字幕表 動画を再生する 英語字幕をプリント - Hey guys, this is Austin and welcome to the ultimate Xbox comparison. - When I started here back in 2000, the most recent console that we were all playing was Dreamcast, we got it on 9/9/99. In many ways, that was there's a lot of special spiritual connections between the Dreamcast and original Xbox. You know, it ran actually Windows CE as an operating system. We had partnered with a lot of the folks at Sega to bring a lot of that content also to Xbox and we were learning a lot from them. - [Distorted Voice] Its thinking. - The Sega Dreamcast was the first time that a version of Windows was found on a home console. The inclusion of Windows CE meant that developers had options for much more advanced development tools from the PC such as DirectX. The problem here was the Sega had their own custom development tool which in a lot of ways actually made it much simpler for developers to take advantage of the limited resources that were available on the Dreamcast. The titles that did take advantage of Windows CE were pretty cool though. We're talking Tomb Raider, the original Rainbow Six as well as Resident Evil II. The Dreamcast didn't exactly set the world on fire, however, it did plant the seed of an idea over Microsoft to start their own console business. Despite having high profile PC exclusives such as Age of Empires as well as Microsoft Flight Simulator, Bill Gates was nervous about the upcoming success or potential success rather of the Sony PlayStation 2. (upbeat music) When Seamus Blackley, a graphics programmer at Microsoft approached gates about an idea for their own console, it was very quickly greenlit. Blackley led a small group of people at Microsoft in 1998 to start working on the Midway Project, which fun fact was named after the Battle of Midway with US decisively beat the Japanese, aka console wars. - Well, there was a small group of folks that have this like big idea that had worked on DirectX technology on the PC side and said, hey, what if we took this technology and Microsoft had made a bunch of PC games, so we took that technology and we built it into a plug and play kind of appliance like console for the living room. And we felt like we had the tech, we have the operating system capabilities, we had the online networking capabilities, we actually had game studio, so we had a lot of the internal gradients to make it happen. - Other PC tech including using an internal hard drive, something that hadn't been done on consoles yet, as well as taking advantage of an internet connection which would work right out of the box. In the end, Microsoft opted to load the Xbox up with a custom version of Windows 2000 for the operating system as well as running DirectX for the actual games themselves. Now the DirectX portion of this actually is a pretty important point. So not only did this have a ton of different names when it was being developed, but the most common one was the DirectX Box, which of course was shortened to Xbox, a much cleaner name. The Xbox was officially announced at GDC in March of 2000, coincidentally about the same time that the Sony PlayStation II went on sale in Japan. With that console quickly looking to become a juggernaut, there was a huge uphill battle for the Xbox to go. I mean it's sure of course you know it's Microsoft and it is huge company, but its easy to forget not only just how difficult and expensive it is to create a console, but of course, how expensive it is to spend all this marketing dollars and all this stuff to get people on board to actually buy your brand new Xbox. To combat this, Microsoft aggressively marketed the Xbox in the run up to E3 of 2000. Now at the show there they met a developer which would end up completely changing the future of the Xbox, it was Bungie. And very quickly they purchased the studio for $30 million and the Xbox had its killer app. Now Bungie had been working on Halo since 1997 and it had a very, very long lifespan to get to the point where it actually launched on the Xbox. First of all it started out as a real time strategy game, which then morphed into a third person shooter and finally landed as a first person shooter, which of course really kind of revolutionized the genre. Now of course today Halo is synonymous with Xbox but back in 1999, it was good old Steve Jobs at Macworld who was showing off the brand new Bungie title Halo. - This game is gonna ship early next year for Bungie and this is the first time anybody has ever seen it, its the first time they debut it, and so I'm very happy to welcome on stage Jason Jones, who is the co founder of Bungie and the Halo Project lead, Halo's the name of the game, and we're gonna see for the first time Halo. - Halo was originally going to be a Mac title, and in fact, it did actually ship on the Mac but even though this version was a little bit rough, you can still see a lot of similarities between this and the final version was shipped on Xbox. Bill Gates revealed the final Xbox design at CES in 2001 and he didn't do it alone, he had a little bit of help from The Rock. And no, not like The Rock as we know him today, I'm talking The Rock in full character, because 2001 was a really weird time. - Good morning, and Bill Gates, you have some pretty cool catch phrases as well. What are some of your favorite? - My favorite is probably writing hardcore C to create slick type code. (audience laughing) - The Xbox officially went on sale at midnight on November 15 2001 here in the United States and it followed up in early 2002 in other parts of the world such as Europe as well as Asia. And it didn't exactly will catch on anywhere else around the world. By the end of its lifecycle, the Xbox had only sold a mere 450,000 units in Japan and only about 2 million in the entire Asia Pacific region. That was a massive failure, although it did perform a little bit better in Europe where they sold a grand total of around 6 million Xboxes. Halo really is the reason that they sold the Xbox at all. In the first few months of being on sale, they sold over 1 million copies of Halo, which is a lot especially by 2001 standards. - You know, the team had a big vision and had a lot of crazy ideas, and it was just fun to like kind of figure out how do we pull that all off and then content. I remember when we first showed Halo for the first time at E3, original Halo Combat Evolved, people were kind of like, I'm not sure, I mean, first person shooters really hadn't existed with a controller and mapping the keyboard and mouse controllers to a controller was a new thing, people took a little while to get used to it, but then as soon as we launched, it was clear that we had something special and but not only did Halo take off but then we launched Xbox Live the next holiday, it really took off from there. (intense music) - Less than a year after release, Microsoft did give the Xbox a price cut going from $300 down to 200. Now this meant that they could better compete with the GameCube as well as hopefully with the PlayStation 2 but it did mean that Microsoft was selling the console at loss, and at the end of the day, no console of this generation could even come close to the kind of sales numbers of the PlayStation 2 set down. Inside, the Xbox was very clearly the most powerful console of this generation and that is almost entirely due to the fact that they did opt to go for a very PC like architecture.