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  • (bell dings)

  • - Hello, it's (laughs) Throwback Wednesday.

  • I don't know when you're watching this.

  • It's probably not even Wednesday,

  • but it is Wednesday right now.

  • I am going to do an old-fashioned

  • Coding Train-style Coding Challenge.

  • (train whistle blows)

  • I'm going to attempt to make the bouncing DVD video logo (DVD Screensaver),

  • and I'm going to attempt to do it in 10 minutes.

  • I'm sure this one's going to go horribly wrong.

  • I should never use this timer.

  • Nothing ever, no good never comes from it,

  • but I'm going to try.

  • Here's the one thing I'm excited about

  • here with this challenge.

  • If you're a beginner, if you have never programmed before,

  • I'm hoping that this is a coding challenge

  • that you could follow

  • and actually possibly create yourself, but,

  • so beginners, welcome!

  • I'm going to try to talk through all the concepts,

  • and I'm going to use very few, the basic beginner concepts

  • of programming in JavaScript using the P5 library.

  • Go to editor.p5js.org.

  • I'm going to pull that up in a second

  • where I'll be typing the code.

  • So this is the bouncing DVD logo,

  • and I think I got plenty of time.

  • I'm going to wait like 20 seconds just to see

  • if it hits the corner.

  • Come on, come on, oh no.

  • Okay, anyway, I should probably move on.

  • So what do I need?

  • Oh and I wanted to also do a quick shout out

  • and thank you to Mike Boyd who learned to code

  • from a lot of different resources including

  • possibly the Coding Train, I think.

  • Check out this video, he makes this really awesome game,

  • and also at some point tries to make a bouncing DVD logo

  • which is where this idea came from.

  • So let me move over to the white board,

  • and just talk through a couple concepts.

  • So I'm going to create something in HTML called a canvas,

  • and I'm going to use the p5 library which has a nice function

  • for doing that called Create Canvas.

  • And I'm going to make my canvas 800 by 600

  • because this is four, has an aspect ratio of four by three,

  • 400 times 200 is 800 by 600.

  • And that's the aspect ratio of old timey television tubes.

  • Not like this fancy YouTube

  • with your like 16 by nine aspect ratio.

  • Whoa, it's so fancy.

  • And then, I need to draw an image of that DVD logo,

  • and I need to place it randomly somewhere in this canvas.

  • Its location is going to be defined by the corner,

  • that's going to be sorry, it's x,y location,

  • and then I need to determine when it hits the edge

  • and have it bounce off that edge.

  • And according to my research, I actually did some research,

  • into the science behind this DVD logo thing

  • which actually there's all sorts of formula

  • to calculate the probability

  • of when it's going to hit the corner,

  • and all sorts of stuff like that.

  • I'm going to include a link to that article

  • in this video's description.

  • It is always moving in a direction

  • where its x-speed, and y-speed are equal.

  • So essentially at a 45, it always starts

  • at a 45 degree angle pointing down,

  • and then ricochets off the edges

  • and maybe someday, hits the corner.

  • I got seven minutes left, let's go.

  • Alright, so the first thing I want to do is,

  • I already forget.

  • (laughing)

  • Oh, go to the p5 editor.

  • This is editor.p5js.org, and you can see here

  • I've made a canvas, it's 800 by 600,

  • and I've drawn a background of zero, that means black.

  • So this draw function is looping over and over again,

  • and setup is happening just once.

  • Set up the canvas, draw that background over and over again.

  • So what I need is I need to keep track of that x,

  • and the y position of the DVD logo.

  • So I need a variable, I need x to store the x-position,

  • and y to store the y-position.

  • And by the way, the way the canvas works

  • is zero,zero is in the top left here,

  • this is X equal zero, y equals zero,

  • all the way up to x equals 799, so it's 800 wide,

  • zero through 799, think about that.

  • I know I'm going too fast.

  • Check my other tutorials where I speak hopefully,

  • a little bit slower.

  • Alright, so I'm just going to set x equal to 400

  • and y equal to 300, and I'm actually just going to draw

  • a rectangle that's 80 by 60.

  • Sorry, a rectangle at x and y,

  • so this, I want to draw a rectangle at x and y,

  • and I want the width of the rectangle to be 80,

  • and the height of the rectangle to be 60.

  • These are p5.js, the JavaScript live p5.js functions

  • to draw things like rectangles and circles and lines.

  • You can look them up in the reference

  • which I will also link to in this videos description.

  • Okay, there we go.

  • Look, there it is, wahoo!

  • Now I need to have something that tells me

  • its rate of change along the x axis,

  • and rate of change along the y axis.

  • I should note that y points down.

  • Y points down, x points to the right.

  • So if this were three, this were three,

  • I heard somebody say, "oh, in the actual thing,

  • "it moves like 10 units per frame."

  • I don't know, but we can think of how many pixels

  • does it move down and to the right?

  • So let's try with 10.

  • So I'm going to call that xspeed, and I'm going to have yspeed.

  • These, by the way, are known as global variables,

  • so they're variables that I can use throughout the program.

  • I want to initialize them in setup

  • and then use them in draw.

  • So I'm going to say xspeed equals 10,

  • yspeed equals 10.

  • I need separate variables because when it bounces

  • on one side, the y continues to go down

  • but the x reverses direction,

  • or when it's on the top the y changes direction,

  • but the x stays the same.

  • So then, what I need to do,

  • let's just make sure this runs.

  • It runs, what I need to do is say x equals x plus xspeed,

  • y, and let's just do that.

  • So every time draw is looping, x equals x,

  • oops goodbye, it's gone.

  • Run that again.

  • Look, it's moving.

  • Oh, it's gone.

  • So x is changing every time draw loops,

  • which is like around 30 frames per second.

  • And then I want to say y equals y plus yspeed,

  • and there we go.

  • It's moving down, you can see that, it's moving down

  • and to the right.

  • And now, for the exciting part.

  • I mean, isn't this all exciting?

  • I need to figure out how do I turn it around?

  • So I need to check, there's something in programing

  • called an if statement.

  • When do I want to turn it around?

  • I want it to turn around if it hits the edge.

  • If it hits the edge, change the amount,

  • change the value of xspeed, reverse it's direction.

  • So if xspeed is positive,

  • then xspeed should be negative.

  • So I can say if x equals,

  • and this is a little bit flawed

  • but I'm going to do this right now,

  • equals the width.

  • Width is a variable, by the way,

  • that's keeping track of the width of the canvas,

  • which is 800, then xspeed equals xspeed times negative one.

  • Multiply any number by negative one,

  • 10 becomes negative 10, negative 10 becomes 10.

  • Oh, I only have three minutes left,

  • got to keep moving here.

  • Okay, there we go, look oh boy.

  • Let's add also,

  • a y, if y equals the height, see what happens.

  • Oh it kind of, what, oh what's going on here?

  • Let's change where it starts.

  • I'm just going to let it start a little bit higher

  • so you can actually see.

  • Look, it bounced.

  • But one thing I'm not taking into an account

  • it's x y position is this corner,

  • so when it equals the edge,

  • it's actually sitting here off of the screen.

  • So I need to know when this corner.

  • So actually what I want to say is

  • when x plus it's width, which is 80,

  • plus 80 equals width, then reverse its speed.

  • Look at that.

  • And then when y plus what?

  • 60 equals height, oh whoa.

  • Oh, but I don't want to change the xspeed,

  • I want the yspeed to change when it's y.

  • Boom, boom, oh this is looking good, okay.

  • Now I've got to do the other spots.

  • Well, I can use something called an else if,

  • so you can say else if x equals zero,

  • xspeed equals xspeed times negative one.

  • But you know what, there's another way I could do this.

  • I could actually say or, or if x equals zero.

  • I want to do the same thing.

  • So this weird double pipe symbol means or.

  • So and by the way, to test if something is equals,

  • I have to use two equals, two equals,

  • and I can actually use three.

  • That's a whole other story,

  • in a one minute I don't have time to get to it.

  • But there's a reason why you might use double equals

  • or triple equals, but just more than one equals

  • is asking the question.

  • So now I'm going to say or y equals zero.

  • Let's look at this,

  • and then I need a closed bracket, and then let's see.

  • What's going on, I'm missing something here.

  • Oh, I've got an extra parenthesis.

  • There we go.

  • Okay, there we go, okay.

  • Let me give myself a little more room here.

  • A little more room here, okay.

  • Here we go, let's run this.

  • Oh!

  • Line 32 token, missing token unexpected.

  • Okay, here we go.

  • Oh no, the bug happened.

  • Oh no.

  • Oh no. (static fizzing)

  • (bell dinging) Oh hi, I said

  • I wasn't going to edit anything

  • but I had to take a little like short break there,

  • because my code disappeared in the browser

  • then the timer went to zero, but now my code is back.

  • It was some mystical magic floated into this room,

  • but this is where I was a moment ago.

  • I now have two if statements checking to see

  • if this rectangle hits the right side,

  • the left side, right side or the left side,

  • reverse the xspeed, the bottom or the top

  • reverse the yspeed.

  • And Simon loyal viewer, Simon,

  • pointed out that another way I could write this

  • is just like this.

  • Set the speed equal to negative of itself,

  • and there we go.

  • Now, now for the really exciting moment.

  • Let's get that DVD logo.

  • So I've already downloaded this png file

  • of the DVD logo itself,

  • and what I'm going to do is I'm going to click

  • on this little arrow here,

  • I am going to add a file,

  • then I'm going to drag the DVD logo file here.

  • Upload it, I'm going to say I am done.

  • We can see now the DVD logo is part of my project.

  • So I'm going to add some new code.

  • I'm going to have a variable called DVD.

  • I'm going to add something called preload.

  • Preload is a block of code, a function,

  • where it's good to write things you want to happen.

  • Like I know I said setup is stuff that happens

  • in the beginning, preload is like the pre-setup,

  • and something that I want to do there

  • is like load media assets.

  • So I'm going to say, what did I call it, dvd_logo.png.

  • By the way, in the meantime,

  • I selected this auto-refresh thing,

  • so that it's rerunning the code every time I make a change.

  • And now what I can do is instead of drawing a rectangle,

  • by the way this is a way I can turn off a line of code,

  • it's really called a code comment.

  • I'm going to say draw the DVD logo,

  • and I can take this exact line of code

  • but instead of saying rectangle,

  • I can say image, and then I can say image,

  • or what did I call it?

  • DVD, at the same location.

  • So look at that, there's the DVD logo.

  • Now I might have messed with it's dimensions,

  • I can actually just use it's native dimensions.

  • Oh, but now it's not bouncing correctly,

  • so let's actually look at what it's dimensions are.

  • I can just in the Apple finder, I can see it's

  • 128, oh I guessed it, 128 by 76.

  • So I can change those numbers,

  • but the true of the matter is it's not such a great idea

  • to have hard coded numbers in your code,

  • like 128 and 76, but the nice thing is

  • I can actually day dvd.width.

  • So the image itself the DVD image

  • knows it's own width, and I can also say instead,

  • plus a dvd.height.

  • And now it, whoa.

  • No?

  • No?

  • Oh boy, I have done something bad.

  • I have done something bad, terrible, big mistake in coding.

  • Ah-ha!

  • So it's generally not such a good idea

  • to check if something's exactly equal,

  • because you never know, I'm saying oh, of course.

  • Ah, and oh my goodness.

  • This is really, really bad.

  • So it only worked by accident

  • because oh, I can't believe I didn't think of this.

  • Because that the multiple, right,

  • if this starts at like 100, and I'm adding

  • 10 to it every time, and this width is 800,

  • I am going to, at some point, get to the fact

  • that it's equal to 800.

  • But this width is like 128, x plus 128

  • plus some multiple of 10 is never going to

  • actually end up equaling 800.

  • So I just want to basically, just check

  • if goes passed the width and the height.

  • And I'm not sure.

  • Or what I probably want to do is resize the image

  • to be something but this is now going to be fine.

  • Okay, so I can move this console down,

  • I should do this again.

  • (laughing)

  • This is actually what programming is, by the way.

  • And now, here we go.

  • Bouncing DVD logo.

  • Some things I want to do to this.

  • Number one, is I want it to start in a random position

  • every time, so I can use the random function.

  • So this will now, every time I run the code,

  • it'll start, oh look at that.

  • It's stuck, oh, oh, oh no.

  • Oh God.

  • Everything, oh this is the worst.

  • This is the worst.

  • Alright, there's another problem here

  • (groaning)

  • 'cause now I'm not using integer math,

  • and I'm letting a random.

  • Oh, this is what I need to do, let me separate this out.

  • I'm going to say, I'm going to be very strict

  • about this DVD logo.

  • I'm going to say if it goes passed the width,

  • reverse its direction,

  • and set it to that spot.

  • Shuffle it back, and I got to do this now separately.

  • I got to do the same thing,

  • then I'm going to set it back equal to zero.

  • So there's this issue that can happen

  • where it can go kind of like passed the edge

  • and then make it all the way back on, I think.

  • And so, I'm going to do this now for the x, the y.

  • But I am now made this little bit more complicated,

  • but I'm saying okay, when it gets to the edge,

  • if it went passed the edge just slide it back on

  • before you turn around.

  • Right, just set it back to this location

  • and this is not right.

  • Width minus dvd.width.

  • Right, that's where I want to set it back too.

  • Otherwise, if it gets to the left

  • set it back to the left and keep going.

  • If it gets to the bottom,

  • and this of course, is height minus,

  • it's y plus dvd.height is greater than height,

  • then set it back to height minus dvd.height.

  • Okay.

  • (drums banging)

  • Yes!

  • Okay, now we got to do something else.

  • We got to do something else.

  • I've got to add a red, green and blue value.

  • So I'm just going to say r, g, b.

  • You can declare three variables at once,

  • by the way, with commas.

  • And then, I want those values to be,

  • you're going to see why, I want those values

  • to be some random number between, zero and 255.

  • And then, I'm going to say

  • tint r, g, b.

  • So tint is a function that allows me to tint the image.

  • Look, so every time I run this,

  • it's going to be a different color.

  • Now I think I want to like guarantee,

  • I want it to have some amount of brightness.

  • So I could do like a hue saturation brightness thing,

  • but I'm just going to limit the bottom range to 10.

  • And then, every time it hits one of the edges,

  • I'm actually going to put this in a separate function

  • called function pickColor.

  • And I'm going to say pickColor, I'm going to call that function.

  • So this is me making up a new function,

  • and then calling that function

  • because I want to reuse that code,

  • so in all of these cases, and really...

  • ("Refactor" by Espen Sande Larsen)

  • ♪ I will refactor this later ya know. ♪

  • There's got to be a nicer way to write this.

  • ♪ I will refactor this later

  • And here we go.

  • So now, we're done, all done!

  • (bell dinging)

  • And thank you for watching this coding challenge.

  • (whistle blowing)

  • I'm sorry this turned into something of a mess.

  • I hope that you will take this

  • and make your own variation on it,

  • play with it, use different imagery,

  • different way of moving, different way

  • of checking the corning.

  • Maybe you'll make some kind of beautiful particle effect

  • when it hits the corner,

  • or maybe you'll think of a new idea

  • and who cares about the corner.

  • How about the middle, what if it crosses the perfect middle?

  • I don't know, the world of the bouncing DVD logo

  • is now yours to play with.

  • I don't know, hope you learned something,

  • had a little bit of fun.

  • If you want to learn more about programming

  • I basically do this exact same thing

  • in my foundations of JavaScript with p5.js

  • tutorial series, but kind of step through

  • all these concepts quite a bit more slowly.

  • I don't know whether that's going to be helpful

  • or interesting to you, but you're welcome to watch it.

  • Thanks, and see you in a future coding challenge.

  • (whistle blowing)

  • (upbeat music)

(bell dings)

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A2 初級

コーディングチャレンジ#131:跳ね返るDVDロゴ (Coding Challenge #131: Bouncing DVD Logo)

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    林宜悉 に公開 2021 年 01 月 14 日
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