字幕表 動画を再生する
(train whistle blows)
- Hello, I am here.
It's February 13th,
I am feeling the love.
I would like to express my love for processing.
My first programming love,
my one true love, processing.
And I'm going to express it by creating this.
This is a famous shape in mathematics
called the cardioid,
if I'm pronouncing that correctly,
cardioid like heart, it's kind of like a heart
and today there might be some other videos
after this one where I make all sorts
of kind of heart patterns.
But I just want to make this pattern.
Now, if you want to learn more about this shape
and where it appears in mathematics,
I want to point out to you
this wonderful YouTube channel called Mathologer.
Mathologer has a video called times tables Mandelbrot
and the heart of mathematics and my heart is with
mathematics and processing
and code and all that sort of stuff.
Now I should also point out that
rendering an animation of these times tables
in processing has been done before
and most notably by Simon Tiger
and one of the things I love
about processing this year
is there's been this world wide
set of processing community days.
Recently in Amsterdam, Simon presented his work
on creating this very large poster
about the times tables
at Processing Community Day Amsterdam.
I was just at Processing Community Day New York
over the weekend and my heart
is definitely full of love and wonder
with all the things people are doing with processing.
So this video is dedicated to all of the people
who are working on processing and p5.js and fellowships
and everything.
So, this shape, you can find it in looking at the ways
light reflects around a circle.
I mentioned the Mandelbrot set.
You can see it right here
as in this bulb.
This first bulb
of the Mandelbrot fractal set is a cardioid shape.
And it's kind of amazing that it appears in this context
of time tables.
So, and I think if you watch the end
of the Mathologer video there's this animation
at the end and I was just like "whoa! That looks so cool!"
I kind of want to show it to you now,
but I'm just going to program it in
and hopefully it will be at the end of this video,
Cause somehow I'll program it.
So let me talk about how this works:
Happy February 13th everybody, I love processing.
Okay.
Now, let's say, and this is good timing,
because in my course at NYU this week,
just yesterday we were talking about polar coordinates,
and I'm going to need to make heavy use of polar coordinates
for this particular visualization.
So we're going to start with a circle.
And we are going to divide this circle equally
into parts basically, almost like a pie chart.
The way I'm going to represent that is just by equally
spacing out a set of dots.
I have one, I have two. Now I need eight more.
So I need four along the top and four along the bottom.
This is for me to get 10.
So
One,
two,
three
No that's three!
(laughs)
One, two, three, four,
one, two, three, four.
So now, let me number them:
Zero, one, two, three, four,
five, six, seven, eight, nine.
So I want to do times tables, meaning I want to multiply
each one of these numbers by two and whatever number I get,
then I want to connect it to that.
So, two times zero is what?
Zero, so that's just here.
One times two is what?
Two, so that connects here.
Two times two is what?
It's four.
Three goes to six.
Four goes to eight.
Five goes to 10!
There's no 10,
well we wrap around, we use the modulo operator,
so we use the remainder.
Basically, if we keep counting,
like this would be nine, 10, 11, 12.
So five goes to 10,
six goes to 12, seven goes to 14, and eight goes to 16.
Nine goes to 18 et cetera.
So you can see here,
that this shape is sort of starting to emerge.
So, let's first start by just creating exactly this.
Alright, so, let me start writing some code.
Circle! Hmm..ok so now what I need is a number of points.
So let me call this the, what is this? The scale?
The divisor? I don't know what to call this.
Total points!
(typing)
- Just call it total.
Alright. So, I'm going to make it a float,
and let's keep it as an integer for right now.
I'm going to change it to float in a little bit.
You'll see why.
So now I'm going to,
I need to do a loop,
and draw all those points.
I want the center of my visualization,
I want everything to be oriented around the center
so I'm going to translate to the center
width divided by two, height divided by two.
And then this is where that polar coordinate thing
comes in.
I need to figure out,
the way I'm going to find all those points,
is, right there are how many slices of pie here?
One, two, three, four, five, six, seven, eight, nine
oh 10! How convenient.
So each one of these angles is two PI divided by 10.
So that's where each one of these points goes.
So I'm going to say,
this delta angle,
I'll just call it delta,
equals two PI divided by total.
And then, another way I could do this is to just use map.
I could say angle equals map I,
which goes between zero and total, between zero
and two PI. That might be an easier way.
Then I don't actually need this delta.
And then, I need a radius, which is I need to know,
what is the radius of this circle that I'm visualizing?
So, for that, let's just make the radius
the width of the window divided by two.
Let's call that r, which is the width of the window
divided by two.
And then I want to say x equals r times cosine
of the angle.
Y equals r times sine of the angle,
and I will refer you to my video about polar coordinates
to understand these particular formula.
And then the next thing I want to do is draw a point.
I'm going to make an ellipse, fill 255, ellipse at x,y...
Oh! Oh!
(bell dings)
Thank you Ben Fry! I'm going to call this circle.
There's a circle function now. 16. I love using these.
There we go, look. You can see there's my 10 dots
around the circle.
Now I probably want to be able to see that circle,
that would be nice too, so let me say, stroke 255,
no fill, ellipse and the translate needs to come before
drawing this. I just want to draw,
ah no! It's a circle, it's a circle!
At zero, zero, r times two right?
Because the circle function expects the diameter,
which is the radius times two.
So now we can see. There we go!
(blows kiss)
- I have my circle with all my points.
Now I need to do my math thing.
I'm going to have a value,
I'm going to call this N.
So N is going to be: "what is the times amount
that I am going to multiply each number by?"
So there's a lot of different parameters in the system,
and you can play with them to create
all sorts of different kinds of patterns.
Hopefully we'll see some of those
by the time we get to the end.
But right now, I'm going to make this a two times table
to try to get that heart, that cardioid.
So, I think I should call it factor.
Let's call that factor.
I'm going to put that up here. Int factor equals two.
And I'm sure there's a nice way
I could do all this together,
but I'm going to do this as a separate loop.
So now I'm going to do this again.
Obviously I'm going to re-factor this later
as I like to say. But what I want to do,
is I want to say, a is I. I want to go from point a
to point b which is I times factor.
Those are essentially my indices
of where I am connecting the lines.
Zero goes from zero, one goes to two, two goes to four.
Then I need a function, and actually,
this could be really useful, for me to write a function
that returns the p vector for any given index.
So get vector for any given index.
So basically I can say the angle is map that index,
which goes between zero and total between zero and two PI.
The vector equals a new P Vector at,
and this should be a global variable, r.
I cannot set the width up here,
because it doesn't know what the width is.
I'm going to make this r here, and then I'm going to say
r equals width divided by 2.
I could make that an argument to this function
but I'm just going to keep it as a global variable.
Make a new P Vector to r times cosine.
Actually, P Vector class has something in it.
P Vector from angle, angle.
That will make the vector pointing in that direction
and then I just want to multiply it by the r
to set it to be that.
So, I'm using some vector stuff here, which I realize
is now maybe a little bit beyond the scope
of if you were coming to this video just without
knowledge of how the P Vector class works in processing.
Or in p5, which there's a p5 Vector.
It's just an object that has an x and a y.
So it's a nice way for me to store the x and the y together,
and I can make the x and y components from an angle,
and then I can scale that by multiplying it by some radius.
So it's really got that sort of polar coordinate thing
built into it.
So I'm going to multiply it by r and say return r.
And then actually, since I'm here refactoring this,
I can say right here,
P Vector V equals,
what did I call that function?
Get vector based on I.
Then I should be able to say, v.x, v.y.
So I basically just took that code,
and put it into a function
because I'm probably going to need to do this quite a bit.
And I don't want to return r, I want to return v.
Ooh! I'm liking what I'm doing so far.
(laughs)
- I think this might actually work.
Now I want to say get vector for I.
Then get vector for I times factor.
But guess what?
It's not just I times factor.
So first of all, this should be a P Vector,
this should be a P Vector.
It's not just I times factor,
although I guess I could rewrite this function.
It depends on where I want to put this.
Actually I'm going to put it here.
I need somewhere to deal with the fact
that when I do six times two I get 12,
but I really just want two, because 12 divided by 10,
is one, remainder two.
So 12 modulo 10, is 2.
The modulo operator, which I have a video,
thank you Golan Levin, about modulo,
is also linked now up there somewhere in the corner
of this screen, okay.
So now, right here I could just add that here:
modulo total.
So I don't think I actually drew those lines,
but if this is still working that's there.
Now, I should be able to say:
line a.x, a.y, b.x, b.y.
There we go, it's backwards!
Wait it's not backwards, because I started over there.
Interesting.
So there's a couple of things I could do.
I could just call a scale function to just flip it
the other way.
I mean, what's backwards what's forward who knows?
I'm just saying, in terms of watching that Mathologer
video, it was oriented the other direction.
I also feel like ours needs to be a little bit smaller
than the actual size of the window.
So let's make r equal, let's give it a little bit of buffer,
like 16 pixels.
That's a little bit nicer to see.
Again, my visual talent skills are so nonexistent
and I know people are watching this who are designers
with artistic vision and you will make something
beautiful out of this and I can't wait to see.
Aha! I saw a chat message go by,
which is really quite smart.
Which is that, I could just here, if this is the angle,
this is the angle, all I have to do is just,
if I want it to start on the other side,
I could just add PI being 180 degrees.
Ooh!
It looks right!
Okay!
Now, we're getting somewhere.
The mathologer uses the number 200, I'm just going to,
let's go to 20 and see what we get.
Ooh.
That's kind of interesting.
Let's go to 200.
Whoa.
There we go
(bell dings)
(blows kiss)
- There is the cardioid.
That is like beautiful, just on its own.
And by the way, what's interesting about this,
is this very similar if not precisely the pattern
you would see, if there were a light source here
and it reflected and bounced around this particular
particular
circle.
So, okay.
Alright, it needs to be red,
it needs to be oriented the other way,
it needs to have an arrow through it.
It needs to have a little baby cupid flying by,
lots of things.
But I want to make this animation.
So, there's a bunch of different things we could do.
For example, this could be a variable.
Let's just look at that really briefly, just to see.
I'm going to say float. I'm going to make it a variable here,
equals 200.
Sorry, int total equals map mouse x.
I'm going to take the map function,
mouse x goes between zero and width,
and I'm going to map that between zero and 200.
Then I'm going to convert that to an integer.
So now, whoops.
Oh!
So then, good point, let's have this take a total.
Then the get vector function should have the total past N.
Maybe there's a different way of doing it,
but now we can see basically, based on the number
of circles we can see, as I move the mouse left and right,
that increasing.
So that's one way I could animate this.
I think it's probably us to decide,
a different way of animating this,
which I will get to in a second,
I think is possibly more interesting
and it's varying the factor.
What happens if this is a three times table?
By the way, we could just try that right now.
So let me make this back to 200.
Let's make the factor 3.
Look at that.
Interesting.
(lively music)
- Breaking news, I'm being told from the chat
that this shape is called a nephroid.
So this is a nephroid.
If I would go to say, a factor four,
look what I've got now.
So this, and interestingly enough,
we could actually make these floating point numbers.
Let's just see if I have to change anything in my code
if I do that.
I'm going to, I think.
But, let's see.
So, I'm going to do this.
Immediately, we're stuck here,
like these are no longer integers.
So what if I make this a float and this a float.
Let's have everything be floats.
There we go.
That worked.
Let's be sure about this.
So that was factor three, lets try factor two point five.
Yeah, this is looking like how it should look.
This is actually doing the same exact math,
but it's allowing for the spaces in between.
So what if I have two point two?
That should connect with four point four.
And we can do modulo also, because seven point one
would connect to 14.1 modulo 10.
Sorry, seven point one would connect to 14.2
modulo 10 would still be four point two.
So this works with floating points.
And now, we can create that animation.
So what I'm going to do, is I'm going to make this
the global variable.
factor.
I'm going to start it at zero.
Then I'm just going to slowly over time say factor
plus equals zero point zero one.
Interesting.
Oh!
There's the cardioid!
There's the nephroid.
Isn't that lovely and beautiful and amazing?
I just love this.
Now, think of the possibilities.
I have done the most basic thing,
to just create this animation.
At some point, it's going to get really crazy stuff
is going to start to happen.
But there's so many other parameters, there's ways
you could think about color here.
I'm going to make a javascript version of this
that will run in the browser that I will publish
that you can look at,
which is basically exactly the same code.
I could look at this forever.
I hope you enjoyed this.
Dedication, long distance dedication to my true love,
the heart of mathematics and processing.
(blows kiss)
(energetic music)
(bell rings)