Theaverageof 30 is a combinedaveragewhichistakenfromsortofdoinglotsofdifferentthings, exploringtheopensea, runningaround a fewoftheendgameislands.
I mean, thismapisabsolutelymassive, sothere's tonstodoonyourframe.
Ratewilldifferaccordingly.
Buthere, overallassessingscreenafterabouttwohoursofgameplayandwesaw 30 F.
P s onaverageNow, whenitcametocallofdutyWorldWartwo, the 7 50 t I managedtoplaythegamejustfine, a 10 80 p.
Infact, I letthegamechooseitsownsettingsoffirstadjustedtheresolutionto 7 20 p, and I thoughtthatwas a littlebitlowandthatwecoulddo a lotbetterthanthat.
Itturnsoutwecould, because a 10.
80 p with a mixtureofmediumandhighsettings, weaveraged 70 framespersecondduringtheopeningcoupleoflevels.
Thegameactuallyalsoadjustedtoepicsettingswithher 7 20 p renderscaling.
But I crackedthatbackupto 10 80 p, loweredthesettingsoverall, toehigh, turnedoffmotionblurand, ofcourse, kept V sinkoffaswell, whichinturngaveus a verysmooth 70 framespersecondorroundaboutfournights.
Whenthosegamesthat I startedoffreallynotlikingandafter a coupleofmonthsofplayingit, I stilldon't reallylikeitover.
Inallhonesty, it's definitely a funonesofplayingthegamethatwillrunquitewellonsomebudgetcards.
Youknow, somepeopleaskmeWhyisitsodemanding?
Orwhydoesitrunsobadlyontheirsystem?
Andall I cansayisthatitrunsontheUnrealengine, whichhasbeenknownThiocause a fewperformanceissueswithsomesystems.
Ofcourse, it's quitedemandingEngine, andalthoughthegamedoesn't looklikemuch, itcanpresent a fewissues.
Onsomeoccasionshere, though, onceagain, itwas a perfectexperiencefromthe 7 50 t I.
Thenextgameactuallysurprisedmequite a bit.
Faultsthehorizonfourherewiththe 7 50 t I, andwewereabletohit 45 framespersecondat 10 a teepeewiththemediumprettyset.
Wedidgetaround 50 to 55 mostofthetimeat 10 80 p, butwedidhavetoturnthingsdowntolowaswell.
I thinkverylowsettingsmayhavedonethetrick, but I'm excitedtokeepthingsatlowbecauseformeit's stillrunverywell.
And I thinkforthedifferenceingraphicsbetweenlowandverylow, you'rebetteroffjustkeepingitat a slightlyhigherpresetandgettingaround 50 to 55 framespersecondInstead.
That's myopinionanyway.
Butofcourse, ifyouwantthatsolid 60 40 determinedtogetthat 60 f p s, thenverylowwouldbebestforyouandbestforthesecard a lowerresolutionwillalsodothetrick, but a 10.
AsidefromAssassin's CreedOdyssey, ofcourse, thatitwas a prettydecentexperience.
Youcanswitchbetweenvehiclesquitequickly, like a carormotorbike, airplaneandboat.
Andon a fewoccasionswhen I didthat, I didexperiencesomeframedrops.
Butitwasnothingtoobad.
Nothingtoomajor.
Thereisjust a generalgameglitchwheretheairplanethatyouswitchedtowilljuststopinmidairandfalloutoftheskybutyoucan't doanythingaboutthat.
As I say, That's just a againproblem.
Anengineproblemasopposedto a GPUproblem.
Let's moveontothelasttitletoday.
TomClancy's RainbowsixSiege.
Thisisactually a verywelloptimizedgamefrommyexperience, andwewereabletorunthisonewiththehighsettingsat 10 80 p andwesaw a prettyfantasticaverage.
I ranthroughthefirstsortofopeningtraininglevel, aswellasdoing a coupleofterroristhuntsaswell, and I havetosaythatitwas a prettydecentexperience.
Thebenchmarktestcamebackwith a similaraverage f pstwoupfortoshowyourealworldgameplay.
Inmostinstances, I thinkit's safetosaythatthe 7 50 t I isstill a decentbudgetcardifyoucangetitforaroundsortof 50 to £70 dollarsoreuros.
The 10 30 issimilarlypricedin a lotofmarkets, butthe 7 52 I willstillbethebetterperformer I'vefoundinmostinstances, anditstillsupportsprettydecentandmodernfeatureslikeforexample.