we arc around.

  • Whereas the first one, it showed how big everything was.

  • And then the same camera movement just collapses everything.

  • So context matters a little bit.

  • DAN COFFEY: Absolutely.

  • AUDIENCE: I hope our final projects don't have to look at this.

  • DAN COFFEY: And you'll notice too, oftentimes you'll see--

  • if they're going to cut together arcing shots like this,

  • you're working in the same direction.

  • So you very rarely will reverse the direction.

  • And the same thing goes for pans.

  • I don't have any slides about this, but you don't typically

  • pan in one direction and then pan back.

  • Because what's the point of that?

  • You've already shown us this information.

  • Why are we seeing it again?

  • So when you pan, start at your starting point, end at your ending

  • point, and there's no reason to then double back.

  • Like, my mom does this for example.

  • If she watches this video, I'm sorry, Mom.

  • But she'll want to show this beautiful landscape,

  • so she'll show it to you once and then show it to you again.

  • And you're not really getting anything new.

  • IAN SEXTON: You're in trouble.

  • DAN COFFEY: Probably.

  • All right, quiz time.

  • What's the first one here?

  • Not Ralph.

  • Say it louder.

  • I just can't here.

  • AUDIENCE: Pan.

  • DAN COFFEY: Pan.

  • AUDIENCE: Tilt.

  • DAN COFFEY: Tilt.

  • AUDIENCE: Dolly.

  • DAN COFFEY: Dolly.

  • AUDIENCE: Ped.

  • DAN COFFEY: Ped, pedestal.

  • No, I didn't actually--

  • I don't think we did this one.

  • I skipped one.

  • AUDIENCE: Roll.

  • DAN COFFEY: Roll, yeah.

  • So I'll update the slides and put this in.

  • But it literally is when you tilt the camera like this.

  • It's just called a roll.

  • I don't have a clip.

  • I missed it.

  • I'm sorry, Ralph.

  • All right, moving physically side to side.

  • AUDIENCE: Truck.

  • DAN COFFEY: Truck.

  • And then the last one that we just saw at the end

  • where we kind of made this fun motion.

  • AUDIENCE: Arc.

  • DAN COFFEY: Arc, all right.

  • So let's talk about camera support now.

  • We've seen all these kind of fun moves that you can do.

  • You've seen some very expensive technology actually

  • move the camera around.

  • But do you need to have that expensive technology to do these camera moves?

  • That's a question for the ages.

  • So one of the most basic camera supports that you're going to use is a tripod.

  • And you may or may not have access to these.

  • But we see a tripod in a couple of different configurations.

  • But it comes down to the actual legs of the tripod.

  • This is called the tripod head.

  • If you're shooting video, there are different heads

  • than what you might use for photos.

  • And actually, give me one second.

  • Let me just grab an example of this.

  • So this is a nice lightweight portable tripod.

  • And it's got a quick release head so that you can easily

  • change your angle very quickly.

  • But if I wanted to pan on this, would this be a good tripod for this?

  • No, not really.

  • This is a still photo tripod head, and it's meant for one frame at a time.

  • IAN SEXTON: Setting your frame and then changing your frame

  • and setting your frame for single shots.

  • DAN COFFEY: This is a fluid head tripod head which is really

  • what you want if you're doing video.

  • They get very expensive, but on the low end side of things,

  • it will still make a world of difference compared to trying to do it handheld

  • or without a head that doesn't have any kind of fluid motion to it.

  • So on the top of this, we have a quick release plate.

  • This comes off very quickly so that you can change your camera out.

  • This attaches to the bottom of your camera.

  • Slide it in.

  • I'm gonna check this one out later.

  • I probably put it in backwards, but I'm going

  • to pretend I didn't for the sake of the class.

  • So this would swap out.

  • I take this head off of this tripod, these tripod legs,

  • and then put this on.

  • And then we have a tripod head that is made for video.

  • And I don't have the pan bar, but usually you often have a bar hanging

  • off the side of it-- it's called a pan bar, pan arm--

  • so that you can turn the tripod head as well

  • without having to touch your camera.

  • Those are your basic tripods.

  • All right.

  • When you want to travel more lightweight--

  • let me back up for a second.

  • When you're shooting on a camera that's very small,

  • like a DSLR or a mirrorless camera, they're just so typically lightweight,

  • which is really nice if you're carrying them around.

  • But when your hands shake from holding it, you see it in the footage often.

  • And there is certainly a camera stabilization

  • that exists in sensors and lenses and whatnot

  • that will produce this vibration.

  • But oftentimes with a small light camera,

  • it just becomes harder to actually hold it and shoot video

  • because everything shakes so much.

  • So that's why we're talking about camera support.

  • IAN SEXTON: So it's different from the concept of motion blur.

  • It's just that because you have frame after frame

  • you can see the actual movement of the camera,

  • and it just sort of bounces around there.

  • AUDIENCE: Like the first shot in Saving Private Ryan.

  • IAN SEXTON: Yeah, that was very--

  • and on purpose, right, to make it handheld

  • and feel really frenetic and crazy.

  • So you can use it to your advantage if you want to.

  • DAN COFFEY: But I would say what I'm describing is kind of hard to pinpoint.

  • And I should have put a clip of it in.

  • I'm sorry I didn't.

  • But it's simply just holding a very lightweight camera in your hands

  • and trying to move with it, everything shakes

  • in a way that is not the same as what you saw from Saving Private Ryan.

  • Because that camera was probably a giant camera that was on someone's shoulder

  • and is stable because it's got a body actually stabilizing it.

  • But there's something different about holding it

  • in your hands and just the shake of your hands as you hold it,

  • and something that's so lightweight.

  • So as you go shoot, you might see this if you're

  • shooting handheld, which is fine but just something to be aware of.

  • So easy ways to kind of prevent the camera shake, use a tripod,

  • use a monopod.

  • This is one leg of a tripod that you can kind of pivot around on too,

  • so it's kind of nice because you can get a little bit more of a handheld feeling

  • with it, but not as much as just holding the camera on its own.

  • But what's the downside to a tripod and a monopod, though,

  • if we think back to our list of camera moves?

  • It keeps us pretty static.

  • It's hard to take this tripod and do a trucking shot.

  • Like, if I try to pull this along the stage,

  • you can see how much this tripod head vibrates.

  • That's not the right tool for the job.

  • AUDIENCE: That's a fail.

  • DAN COFFEY: Yeah, exactly.

  • All right, handheld-- this is if you actually

  • hold your camera as we describe.

  • But this is the kind of shake I'm describing.

  • So I will say, if you're going to hand-hold your camera,

  • use yourself as a tripod as much as possible.

  • Take your elbows, suck them right into your body,

  • and try to have as much contact as you can

  • so that your camera moves as little as possible.

  • Don't try to hold it out.

  • Like, you can't really see with their elbows are doing,

  • but don't try to hold it out like this, because then

  • the entire extension of your arms is going to shake your frame.

  • So bring your elbows in, and hold the camera as close to your body

  • as possible.

  • A shoulder rig-- if you've got a little bit more money to spend,

  • you might get something like this.

  • You might rent something like this.

  • But at its most basic, there's a platform for a camera

  • to sit on, some rods to kind of put it along and have

  • a shoulder pad for your shoulder, and some handles to hold onto it.

  • It's most basic.

  • And then you kind of get the stability of a much larger camera

  • rig but with your much smaller camera.

  • These tend to be low hundreds of dollars,

  • so not achievable for everybody.

  • But the next step up in stability from just holding it in your hands.

  • A dolly, what shot do we probably get with a dolly?

  • AUDIENCE: Truck?

  • DAN COFFEY: That's not the first one.

  • Dolly, right?

  • That's the first one you would think.

  • And so dollies take different forms, but their anatomy at its most basic

  • is some kind of track and some kind of wheel system

  • that rides along the track.

  • This is a very fancy advanced dolly with a very big camera on it

  • that has another arm that kind of booms up and down,

  • or gives us the head movement up and down.

  • But it doesn't have to be this fancy.

  • There are tabletop sliders like this which are also fairly inexpensive,

  • or things that you can rent.

  • And the idea is the same, right?

  • So you've got your video tripod head on it, and it slides side to side,

  • or you can have it go in and out so you can get a dolly or a truck shot

  • from something like this as well.

  • And much more stable than trying to hold it in your hand

  • and move along like this.

  • So related but unrelated, action cameras and drones are kind of all the rage

  • these days.

  • What's nice about drones in particular is that they tend to be stabilized.

  • They have this electronic gimbal on them that adds stability and gives you

  • a beautiful, smooth shot.

  • We also have, for getting more interesting shots

  • like this, the camera that can actually attach to your forehead,

  • an action camera called GoPro.

  • What might be the downside of a little tiny camera like this?

  • AUDIENCE: Tiny sensor.

  • DAN COFFEY: Tiny sensor, exactly.

  • That's one thing.

  • GoPros have 4K resolution, but what good is 4K resolution

  • if your sensor is that small?

  • You need to have what to make it look good?

  • AUDIENCE: [INAUDIBLE]

  • DAN COFFEY: A lot of light.

  • Exactly, Ralph.

  • So if you don't have daylight, it's going

  • to be hard to get good low light performance.

  • One of the newer things that's come out is the electronic gimbal.

  • The one on the left here is called the Movi.

  • It was one of the first to market.

  • But there are all kinds now like this that can hold your camera.

  • And they're usually-- this kind is usually sub $1,000.

  • But really, it's very interesting to see what it does.

  • And I think this is really some of the breakthrough technology

  • that we're seeing in our time for actually moving a camera around,

  • because you can get so much versatility out of it.

  • This is my fun analogy to a movie.

  • All right.

  • So let's take a look at a side-by-side comparison

  • of a shot that is stabilized with a gimbal and a shot that is handheld,

  • just to get a sense of how much smoother it can be.

  • It's kind of crazy.

  • The right feels more like The West Wing.

  • The left kind of feels like your cousin picked up a camera

  • and followed somebody down the stairs.

  • All right.

  • Let's look at this shot and see if we can guess how this was done.

  • All right.

  • So we'll call this the end of the shot.

  • Any guesses as to how this was pulled off?

  • What piece of hardware or pieces of hardware might have been involved?

  • AUDIENCE: Maybe a drone.

  • DAN COFFEY: Maybe a drone.

  • IAN SEXTON: Drone.

  • DAN COFFEY: OK, hearing a drone from the internet.

  • AUDIENCE: [INAUDIBLE]

  • DAN COFFEY: OK, we'll ignore that one for a moment.

  • Somebody knows the answer.

  • All right, let's watch a behind the scenes

  • of how this was actually captured.

  • AUDIENCE: No way.

  • One guy?

  • DAN COFFEY: I mean, it's kind of amazing how this technology has just changed

  • the game, for lack of a better word.

  • This has kind of revolutionized how easy it is to stay--

  • I mean, not everybody could ride a bike and hold a Movi at the same time.

  • Let's be honest.

  • But just the fact that you can change terrain like this.

  • Like, what would have taken--

  • like, how would you have even done this before?

  • You would have rented a helicopter and done it

  • that way, before drones existed.

  • You would have had a crazy dolly track setup.

  • And even then, the differential of terrain that you're going down,

  • I don't even know that you could have done it.

  • IAN SEXTON: Well, they've done lots of stuff

  • before with steady cams where they run onto lifts and get lifted up

  • so you can change floors and things like that.

  • But yeah, I don't really think--

  • not on this terrain, you couldn't do it.

  • AUDIENCE: And it's so uneven.

  • That's impressive.

  • It's simple.

  • DAN COFFEY: All this to say, there are cameras

  • you can buy now that are fairly inexpensive, too,

  • that are gimbals with a lens on them and a sensor.

  • So you don't even need something that you can put your camera into.

  • You can buy one of these that already exists in this format.

  • All right.

  • So for time's sake, let's move on.

  • Practically speaking, you're not going to go buy all this hardware right away.

  • Renting it might be out of reach too, potentially.

  • So what do we do?

  • AUDIENCE: Cry.

  • DAN COFFEY: No, I mean, I think that you do the best you can.

  • We talked about how to take a camera and hold it stably.

  • You know, tripods are pretty easy to come across.

  • But if you don't have a tripod, you can certainly set your camera down

  • on a table or something at the right height.

  • It just then becomes difficult to maybe pan or tilt.

  • But I think the thing is, you do the best you can.

  • You'll get an opportunity to use a nicer piece of equipment.

  • You take it, and you experience it.

  • And then you decide you can never go back.

  • Practically speaking, I think that you do the best you can.

  • IAN SEXTON: So I owned a wheelchair for a long time

  • that I got from a nursing home that was selling them off

  • that I would use on smooth floors like the stage or something like that.

  • And I would just sort of put the camera in my lap,

  • and we can dolly in and out really nicely.

  • DAN COFFEY: Yeah.

  • If you work in an office, even an office chair.

  • IAN SEXTON: So there are creative solutions.

  • There's been lots of shopping cart dollies over the years,

  • I'm sure, in a lot of student films and stuff like that.

  • It's hard to get rid of the bounce, though.

  • AUDIENCE: Yeah, and the noise.

  • How do you get rid of the noise?

  • IAN SEXTON: Yeah, so with shopping carts it's not easy.

  • You need a really smooth floor.

  • You could do it in--

  • you can't do it on concrete.

  • And then there's other dollies too, skateboard

  • dollies, that run on PVC pipe and things like that,

  • that are very low tech solutions to give you some movement.

  • AUDIENCE: So DIY, basically.

  • IAN SEXTON: Yeah.

  • There are some definite DIY solutions.

  • And then it gets as sophisticated as some of the stuff

  • that we saw there, with hydraulic booming arms and things like that.

  • DAN COFFEY: All right.

  • So we have two more pivots tonight before the class ends,

  • so we're going to keep moving on.

  • So let's talk about continuity, which is really the representation of time

  • through space.

  • The goal, typically, is smooth flow of time,

  • from moving a person across the screen, transitioning from one scene

  • to another.

  • We want to start to think about what direction people are entering

  • our frames from and maybe where they're going, the direction that they're

  • looking, and how do they exit as well.

  • Let's see.

  • Let me make sure I'm not going to lose anything here.

  • All right, so a few tips.

  • Just always be aware of that kind of thing as you're shooting.

  • If somebody comes in to your scene entering left to right,

  • you want to preserve that probably as they continue walking.

  • You don't want to cut to a shot where they're then immediately walking

  • the other direction.

  • We'll look at some examples of this.

  • Yeah, think about the transitions.

  • If you're going to have somebody come into your scene,

  • do they walk through a door?

  • Do they just walk in from out of frame?

  • What is their actual transition?

  • And then how do you transition from that scene to the next scene?

  • Does a person walk out of frame?

  • Does the person just stay standing there and you cut to the next scene?

  • Things to just start to consider as you put your scene together.

  • And I think one of the best ways to actually determine

  • what feels good for you is to just watch films, watch TV, and see what is done

  • and see what you like.

  • And if you break continuity, do so intentionally.

  • So we talked a little bit about preserving screen direction.

  • So one handy rule that is kind of the baseline for preserving continuity

  • is called the 180 degree rule.

  • Does anybody have a quick definition of what this is offhand?

  • All right.

  • Well, let's unpack it.

  • Let's first watch this scene with no sound

  • of a conversation between two people from Good Will Hunting.

  • So we have two people sitting in a room and talking.

  • We've got this kind of shot, reverse shot,

  • where we're seeing one half of the conversation,

  • and then we flip over the other person's shoulder

  • and see the other half of the conversation.

  • We're kind of going in closer, we're punching out wider,

  • depending on what's happening.

  • But this feels very natural, right?

  • Everybody's looking in the right direction.

  • So where would we put the cameras to actually capture this?

  • Think of this as a bird's eye plot.

  • Where would we put the camera?

  • AUDIENCE: Behind Matt Damon's right shoulder?

  • DAN COFFEY: All right.

  • So Ralph, you're saying here.

  • So where would you put the camera on the other side behind Robin Williams?

  • AUDIENCE: The same thing [INAUDIBLE].

  • DAN COFFEY: So over his right shoulder?

  • So this is his right shoulder?

  • AUDIENCE: Well, left shoulder.

  • DAN COFFEY: Left shoulder.

  • And why would you choose one versus the other?

  • AUDIENCE: No, I would shoot it through the same shelving.

  • DAN COFFEY: I'm kind of being vague and asking confusing questions to kind

  • of tease this out.

  • But this is what the 180 degree rule defines for us.

  • So what it is is this line between two characters looking.

  • Sometimes it's called the line of action.

  • But it's established by this kind of direction of the character's gaze.

  • And we need to kind of pick a side of the line to be on.

  • So we can pick this side, and we can pick this side.

  • They will both feel different, but we need

  • to stay on the same side of this line.

  • AUDIENCE: So don't break the line ever.

  • DAN COFFEY: There is intention to break the line,

  • but we're getting ahead of ourselves.

  • So you might put your camera on this side of Robin Williams.

  • And if we're staying on this side of the line, that means our camera behind Matt

  • Damon needs to go over here.

  • So there are two cameras.

  • And if we want to have a wide shot, where would we put that?

  • Tonya is pointing this way, this side of the line, right?

  • Yes.

  • So we put our wide shot back here if we're going to get both characters.

  • What would happen if we put a camera over here?

  • Let's visualize it, OK?

  • So if our camera is over here, this is the image we get.

  • We get Matt Damon in our foreground looking screen right, Robin Williams

  • frame right looking screen left, as far as their gaze goes,

  • which is appropriate with this picture that we're looking at.

  • If we look at the reverse shot, we've got the camera

  • over Robin Williams' shoulder.

  • So his camera is in the foreground frame right with Matt Damon frame left,

  • or frame center, but looking opposite directions.

  • If we put it over the other shoulder, what happens

  • is that his gaze direction flips, and they are now

  • both looking in the same direction.

  • So if you were to cut back-to-back to these,

  • it no longer feels like they're looking at each other.

  • They're both looking in the same direction

  • like they're talking to somebody else, and it's just very unnatural.

  • But when you're going to do your first set up,

  • if you've got multiple people in the room,

  • it's really easy to kind of confuse this and not

  • know exactly where to place the camera.

  • So it's important to think about what you

  • want is them to obviously look towards each other in the same direction.

  • And so it's important to kind of think about what that would look like as far

  • as look direction and whatnot.

  • So let's actually draw a little bit and come up with a couple of scenarios

  • here.

  • So let's say we have two people--

  • I'm drawing from overhead.

  • So that's someone's shoulders, that's their head, that's their nose.

  • Another person they're talking to, that's their head, that's their nose.

  • Where is our line of action, or 180 degree line?

  • Right through them, nose to nose?

  • Let's use a different color here.

  • We'll use red.

  • All right, great.

  • Where would we place our cameras?

  • AUDIENCE: The first one is our choice, right?

  • DAN COFFEY: Yeah one side or the other we should choose.

  • All right so we'll just say we'll put one here, we'll put one here,

  • and our wide shot would be over here.

  • Anything in this-- not hemisphere, this half of our area would be fine.

  • If we cross to the other side, it means that someone's going

  • to be looking in the wrong direction.

  • That is essentially what the 180 degree rule defines for us.

  • What happens if the setup gets a little bit more complicated?

  • Let's say here's our person.

  • And there's our person.

  • They're looking opposite of each other.

  • Go back to red.

  • AUDIENCE: The same line, I would assume.

  • DAN COFFEY: OK.

  • So I think that there are a couple of ways to cover it,

  • but yeah, I'd draw the same line as you.

  • AUDIENCE: Are they talking to each other?

  • DAN COFFEY: It depends.

  • Like, if they turn-- so this is what can affect our line.

  • If somebody looks in a different direction, that can change everything.

  • Or a glance-- like, if somebody else enters the scene,

  • and now you have three people talking.

  • IAN SEXTON: It's almost like if you and I were talking,

  • the line is between Dan and I. And then all of a sudden we turn to talk to you,

  • now there's another line here.

  • And so we basically have all of our cameras on this side of the line,

  • and now there's a line here, and we actually

  • have a bunch of cameras that are still over there.

  • So we're sort of maintaining our 180 degree,

  • but it would be really weird if we were talking, and all of a sudden

  • there was a camera flipped to the back here or something like that,

  • or this camera picked us up.

  • So it's really about the line of action, what's happening in the scene

  • and how are you covering it.

  • And the goal is to make coherent space.

  • Like, look direction and the direction people watch needs to be consistent,

  • or it's hard for us to understand actual volume

  • as represented as a sequence of shots, of two dimensional images

  • back to back to back to back.

  • DAN COFFEY: So I was going to draw three people,

  • but does that cover it enough for everybody?

  • Maybe we'll just draw it real quick.

  • So if we have three people, let's say these two

  • people start talking to each other--

  • forgive my poor drawing--

  • our line is like this.

  • And then person number three walks in like this.

  • Where does the line go?

  • Part of this depends on where we put the cameras to begin.

  • So let's say we have a camera here, a camera here, and then we pivot.

  • This is our wide shot as the other person walks in.

  • It can depend on who we follow too, something like that.

  • It really kind of depends on the setup and which shot you're following.

  • But it will feel--

  • you'll know it when you see it.

  • When you make your first cut that breaks this rule,

  • you will see it, because everybody will just be looking in the wrong direction.

  • All right.

  • Let's look at an example of this now.

  • Another clip from the same episode of Mr. Robot.

  • And they break this rule in here.

  • So see if you can spot it.

  • All right, maybe we can dim the lights for this one.

  • [VIDEO PLAYBACK]

  • - But I can't.

  • Really, this was you.

  • You are seriously the best person I know.

  • You know that.

  • I love you so much.

  • Oh, my god, Elliot.

  • What the fuck?

  • - I'm sorry.

  • - What the hell is wrong with you?

  • - I'm sorry.

  • I'm sorry.

  • I thought-- I just--

  • I'm sorry.

  • - Oh, my god, Elliot.

  • Did you forget again?

  • Did you forget who I am?

  • [END VIDEO PLAYBACK]

  • DAN COFFEY: All right, so--

  • so let's draw what we're seeing here.

  • So we got two people talking to each other, person one, person two,

  • sitting like this.

  • Where are the cameras placed?

  • Let me do this, keep this in my hand.

  • AUDIENCE: Kind of on the right shoulder.

  • DAN COFFEY: Yeah.

  • And how far over are we, like if we think about--

  • we could get a shot from here, or we could get a shot from here.

  • Let's draw the line.

  • Where's the line between them?

  • Right there, yeah.

  • So when they turn to look all the way at each other, it's like this.

  • Let me draw this in red.

  • So at their most extreme when they're looking, that's our line.

  • And so we can go--

  • what we're saying with the 180 degree rule

  • is that we can place our cameras anywhere in this part,

  • because if we look at what they did, we're on this side of them.

  • We're on this side.

  • So the first camera is probably here, because we

  • have a lot in our foreground of Elliot, our character, with the background.

  • And so how extreme is the other angle on the reverse side?

  • Let me skip forward a little bit.

  • AUDIENCE: Almost the same.

  • DAN COFFEY: Almost the same.

  • Yeah, exactly.

  • So we're probably something like that.

  • And so there's balance there.

  • It'll be interesting to maybe put the camera here.

  • Would this be OK to do?

  • Or would we lose this person entirely?

  • Yeah, right, there's no rule around that,

  • but that would be a clean shot instead of having this person in the foreground

  • kind of dirtying our frame.

  • It just feels very different.

  • So it's very natural to kind of match our coverage here.

  • All right.

  • Do we have any other shots happening here?

  • So back and forth, back and forth, shot, reverse shot.

  • Here's another angle.

  • Where's this camera?

  • AUDIENCE: Bottom left.

  • DAN COFFEY: Yeah, just down here somewhere, right?

  • So those are the setups we've seen so far.

  • AUDIENCE: [INAUDIBLE]

  • DAN COFFEY: So where do the cameras go here?

  • AUDIENCE: I didn't notice at all.

  • DAN COFFEY: You didn't notice it?

  • AUDIENCE: No, I was looking for it, and I missed it.

  • DAN COFFEY: So this camera is kind of--

  • our subject here is her.

  • We're kind of over Elliot's shoulder slightly.

  • So let's just say this is Elliot.

  • That camera is like here, because they are flipped orientation wise.

  • And look at the background of what's going on.

  • That's the other tell for you.

  • We've been looking behind them as being kind of lights and city.

  • But as we flip here, there's this, and then bang.

  • There's the beach.

  • All of a sudden, totally different.

  • They're looking in opposite directions, the background is different,

  • everything about this was very jarring for us

  • as a viewer, which is kind of what's happening to him.

  • That might be the reason that they did this,

  • because this is a very kind of confusing moment.

  • And it's just this one shot.

  • After this, we go right back to where we were.

  • Now we're back to--

  • she's no longer in the frame.

  • Now we have this shot here.

  • Does that make sense?

  • IAN SEXTON: So like all things, it's most effective

  • when used very judiciously.

  • DAN COFFEY: Yep, exactly.

  • I point this out more to say try not to break this because, again,

  • exactly, use it judiciously.

  • It is hard to execute well.

  • And just to close it out, the last camera shot was from that angle there.

  • So for all intents and purposes, preserve screen direction

  • and look direction.

  • Keep it on one side of the line or the other.

  • They could have totally shot in the other direction

  • and had the beach in the background the whole time.

  • That would have been totally fine.

  • What would it have done, actually?

  • I'm curious.

  • Let's look at this for a second.

  • AUDIENCE: You would have lost the kicker lights on the side of the face.

  • DAN COFFEY: You would have lost the lights on the side of the face, OK.

  • But if we had put the cameras on the other side of them,

  • over this shoulder over here, where Ian is,

  • as far as their bodies' position goes, how would it be different?

  • AUDIENCE: It wouldn't be on the front.

  • We'd be seeing it from the back.

  • DAN COFFEY: Yeah.

  • But we'd be kind of behind them, which also feels very different.

  • And I don't have a clip of it to show you.

  • But it's more closed off, potentially.

  • Their bodies are kind of open to the camera here.

  • Even though they're overlapping in the frame,

  • think about where you put your camera in position to the conversation as well.

  • We feel less a part of the conversation and more alienated from it.

  • AUDIENCE: And so are you saying this is a bad example?

  • DAN COFFEY: No, no.

  • They did this intentionally, I think.

  • So it's more to show you how this can be used to effect.

  • But as you kind of get started, if it's your first time going out

  • to shoot a video, I find it's easier to kind of do this unintentionally.

  • And so it's--

  • AUDIENCE: So what should I think [INAUDIBLE]??

  • Like, if there was a time when maybe I realize it's not [INAUDIBLE]??

  • And it feels very awkward.

  • DAN COFFEY: It feels very awkward?

  • Yeah.

  • But this is subjective.

  • Like, maybe you think, wow, what are they doing?

  • They totally messed up.

  • My guess is it's intentional.

  • IAN SEXTON: Well, I think we can look at--

  • the moment is this matches the narrative intent of the scene,

  • sort of like a big psychological switch with this character.

  • And in doing so, to sort of see the confusion

  • and sort of make us sort of jump a little bit,

  • they broke the visual continuity.

  • And there's this sort of, something's different, something's wrong,

  • people flipped direction.

  • You're a little bit confused.

  • And then they go back.

  • And so in this instance, it matches the narrative intent,

  • which is what we're sort of talking about all through this course.

  • But when you're setting up a scene where it's just Dan

  • and I talking about what we had for breakfast, if you jumped the line,

  • there's no narrative to match that to.

  • Now it's a mistake.

  • And so just being aware of how to properly show

  • a scene that's coherent and then when you can change it to sort of

  • give your narrative some punch or something like that.

  • DAN COFFEY: Yeah.

  • Etienne, right?

  • The question, is it too much punch?

  • That is subjective.

  • And absolutely for you it might be too much.

  • For me it might not be.

  • But I think that is kind of where we come at it as viewers.

  • And at the end of the day, you need to go out and just make something and let

  • your audience decide if it works or not too.

  • But at the end of the day, make it for yourself.

  • And if you're happy with it, that's really the most important thing.

  • So it can be broken intentionally.

  • But it is foundational and fundamental to understand

  • for how you establish relationships between people,

  • and make sure that your viewer understands who's talking to who.

  • But know that it can be changed by somebody else walking in

  • or something else happening and your character

  • glancing in another direction.

  • So just be aware and give it some thought.

  • I'm going to blow through a few more slides here.

  • The 20% or 30% rule.

  • This basically says, when you're changing

  • from one shot to another, change things by more than 20%.

  • Let's see-- I think I have an example of this.

  • So you want to change either your focal length or your zoom level

  • or the access of your camera.

  • So don't cut to a shot from here to the same shot

  • size from the same position of something slightly different right.

  • So if you're covering this flying car taking off,

  • for example, what you don't want to do, once it starts moving,

  • is cut to the same size thing.

  • This feels like a jump cut.

  • What you want to do is cut from a car taking off

  • to something that's 20% or 30% different, whether it's

  • the size of the car, whether it's the angle of view,

  • the position of the camera.

  • You want to cut to something that's just very different so that it doesn't

  • feel like a jump cut and feel awkward.

  • You can feel in the first version of this just how awkward the cut was.

  • So I think it's kind of a stretch here with the flying car.

  • But if you're shooting people, you don't want

  • to cut from a medium shot to a medium shot of the same person

  • from a different angle.

  • You want to change that shot, or you want to change the position,

  • or cut to the reverse shot first.

  • All right, let's talk about actually covering a scene.

  • How do you go about--

  • let's say you're going to work with an actor and a camera operator,

  • and you've got a crew at your disposal.

  • How might you cover the scene?

  • You know you want to shoot it a few different ways,

  • get a few different angles.

  • You might use something called the master shot and coverage approach.

  • And that is where you know you're going to shoot this several times.

  • So you shoot a wide shot of the scene, and shooting the wide shot first

  • is helpful versus shooting the close ups,

  • because it gives your actors a chance to kind of practice the movement.

  • You're not going to notice the discrepancies in performance

  • as they kind of work it out if you're on the wide shot.

  • And then you want to work your way in on each side of the scene.

  • So this is your coverage of the scene.

  • So you've got your master shot or your wide shot.

  • And then let's say you've got two people talking next to each other.

  • You want the coverage of person one.

  • And then you're going to get, let's say, the medium shot of them

  • doing the same action, repeating the same scene.

  • And then maybe you go in for the close up of the same thing.

  • And think back to our super coverage homework that you did,

  • when you had multiple shot sizes to choose from.

  • We shot this in the same way.

  • And then after you get person one, you might flip to the other side

  • and shoot person two.

  • So you start with your medium shot of them

  • and then you move to your close up shot of them.

  • That is the master shot and coverage approach to covering a scene.

  • You work your way in from one side, then the other.

  • This is where you have control, and you can do it multiple times.

  • What if you're going to get a building blowing up being demolished?

  • You can't really do that multiple times, right?

  • So there's another method called the overlapping method.

  • And this is much more akin to documentary or something

  • where you just have much less control.

  • And so the idea is that you start with your establishing shot,

  • but you don't go through the whole scene.

  • So maybe this is where you have a wide shot of the building.

  • You've got your construction vehicles pulling up.

  • You kind of pause the action.

  • You say, hold on a second, construction crew.

  • You go up, you get the guy coming out of the bulldozer and the wrecking ball.

  • You get a close up shot of him kind of coming out of the truck.

  • Action progresses a little bit.

  • And then you back up to your super wide shot for the actual building dropping.

  • You're kind of shooting this all sequentially, where

  • you leave padding between where you can actually

  • overlap the action that you're seeing so that you

  • have room to actually make an edit.

  • So two different kind of styles for covering scenes.

  • Change the position in the next segment, and then repeat.

  • So two different styles depending on what you're covering.

  • For further reading on all of this kind of thing,

  • this is a great resource, the DSLR Cinematography Guide.

  • It is free.

  • You just have to sign up for their newsletter.

  • There's a link at the bottom of this slide.

  • But it covers everything about getting started in video production.

  • And it's a really easy read.

  • They cover everything that we've kind of covered in this course so far as well.

  • But they specifically are good for video.

  • All right, we are pretty much out of time.

  • I have some slides on here for doing some production.

  • I just want to touch on a couple of them.

  • And then the rest of them are really just assets for you

  • to have as you go out and start doing actually shooting.

  • Budget we're just going to wave our hand at for now, because at this point

  • your budget can be $0 for this class.

  • We don't expect that you are spending much on anything.

  • All right, shot list and visual translations.

  • A shot list is really important, I think,

  • because it'll make sure that you don't miss anything when you go out to shoot.

  • So there's a link to this example here, if you want to use this template.

  • But you number your shots, you list what the subject is going to be,

  • what shot size you want it to be.

  • You know, you can figure out-- put as much detail or as little detail

  • as you want.

  • But the idea is that this is a spreadsheet that'll

  • kind of help you understand what it is you need to get,

  • so when you get to your location and you're ready to shoot,

  • you can literally go down and say, OK, did we get this shot,

  • did we get this shot, did we get this shot?

  • And in production, when you're planning your shoot,

  • you can think about what kind of shots it is that you want to get.

  • I realize this is a really fast overview,

  • but I want to get to storyboards in particular.

  • The other thing that I recommend as you're

  • starting to piece together what it is you're going to do is make storyboards.

  • And that is literally where you draw the key frame of each shot

  • as you go through your sequence.

  • You can add arrows to kind of show, hey, I

  • want the camera to kind of move in and get closer here.

  • So you get a sense of the scale and position of the characters.

  • And if you're working with a crew, this is really handy

  • to show your camera operator and say, hey,

  • this is kind of what I'm imagining for the shot.

  • So really handy.

  • I think it's pretty straightforward to describe.

  • But then your shot numbers can match your shot list

  • so that you can have a very quick translation between your shots.

  • So some good examples here from our friend, Dean.

  • A camera plot.

  • We kind of did this on the big whiteboard

  • here, as we kind of figured out where we wanted to place cameras.

  • But it's helpful to figure out where your line of action is going to be.

  • And so if, again, you're shooting a scene, let's say, for this class

  • or for your first narrative piece that you want to go do,

  • helpful to do this for each kind of setup that you're going to do.

  • Just draw it out.

  • Locations again-- I'm going to wave my hand at this stuff.

  • This is more to have some resources.

  • But there are certain things you want to think about when you go and actually

  • are trying to get a location, and you're going to bring a crew to it

  • in particular, like where are the bathrooms, is it close to an airport,

  • is there air traffic going by overhead for sound, how much power is there,

  • is there Wi-Fi--

  • all those kinds of questions you want to ask.

  • This checklist is just something to take with you so that you can remember

  • to check off all the boxes as you go.

  • If you are working with more than one or two other people,

  • it's helpful to have a call sheet.

  • This is just one page of information that you

  • would send out to the crew about the details of your shoot.

  • So you've got a sound guy, you've got a makeup person, you've got your actors,

  • you've got a camera crew.

  • It starts to become helpful to have all this information in one place.

  • So again, just a template that you can download and look at a little bit

  • beyond the scope of this class, but just to know

  • what happens when you get with slightly bigger productions.

  • This is the bottom half of the same sheet.

  • And a contact sheet.

  • Any old spreadsheet will do.

  • But again, just giving you some template resources for this kind of thing.

  • We got asked about this early on in the class, a talent release form.

  • Here's kind of a generic one to use.

  • Depending on the needs of your production, you may or not need this.

  • It's basically getting someone's permission

  • to use them if you're going to publish your media.

  • For the sake of this class, everything is

  • going to stay private and just within this class.

  • But after this, you might want to release your project to the world.

  • And you should have permission for that.

  • And so this is kind of a generic release form

  • that will kind of grant permission.

  • Again, you can download this-- it's from a website--

  • and use it as you see fit.

  • And this, this is really helpful.

  • So I think that if nothing else for this class,

  • you should print this out and take it with you.

  • And you may not need everything on this list,

  • but it will at least make you think about what you're going to do.

  • Because the worst thing to do is to get ready for a shoot, get your actor,

  • whoever you're working with there, and not have something.

  • Or you forgot your batteries, or you forgot your media card.

  • And it happens to all of us, but it is totally preventable.

  • And make a checklist.

  • This is like Gear List Bingo.

  • Make sure that you can at least go through

  • and say, OK, I have all the pieces that I need out of this,

  • or the related pieces.

  • So again, another downloadable form that you can take and borrow

  • with you as you shoot.

  • So a few summarizing thoughts on the next slide,

  • but I'm not even going to read them to you.

  • You can read them off the slides.

  • And that concludes our intro to video production in this class.

  • The next assignment has been posted.

  • So if you want to take a look at that, feel free.

  • Are there any questions before we wrap things up tonight?

  • That was a speedy end to this.

  • I'm sorry to rush through it.

  • I just don't want to keep everybody late.

  • And we're happy to stick around and answer questions.

  • All right, if there's nothing, thanks for joining us tonight.

  • And we'll see you next week.

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デジタルメディアを探る2019 - 講義4 - 映像制作の基本 (Exploring Digital Media 2019 - Lecture 4 - Basic Video Production)

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    林宜悉 に公開 2021 年 01 月 14 日
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