Placeholder Image

字幕表 動画を再生する

  • Greetings and welcome to an LGR thing! Today I would like to talk about SEGA!

  • More specifically the Sega PC games that were released throughout the late 80s and

  • into the 90s and early 2000s. This is somewhat inspired by having played

  • through Sonic Mania recently a couple times and I just frigging love that game

  • and I was happy to see it on PC. I'm always happy to see Sega stuff on PC

  • which is why I've collected a good amount of it, so let's take a look at a

  • good amount of it. This is not going to be a comprehensive video of everything

  • Sega's released on PC or anything like that, just a selection of my collection.

  • And when I say PC throughout this video I'm going to be referring to the IBM PC

  • and compatibles even though Sega released their games on all sorts of

  • personal computing systems. Wspecially during the 80s like this one right here

  • the official Zaxxon by Sega. Rhis is from Data Soft Incorporated for the Atari

  • 8-bit line of computers. Although this is just sort of a generic box they used for

  • all of their releases, as far as I can tell, here in the US from 1983 to about

  • 1985. But let's take a look at the PC version from 1984!

  • Well you can kind of tell this is pretty early on in the PCs life I mean it was

  • still using four color CGA for one thing. The low intensity cyan and magenta color

  • palette which is just not very appealing at all to me. I prefer the higher

  • intensity one or even the warmer colors to this. Not to mention that horrible

  • sound, oh my word, it's just a cacophony of noise and... NOISE. But you know, the PC

  • didn't really have any kind of good sound at that point. It's also one of

  • those games that expects a 4.77 MHz 8088 CPU so

  • running it on anything faster is gonna make the game completely unplayable. Not

  • that it's very playable anyway but you know, this is just an early arcade

  • conversion for the PC, and really most of the conversions weren't very good at the

  • time. PCs weren't up to snuff yet. Let's skip ahead a bit here to 1989 with

  • Afterburner here, which is released by Sega. Right here they had their Arcade

  • Hits brand going on at the time. This one is the Amiga box but again we'll be

  • looking at the PC version. And yeah they actually put some screenshots on the

  • back here that are pretty representative of the actual game that you're gonna get

  • on a home computer. They a lot of times would put fake ones on here like just

  • photographs of the arcade machines screen and say "ah you know your

  • mileage may vary depending on your computer" but yeah. This one they were

  • actually trying to represent it pretty well so let's take a look at what you

  • got on the PC in 1989 from Sega.

  • This is definitely an improvement. For one thing you've got 16 color VGA

  • graphics -- yeah that's *16* color VGA. It's kind of a

  • weird choice but I mean. I don't know, I guess they just wanted to do it that way.

  • Maybe it had to do with speed because Afterburner is something you want to run

  • quickly. Although unfortunately they didn't get it to run very quickly as you

  • can see here the framerate is kind of a mess. It's just not fast enough or smooth

  • enough to make it a very fun version of Afterburner.

  • Or Afterburner 2 in this case which is the arcade update that they're basing it

  • on. It does feature a fascinating remix of the original levels though, you can

  • tell what they're supposed to be if you've played the arcade game to any

  • degree. But this is sort of, you know, still kind of messed with to make them work.

  • And as you probably notice there were no sound effects here whatsoever you just

  • have more awful PC speaker music. It's really repetitive and shrill but hey at

  • least it's better than Zaxxon. Well that's all I'm gonna show in this video

  • from the 80s because I really want to get ahead to the stuff I really remember.

  • And that is the 1990s! Sega PC games like Daytona USA Deluxe here from 1997. And

  • yeah I know I'm skipping ahead a bit here here because there were a lot of

  • things in between like '89 and '97 that Sega did. For instance they ported games like

  • Altered Beast in 1990 to MS-DOS and then Ecco the Dolphin and Comix Zone in

  • 1995 or '94 for Windows 3.1. But yeah, 1997 is where they really started

  • diving into the PC world once again. And this is the deluxe version of Daytona

  • USA which it's based on the arcade one and the Saturn one and you know just the

  • things that they had released up to that point.

  • However the 'Deluxe' really does mean that it's a different game. It was also known

  • as Daytona USA Evolution in Japan and this is a Windows exclusive update.

  • Really a re-imagining. It's got new cars, a new course, and a completely new

  • soundtrack, and eight player multiplayer. Yeah just take a look at this!

  • For one thing it runs in 640x480. Which I believe maybe the arcade one

  • did, but the Saturn one didn't, so it's at least an increase over those home

  • conversions. It also has a higher draw distance and a higher polygon count

  • available for the cars. Unfortunately it also runs a kind of a low framerate even

  • on the lowest settings on a Pentium 3 and all sorts of faster things like that. It

  • just didn't really matter, this game does not run very well, at least with the

  • version I have. I know there was a Direct3D version later on, maybe it

  • was a patch, I don't know I haven't actually looked into it yet because I

  • plan to review this in the future. I'm sure that one made it run a little

  • bit better, but the one that they actually sold in stores it doesn't run

  • terribly well. And personally, I don't know, I'm just not a fan of this because

  • of the things like the different soundtrack and the different way that

  • the game plays because of that lower frame rate. It doesn't feel very "Daytona

  • USA-y" to me but I guess it's nice to have a couple of extra features thrown in

  • there. Around 1996-97 though Sega started releasing a lot of their games through

  • Expert Ssoftware like Virtua Fighter PC here. "Distributed exclusively by Expert,"

  • they say, at least here in the US for a time. This is their PC Collection as

  • most of them were branded, and yeah this is a version of Virtua Fighter that has

  • been updated and optimized for the PC in a number of ways. Now this one in

  • particular is just I think the Direct3D version -- actually it might not even be

  • that, I think this might just be software rendering still. However, there was

  • another version of this that they released that I have talked about before

  • which was optimized for this beast right here. This is a Diamond Edge 3D 2120

  • video card using the Nvidia NV1 chip. So this is actually Nvidia's first

  • video card, or the first video chipset, that they sold in retail. And yeah the

  • Sega had their branding and everything on this you could actually plug in an

  • adapter here for real Sega Saturn controllers to work on your PC. It had

  • sound as well which is quite interesting, and yeah there you go! It's a thing

  • that lets you have your own specific video acceleration for games like Virtua

  • Fighter on PC. Not this one, but there was an Edge 3D version.

  • Again I've talked about this in the past, if you'd like to see my Oddware episode

  • on that you can see that by clicking the little card there or there's gonna be a

  • link at the end of the video. While I think that's super fascinating though

  • let's just take a look at this first one that they've released on PC here again

  • Again you get up to 640x480 resolution which is a nice little increase, and the

  • framerate is pretty good. It's probably, I don't know, on-par from what I remember

  • the Saturn being. Same goes for the rest of these games, pretty much all of them

  • have some sort of upscaling to 640x480 and usually 16-bit color graphics as

  • well. Yeah overall this is just a pretty solid port. It has some speed

  • inconsistencies if you play this on a faster CPU -- sometimes a fight will start

  • off too fast and kind of increase or slow down here and there as it kind of

  • readjusts. I'm not really sure what that's about, but for the most part, yeah

  • it's totally playable and having Virtua Fighter and the PC is just neat. Or at

  • least it was at the time. Sega loved their 'virtua' games like this

  • one right here also released in '97. This is Virtua Squad from Expert and Sega and

  • yep -- this is a conversion of Virtua Cop the arcade game, and I don't know why

  • they called a Virtua Squad when they brought it over to PC but they did. And

  • yeah this is what you ended up getting. And you can actually see right there

  • that it's supporting the Diamond Edge 3D card right there in the back. So this one

  • also had the Diamond Edge support but this was included out of the box instead

  • of needing a patch or a separate version for it. Anyway let's take a look at some gameplay!

  • Out of all these games I'm showing here today this is the one that I spent the

  • most time replaying to get this footage. I just like this game. I like Virtua

  • Cop in the arcades, I like the arcade simplicity of Virtua Squad here, which

  • is really just the same basic game. In fact it's really on-par with the Saturn

  • version just with higher resolution and color depth once again, and some texture

  • smoothing and other things like that. This is looking pretty good on a

  • computer that's fast enough to run it. Again I don't think it's actually 3D

  • accelerated unless you have the Diamond Edge but still, it's very nice on a

  • Pentium 3. And playing lightgun games like this with a mouse I quite enjoy. The

  • only problem is it kind of makes it a little too easy. I don't know if that's

  • just me but I find that playing these with a mouse is almost trivial to a

  • point. At least during the first half of the game, the last half is still a little

  • bit tough. But anyway that's Virtua Squad, I quite like this one.

  • Now here's one that many people seem to be rather surprised when I show them

  • that it appeared on the PC officially. This is Panzer Dragoon, a very much cult

  • classic from the Sega Saturn. "Blast through mystical surreal worlds" yeah I

  • would say so, it's a pretty mystical surreal game. I like it a lot, it's

  • optimized for the Pentium processor and Windows 95 mmm, real time texture mapped

  • graphics, ooh. Let's take a look some gameplay.

  • Well this is just an excellent port as far as I'm concerned. Going from the

  • Saturn to this feels very natural, there's nothing missing. In fact there's only

  • things added as far as I can tell. Again you have 640x480 16-bit color, the

  • pre-rendered full motion video scenes look good, it controls very well with the

  • keyboard, no problems there at all, and it runs nicely!

  • It doesn't really slow down except for a few scene transitions here and there and

  • sometimes when things get really really hectic even on a much faster CPU than it

  • needs. It will slow down just a little bit, but either way I'm really happy with

  • this port. And it's a great way to play Panzer Dragoon, in fact I've played

  • through it on the PC. And it's just a rad game anyway but it's somehow even cooler

  • to me on a Windows 95 PC. Alright sticking with the Saturn conversions

  • here we have Bug! A game that isn't like particularly great in my opinion, but hey

  • it has real-time 3D action and a cute mascot from the time when cute mascots

  • were still a thing. This is a platformer that is in 3D but kind of works in

  • 2D. It's interesting. I don't know it's not like my favorite or anything as I

  • said, but yeah they tailor the graphics for PC performance with four resolutions

  • and it has "incredible SGI rendered movie sequences" ooh yeah. Let's take a look at

  • some gameplay for this one.

  • Well once again there's some increased resolution, it runs very smoothly, runs

  • great actually. It plays great, I really don't have any complaints. It's pretty

  • much just better in every way than the Saturn version as far as I can tell. Not

  • that I've played it a whole lot on the Saturn but you know, like for the first

  • few levels on each back-to-back, and the PC game is a little bit better. It's just

  • too bad the *game* isn't that great! I don't know, there's nothing wrong with it

  • it's just like so average to me. But anyway, that's Bug! And I find that it's

  • fascinating that it was on the PC in a full big box release, and not just a

  • Saturn exclusive as I've heard it referred to before. All right, time to

  • move on to one of my absolute favorites in the arcade, on the PC, and just really

  • I don't know, anywhere. It's just a fun game. This is The House of the Dead