字幕表 動画を再生する 英語字幕をプリント We're going to talk about Can we compute with art? can paintings compute and it's it's a broader theme in terms of What are the links between physics and chemistry and biology and computing and indeed art? So I worked with somebody called Linda Jackson who's a local nottingham artist She'd started to play with something called acrylic pouring where basically you take different types of paint You put them down onto a canvas you let them mix and you let them dry and you end up with what I think Incredibly striking an incredibly beautiful patterns like this sort of foam like what we Scientifically called cellular networks where you can see these cells on different lens scales and right across the board in terms of different colors Etc. Those types of patterns are absolutely ubiquitous in nature right across very very large scale and scales in fact The large-scale structure the universe in terms of our galaxies are distributed best thought of his in terms of a cellular network or this type of Foam like structure all the way down to the really really really small and we're in nanoscience group So we're very very keen on the really really small We took a droplet of this which are nanoparticles five nanometers across Tiny tiny particles of gold drop them onto a surface and let the solvent evaporate Left us with patterns like this. So these are not the individual particles themselves This is what the particles do in terms of how they collect together and how they dry and you end up with these incredible cellular type patterns which are something like if you compare this with this in terms of the length scale, this is on a length scale about 25,000 times smaller. This is a microscope emits an atomic force microscope image So you're sitting there as a computer file if you were going Okay, that's nice who's talking about science and he's talking about art. When's he gonna start talking about the computing? There are strong links here in terms of the physics and the chemistry of these patterns But the question is can you compute with curtains? can you compute with art the question here is not can we you know generate something that does much much better than Silicon technology CMOS technology in terms of the speed or the processing power, etc so it's about thinking about different main sets and it's a broader and I would say more philosophical question what is information and How do we process information? It's a lovely piece of art what sort of computational problem can a piece of art like that solve? I mean is this to do with colors? Not really to do with colors much more to do with patterns in that we could just take all strip all the colors from this And just make it black and white or even to a certain extent almost binary I said, but what's remarkable? Is that the physical process which is underlying the art here? Can be used to do a computation Let's say you've got a set of schools across a district or a county or indeed across the country and you Want to think about the catchment area for those skills? What's the best way of? Dividing up the land in terms of catchment areas the fairest way and to do that we use an approach from computational geometry called the Verona tessellation and so to compute that which you can Compute pretty straightforwardly, in fact, a lot of languages MATLAB included basically have the command built-in So there's a distribution of points. It's fairly ordered What we want to do is for each one of these points on here. We want to find the region that is Closest to that particular point basically we want to divide this up as fairly as possible So mathematically this is actually an geometrically is actually straightforward problem. So what we do is we connect up One of the points to all its nearest neighbors and then what we do is we take the Perpendicular bisectors, let's do that. So ones there Ones here. So we're bisecting these lines and ones there Ones there if you'll excuse the wobbly drawing So what we have is that this area or the points within here are the closest to that point? Okay? This is like numberphile stuff come on, it does feel like numberphile, but we're going to do a computation I promise at the end and we're going to do a physical computation I promise what you'd end up with then as you can see is just a set of hexagons So that was an example of a very ordered Let's take a less ordered set and a somewhat more Natural set perhaps this is actually from a paper by Meredith P Richards and what she did was look at distribution of schools in a district or neighborhood in Washington, I believe if I remember correctly This is what it actually looks like the black dots are where the schools are and the question then is how would you divide up? this area to be the fairest in terms of the Neighborhoods or the areas of the district that is served by each school The algorithm is exactly as we've just done for that ordered set is you connected up You connect a given point to its nearest neighbors You take the perpendicular bisectors and you divide up the plane that way that's the fairest way of Dividing up the land as it where I found being kind of picky here I'm gonna suggest that perhaps some of those are more densely populated than others Is that too complicated for this? So that's a really good point Sean So yes We're making a number of different assumptions here or assuming that the density of the population is the same right across the board Obviously there are complications in terms of even transport links etcetera. There's a wide range of different contributions we're going to do what all good physicists do even computational physicists and approximate cows a large sphere PI's around three Density population density is even across the board. We can set up a computer program to solve this. It's relatively straightforward Let's take an example Here's Nottingham. That's probably - higher density of points for schools. But I don't know. Let's say it's coffee shops Well, what wanted to do is to try and work out was your closest coffee shop, which is the closest coffee shop to you so the way to solve that is Actually to do a Verona tessellation and so here's our points Just taking away the map and we can calculate the Verona tessellation and it looks like that so again It's not an ordered distribution of points. Therefore. We see a range of different polygons ranging from adult See if we can see a triangle in there. I don't think so I think the smallest is four-sided maybe up to seven or eight sided cells Okay, so where is the physical computation well we can do it on a computer or what we can do is we can Take this as our computer This is now a computer. This is a physical computer. And what we're going to do is going to take a droplet of these particles Put it on a surface let the solvent evaporate And what's going to happen? Is that those? Particles are going to be carried by the tide of the solvent and get pushed together and they're going to create our own Verona tessellation, let me show you exactly what I mean with a simulation So the yellow dots here are the nanoparticles one question you might ask is. Well, I can't if I hold it up oh, they're definitely nanoparticles and there are most definitely Nanoparticles in it. In fact, we did a sixty simplest video on this some time ago. You might ask Why does it look red isn't gold gold? Why does this look right? There's a lot of very interesting physics as to why this is right. The yellow dots are the nanoparticles The white is actually the solvent. So that's the liquid in which the particles are dissolved. What's going to happen? Is that the dark bits meet you're about to see you can already see some? Black patches that's where the solvent is evaporating. And so what's going to happen is when we run this These holes are going to open up as the solvent evaporates the nanoparticles love to be wet by the solvent They looked at to be dissolved in the solvent so they will track back as a solvent dee wets as a solvent Evaporates the remaining solvent left on the surface will spread back like this carrying the nanoparticles with it What we'll end up with in the end is a Voronoi tessellation. So let me run this So you see these opening up? Carrying the nanoparticles with them and you can already see the density and they collide And so what's happening here is that you can see as these holes spread out they force the nanoparticles together and ultimately you end up with something that looks like that those tessellations are absolutely everywhere just Earlier this year. There was a scientific American article On this is not a beautiful image This is a dragonfly's wings and you see this same type of tessellation everywhere near to the large-scale structure the universe giant's causway announced from this is the cross-section through a cork from a wine bottle and The point I want to try and make for computerphile audience is in each case. These are effectively physical computers you might argue about the the universe what the large-scale structure universe, but in terms of the Physical and chemical processes that have been weakened exploited to do a computation Which gets me back to this? This was a distribution of coffee shops. Here's our points for our coffee shops. Here's a Verona tessellation lots of calculated by the computer However, this is what happens when we take a droplet of our particles put them on a surface and we look at the final stage And if we overlay this on this the physics has done the computation force. It's not cared about How do I join up the nearest neighbors and how to get the perpendicular bisectors? It's fallen out of the physics and you might think hang on there seems to be a bit of a trick there maybe there is but it's all about thinking about computation and Information processing in different ways. This is almost This is computation not by algorithm but computation by analogy By trying to look at what's happening in a physical system and say well actually can we exploit that? To do a computation for us. There must have been some kind of control in this there You must have decided where those have operational right? So that's in this case I've cheated a little bit shown reason the points were distributed like this is that I work backwards from the image So cheated a little bit, but could we actually program this system? How would we program the system? Well, what we'd have to do is control where the evaporation happens Can we do that? Yes We can take our surface and what we can do is we can oxidize it using the tip of something called a scanning probe Microscope in this case. Those lines were about a hundred Nanometers wide something like are very very small lines Obviously you can some some will recognize the logo at least And what we can do is we can control how the the particles this is the real experiment This is the simulation we can control how the solvent evaporates from the surface by patterning the surface and so that's a couple examples and we can put a lot of different patterns down there the next step in this is can we actually Program the Verona tessellation. Can we put little points two four the evaporation of those points and calculate the tessellation that's something were Actually is going to be stimulated by this video can we part on a surface and drive the formation of the Verona tessellation and can we do a computation that way and Then the values of those array elements can be whatever you want, but they might be for example How much you spent on beer and pizza and coffee and so you could write a very simple program that would let simply say
B1 中級 アートを使ったコンピュータ - コンピュータマニア (Computing With Art - Computerphile) 3 0 林宜悉 に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語