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  • IAN SEXTON: All right, folks.

  • Welcome to Lecture 1 of E5.

  • My name is Ian Sexton.

  • Over here on my left is Dan Coffey.

  • We're going to be taking you through today's lecture.

  • And I'm going to start a little bit by talking about some

  • of the overarching goals of the course and how they

  • relate to storytelling more generally.

  • So if you are just joining us, we released

  • a short video called Lecture 0 that's available on the course website that

  • talks a little bit about some of the tools and technology

  • that we use in the course, whether that's some of the web

  • resources or the camera resources.

  • It's available here at exploringdigital.media.

  • And if you have any questions about the content in the lectures

  • or any of the content on the website, do email us

  • at staff@exploringdigital.media.

  • All right.

  • So what is this class about?

  • Our slug line for this is that it's a practical introductory course that

  • gives a fast-paced overview of a broad range of topics

  • related to contemporary media.

  • OK.

  • And we highlight this idea of practical and introductory.

  • We're going to talk about photography, video production, audio recording,

  • HTML, a little bit of JavaScript, which is--

  • any of those topics could be a course in themselves.

  • OK.

  • So we are going to broadly reach across and look

  • at all of these different tools and how we best might use them.

  • So if you're coming to this class with not a lot of experience

  • and you want to think about where you want to go in digital media production,

  • this is a great start.

  • If you're coming with a little bit of experience on one of these areas,

  • then you have time to investigate-- maybe you

  • have experience in photography, we can spend some time

  • investigating video production.

  • The practical component is that we're going to spend

  • a lot of time actually making work.

  • We'll take photographs.

  • We'll produce short videos.

  • We have a large final project for you guys to work on.

  • And so, one of the things that we do want to talk about

  • is how those tools relate to the ideas that you want to express.

  • Because at the end of the day, a camera, when you're taking pictures,

  • is just a dumb box.

  • It needs a very smart operator in order to help it do the things that you

  • want to express yourself more fully.

  • All right.

  • All of the decisions that you make from a technical and a logistical standpoint

  • either support or detract from the idea that you're trying to express.

  • This is going to be a foundational idea across everything we discuss.

  • That media production in itself is a series of trade-offs.

  • Choices can range from visual and compositional choices--

  • where I place the camera, what exposure I used to make my image--

  • or they can be logistical and workflow.

  • I only have a budget of $10.

  • Well, that's going to limit the kind of camera

  • that I can use for this assignment.

  • Just as a simple expression.

  • Our intentions and our required deliverables--

  • what we're hoping to achieve--

  • will define the options that are available to us.

  • At the end of the day, we should be proactive decision makers

  • who manage visual and narrative choices to support our goals.

  • That's where we want to get to.

  • And as I said, every decision is a trade-off,

  • and your choices either support or detract from your intentions.

  • So at the end of the day, we need to understand

  • what we want to say so that we can choose

  • the right technical expression and the right logistical expression

  • to say that in a way that matters to the people who are listening.

  • So your trade-offs, generally-- and I think

  • you may have all seen this before, where you can have either speed, cost,

  • or quality.

  • You can have two of them, but you can't have all of them.

  • It's the normal maximum for this.

  • And so if we think about this as, in the sense of media production,

  • if we have cost and speed--

  • it doesn't cost us a lot and it's very fast-- you could maybe think of a point

  • and shoot camera.

  • You can get them for very cheap.

  • They're mostly auto.

  • They produce jpgs which can be instantly posted to the web,

  • or perhaps even your phone.

  • You take a picture and it can go right to Instagram.

  • It ends up not costing a lot.

  • But it also has limited controls.

  • The image that it makes, it's not easy to adjust aperture or change

  • the way it looks.

  • It takes one kind of picture all the time.

  • And at the same time, it also takes very small pictures.

  • They're designed to be posted on the web.

  • So you sacrifice some quality for ease of use, speed, and cost.

  • Whereas if we have high quality and high speed,

  • then we end up in this place where it ends up costing a lot.

  • And I think a good analogy for this is maybe feature filmmaking, where

  • the budgets are millions of dollars, but they're

  • able to produce an incredible amount of content

  • in a fairly short period of time.

  • And that's because they have hundreds and hundreds and hundreds of people

  • working for 30 days.

  • You can make a feature-length movie and shoot it

  • and do a production in about 30 days, where

  • you have hundreds of people on set.

  • That costs a lot of money.

  • And to finish this, if you have low cost and high quality,

  • it's going to end up taking a long time.

  • So it could be that you have to download gigabytes and gigabytes of footage,

  • as you will for this next assignment.

  • And that's going to take time.

  • Three gigabytes.

  • Right.

  • It's not that much.

  • All right.

  • The trade-offs are not just the idea of logistical trade-offs, which is

  • this cost versus quality versus speed.

  • But also that every decision in making an image actually

  • affects the visual artifacts or the oral artifacts that

  • are present in your finished piece.

  • So your technical choices in acquisition matter.

  • The technical choices in processing matter to your end deliverable result.

  • And so, as we go through the course, when we talk about photography, when

  • we talk about video, we talk about audio recording in HTML,

  • we are going to frame it through this idea

  • that the visual choices are made in advance.

  • That you're thinking consciously about--

  • I want my image to look this way versus this way.

  • And I think a simple example is actually this image here, which

  • I think is credit to you, right, Dan?

  • DAN COFFEY: Yes.

  • IAN SEXTON: Yes, so this is an image of a dam.

  • You can see that the water is suspended.

  • That time has stopped.

  • It's really, really not-- you can't really

  • tell what's going on in the background.

  • But if we look at it another way, this is a different capture.

  • It's the same frame.

  • It's the same image.

  • But it looks completely different.

  • The water now has this streaky fluid approach.

  • You can see the background of the lake.

  • And all this is to represent that there are many different ways

  • to capture an image.

  • And each one of them presents us with a different look.

  • So why might you choose one over the other?

  • And again, it's this idea of supporting your story.

  • Oops, went backwards.

  • Sorry.

  • So for this image, maybe we are talking about time

  • and the instance of a moment.

  • It was at this moment.

  • And so we want to freeze time.

  • And maybe for this image, it's more about the quality

  • of the environment and the space.

  • When you sit next to a babbling brook, which is this-- not quite what this is,

  • it's a weird dam, but you get the idea.

  • DAN COFFEY: Two very different [INAUDIBLE]..

  • IAN SEXTON: Exactly.

  • Exactly.

  • OK.

  • So intention in storytelling.

  • How do we use and how do we understand the story and what

  • we want to say so that when we are confronted

  • with these technical choices, we can make smart visual decisions?

  • For this lecture, I'm going to focus on narrative cinema,

  • in part because narrative cinema is the most freely defined.

  • It's not really constrained by marketing clients or educational video

  • or things like that.

  • And also, our assignment for week one is actually

  • going to be focused on building a scene out of narrative footage

  • that we will provide for you.

  • We'll use this as a scaffold for that assignment.

  • But that is not to say that these concepts don't apply to other modes

  • and genres of media production.

  • If you're doing a photo essay, that essay, in there is your story.

  • If you're doing a marketing video, you have

  • some brand that you want to sell to people,

  • and that brand can be your story.

  • So again, even if it's not a giant traditional narrative story,

  • there is this thread of intention that should follow through all of your work.

  • All right.

  • So to dive right in, what's the difference between story and plot?

  • Does anyone here have an idea?

  • What's a story?

  • Yes.

  • AUDIENCE: So the story has character.

  • It has a beginning, a middle, and an end.

  • IAN SEXTON: OK.

  • So there's characters, and they go from the beginning to middle

  • and the end, which suggests this time and this transformation.

  • So the story is the telling of them moving from the beginning position

  • to the end position.

  • OK.

  • I think that's really good.

  • So a story is an unfolding of events.

  • That's a really good crystallization of that.

  • Is that different than plot?

  • And if so, how is it different?

  • Does anyone have a sense of why they might be different?

  • All right.

  • So plot is the unfolding of events, which is essentially a story,

  • but with an understanding of why it's happening.

  • OK.

  • And this is really succinctly put by a quote

  • from EM Forrester, which is, the story is the king died,

  • and then the queen died, which is the narrative events that unfolded.

  • The plot is that the king died, and then the queen died of grief.

  • It gives motivations to her actions and, or the situation.

  • All right.

  • Part of what we're talking about when we're talking about story

  • is not just understanding the actions that are occurring on screen,

  • but the larger why.

  • The subtext of the whole story.

  • All right.

  • Plot ends up being the motivated actions of characters in a believable world.

  • All right.

  • And this is important because if your audience does not

  • believe that your character would do something,

  • no one will believe your story.

  • This doesn't mean that a believable world needs to be the mundane 9 to 5

  • that we exist in.

  • Fantastical elements or exaggerations can exist.

  • But the relationships of the characters and the ramifications in the world

  • need to make sense.

  • That helps out the audience with this willful suspension of disbelief.

  • I'm willing to believe in flying cars.

  • If there is a scientist who invented them, and someone has to drive them,

  • and there's some sort of relationship that

  • exists between the characters and the objects that exist in that world.

  • All right.

  • OK.

  • So a lot of how we're talking about story

  • revolves around this idea of characters.

  • We said that there was this narration of events from a beginning

  • to a middle to an end.

  • But one of the things that you also said was

  • that there were characters in there.

  • So understanding your characters becomes really fundamental to motivating them

  • correctly.

  • There's a basic five questions that we can ask

  • about any character in any given story.

  • The first one is what does the character need?

  • What are they trying to achieve?

  • These are things like goals.

  • What does the character want to do?

  • And a goal could be something as simple as, I want to throw a dinner party.

  • That's my goal for the day.

  • For the evening, I should say.

  • The other question is, how does the character change throughout the story?

  • Good stories allow your characters to start in one place

  • and end up in another, with some transformation in between.

  • Which brings us to, what is preventing the character

  • from achieving their goals?

  • If it was easy for the character to achieve a goal,

  • there'd be no transformation.

  • So in storytelling, we'll often put impediments

  • in the way of our characters.

  • This is the idea of conflict.

  • That there's some force in the world that's

  • stopping the character from achieving what they want to achieve.

  • And that they have to somehow battle around that, which is the idea of--

  • that's what gives a story drama.

  • The other one is, what must the character

  • give up to overcome this obstacle?

  • So if we're talking a little bit about how characters transform

  • throughout their story, then at a certain point,

  • they have to give up something or change.

  • And this weight allows the character to have a bit of a dilemma.

  • They have to struggle with this decision.

  • I have to give up x because I want y.

  • Again, it's building this idea of drama.

  • And how does a character resolve their attempt to achieve their goals?

  • So in many stories, the character wants to achieve a goal.

  • They struggle to achieve it.

  • They achieve it.

  • And it's like infinite happiness.

  • It's perfect.

  • Everything's great.

  • But in some stories, a character is striving to achieve a goal,

  • and they finally get there, and they realize they don't really

  • want to be here after all.

  • They missed what they really wanted.

  • So your resolution doesn't necessarily have

  • to be this perfection of happiness.

  • The character doesn't have to achieve the goal.

  • But they do need to-- you do need to understand and realize

  • how that resolution applies to your character.

  • We talk a lot about goals, but goals are, as I said,

  • I want to have a dinner party tonight.

  • But the stakes are a little bit different.

  • The character goals are actions that I can make, or that they can make.

  • I could host a dinner party.

  • But the stakes are why.

  • Why am I hosting a dinner party?

  • Is it because I want to have my boss over and impress them and garner

  • support for promotion?

  • Or is it because I want to cement my role as a father figure for my family?

  • Those are two very different motivations for the same action.

  • And this is that idea of subtext, where you

  • can imagine that the words on the screen are something like, wow, it's

  • going to rain.

  • Which are fairly flat.

  • Wow, it's going to rain.

  • Doesn't really mean much.

  • If I'm on a picnic, and I say, wow, it's going

  • to rain, that has a different meaning than if I'm standing in a field

  • during the middle of a drought and I'm like, wow, it's going to rain.

  • One is apprehensive and dreadful, and the other is like, oh my god,

  • this is amazing.

  • The stakes end up being the why behind the goal.

  • And this is that idea of character motivation.

  • If your character is acting or taking actions

  • that don't align with the stakes that are presented to them,

  • then it doesn't feel believable.

  • And it sucks the audience out of that willful suspension of disbelief.

  • All right.

  • So the most important thing you can think of about stakes--

  • and I think we could talk a little bit about what

  • might be a good example of a stake.

  • Like, what would be a stake in a story?

  • Yes.

  • AUDIENCE: The fate of the world.

  • IAN SEXTON: The fate of the world.

  • That's really huge.

  • That's like Armageddon, or something like that.

  • What's another stake?

  • Maybe something smaller?

  • Yeah.

  • AUDIENCE: Wanting to get your dog back that was stolen.

  • IAN SEXTON: Wanting to get your dog back that was stolen,

  • which is the stakes in, what, John Wick, right?

  • I think so.

  • Yeah.

  • Exactly.

  • So one of the things that's interesting is that large stakes often

  • tend to be less effective.

  • I don't have a lot of experience with what

  • it's like to save the world on any sort of large action movie scale.

  • I do have experience with what it is to feel the loss of a pet.

  • So it helps me uniquely identify with that character almost immediately.

  • And I can buy into the narrative that's building

  • and use it as a framework to understand the story.

  • The key is this idea of empathy.

  • Characters can't exist in a vacuum, and having

  • your audience empathize with them and identify with them

  • makes this narrative more believable.

  • So even if there are flying cars, if I identify

  • with the shared humanity of the characters in that story,

  • I'm willing to sort of suspend my disbelief at this idea of flying cars.

  • So building empathy is integral to this.

  • So we think about-- as you begin to develop stories,

  • think about relatable moments.

  • Moments of vulnerability.

  • Injustice, fear, loss, feeling lost and adrift.

  • Other ways that we can build empathy are focusing in

  • on that idea of our shared humanity and personal experiences

  • that we understand as storytellers and audience members.

  • All right.

  • The conflicts in the story, these oppositions,

  • are often embodied by another character.

  • I think we've all heard the idea of, you have your protagonist

  • and you have your antagonist, and they stand off.

  • They have different and competing goals.

  • I want to save the world.

  • The villain wants to end the world.

  • At its most basic.

  • Again, overcoming that conflict needs to result

  • in some fundamental change for your character, which

  • can be positive, negative, and even in some cases, neutral.

  • When we think about multiple characters, we

  • can think a little bit about building relationships.

  • Building relationships means that even when people are aligned,

  • or even when they're squaring off against one another

  • with opposite goals.

  • So this idea of power differentials-- who's in control?

  • How do they exercise control?

  • Does that shift?

  • So it's really simple, like, maybe it's like, I could take this

  • and I could give this to Dan, and I'm like, here you go, bud.

  • That's one kind of relationship.

  • Give me that back.

  • And I handed it to Dan, and I'm like, no, you can't have this,

  • is a completely different kind of relationship.

  • And it's just sometimes just as simple as that.

  • The ideas of proximity.

  • When you're presenting two people on screen, the closer they are,

  • the more likely they are to be aligned together.

  • The further apart they are, the more there

  • is this visual separation that the audience will read

  • as separation in their relationship.

  • DAN COFFEY: I don't know what that says about this lecture.

  • And I see all this space--

  • IAN SEXTON: We're going to switch in a minute.

  • We have-- it's a shared duty.

  • So who are we with?

  • And where's the visual focus?

  • And what does that proximity of character suggest?

  • So here's an interesting example.

  • Shout out to Scully, who's online watching this right now.

  • So we have a foreground character who's much larger in the frame

  • than our background character.

  • They have a little bit more visual weight.

  • I understand that the focus is actually still on the background character.

  • We could shift it forward to Scully to really make this point.

  • But right here is the same frame, but Scully and Dan are the same size.

  • It's more natural feeling and has a similarity, sort of equality,

  • to their positioning and size and frame.

  • We can take it one step further, and we can

  • make Dan giant and Scully diminutive.

  • Shifting the relationship, the way the audience

  • sees the relationship, of a single photograph

  • just by adjusting the relative size and frame.

  • So don't stress too much about how this is done.

  • When we get to lensing and composition, we'll dive really deeply into it,

  • but just be aware that you have these tools at your disposal.

  • So at the end of the day, good narratives and good stories

  • are drawn by building tension.

  • There has to be some uncertainty.

  • And the stakes of the story need to be such

  • that we're not entirely sure that our protagonist is

  • going to achieve their goal.

  • So a character with conflicting desires--

  • I have to give something up to achieve this thing that I want.

  • This builds tension in the story.

  • Something they don't want to give up, they

  • have to trade for something that they desire.

  • Uncertainty about your character overcoming their goals.

  • So this is the idea that the stakes may be so large

  • that they may not overcome them.

  • That the conflict is so entrenched that it's difficult for them

  • to achieve and climb over that impediment.

  • Uncertainty about who to trust.

  • And I think we've all seen films where there's a red herring where

  • one character appears to be friends with another character

  • and ends up betraying them at the end.

  • And there's often, if you go back and watch those films,

  • there's a little bit of foreshadowing that will come about.

  • There's some visual hint that this character isn't quite right,

  • whether it's something with the lighting--

  • maybe half their face is in shadow, to give you that duplicitous

  • look which is so old timey.

  • But there's these visual cues that the filmmakers

  • are putting in there to help guide your understanding of the story.

  • And the uncertainty about their relationship to the stakes at large.

  • Will they find their dog again?

  • Will they stave off Armageddon?

  • Or what have you?

  • So at the end of the day, when you get to this idea of resolutions,

  • how does the character change?

  • Did they achieve their goal?

  • And if so, was it what they imagined?

  • And are they better off or worse off?

  • Before we jump into this, does anyone--

  • has anyone taken the class where we've talked about the shapes of story?

  • We sent out a link to Kurt Vonnegut talking about the shapes of stories.

  • Have you all watched that?

  • It was short and sort of sweet.

  • His humor is really dry and beautiful.

  • But so, when we talk about stories more generally, I think oftentimes,

  • you'll see this drawing here.

  • Is it this way?

  • Where you have your character's starting position,

  • and they're going up to the conflict.

  • I love the smoothing.

  • It hits its climax here.

  • And it resolves here.

  • And I think in some ways--

  • you'll find this in a lot of books, but it belies the point

  • that this is not actually what's happening in a lot of the stories

  • that we are exposed to.

  • What may actually be happening is that your character makes some advancements,

  • and then they're set back, and then they make a little bit more advancement,

  • and then they're set back, and then they finally

  • achieve their goal, which is a totally different picture.

  • And I think what was interesting about the Vonnegut piece was

  • that it allowed us to think a little bit more about the structure of the story

  • and where it's going.

  • So that you can make informed decisions about how you're

  • going to present any given moment.

  • So if we think--

  • if we draw axes here, where that's the E and that's the B,

  • and we have good fortune up here, and terrible fortune

  • down there, the story of--

  • he described it as boy meets girl, but it

  • doesn't have to be about a boy, or a girl, for that matter.

  • But that a person starts here at some not mediocre, a little better

  • off than mediocre, and something good happens,

  • then something terrible happens, and then something wonderful happens.

  • Thinking about how you would approach the filmmaking here versus here

  • is an interesting question.

  • What might it look like generally, in general terms,

  • for this section of the story?

  • Something good just happened.

  • You walk out your door, you find $100.

  • Or you walk out your door, and you meet someone wonderful.

  • Things are looking up.

  • What does that seem like, visually?

  • How might you do it, Dan?

  • DAN COFFEY: Some glowing light, flattering camera angles.

  • IAN SEXTON: OK.

  • So we're talking about flattery, maybe it's a little bit brighter,

  • yeah, vibrant.

  • AUDIENCE: Colorful.

  • IAN SEXTON: OK.

  • DAN COFFEY: Saturation.

  • IAN SEXTON: So there's these visual elements

  • that we could pull in to be the stylistic choice here.

  • What about here?

  • What are some thoughts on how it might look?

  • AUDIENCE: Muted.

  • IAN SEXTON: Muted.

  • OK.

  • You could go all the way to saturated.

  • You could end up in black and white.

  • Totally.

  • You could go to that extreme if you wanted to.

  • OK.

  • Muted.

  • OK.

  • So now we're bringing in some audio.

  • We can use audio cues that help push and pull our understanding of the story.

  • Absolutely.

  • Yeah.

  • AUDIENCE: Off-kilter camera angles.

  • IAN SEXTON: Oh, OK.

  • Great.

  • So we start to adjust our composition to suggest a mental state.

  • Those are all great ideas.

  • Absolutely.

  • So we're going to say-- let's say muted.

  • And then, let's say, off kilter.

  • OK.

  • So now my question for you is, what about over here?

  • AUDIENCE: Super bright.

  • IAN SEXTON: Yeah.

  • So we pinned ourselves into a bit of a corner.

  • If we pulled out all the stops right here,

  • where is there for us to go at the end of the story?

  • Visually.

  • OK.

  • So maybe you actually-- now that we've begun to think about this,

  • maybe we want to scale this back a little bit.

  • It's not super vibrant, but it's definitely not muted like this.

  • And then when we get to this end part, maybe it is super vibrant.

  • It goes off the charts.

  • So taking the time to do your first steps in pre-production,

  • which is thinking about the shape of a story,

  • can help you define how you're going to approach your visual choices.

  • And so, don't stress out too much about how

  • to achieve vibrant colors or off-kilter compositions.

  • We'll get to that when we cover the ideas of photography and video

  • production.

  • But begin to think about the context and the content that you've seen,

  • and how you can apply it to stories that you want to tell.

  • Beautiful.

  • Should we do one more?

  • Or should we watch a clip?

  • What do we got?

  • I think we will--

  • let's run over and we'll watch a clip.

  • I want to show a short opening of a film that sets up the larger narrative.

  • And then tease apart some of the choices that were made there

  • and how they might support the story that we won't see,

  • but also the story that's going to be told.

  • The film I want to show today, the opening sequence is from a film

  • called Blue, which is part of the Three Colors trilogy, by Krzystof Kieslowski.

  • Excuse me.

  • And it's the first in the trilogy of films called Blue, White, and Red,

  • which represent the colors of the French flag.

  • And are loosely evocative of the ideas behind that.

  • [VIDEO PLAYBACK]

  • [CAR ENGINE HUMMING]

  • [FLUTTERING]

  • [SPEAKING FRENCH]

  • [KNOCKING]

  • [TIRES SCREECHING]

  • [CRASH]

  • [DOG SCREECHING]

  • [END PLAYBACK]

  • IAN SEXTON: So what did you see in the beginning of this film?

  • This is setting up all of the film to come thereafter.

  • AUDIENCE: It seemed sad because of the blue tone.

  • IAN SEXTON: OK.

  • Yeah.

  • So overall, there's a incredible cast of blue to all but really one

  • or two moments in this opening sequence.

  • They were able to adjust the color temperature of their camera

  • to make this cool looking shot, rather than something maybe more neutral,

  • which you might be looking at online right now,

  • or something that's much more warm and golden and brighter.

  • So you associate this coolness with sadness,

  • so that warmth maybe is associated with positive emotions.

  • OK.

  • That's a good observation.

  • Yeah.

  • AUDIENCE: There were some elements of danger.

  • IAN SEXTON: OK.

  • Some elements of danger.

  • What do you mean by that?

  • AUDIENCE: The camera angle that looks at traffic

  • moving very fast that doesn't give a complete view of what's happening.

  • IAN SEXTON: Yeah.

  • So it's obscured.

  • We're looking at everything from the underside of the car.

  • All right.

  • DAN COFFEY: Just a reminder [INAUDIBLE].

  • IAN SEXTON: Oh, I'm sorry.

  • Yeah.

  • AUDIENCE: Later on, there's the fog that's appear on the road.

  • IAN SEXTON: Yeah.

  • And the car seems to--

  • there's fog that's appearing on the road,

  • and the car seems to be traveling fairly recklessly, at high speed.

  • And we get that sense from the way the cars move in front,

  • as it's overtaking vehicles, and that sharp horn sound.

  • The very beginning the film has this rhythmic audio that is playing.

  • The sound of the tires rolling over the concrete lulling us

  • into this false sense of security.

  • And it's sharply detonated with the sound of that horn.

  • OK.

  • Yes.

  • AUDIENCE: Secondary shot of the real world.

  • At least in the beginning two-thirds, there's a close shot.

  • Except for the sort of imaginistic perspective of the child looking

  • backwards, it's also the only shot that's not

  • blue in the beginning of the section.

  • IAN SEXTON: Yeah.

  • So the comment is that every shot of the real world has this blue look to it.

  • OK.

  • With the exception of the--

  • imaginistic was the word I think you used?--

  • when the child is looking out through the back window

  • at the cars and the light, in that ethereal moment in the tunnel.

  • And I think that that's really interesting, too,

  • that all of this real world sadness is not falling on the child.

  • The child has a much more innocent outlook.

  • OK.

  • So precisely this moment of mystery and wonder at the world.

  • We're not yet burdened with maybe the sadness of adulthood.

  • OK.

  • I think that's a very interesting read.

  • OK.

  • And then we're here, where, this is the only time that we see her,

  • and it's not blue.

  • There's this weird green.

  • And she's literally just staring at us.

  • That's all.

  • Ostensibly, she's looking at the cars in the background,

  • but really, we're just getting a look into her eyes.

  • And you'll often hear people talk about the eyes being

  • the most relatable part in filmmaking, or the window to the soul,

  • or something like that.

  • And so there is this moment where we're asked to just

  • be with this child for a minute.

  • I think it's maybe 10 or 15 seconds.

  • I don't want to give away too much of the film that follows on,

  • but I do need to contextualize it a little bit.

  • So this is the father and this family.

  • There's a mother and a daughter.

  • In that car crash, the father and the daughter die.

  • And I hope I'm not ruining the film, but it happens literally three minutes in,

  • and the whole rest of the film is about the aftermath of that.

  • So one of the things that we see is the driver of this car.

  • We never see this man's face.

  • But part of the story that follows is the wife dealing with her relationship

  • to this husband and the aftermath of his life and experience.

  • But we never see his face.

  • Because this story isn't about him.

  • It just relates to him.

  • It's about someone else's perception and memories and experience of this person.

  • Very easily could have just flipped the camera and shown us his face.

  • But it's a conscious decision not to.

  • One of the most important things that we can use as a tool as storytellers

  • is this idea of dramatic irony.

  • And this boils down to this simple question

  • that you can ask yourself-- who knows what when?

  • We are underneath this car and we can see the brake lines

  • dripping brake fluid out of them.

  • We are aware of this.

  • But the characters are not.

  • There's no way they would drive off in that car

  • if they knew it was leaking brake fluid.

  • So what does that do for us as audience members?

  • How does that change the way we're interpreting

  • the story that's unfolding?

  • AUDIENCE: It brings worry.

  • IAN SEXTON: It makes you worry?

  • AUDIENCE: Yeah, because you know something bad is about to happen.

  • IAN SEXTON: Right, exactly.

  • It increases this idea of tension, like, are they

  • going to make it to where they're going safely?

  • Before this becomes a problem?

  • Yeah.

  • AUDIENCE: The anticipation of something that's already really clear.

  • IAN SEXTON: Yeah.

  • It's surprising, too.

  • This anticipation of something clear in the moment that you're saying is like,

  • I know that something bad is going to happen,

  • because you're showing me this brake fluid,

  • but I'm still hoping that it won't.

  • It's very powerful to show us this bad thing that's about to happen,

  • and my gut reaction is the hope that it won't.

  • And that's the beauty of very craft oriented storytelling.

  • Yeah.

  • AUDIENCE: It's interesting because the first scene is of the wheel.

  • So it's like foreshadowing that something is going

  • to go wrong in that area a little bit.

  • And I didn't catch it until it was over and then I was like, oh, wow.

  • IAN SEXTON: Yeah.

  • So the idea that the film begins on the wheel, which

  • is down where we are in this shot, brings up this idea of foreshadowing.

  • There's also in this background, you can see the little girl,

  • who be central to our character's sense of loss

  • as they navigate through this traumatic incident.

  • What's something really interesting about this three minute clip

  • that I showed you?

  • I said there were three characters.

  • There's the little girl, who we spend a significant amount of time

  • with in this three minutes.

  • There's the father, who we see for a couple seconds,

  • but we don't actually see him, just the back of him.

  • And I said that there was the mother.

  • You only hear her voice.

  • That's it.

  • You never see her.

  • And so this, again, is another conscious decision

  • that he's not going-- to not present that character in this moment,

  • and that the rest of the story will be about her,

  • and we will be with her the whole way.

  • It's a creative inversion, if you will, of who we are with in any given moment.

  • A couple of other tidbits that are interesting.

  • There's this character at the end who's waiting and hitchhiking.

  • He's playingd he's got a skateboard.

  • He's got that wooden toy to get the ball on the stick.

  • And so, there's this concept of these missed chances.

  • He's trying to hitchhike in this car that only seconds later crashes.

  • In a terrible car crash.

  • So you can play with these moments of situational irony, as well.

  • One of the things that, as a crafts person who makes films, I do

  • love this moment of this crashed car.

  • Because it's pretty obvious that they didn't crash it in that moment.

  • If you watch it, you'll see that it falls down,

  • and the hood closes, and then someone throws paper

  • out the window, which becomes a little bit humorous.

  • Because you can see the mechanism of them creating the violence of this car

  • crash.

  • And they're like, let's make this more violent,

  • we'll throw paper out the window.

  • And to a degree, it does make it more violent,

  • but it also adds this weird subtext, where I find it humorous,

  • because I know there's a person in there throwing paper out.

  • But so, ask yourself, does that help the narrative at this moment?

  • Or does it end up hindering it?

  • So you increase the--

  • you made a choice.

  • I want to increase the violence of the car crash by throwing paper out of it.

  • But now, there's this interpretation where it's actually a little bit funny

  • and staged.

  • And it actually reduces my connection emotionally to the moment,

  • and increases my connection intellectually as

  • like a crafts person of making movies.

  • Which may not be the intention.

  • So even when you're working through these stories,

  • sometimes you will make a decision, and it may backfire a little on you.

  • And that is OK.

  • The point is to then take time, look at the work, reflect, grow and adapt.

  • And that's one of the reasons that we're going

  • to build in a lot of critique time as we move through the semester.

  • So that yeah, maybe we'll try something interesting,

  • like increasing the violence by throwing some paper out.

  • It worked.

  • It sort of didn't work.

  • We can talk about that overall.

  • And the final thing is this character's loss of innocence.

  • This character shows up again later in the film.

  • But you can see that they throw away their childish toys or childhood toys--

  • their skateboard and that little game.

  • I don't know what it's called, I should look that up.

  • As they run over to this scene of carnage.

  • And this is just a really simple symbolic device.

  • He carries a bright yellow skateboard, that

  • is the only bright thing in this whole image.

  • It's foggy, it's muted, it's all the things

  • that we said would be when we were down in the bottom of that story.

  • And this young man has this bright vibrant object

  • that he casts away in this moment.

  • As he moves from childhood to adulthood, maybe.

  • So I'm going to turn it over to Dan briefly to dive

  • into a little bit about the story choices in editing

  • and talk a little bit about Shotcut more generally in preparation

  • for the next assignment.

  • DAN COFFEY: All right.

  • Welcome back, everybody, to round two of exploring digital media.

  • Thanks to Ian for the great primer on storytelling.

  • So now we're going to dive into the business of editing.

  • So what is editing?

  • If filmmaking is telling the story and taking it from conflict to resolution

  • and writing a story arc along the way, editing is deciding how we tell it.

  • Ian talked a lot about the elements that you

  • can use in composition and color temperature and other decisions

  • you can make to tell the story.

  • And as an editor, you're the one taking these media pieces

  • and putting it into a timeline, into a sequence,

  • and actually assembling the story.

  • How do we edit?

  • In the olden days, it looked like this.

  • So this is a--

  • what is this, Ian?

  • A steam [INAUDIBLE] machine?

  • IAN SEXTON: Yeah.

  • A flatbed editor.

  • DAN COFFEY: All right.

  • I've never actually touched one of these machines myself.

  • Ian has.

  • But you've got reels of film that go through it.

  • You cut it.

  • You splice it.

  • You physically actually tape film together to put these shots together.

  • So it's really hard to command Z and undo.

  • But fortunately, in the world of digital media, we have what are called NLEs,

  • or non-linear editors.

  • And there's a whole bunch of them out there.

  • Some of the big ones right now are Adobe Premiere.

  • We've got Final Cut Pro, iMovie, Avid.

  • And up here in the top left, we have Shotcut,

  • which is the editor we're going to use in this class.

  • And the reason we're using Shotcut is because it is free.

  • It is cross platform, so if you're on Windows or on Mac,

  • it's very easy to use.

  • But you get what you pay for sometimes.

  • It's a great piece of software, but there are

  • some pitfalls that come along with it.

  • One of the first things I really want to hammer home as we get

  • started is that you need to stay organized.

  • And that's all the way through the production process,

  • starting back in pre-production.

  • If you're thinking about your story and how you want to tell it.

  • When you're actually shooting the film, you definitely want to be organized.

  • And when you get to post-production, as simple as how

  • you arrange the files on your hard drive matters,

  • because you need to know where everything is.

  • And if you need to access a file or a piece of music,

  • if you have a standard convention for how you do this,

  • it'll make life a lot easier as you try to sift through all your footage.

  • Because as you build bigger and bigger projects, your files on your hard drive

  • will actually enumerate many times over.

  • And it'll be hard to find things.

  • So stay organized.

  • And we don't specify any specific organization in this class.

  • You're welcome to use this example.

  • But find whatever works for you and stick with it.

  • All right.

  • As I said, staying organized starts in pre-production.

  • But even on set, it's really helpful to use something like a slate

  • here where you can write information about the scene that you're working on.

  • You don't need anything as fancy as this if you don't want to.

  • You're certainly able to use a whiteboard or a piece of paper.

  • But if you're doing several versions of the same shot over and over again,

  • it's really helpful to know which one is which.

  • And in the assignment that you'll get tonight,

  • the first thing you'll see in every take is

  • the slate that sets up for you what shot it is

  • that we are working on in that moment.

  • There's also a practical benefit to this.

  • If you're actually syncing audio and video--

  • which we'll get to later in this course--

  • actually closing the sticks and having the audio sound mark

  • where you're sync point is will help you synchronize your audio and video.

  • This is a frame of Shotcut.

  • This is our non-linear editor that we're working on.

  • And so, there's a few pieces of it that I think it is helpful to understand.

  • I'm just curious, how many people in the room

  • here have experience using non-linear editors before?

  • How many people have done editing.

  • Few hands.

  • And just shout it out.

  • What are you using to edit?

  • AUDIENCE: iMovie.

  • DAN COFFEY: iMovie.

  • AUDIENCE: Premiere.

  • DAN COFFEY: Premiere.

  • AUDIENCE: Camtasia.

  • AUDIENCE: Premiere.

  • DAN COFFEY: Premiere.

  • OK.

  • Is anybody here planning to use Shotcut?

  • AUDIENCE: No.

  • DAN COFFEY: No?

  • OK.

  • Well, this is a question for the online students, too.

  • Let us know if you're planning to use Shotcut,

  • because I'm going to spend a little bit of time

  • going through how to use the software today, but we do not require this.

  • Certainly, if you're comfortable and you know another editing software,

  • please use that.

  • This is simply if you're trying to get into this.

  • I think that where Shotcut falls for me is one step above iMovie.

  • There's a few more complex things you can do.

  • But definitely a step below the rest.

  • And it is a little bit buggy.

  • As I've been using it and getting ready for this class, it does crash on me

  • a reasonable amount of times.

  • There's a few annoying things that you can't do that we'll get into you,

  • as well.

  • But, the price you cannot beat.

  • All right.

  • Down in the bottom of the frame we're looking at

  • is our sequence, our timeline.

  • And this is where we're going to start to take our media

  • and assemble it so that--

  • as we play back, think of this x-axis as time--

  • as we move along time, this is what we're going to see visually.

  • So whatever the top layer is, hierarchically,

  • is what we're going to see.

  • So if this clip overlaps this clip, this is the clip

  • that we're actually going to see in our viewer when we watch.

  • Down here, we can see audio clips that have waveforms in them.

  • And those are just representations of the loudness of the audio.

  • And then over here, this purple and blue box is a transition,

  • which means that there's--

  • instead of just cutting and abutting two clips together,

  • there's actually some kind of transition that's happening between them,

  • either a cut or dissolve.

  • We'll get into those.

  • I like to think of editing like this.

  • You are making this beautiful piece of art-- yes?

  • AUDIENCE: Can you go back one slide?

  • I have a quick question.

  • DAN COFFEY: I'm going to go back one slide for a quick question.

  • AUDIENCE: The waveforms for the audio--

  • DAN COFFEY: Yes.

  • AUDIENCE: You described the top one being the one you see for the video.

  • For the audio, is it the same?

  • DAN COFFEY: Great question.

  • So how does it work when you have multiple tracks of audio?

  • You do hear all of them.

  • And so, it-- depending on how you've got the sequence setup,

  • it will sum them together for you or sometimes, you

  • can have one channel be your left channel,

  • and one channel be your right channel.

  • Sorry, one track be your left channel, one track be your right channel.

  • It depends on how you set it up.

  • For most of what we're going to do in this class,

  • we're not going to worry about those details.

  • We're going to let it sum our audio together and hear everything

  • in both ears.

  • But yes, you can actually turn tracks off globally.

  • There's a little speaker button here.

  • And this is common in every NLE, but you can--

  • if you decide, oh, I don't want any of this track,

  • you can turn it off and get that sound out of there.

  • And going back to being organized, it's helpful to put your soundtrack

  • on one track so you can turn it off and hear just the dialogue if you've

  • got the dialogue on one track.

  • Or if you have two people talking, put person A's dialogue

  • on one track and person B's dialogue on another

  • so you can quickly hear who's saying what

  • or turn off the music just to make it more quick to make changes.

  • All right.

  • So my analogy about what is editing.

  • We're making this beautiful tapestry together

  • of visual elements and audio elements.

  • So I like to think of the sequence as our canvas.

  • That's what we're actually applying our paint to.

  • The clips are our paint.

  • And often, we talked about the difference

  • in colors and contrasts and everything.

  • So I think it's a fit analogy.

  • And then the transitions are our brushes.

  • So how do we move from one shot to another?

  • Or one scene to another?

  • We want to think about this not just in terms of what is the mechanism,

  • like a cut or dissolve or a wipe, to move from one scene to another,

  • but also, how do we progress the story and sequence our shots to move

  • from one scene to another?

  • All right.

  • Transitions.

  • On the left, we have a frame from iMovie.

  • On the right, we have a frame from Shotcut.

  • And so as you can see, the creators of these software

  • have given us a multitude of options.

  • We have cross dissolve, cross blur, fade to black, barn door

  • diagonal, northwest to southeast.

  • Tons of options.

  • How many people have spent time throwing this into your project?

  • See what they look like?

  • As a rule, don't use any of them.

  • I'm just kidding.

  • These are my rules.

  • I think when you tell an effective story, it's not about gimmicks.

  • It's simply about moving and progressing your scene very simply.

  • And we're going to talk about how you make an effective cut,

  • because cutting is really the biggest transition you're going to use,

  • I think, when you're telling stories.

  • So just to zoom this in for you, you might

  • be wondering what is matrix snake parallel horizontal--

  • I wondered that when I went to this.

  • I didn't want to leave you disappointed.

  • Here it is.

  • AUDIENCE: Are you kidding?

  • DAN COFFEY: It's gimmick-y, right?

  • What does this actually do for our story?

  • And if you go back to Star Wars and George Lucas,

  • he certainly uses wipes in a creative way and effectively.

  • But I think for the purposes of this course, as we're starting out,

  • it's our goal to equip you with the tools

  • for telling an effective story without having to resort to anything like this.

  • AUDIENCE: Yeah, thanks.

  • We appreciate it.

  • DAN COFFEY: All right.

  • So as I said, the bread and butter of your editing

  • is going to be the cut, which literally looks like this.

  • We have shot A that abuts to shot B. And dissolves, where they overlap,

  • and there's a transition between them that's smooth and gradual.

  • All right.

  • Everybody's heard the term three point editing in this room?

  • Maybe?

  • Maybe not?

  • Anybody want to throw a definition on it for me?

  • Three point editing is really the foundation of starting to take a clip

  • and build our story.

  • And so literally, the first step is to say, where do I want to--

  • in your editor, you're going to have a list of clips.

  • You're going to pull one up, and you're going to start to watch it.

  • And you're going to say, where do I want to start telling the story from?

  • And you literally pick your in point, and you

  • say, OK, I'm going to have this clip go from here to here.

  • And you pick your out point-- that's we're going to end the clip--

  • and then you have to decide where does it go into the timeline?

  • Am I going to put it before the shot?

  • Am I going to put out after the shot?

  • Do I want to have it come in halfway through where I had the previous shot?

  • There's some shortcuts to do this, because this

  • is what you will do as you start to build the story very frequently.

  • So in Shotcut, and in many other editors,

  • Premiere included, it's the I and the O key.

  • So as you're playing along your preview window here, you hit the I key,

  • and it'll literally shorten your clip, the in point marker here,

  • and then you keep playing to where you want to end the clip.

  • And you hit O, and that's the out point.

  • And then there's a shortcut to drop it into your timeline, which

  • in Shotcut, is the A key to append it to the end of your sequence.

  • And the B key just to drop it in and overwrite whatever clip your marker

  • is on.

  • And this white line here is the play head,

  • and so wherever that is where you're going to append things to--

  • when you hit the B key, wherever the clip will end up.

  • All right.

  • How do we organize our story visually?

  • This is the question.

  • How do we want to tell our story?

  • Ian give a great example of what choices you make when you start here?

  • And then you go down here.

  • And then you come all the way back up.

  • Like, what do you leave yourself?

  • So you want to start to think about these things

  • when you unfold your story in editing, too.

  • And the real thing you want to start to ask yourself is why cut?

  • This is the big question.

  • So why would you-- when do you want to make the transition from the medium

  • shot, let's say, of somebody, to the wide shot of the next person

  • or the close up of the next person?

  • Or the close up of the same person?

  • Why would we want to change the shot?

  • Yes.

  • AUDIENCE: Because based on the feelings that we want to do,

  • if we want to get more intimate with the character

  • or get closer to be able to see something important after establishing

  • where they are.

  • DAN COFFEY: Sure.

  • So you might go closer if you want to be more intimate with somebody.

  • Because a close up shot--

  • we're typically talking about the face--

  • gives you much more information about their emotions.

  • You can read their face.

  • You can see their eyes much bigger.

  • Makes total sense.

  • There's a few reasons.

  • There may be more information that you want to show.

  • Maybe you want to come in and show this person is actually upset.

  • So it's a reason to cut and come closer.

  • There's something from the scene that's not visible that you want to see.

  • There's nothing else to gain from the current shot.

  • That's also a reason to get away from your current shot or transition

  • into the next scene.

  • But every time you make an edit, you are making a decision now.

  • I feel like once you're informed of this and you

  • start to think about putting a story together, every cut that you make

  • or every dissolve that you make should be informed

  • and it should focus around telling the story that you

  • intended to set out to tell.

  • We talked about shot progression there when

  • we talked about going from a wider shot to a close up shot.

  • So let's take a specific example for a second

  • and talk about how we might unfold it visually.

  • So let's take a horror scene where we have an axe murderer who's

  • chasing somebody through a factory.

  • How do we want to it-- what's the first shot

  • that we want to show to tell the story?

  • AUDIENCE: Show the factory.

  • DAN COFFEY: Show the factory.

  • So this is probably a wider shot.

  • And it's going to give us more information about the location

  • that we're at.

  • OK.

  • So maybe in the same shot, we introduce a character.

  • And then we maybe meet the person who's being chased.

  • And we're getting a little bit tighter here as we work our way in.

  • And then, we cut to the reverse.

  • But what I'm trying to get at here is that a common pattern

  • as we start to progress our shots, really immaterial of the scenario,

  • is that you start wide because you get a lot more information in a wide shot.

  • We're going to talk a lot more about this in the composition lecture.

  • We work our way in tight to build that tension and show

  • emotion show the state of our character, our antagonist.

  • And then we work our way back out.

  • Or we transition-- we ignore this part and transition right to the next scene.

  • But this is a typical pattern of building that tension.

  • Alfred Hitchcock here has a great rule about this.

  • Does anybody know what the Hitchcock rule is?

  • And I'll just say, every rule is meant to be broken.

  • These are conventions as you get started that are helpful to get you

  • to meet expectations of your audience.

  • But there's certainly times to break all of the rules.

  • So Alfred Hitchcock's rule is that the size of what you see on screen

  • corresponds to how important it is in the story at that moment.

  • So if you go to a close up of Ian's show here, get a close up of that,

  • it's probably very important to your story.

  • Otherwise, why would you do it?

  • And I think that makes sense.

  • And a good example of this from Hitchcock's own work

  • is that in Dial M for Murder, there is a shot where

  • we see this finger dial this phone.

  • And this is the shot that follows it.

  • So this is going to repeat here.

  • And so, the limitation of the time was, they

  • didn't have the technology or lenses to get this shot.

  • So what he ended up doing, because this shot was so important to him,

  • was that, they built a big phone that was this big and a big wooden finger

  • so that they could actually get that shot.

  • Can you imagine like how painstaking that would be to actually

  • have that kind of construction just to get that one moment of a close up shot?

  • What's that?

  • AUDIENCE: My goodness.

  • DAN COFFEY: Yeah.

  • So that's where Hitchcock's rule comes from.

  • But it's really important to think about what you're showing onscreen.

  • And the size of it can relate to how important it is, as well.

  • All right.

  • Continuing down our shot progression here.

  • Let's watch a clip here of this gentleman.

  • And without giving anything else away, I want you to watch this scene

  • and tell me what your impressions of the gentleman are.

  • [VIDEO PLAYBACK]

  • [BIRDS CHIRPING]

  • DAN COFFEY: So what are your impressions of this guy?

  • What's he all about?

  • [END PLAYBACK]

  • AUDIENCE: He's waiting to cross the street.

  • DAN COFFEY: He's waiting across the street.

  • Normal guy?

  • Weird guy?

  • AUDIENCE: Weird guy.

  • DAN COFFEY: Weird guy.

  • Why weird?

  • AUDIENCE: Because the face he's making.

  • DAN COFFEY: OK.

  • The face he's making.

  • But the shot is fairly neutral.

  • There's nothing sinister about it.

  • We're close up so you can see all his glances and whatnot.

  • All right.

  • How about this scene?

  • Ready?

  • [VIDEO PLAYBACK]

  • [BIRDS CHIRPING]

  • [END PLAYBACK]

  • DAN COFFEY: What's he thinking here?

  • No?

  • AUDIENCE: Kill someone.

  • IAN SEXTON: He's thinking, maybe he could kill somebody?

  • Like, could he be a serial murderer?

  • That look to the side definitely helps in that context.

  • All right.

  • Shall we look at one more?

  • [VIDEO PLAYBACK]

  • [BIRDS CHIRPING]

  • [END PLAYBACK]

  • DAN COFFEY: How about that one?

  • What's the similarity in all three of these scenes I just showed you?

  • It's exactly the same beginning and end clip.

  • Different-- middle shot is what has changed.

  • Because we presume, when we see somebody close up and looking,

  • the next thing that we see is what they're looking at.

  • And so, context matters for everything.

  • What that middle piece does changes dramatically the before and after.

  • And this is known as the Kuleshov effect.

  • Viewers derive more meaning from the interaction of two clips shown

  • sequentially than in isolation.

  • And so, when we think about patterning our shots and the order of which we

  • reveal things, context becomes key, like, what you just

  • saw versus what you see next.

  • So it's something to keep in mind as you choose the next shot that you're doing.

  • Go back and watch the last few seconds or minutes of your film

  • and see what kind of story you're telling.

  • There's a great explainer for this that I'm going to link to here.

  • But I'm not going to play in class, where Alfred Hitchcock explains this,

  • as well.

  • All right.

  • As we start to build our sequence and pattern our shots,

  • how do we make our edits more natural?

  • There's a few different ways that we can do this.

  • And this is where I said that the heart of editing

  • is using cuts and using dissolves.

  • But there's ways to make them really effective.

  • So one example is to do what's called a smash cut.

  • And this is all where the cut appears.

  • And so typically, what we're doing is we're going from very quiet to intense

  • or vice versa.

  • But it hit your viewer in the face and is unexpected.

  • I'm going to play a clip now and just talk over it as we go.

  • But this is from Inception.

  • [VIDEO PLAYBACK]

  • DAN COFFEY: Could we get a little more volume up here?

  • I've got to turn it up here.

  • [MUSIC PLAYING]

  • - If it's just a dream, then why are you--

  • [END PLAYBACK]

  • DAN COFFEY: All right.

  • There's this really dramatic moment.

  • The world is literally exploding around them.

  • And all of a sudden, they are ripped back to reality.

  • And it feels very different.

  • But it's very sudden and unexpected.

  • And you don't even--

  • it brings this heightened sense of that transition

  • that you made for dramatic purpose.

  • That's a smash cut.

  • A match cut.

  • This is when you've got two frames that are framed the same way.

  • Sometimes there's audio that overlaps and helps make this transition.

  • But let's take a look at a transition of a match cut.

  • This is from Breaking Bad.

  • [VIDEO PLAYBACK]

  • - [SIGHS]

  • [WATER DRIPPING]

  • [PHONE RINGING]

  • [END PLAYBACK]

  • DAN COFFEY: A very short clip.

  • But how does it how does it help bridge the two scenes for you?

  • Versus just cutting from him working on the appliance, whatever

  • it was, to her in the office here?

  • AUDIENCE: [INAUDIBLE]

  • DAN COFFEY: Yeah.

  • You're not really taken out of the moment.

  • It's not jarring at all.

  • The flow of the camera is the same.

  • Another way to make an effective cut.

  • You could have an audio match altogether.

  • Here's more of our serial killer.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [WOMAN SCREAMING]

  • [KETTLE WHISTLING]

  • - Hey.

  • - Hi.

  • - I just had the weirdest dream ever.

  • [END PLAYBACK]

  • DAN COFFEY: So again, we're bridging these transitions

  • and just a clever way that keeps your viewer hooked in.

  • All tools to keep in your tool belt.

  • So really, the most effective way to make edits

  • when you're working in the context of the same scene

  • and trying to cut between camera angles, is to match on action.

  • What this means is, as--

  • let's look at an example.

  • We've got a scene here where this woman's

  • going to walk in with a shotgun, and we're

  • going to-- we want to go from a wide shot to a close up.

  • So let's take a look at what this looks like.

  • [VIDEO PLAYBACK]

  • - Now.

  • Look right.

  • A little wider on the--

  • [END PLAYBACK]

  • DAN COFFEY: And so, you can hear, this is a group called framelines.tv

  • and they give footage for free that you can practice editing with.

  • But what happens-- that's the audio that you hear in the background--

  • but what happens is, we could cut here, as she's

  • walking in, to her from the other side.

  • We could cut at any point.

  • But when we cut when she starts to spin, and we

  • match on the next shot in the same action,

  • it hides the edit much more effectively.

  • And this is just called matching on action or cutting on action.

  • And this can be--

  • we'll look at a few examples of this when we do the editing demo.

  • But this can be really crucial to bridging different shots back to back.

  • You can take some of these to the extreme.

  • We can hide cuts altogether.

  • It's when you literally-- we'll look at some examples--

  • but you make it so it's seamless to the viewer

  • that there was a transition at all.

  • This is called the whip pan.

  • This is from Ocean's Eleven.

  • And it's literally when we hide the cut or the dissolve

  • between a camera whipping between position A

  • and position B. So let's watch this.

  • [VIDEO PLAYBACK]

  • - Like I said, a machine.

  • [END PLAYBACK]

  • DAN COFFEY: It's almost hard to see because the whole frame blurs

  • as we spin the camera.

  • But what this takes on the production side

  • is that, you've got your shot tracking the bank manager moving

  • through the gaming floor.

  • And then you whip.

  • And just spin the camera very quickly.

  • And in your next shot, you whip the camera of these two guys

  • here, spinning in the same direction, trying to match the speed.

  • And then you stop on them.

  • And it's between those two shots that you put in the dissolve

  • and hide the clip.

  • And really makes it very seamless between the two shots.

  • And this has an old history, going back--

  • another Hitchcock reference here-- to Rope in 1948.

  • It's a film--

  • I'll just play this in the background-- but it was really interesting,

  • because Hitchcock wanted to make a film that felt like one continuous shot.

  • But the technical limitation of the time was that--

  • [VIDEO PLAYBACK]

  • - Oh Mr. Kent, he's coming mainly--

  • [END PLAYBACK]

  • DAN COFFEY: And the audio is irrelevant here, so don't worry about that--

  • but the limitation at the time was that they could load a film

  • magazine that lasted only 10 minutes.

  • And so it was a technical limitation that you

  • couldn't tell an hour, hour and a half film

  • and have it be a continuous shot, because you to stop

  • and change out the magazine.

  • And so what he did, as you probably saw, was, as you move through--

  • we'll just back this up for a second--

  • you move the camera up through something that lets you change the shot.

  • You could see the flicker there.

  • And just match the frame as you do it to really blend these transitions in.

  • It's interesting.

  • If you think about this today, this is what

  • this film would look like if you took it into your editor.

  • This is a timeline from Premiere.

  • But literally, a bunch of 10 minute scenes that go back to back to back,

  • because that was the limitation of the time.

  • And it's also interesting to think about,

  • because if you think about the choreography and rehearsal that it

  • would take to like nail long takes like that,

  • it's just impressive how this film came together.

  • All right.

  • So we have L cuts and J cuts.

  • Anybody know which is which?

  • Or what they are?

  • Because I put spoilers in the bottom of the slide here.

  • L cut is--

  • J cut is when the audio comes ahead.

  • So if we're on shot A and we're progressing to shot B,

  • and the audio from shot B comes in early as we transition from one scene

  • to another, it just helps bridge the moment for you as a viewer.

  • And on the flip side, if the audio from the first scene

  • extends into the second scene, that's just called an L cut.

  • So you'll hear the term J cut or L cut thrown around by editors.

  • This is simply all it means.

  • But it's a really good way to keep your viewer in the moment and transition

  • from one scene to another.

  • So let's look at a couple of examples for this.

  • And if we can have sound for this.

  • This is more important.

  • So this is from Saving Private Ryan.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [CRASHING WAVES]

  • [END PLAYBACK]

  • DAN COFFEY: If you noticed, what we saw as we dallied into the old man who

  • was at a funeral service or something like that,

  • you started to hear the waves come in from the next scene

  • before we even got there.

  • And it built. And I think on the cut, there was a big crash of a wave.

  • But it was much more seamless than just cutting from man sitting in wheelchair

  • to cutting to ocean spraying.

  • The opposite of that is an L cut.

  • So let's take a look at this from Ferris Bueller's Day Off.

  • [VIDEO PLAYBACK]

  • - Here.

  • - Adler.

  • - Here.

  • - Anderson.

  • Anderson.

  • - Here.

  • - Bueller.

  • Bueller.

  • Bueller.

  • Bueller.

  • - He's sick.

  • My best friend's sister's boyfriend's brother's girlfriend heard

  • from this guy who knows this kid who's going with the girl who saw Ferris

  • pass out at 31 Flavors last night.

  • Guess it's pretty serious.

  • - Thank you, Simone.

  • No problem whatsoever.

  • Fry.

  • Fry.

  • Fry.

  • [TELEPHONE RINGING]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • DAN COFFEY: Skip over that there.

  • We get this double meaning, where we hear the echoing of the names

  • through the trees, as well, at the end.

  • A way to bridge the gap there, too.

  • Editing dialogue is one of the harder things that you'll do as an editor.

  • And there's no really good way to get good at it except for practicing it.

  • In the scene that we gave you for homework,

  • there's only a few words, so you won't struggle with this too much

  • in this first assignment.

  • But just a few helpful pointers as you start to think about editing dialogue.

  • With two people having a conversation, often, you'll

  • find you need to take out a word or you need to take out a breath or a pause

  • or something like that.

  • And so, it's easiest to join between words.

  • We've occasionally had to fix things where you have to take the same word

  • and try to merge it together, because somebody misspoke and said a word

  • the wrong way.

  • So one, nail it in production when you do it the first time.

  • And if not, use the consonant sounds to make edits.

  • And the breath is actually really important.

  • So if you are taking out all the breaths,

  • you're going to lose that natural flow, natural rhythm when you are editing.

  • So make sure that they exist where they should,

  • especially if you have to splice in a line

  • that you decided was important that wasn't recorded originally.

  • All right.

  • So continuity.

  • How many people have seen movies that have bad continuity?

  • Do we know what continuity-- everybody raised their hand.

  • Continuity is obviously a discrepancy when something

  • exists in one shot not another.

  • Or there's a jump in the action.

  • So let's say that your actor raises his right hand in one shot.

  • You cut to the next one, and the other actor raises their left hand instead.

  • Again, this all comes down to paying attention on set and being organized.

  • But it happens to the best of us.

  • Just by way of example, this is a short film that we did last year.

  • And see if you can catch the continuity error here.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • Did we see it?

  • What was it?

  • AUDIENCE: The cup.

  • DAN COFFEY: The cups Yeah.

  • I spoiled it.

  • I shouldn't have used the hand example before.

  • But yeah, as he puts the cup to his mouth at the end of this montage, where

  • we see things very quickly, he's got both hands on the mug in the next shot.

  • Hands holding the saucer.

  • What are you going to do?

  • As the filmmaker, I kick myself at this moment

  • every time when I started editing this film, I was, like, oh,

  • because you spend so much time making this beautiful montage

  • and getting your shots just right.

  • And when you're actually covering the scene, what you're doing is

  • you're starting with all master shots, your wide shot,

  • and you're capturing the wide shot of everything that happens.

  • And then you change lenses, and it's later in the day,

  • and you go back for that close up to get the drinking of the mug.

  • And you forget.

  • And it's important to either have somebody

  • on set to keep track of this for you, or to review, pull a clip,

  • hit playback on the camera, to see what matches.

  • It's just so easy to overlook things like this.

  • And so-- yeah, if you didn't see what happened here,

  • we had the left hand just go from the mug and disappear.

  • It's heartbreaking.

  • But how do you deal with it?

  • The key is to distract your audience.

  • We had really fast pacing on most of those shots leading up to that.

  • Some sound design to help distract you.

  • So that hopefully you didn't notice it.

  • We had a couple of people with sharp eyes certainly grab it.

  • But you do your best to bury it when you notice a mistake like that.

  • All right.

  • Pacing your story is also important.

  • We talked about the emotion behind the story that you're telling,

  • and that'll affect the pacing.

  • I think that is fairly straight forward.

  • And so, the longer that you stay on a shot,

  • it tends to also add more weight to it.

  • Really, this comes down to, if you have a conversation between two people,

  • and I'm talking to Ian, who do you choose to focus on?

  • Is it always the person that's talking?

  • Or do you sometimes focus on the person who's not talking?

  • And how do you make this decision?

  • Yeah.

  • AUDIENCE: Based on what the dialogue is--

  • DAN COFFEY: Sure.

  • AUDIENCE: --if your reaction to what he's saying is important to the story,

  • then at that time, I might decide to cut to your reaction.

  • DAN COFFEY: Yeah.

  • So, to sum this all up, whose story is it?

  • Is the story about me?

  • Is it about Ian?

  • Because maybe the story is about me, so while Ian is talking,

  • it's more important to see my reaction, like you said.

  • You might want to see the reaction shot.

  • So it matters what you choose to see in that moment, whose face you

  • choose to see.

  • And it all comes back to, who is the story truly about?

  • There we go.

  • Who is this story really about?

  • That's the most important thing as you develop your script

  • or develop your story.

  • So from beginning-- this is all the stuff

  • that Ian demonstrated earlier, but, what causes them to make this change?

  • And you are the one who's going to chart the course for them from end to end.

  • So I won't dwell on this, because Ian is the one who set this up nicely for us.

  • But know whose scene is it?

  • This is going to inform all of your decisions as you go through it.

  • Music-- I think we talked about this earlier--

  • is a really easy way to also impact the emotions of your audience.

  • And the same piece with different music will feel completely different.

  • So definitely play around with different music choices.

  • And before we get to a couple of examples,

  • just a few helpful pieces of advice.

  • Stay organized.

  • Review your footage.

  • Watch everything before you start editing.

  • And that's like-- this would be really helpful,

  • I think, for the first assignment.

  • We've given you-- we call it super coverage amongst ourselves.

  • But we've given you a scene where you have a whole bunch of camera angles

  • and different shot sizes for this really simple story that unfolds.

  • And so, which one do you choose?

  • And part of it, since you weren't there on set as the editor, necessarily,

  • you need to stop and review everything and take notes

  • on what exists so that you can decide, was there

  • a good moment in this shot versus this shot?

  • Or, this shot is close up and has a really good reaction from the actor

  • in it, so I want to focus on that.

  • So take the script, mark it up, and decide on the important moments

  • that you want to highlight.

  • And then take a break, because it'll become easy,

  • just like anything, to lose sight of what it is that you're doing.

  • So get up, take a break, come back the next morning.

  • If you've done any software development, I

  • think it's the same way, where you get stuck in the code.

  • You can get stuck in the visuals of it, as well, and make a bad decision.

  • And just for a few resources-- we're going

  • to post these slides online after the lecture, so don't worry about writing

  • all this down-- but there's some good resources for some free sound effects

  • and free music.

  • YouTube just-- not just, but recently-- launched

  • a music library of royalty free.

  • And also, they have public domain content.

  • So there's a bunch of things that you can look at.

  • But in our last 20 or 25 minutes, I want to just actually open up

  • Shotcut and look at starting to put some footage together and take

  • a look at that.

  • So are there any questions about putting a story together?

  • Storytelling?

  • Editing in general?

  • That we can answer for you?

  • Yeah.

  • AUDIENCE: So before you said about non-linear editors,

  • is there such a thing as linear?

  • DAN COFFEY: So linear is the film version

  • where you literally, because it's physical film--

  • or, if you come from the tape world before we had,

  • could import footage into computers-- the analog

  • was literally analog, where you had to take a piece of film

  • and splice the next piece on before you could move to the next one.

  • IAN SEXTON: I think the best analogy is if you

  • think that you have a 10 minute reel of film,

  • and you want to make a change five minutes in,

  • you have to spool off five minutes of that film to get to that point.

  • You have to go all the way down the line to edit in the clip

  • that you wanted to edit in or take out.

  • Whereas in non-linear editing, you basically

  • can just randomly jump to any point that you want

  • and access it and remove it and delete it or add new clips in.

  • DAN COFFEY: Or undo.

  • IAN SEXTON: Right, exactly.

  • So it really does make things 1,000 times faster and much more accessible.

  • DAN COFFEY: You can do an experiment without having

  • to copy your whole roll of film.

  • IAN SEXTON: Yeah.

  • And I think the idea is, too, like duplicating a sequence is much easier.

  • So you edit out a sequence and you're like, I'm happy with this,

  • but I want to try something really experimental.

  • You can duplicate that sequence and go wild on it.

  • And if you don't like it, you still have this copy of your sequence.

  • So it's not the same thing, where if you cut up all the film in one way,

  • you have to uncut it and recut it back together in another way.

  • So there are ways around that.

  • You could make prints, et cetera, et cetera.

  • That's a rabbit hole.

  • DAN COFFEY: But that comes back to a trade-off,

  • there's a time versus cost trade-off, as well.

  • But it's very cheap with non-linear editor,

  • because you simply have it at your fingertips.

  • All right.

  • So just give me a second here.

  • I'm going to flip over and I'm going to open up Shotcut.

  • All right.

  • And as we come along here.

  • I'm going to through the real basics of how to use it.

  • You open it up and it says, you want to make a new project?

  • And you say, yes.

  • So there's a blurb of text here that just says,

  • the first piece of footage that you add to Shotcut

  • is going to define what timeline you create.

  • So that is both frame size and frame rate.

  • And so, if you--

  • the footage we give you for this class is probably going to be 720p or 1080p.

  • That's the actual size of the frame.

  • At 24 frames per second, which is pretty typical of film.

  • And if you-- this says, if you start with audio,

  • it's simply going to be 25 frames per second.

  • Just the default that they pick for you.

  • If I'm ready to get started, I can add some files.

  • If I hit the Open File button.

  • Let's go in here.

  • And let's start with the match action that I showed.

  • IAN SEXTON: Let's look at how organized you are, first.

  • DAN COFFEY: Yes.

  • So I follow a pretty typical structure.

  • I have my project file with my--

  • I pre-built something in case I ran out of time tonight.

  • But it looks like we can dive right in.

  • So I have the project file itself.

  • That's just a clip I exported.

  • But in Capture Scratch--

  • I know that anything in Capture Scratch is

  • the folder that contains the contents I want to start with.

  • It's the raw assets that I'm building from.

  • So I'm going to go ahead and just add a couple of clips here.

  • All right.

  • It started playing here.

  • So on the left, we've got, they call it the play list in Shotcut.

  • But this is like your project panel in Premiere.

  • It's where you keep things organized.

  • I don't think there's any notion of bins,

  • if you've used Premiere before, where you

  • can make a folder to organize things.

  • So you will drop clips in, and they will just exist,

  • and you can double click on them, and they will show up here

  • in your source monitor.

  • And so, I can click and drag along this to look at the clip and the footage.

  • I can double click on the other clip, and it pops into the source monitor.

  • But down here in my timeline, I haven't actually done anything yet.

  • So let's start.

  • What's the first step of three point editing?

  • Anybody remember?

  • DAN COFFEY: Chose the endpoint.

  • DAN COFFEY: I got to choose my in point.

  • So let's see.

  • Let's start, if we match what I did before--

  • I think I had her walk in from here.

  • So I'm going to--

  • I'm going to watch forward.

  • And there's some shortcut keys for this.

  • If I hit K, it pauses the frame.

  • If I hit J, it goes in reverse.

  • It plays in reverse.

  • And if I hit L, it goes forward.

  • So J, K, and L, they're right in a row on your keyboard.

  • And I think it's really helpful, and that's

  • pretty common across most editors, as well.

  • So I'm going to go forward and back.

  • And I wanted to start just out of frame.

  • I don't want to have too much lead up to it.

  • So let's say that this is the moment I want to start.

  • I can hit the I key, set my in point.

  • And if you noticed down here, click undo, or just stretch it back out.

  • Whoops.

  • Oh boy, it's getting away from me here.

  • Back it up.

  • So if I hit I, you're going to watch the little blue indicator jump.

  • That shows where the duration of the media that I'm working with is.

  • I'm going to play forward.

  • And she turns.

  • I know that because I want to match the action of her turning, that's

  • where I want to make my next edit, I'm going to just back up.

  • And I can use the arrow keys and go frame by frame.

  • You can hear the audio scrubbing, as well.

  • And let's say here.

  • She spins there.

  • I'm going to hit the O key.

  • You can see that that got much shorter.

  • And then, you can hit one of these buttons.

  • So like I said, A appends it to the current track,

  • which means it just goes at the end.

  • Or I can hit the, I think it's the down arrow,

  • and that'll overwrite the clip on the current track.

  • So I'm going to press one of those.

  • And then, bam, down here, as I start to play,

  • I have the clip that was just the piece of what I selected.

  • I wouldn't draw attention here to these two words-- they're source and project.

  • Some non-linear editors like Premiere will separate these

  • into two windows for you.

  • But in Shotcut, I don't believe you--

  • let's see if we can just drag it out.

  • So you have to choose if you're looking at the source monitor.

  • And that's where you're-- think of it as where you're picking from.

  • You haven't made any commitments to the media yet.

  • But the project is your timeline.

  • So anything in your project is going to be literally just

  • playing back your timeline.

  • And the software is smart enough that it shows you

  • what you want to see if you're playing back--

  • your play head, from the timeline, it will show you the project window

  • automatically.

  • If you double click on another clip, it'll

  • put it in the source window for you.

  • All right.

  • I think I must have hit a keystroke and lost my shot,

  • so I'm just going to open that one back up.

  • OK.

  • I've done something to filter it.

  • Let's see, is this the one that we just used?

  • Let's see if we can find a moment to cut to match the action.

  • There's a spin there.

  • So I'm going to arrow forward.

  • She starts to spin.

  • I'm going to hit the I for in point.

  • Go forward to the out point.

  • All right.

  • So she spins there and looks down the barrel of a gun.

  • And I'm not sure where I'm going next.

  • We could pick the next shot.

  • But I'm ready to put this into the--

  • the next shot in the sequence.

  • So I going to hit the A key.

  • Or the, I think it's the plus key, and I will drop it to the end of my sequence.

  • And there it is.

  • Now we can go back to our timeline and play these back to back.

  • How does this feel?

  • Choppy.

  • Why?

  • It's not in sync.

  • We have duplicated action here.

  • I was not very careful when I did this.

  • But this is OK.

  • This is a good way to work.

  • You rough in your edits when you move from the project window or the source

  • window or the preview window, depending on your software.

  • And then you can refine it once you get it down to the timeline.

  • So I'm going to go frame by frame here and watch the spin.

  • And look at this.

  • She literally turns in the same direction a couple of times.

  • So I think I like the timing from here.

  • So I'm just going to remove some of the frames.

  • She's got the gun vertically still.

  • Let's try trimming that there.

  • And so I can hit the plus button here to zoom in.

  • And I can grab-- you can see that the cursor changes as I do this.

  • It goes to the little grabby arrows.

  • And now, if I click on this media, I can click and drag.

  • And with this magnetic U on, this magnet, I can--

  • it'll snap to either the next piece of media or to the play head, as well.

  • Thank you.

  • And now, one of the things that is tricky in Shotcut specifically,

  • if-- let's say that I had--

  • I'm going to make an edit over here.

  • Undo.

  • Let's say that I had a bunch of clips here,

  • and I wanted to move them around together.

  • There's no way to select multiple clips.

  • So I do have to pick each one independently and move it around.

  • Just one of the shortcomings of the software.

  • But certainly not a deal breaker.

  • And then to move this back, I can click or drag and move it back.

  • It'll snap, because I've got snapping on.

  • Or I can right click on this gap here, and say Remove.

  • And so now, let's watch this transition that we just built.

  • How's that feel?

  • That a little tighter?

  • So we can certainly flex with this and go frame by frame

  • until it feels absolutely perfect.

  • But I might do a rough cut first, where I

  • don't worry too much about all the timings of these things,

  • and then go back later for a finer pass.

  • Keep that in mind as you start to work on the homework assignment, as well.

  • All right.

  • Let's go ahead and start a new project here.

  • Some footage you haven't seen.

  • So Ian got me thinking.

  • He was talking about flying cars earlier.

  • And so let's look at--

  • let's make a new project.

  • Put this right on my desktop here.

  • OK.

  • And I'm going to call this Flying Cars.

  • All right.

  • And I don't have to choose automatic.

  • If I know what my footage is, I can pick it,

  • but I think it's easier to let the software do that for me.

  • So I hit Set.

  • I'm going to open some files.

  • And let's go into the flying cars demo.

  • Oh, no.

  • Here it is.

  • OK.

  • So I've got a bunch of media that I've preselected here.

  • I'm just going to--

  • Open File.

  • There we go.

  • I'm going to just select all these pieces of media.

  • I believe you can also drag and drop.

  • And I can drag them from here.

  • Whoops.

  • Oh, boy.

  • It's my first day with a computer today, huh?

  • All right.

  • Select all these clips.

  • And you can drag them in and drop them.

  • And they'll show up, and starts playing for you.

  • There is no thumbnail on the audio clips.

  • They're just audio.

  • But I can click and play back and hear it.

  • All right.

  • And then, a few different audio selections here.

  • And then I've got some clips I can look through.

  • So I'm just going to start looking around, see what I've got here.

  • And so what should we start with?

  • Looks like we have this ship taking off.

  • Cruising down the runway.

  • Flying over some terrain.

  • I'm just going to click and drag and skim through this clip very quickly.

  • Engineer working on it.

  • More flying.

  • Uh oh.

  • That doesn't look good.

  • All right.

  • So let's start setting up a story about the hover car taking off,

  • making a trip, and maybe the--

  • we don't know what's going to happen.

  • It could be dramatic ending.

  • It's the first inaugural flight.

  • So let's start with it on the ground.

  • Let's see.

  • There's a shot with the engineers looking at it.

  • Let's find that clip.

  • So my three point editing--

  • I can skip to this clip real quick.

  • All right.

  • I like that moment.

  • I like the orange jumpsuit here, like, the engineer walks away.

  • And that signifies he's good to go.

  • Could've been giving him a thumb's up there.

  • I'm going to start here.

  • Play it forward.

  • But nothing happens in the end of this clip.

  • So we need to move on to something a little more interesting.

  • So I'm going to go ahead and just add that to my timeline.

  • There it is.

  • Now let's think about what comes next.

  • If we want to start to tease our audience

  • and we're building anticipation of what's

  • going to happen with this flight, maybe we don't know,

  • the shot of people looking out the window could be interesting.

  • We've got a whole team of people waiting,

  • watching, to see what's going to happen.

  • So let's see what happens with these guys.

  • Looks like it's a pretty short clip.

  • I'll go ahead and just put the whole thing in for now.

  • I'm hitting the A key to drop it down into my timeline.

  • And so, now, OK, here we go.

  • We've got the engineer walking away.

  • Some people looking in anticipation.

  • Maybe the next thing is having it take off.

  • I can do that with this one.

  • There it is.

  • Anything interesting happen at the end of this clip?

  • Heads toward us, but not really.

  • But we know we want to start at the very beginning of this clip.

  • And then we want to get it lifting off the ground.

  • OK.

  • Again, I'm roughing this in at this point.

  • I'm not worrying about fine tuning.

  • Hit A to append at the end of my sequence.

  • This is a big dramatic move.

  • Maybe I don't go quite that far that fast.

  • And I'm just clipping around here.

  • If I was doing this on my own for a real project,

  • I'd probably sit down, review all these clips,

  • take notes on what the file names were, and note each one.

  • But since we're doing this on the fly--

  • maybe that earlier clip was better, where

  • it comes cruising down the runway.

  • All right.

  • And I like the reveal that happens in this naturally.

  • Looks like a film artifact here.

  • But it comes out from behind the tail of the airplane here.

  • So I'm going to keep that moment in.

  • I like that.

  • Reveals that we had success.

  • Comes cruising by.

  • And I set my out point.

  • Append it.

  • And let's stop and back up for a second and just watch what we've made so far.

  • We've got our engineer giving the thumb's up.

  • Guys looking out the window.

  • All right.

  • It's not-- how could I heighten the drama here?

  • Besides music?

  • I think in this shot, specifically.

  • We go from people looking out the window.

  • Maybe we're wondering, is it going to actually get off the ground?

  • I let it take off right away.

  • There's not really any waiting.

  • So maybe I put a little bit of a pause there to extend that for a moment.

  • So let's go ahead and do that.

  • And again, I can't pick--

  • I need to move these two clips to do that.

  • I can't move them both.

  • So I need to move them one at a time.

  • And then I can just drag this out at the beginning.

  • Or maybe this is the beginning of the clip.

  • So here's a limitation that I'm hitting.

  • I just-- I don't have it.

  • So let me back that up.

  • Put this back.

  • Maybe not the smoothest transition.

  • If I had little more time, I spent some time

  • finessing and maybe choosing a different shot in between,

  • but we'll say that's good enough for now.

  • And then let's go--

  • we'll get a little bit closer on the pilot here.

  • I like this shot.

  • Shows him mastering control of this.

  • He's flying by some people in the background.

  • Drop that in.

  • And then-- should we put the explosion in at the end?

  • See airplane pieces flying?

  • Ah, we'll skip it.

  • OK.

  • So if we want to add some drama to this--

  • the whole point of this exercise is actually

  • a music assignment and how different pieces of music

  • make it feel differently.

  • Let's take a listen to what we have here.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • DAN COFFEY: It's kind of powerful.

  • Let's drop that in and see how it feels under our clip.

  • You can do the same thing.

  • You can choose in point, out point, and hit append.

  • And there you are.

  • Another annoyance of Shotcut is that, right now,

  • because I don't have an audio track, I can't drop it in the audio track.

  • So it literally dropped it into the video track as white video.

  • So I'm going to right click and I'm going to say, Add Audio Track.

  • All right.

  • Great.

  • And so now down here, I can make this window a little bit bigger

  • by grabbing this handle, I have A1, which is my first audio track.

  • And I can drag and drop this down here.

  • If I need to zoom out, I've got the zoom control.

  • I can come back to the beginning.

  • Zoom back in.

  • The plus and minus keys are shortcuts for the zoom control.

  • Also common in most editors.

  • And I'm going to drag this audio up to the beginning.

  • I can see that there's a little gap in between where the audio starts.

  • I'll just trim that up to.

  • I will just trim this up to.

  • Let me show you how to make a split edit or a cut.

  • So I'm going to put the play head where I want to make the edit.

  • I make sure that I have the right track selected.

  • And I hit the S key, or the razor--

  • it looks like a razor blade-- to split the play head.

  • And there we go.

  • Now I can just delete this first part.

  • And drag that back.

  • So let's watch this now and see how this feels.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • DAN COFFEY: A little somber.

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • Maybe we get to this point.

  • The pacing doesn't quite match.

  • Maybe it's not quite the right piece of music.

  • Let's see what else we've got.

  • [AUDIO PLAYBACK]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • All right.

  • Let's just go ahead, and I'm going to add a new audio track here.

  • I'm going to just mute the first one and drop this one in.

  • That takes me to the end, so I'm just going to back up in time.

  • Make this a little bit bigger.

  • Hopefully you'll have a little more screen real estate

  • when you're working on your projects than I do here on my small screen.

  • All right.

  • So I've got the first track muted now, so we're not

  • going to hear that one at all.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • Now what I can do is start to--

  • let's say that this is the piece of music that I like.

  • What I can do is start to line up the critical moments.

  • So at the beginning, starting with the thumbs up.

  • That lines up OK.

  • But maybe-- I'll even take this gap out, so that the first time--

  • or linger on the previous night longer, so

  • that the first time we see these guys, there's this beat of music

  • to add some tension to the whole thing.

  • I'm actually going to take this other audio clip right out, move this one up,

  • just to keep it easier to see on my screen.

  • And so, because I want to extend the first clip,

  • I have to move all these over.

  • Again, this is just an unfortunate thing in Shotcut

  • that you can do in most other editors.

  • And so, I'm going to extend this clip.

  • And I have a nice visual representation of the wave form here.

  • Extend this out.

  • Can't quite get where I want to get.

  • So I'm going to go ahead and just make a little split, a cut here, and a cut

  • here.

  • We'll see if this destroys the feeling.

  • Remember, you can right click and say Remove, as well.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • And so, maybe I want to actually cut on the second--

  • whatever.

  • What's the instrument, Ian?

  • IAN SEXTON: The horn section?

  • I don't know.

  • DAN COFFEY: The horn section.

  • IAN SEXTON: I'm very bad at music, these things.

  • DAN COFFEY: Is this going to force me to do a transition,

  • or is this going to work?

  • That's going to shorten this clip.

  • I can see where the horn section comes in.

  • Drag this one back.

  • See how we're doing here.

  • [VIDEO PLAYBACK]

  • [MUSIC PLAYING]

  • [END PLAYBACK]

  • OK.

  • So you can see how we're progressing here.

  • And we're almost out of time.

  • But that's OK, because we only have one more music sample to take a look at

  • and see the difference.

  • But you can see just how quickly just swapping out-- we'll

  • drop the last one in.

  • Why not?

  • We're here.

  • How quickly and easily you can manipulate your audience's

  • emotions and feelings by choosing which shot to start with.

  • Another shortcut for you is hold the Option key and arrow keys,

  • it'll jump between your edits, so you can quickly navigate your timeline.

  • Let's hear this one.

  • [VIDEO PLAYBACK]

  • [PEACEFUL MUSIC]

  • [END PLAYBACK]

  • It doesn't really fit.

  • Depending on the story you're telling, choosing the right piece of music

  • can have a really big impact.

  • So there's a whole bunch of stuff that you can use.

  • There's no worries in this course, as far as copyright.

  • We're going to use everything in the context of this class.

  • So use whatever you like.

  • And most of our demos will probably be from the public domain.

  • But I think that is a good place to leave it.

  • Do you have any--

  • IAN SEXTON: Yeah, there was one question that

  • came from online that was asking about how

  • you might think about telling a story that was nontraditional

  • in its beginning, middle, and end.

  • And I think one of the ways that you can think

  • about doing that is maybe you're inner cutting between two parallel stories.

  • Parallel editing.

  • You have two people converging at a central point,

  • and you're cross cutting between someone traveling there

  • and another person traveling there.

  • Or you can use flashbacks, where we start at a position in time

  • and we flashback to a time previously before that.

  • Like in Saving Private Ryan.

  • It's the old man in the cemetery, and we flashback--

  • and the actual story is about something that happened long before.

  • And maybe that has a linear component to it.

  • So there are a variety of different ways that you can approach storytelling

  • in less this, there's the beginning, the middle, and the end.

  • You can begin to get creative and rearrange them as you go through.

  • So just something to add into there.

  • DAN COFFEY: Great.

  • IAN SEXTON: Any other questions?

  • DAN COFFEY: Well, we hope you have fun diving into the first homework

  • assignment.

  • We're going to be recording after this lecture a little walk-through on how

  • to get started, so that'll be posted either tonight or tomorrow morning.

  • But email us with any questions.

  • And we'll see you in Zoom next week.

IAN SEXTON: All right, folks.

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デジタルメディアを探る2019 - 講義1 - 物語の語り方とポストプロダクション入門 (Exploring Digital Media 2019 - Lecture 1 - Telling a Story and Introduction to Post Production)

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    林宜悉 に公開 2021 年 01 月 14 日
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