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  • - Hey guys, this is Austin

  • and welcome to the ultimate Xbox comparison.

  • - When I started here back in 2000,

  • the most recent console that we were all playing

  • was Dreamcast, we got it on 9/9/99.

  • In many ways, that was there's a lot of special spiritual

  • connections between the Dreamcast and original Xbox.

  • You know, it ran actually Windows CE as an operating system.

  • We had partnered with a lot of the folks at Sega

  • to bring a lot of that content also to Xbox

  • and we were learning a lot from them.

  • - [Distorted Voice] Its thinking.

  • - The Sega Dreamcast was the first time

  • that a version of Windows was found on a home console.

  • The inclusion of Windows CE meant that developers

  • had options for much more advanced

  • development tools from the PC such as DirectX.

  • The problem here was the Sega

  • had their own custom development tool

  • which in a lot of ways actually made it much simpler

  • for developers to take advantage of the limited resources

  • that were available on the Dreamcast.

  • The titles that did take advantage

  • of Windows CE were pretty cool though.

  • We're talking Tomb Raider,

  • the original Rainbow Six as well as Resident Evil II.

  • The Dreamcast didn't exactly set the world on fire,

  • however, it did plant the seed of an idea over Microsoft

  • to start their own console business.

  • Despite having high profile PC exclusives

  • such as Age of Empires as well

  • as Microsoft Flight Simulator,

  • Bill Gates was nervous about the upcoming success

  • or potential success rather of the Sony PlayStation 2.

  • (upbeat music)

  • When Seamus Blackley, a graphics programmer at Microsoft

  • approached gates about an idea for their own console,

  • it was very quickly greenlit.

  • Blackley led a small group of people at Microsoft in 1998

  • to start working on the Midway Project,

  • which fun fact was named after the Battle of Midway

  • with US decisively beat the Japanese, aka console wars.

  • - Well, there was a small group of folks

  • that have this like big idea that had worked

  • on DirectX technology on the PC side

  • and said, hey, what if we took this technology

  • and Microsoft had made a bunch of PC games,

  • so we took that technology and we built it

  • into a plug and play kind of appliance

  • like console for the living room.

  • And we felt like we had the tech,

  • we have the operating system capabilities,

  • we had the online networking capabilities,

  • we actually had game studio,

  • so we had a lot of the internal gradients to make it happen.

  • - Other PC tech including using an internal hard drive,

  • something that hadn't been done on consoles yet,

  • as well as taking advantage of an internet connection

  • which would work right out of the box.

  • In the end, Microsoft opted to load

  • the Xbox up with a custom version

  • of Windows 2000 for the operating system

  • as well as running DirectX for the actual games themselves.

  • Now the DirectX portion of this

  • actually is a pretty important point.

  • So not only did this have a ton of different names

  • when it was being developed,

  • but the most common one was the DirectX Box,

  • which of course was shortened to Xbox, a much cleaner name.

  • The Xbox was officially announced at GDC in March of 2000,

  • coincidentally about the same time

  • that the Sony PlayStation II went on sale in Japan.

  • With that console quickly looking to become a juggernaut,

  • there was a huge uphill battle for the Xbox to go.

  • I mean it's sure of course you know

  • it's Microsoft and it is huge company,

  • but its easy to forget not only just how difficult

  • and expensive it is to create a console,

  • but of course, how expensive it is to spend

  • all this marketing dollars and all this stuff

  • to get people on board to actually buy your brand new Xbox.

  • To combat this, Microsoft aggressively marketed

  • the Xbox in the run up to E3 of 2000.

  • Now at the show there they met a developer

  • which would end up completely

  • changing the future of the Xbox, it was Bungie.

  • And very quickly they purchased the studio for $30 million

  • and the Xbox had its killer app.

  • Now Bungie had been working on Halo since 1997

  • and it had a very, very long lifespan

  • to get to the point where it actually launched on the Xbox.

  • First of all it started out as a real time strategy game,

  • which then morphed into a third person shooter

  • and finally landed as a first person shooter,

  • which of course really kind of revolutionized the genre.

  • Now of course today Halo is synonymous with Xbox

  • but back in 1999, it was good old Steve Jobs at Macworld

  • who was showing off the brand new Bungie title Halo.

  • - This game is gonna ship early next year for Bungie

  • and this is the first time anybody has ever seen it,

  • its the first time they debut it,

  • and so I'm very happy to welcome on stage

  • Jason Jones, who is the co founder of Bungie

  • and the Halo Project lead, Halo's the name of the game,

  • and we're gonna see for the first time Halo.

  • - Halo was originally going to be a Mac title,

  • and in fact, it did actually ship on the Mac

  • but even though this version was a little bit rough,

  • you can still see a lot of similarities between this

  • and the final version was shipped on Xbox.

  • Bill Gates revealed the final Xbox design at CES in 2001

  • and he didn't do it alone,

  • he had a little bit of help from The Rock.

  • And no, not like The Rock as we know him today,

  • I'm talking The Rock in full character,

  • because 2001 was a really weird time.

  • - Good morning, and Bill Gates,

  • you have some pretty cool catch phrases as well.

  • What are some of your favorite?

  • - My favorite is probably writing

  • hardcore C to create slick type code.

  • (audience laughing)

  • - The Xbox officially went on sale

  • at midnight on November 15 2001 here in the United States

  • and it followed up in early 2002 in other parts of the world

  • such as Europe as well as Asia.

  • And it didn't exactly will catch on

  • anywhere else around the world.

  • By the end of its lifecycle,

  • the Xbox had only sold a mere 450,000 units in Japan

  • and only about 2 million in the entire Asia Pacific region.

  • That was a massive failure,

  • although it did perform a little bit better in Europe

  • where they sold a grand total of around 6 million Xboxes.

  • Halo really is the reason that they sold the Xbox at all.

  • In the first few months of being on sale,

  • they sold over 1 million copies of Halo,

  • which is a lot especially by 2001 standards.

  • - You know, the team had a big vision

  • and had a lot of crazy ideas,

  • and it was just fun to like kind of figure out

  • how do we pull that all off and then content.

  • I remember when we first showed Halo

  • for the first time at E3, original Halo Combat Evolved,

  • people were kind of like, I'm not sure,

  • I mean, first person shooters

  • really hadn't existed with a controller

  • and mapping the keyboard and mouse controllers

  • to a controller was a new thing,

  • people took a little while to get used to it,

  • but then as soon as we launched,

  • it was clear that we had something special

  • and but not only did Halo take off

  • but then we launched Xbox Live the next holiday,

  • it really took off from there.

  • (intense music)

  • - Less than a year after release,

  • Microsoft did give the Xbox a price cut

  • going from $300 down to 200.

  • Now this meant that they could

  • better compete with the GameCube

  • as well as hopefully with the PlayStation 2

  • but it did mean that Microsoft

  • was selling the console at loss,

  • and at the end of the day, no console of this generation

  • could even come close to the kind of sales numbers

  • of the PlayStation 2 set down.

  • Inside, the Xbox was very clearly

  • the most powerful console of this generation

  • and that is almost entirely due to the fact

  • that they did opt to go for a very PC like architecture.

  • This uses a custom Intel Pentium III

  • CPU clocked at 733 megahertz, 64 megabytes of DDR SRAM

  • as well as a very customized Nvidia GPU.

  • Now this meant this had some real performance

  • especially in games such as Project Gotham Racing,

  • as well as Halo 2, which performed well and looked great,

  • however, it meant the backwards compatibility

  • for future generations was a little bit more difficult

  • but we'll get into that just a little bit later.

  • Now the Xbox did use a DVD drive

  • unlike the GameCube and Dreamcast,

  • however, unlike the PlayStation 2,

  • you had to purchase a dongle as well as a remote

  • to actually play any kind of DVD content.

  • Just put a DVD in standardly,

  • it just doesn't really do anything.

  • So that was pretty big negative point

  • in that you had to go buy extra stuff

  • whereas lots of people bought PS2s purely as DVD players.

  • This also opened up a world of homebrew

  • and piracy issues for the Xbox.

  • Now Microsoft did redesign the internal components

  • of the Xbox a couple times to try

  • to get around people who are cracking it,

  • but generally speaking, this even to this day

  • is still a very popular emulation machine

  • and there are even like flash drives that you can buy

  • that will allow you to completely open it up for homebrew

  • or whatever you wanna do on it.

  • One of the more unique and controversial

  • parts of the original Xbox

  • was the controller it shipped with, the Duke.

  • Now this thing was absolutely massive.

  • And while some people do swear by it even to this day,

  • for the most part, it was a pretty major failure,

  • especially considering that they actually developed

  • a secondary controller called the S for the Japanese market

  • which they subsequently used to ship

  • everywhere in the world by 2002.

  • So the Duke was cool, but it didn't exactly last long

  • and also, have you seen how big this thing is?

  • One slight advantage of the Xbox controller

  • is that it did introduce the idea of a breakaway cable.

  • Let's say your annoying roommate

  • decides to kick your Xbox or kick your cable,

  • it would just attach as opposed

  • to ripping your entire console down,

  • which is almost as good as wireless.

  • - Even in the color materials design of the hardware,

  • the cables themselves had sort of

  • a translucent, green effect,

  • it really tried to reflect

  • the quality of the user experience,

  • so, as you remember, when you turned on the original Xbox

  • you had this sort of rotating sphere

  • that felt out of this world

  • and so we really wanted the hardware

  • to start to bridge that experience.

  • - The real linchpin for the Xbox's success with Xbox Live

  • which launched in November of 2002,

  • a full year after the console came out.

  • Now it was always designed with online play in mind,

  • I mean, of course, it has ethernet jack on the back.

  • However, Xbox Live is really what separated this

  • from the rest of the consoles of that generation.

  • It's easy to take this kind of stuff for granted

  • but there's a lot of legitimate innovations

  • that came with Xbox Live on the original Xbox.

  • That ethernet jack, provided that you had broadband internet

  • allowed you to not only play games with other people,

  • but you can even download content

  • to your hard drive for games or you can chat via voice

  • which we you actually had the headset.

  • None of this stuff was really even remotely around

  • for some of those very, very early

  • console gaming experiences,

  • I mean it was all kludgy and weird,

  • kinda like the Nintendo switches today.

  • This was a big hit almost immediately,

  • there were over 150,000 people

  • who subscribed in the first week

  • and over 50 games are available

  • for Xbox Live by the end of 2003.

  • Now the easiest way to tell would be to take a look

  • at the boxes which show live online enabled

  • and of course, Halo 2 is really

  • one of the biggest sellers of the entire Xbox system.

  • By 2003, Microsoft was well underway

  • working on the sequel to the Xbox, the 360

  • but they still had one final game to released

  • and of course, that was Halo 2

  • which came out In November of 2004.

  • And this was an absolutely massive seller

  • with over 8.5 million copies sold.

  • Despite its cliffhanger ending,

  • Halo 2 is widely regarded as one

  • of the best games in the Halo franchise,

  • and one of the most influential

  • multiplayer games of all time.

  • Just to give you a good idea of how popular this game was,

  • Halo two was still the most popular game

  • on Xbox Live all the way up into 2006

  • when it's finally dethroned by Gears of War.

  • Yeah, not a bad run.

  • It's impressive that right out of the gate,

  • Microsoft were able to compete with the giants of the space

  • such as Sega and Nintendo and Sony,

  • but that was certainly not enough

  • because their next fore was a, let's say,

  • just a little bit more successful.

  • Since the beginning of 2003,

  • Microsoft were hard to work on the next generation,

  • of course, being the 360.

  • Now in large part, this was really kicked off

  • when they had a huge meeting

  • at their campus in Bellevue, Washington

  • where over 400 game developers attended.

  • Why they should pick up support for the brand new Xbox.

  • By August of 2003, Microsoft had made the decision

  • to go with ATI to provide the graphics

  • on the Xbox 360 as opposed to Nvidia,

  • who of course did provide the GPU inside the original Xbox.

  • Now this is largely emblematic of the differences

  • between the original Xbox program and the 360.

  • The original Xbox was largely just made up of components

  • that were pretty much right off the shelf from the PC space.

  • Now that enabled Microsoft to get a console

  • out into the world fairly quickly,

  • but the downside was that it was very expensive to produce

  • and they really couldn't customize things

  • and shrink things over the generations

  • to kind of make it cheaper and cheaper.

  • Whereas with the Xbox 360,

  • this was designed to be fully custom from the ground up

  • and that made a huge difference.

  • - It is midnight eastern time,

  • do you know where your Xbox 360 is?

  • Well, it's actually probably right over there.

  • Yes, the moment we've been waiting for is here.

  • Adam is down at Best Buy in the Mojave Desert

  • to witness the sale of the first Xbox 360, Adam.

  • - All right, well, the excitement level

  • just kicked up a couple of notches.

  • We're right here at an impromptu Best Buy shop

  • and all of the new Xbox 360s are being unloaded.

  • - When the 360 launched in the US on November 22 2005,

  • it was an immediate smash hit.

  • So much so in fact that a lot of people

  • assumed that Microsoft were artificially

  • holding back the production to make the line seem longer,

  • when he they were just building

  • these things as fast as they could.

  • And by the end of 2005, a mere month and change later,

  • they had sold over 1.5 million of the consoles.

  • - I would say I am probably most proud of the Xbox 360.

  • I just think like the launch lineup,

  • I think the leap from where we went was so massive.

  • We were the first box connected to the TV

  • that streamed Netflix, a lot of people don't remember that.

  • But I remember actually working with Netflix in early days

  • where they were a mail order DVD business

  • and they were looking for digital distribution

  • and we were like, hey, what if we put Netflix on our Xbox

  • and allow people to stream movies?

  • And just the games I mean, we talked about project offerings

  • Call of Duty, KOTOR, Mass Effect,

  • of course the Gears franchise, the Halo franchise,

  • Forza in many ways got born in that generation.

  • So yeah, I would say that was probably the most special.

  • - The 2005 launch date is important

  • because it was a full year before the Wii

  • as well as the PlayStation 3 is launched.

  • Now it's easy to think about it today as like,

  • oh, the Xbox was a little bit better,

  • but in reality, this was the beginning of the HD era.

  • (intense music)

  • Now in 2005, yeah, there are a few flat screen TVs

  • and HD was just starting to become a thing,

  • but the 360 really was what popularized it

  • in a lot of people's homes.

  • Especially considering that you can get

  • this kind of performance a full year before the PlayStation,

  • well, it didn't get off to a great start for the Sony camp.

  • The gap and release dates meant that Microsoft

  • had a full year to really make sure that 360

  • was fully established with essentially no competition.

  • Now yeah, sure, there were a few games

  • that came out for the PS3 launch like Resistance,

  • but, by that point the 360 had a ton of great titles

  • like Call of Duty 2, Gears as well as Fear.

  • Look, there's no doubt that Microsoft

  • beating Sony to the punch paid off in a big way,

  • however, they also had a slightly uncomfortable oversight,

  • the Xbox 360 red ring of death.

  • - The red rings of doom signal that your Xbox 360 is fried.

  • Microsoft hasn't specified the cause

  • but users say the console's cooling system

  • just can't take the heat of a lot of play.

  • - So when the hardware would fail,

  • the power button would light up with three red lights

  • which would you indicate that you have a major, major issue.

  • I'm sure Jimmy will do a great job

  • of showing off what that looks like right now.

  • Now this wasn't necessarily for everyone,

  • so not all Xbox has died, but generally speaking

  • most of the launch 360s did not last very long.

  • Now I will give Microsoft some credit,

  • they did institute a three year warranty

  • and in large part if you had a red ring to Xbox 360,

  • you could just ship it back and they would swap it out.

  • But the problem was that the 360,

  • I don't wanna say was rushed,

  • but there were certainly a lot of major issues

  • with the reliability on that first model.

  • Now, there are a few different reasons why,

  • some people have speculated that it was to do

  • with thermal paste or maybe the solder

  • that would kind of start to melt after a while,

  • but regardless, that first 360, it didn't last very long.

  • People came up with all kinds of

  • ridiculous remedies to fix this.

  • I know the towel trick was big for a while

  • and that you would turn on your 360,

  • wrap a towel around it and I guess the solder or something

  • would reflow and it would work for a little bit.

  • A lot of times the towel trick

  • would only get your 360 to work for like 20 minutes,

  • like it was just not a good solution.

  • Even with this technical issues,

  • the Xbox 360 launch actually really strongly,

  • and a large part was because it had a good design.

  • - The modularity thing was really out of necessity

  • to have an affordable product

  • that more people could get from day one.

  • So upgrading hard drives, adding wireless,

  • attaching more controllers, et cetera,

  • all of ways that we can give people choice

  • and really get these game consoles

  • and experiences to more people.

  • - So the Xbox 360 came out, there are two models,

  • the premium which costs $400

  • and came with a massive 20 gigabyte hard drive

  • as well as a wireless controller,

  • and then there was the core model.

  • Now this was only $300 which made it a really good deal,

  • and while you didn't have a wireless controller

  • and you didn't have a hard drive,

  • you had to deal with memory cards,

  • but this got a lot of people into the door

  • because again, this was the very first HD console,

  • it was really exciting.

  • And sure lots of people bought a 360

  • before realizing they had to buy a hard drive

  • or a bunch of memory cards but that was fine.

  • Nearly five years after the original 360 came out,

  • in 2010, we got this, the Xbox 360 Slim.

  • Now not only is it significantly smaller,

  • but it had some very key upgrades like Wi-Fi built in.

  • Inside, this was a very simplified

  • version of the original 360

  • so not only was everything shrunk down,

  • but they had a little bit more

  • of a clever design with the motherboard

  • to add the CPU and the GPU together on one chip.

  • And generally speaking this

  • was not only cheaper to manufacture

  • but in large part it was better

  • across the board compared to the launch 360.

  • The Slim also came in a wide range different configurations,

  • special editions with different hard drives.

  • And this was the very first Xbox 360

  • that made it down to a mere $200 price point

  • with the four gigabyte internal drive.

  • Really, the Slim actually did a very good job

  • of distilling everything that was great about the 360

  • and putting it into a smaller,

  • cheaper, more reliable package.

  • And then Microsoft decided to create another one.

  • In June of 2013, we got this the Xbox 360 E.

  • Now this was announced at the same E3

  • as the original Xbox One.

  • And while the brand new console was super exciting,

  • the E just wasn't.

  • So it's not really that much smaller than the slim Xbox 360,

  • it doesn't really have any additional features,

  • in fact, has like fewer USB ports.

  • And while I guess the design is a little bit

  • more reminiscent of the Xbox One, I dunno,

  • there just really wasn't a lot going for this guy.

  • Now in large part, the reason why this was so successful

  • was that Microsoft had a huge

  • head start going into the generation.

  • The original Xbox really pioneered online gaming

  • in any kind of real cohesive way

  • and all that came straight over to the 360.

  • So not only could you move your account over

  • but things like Party Chat really solved multiplayer lobbies

  • the ability to watch Netflix with your friends,

  • there was a lot of stuff that Xbox Live

  • did right immediately out of the gate,

  • whereas on the PS3 side,

  • well, I mean PSN existed, and it was free.

  • Another big element to the Xbox 360

  • success was Xbox Live Arcade.

  • Now this doesn't sound impressive today.

  • It was an online store where you could purchase

  • and download fairly cheap indie games,

  • but this is a big deal.

  • Back then there really weren't a lot of indie titles

  • that you could buy for a console.

  • Now there were a lot of restrictions on these games,

  • they had to have only 200 achievement points,

  • they had to have a demo,

  • they only ran at 720p which to be fair

  • was actually pretty good for the 360.

  • But the bigger issue, especially with the launch version,

  • was that the games had to be 50 megabytes or less,

  • like smaller than a game that runs on your phone,

  • mostly because it needs to run

  • on a memory card of 64 megabytes.

  • Thankfully, that restriction was loosened after a while

  • and tons of great games flourished because of it.

  • The interface of the Xbox 360,

  • well, it never was quite as clean

  • as what you got on the PlayStation 3

  • so there were a few major revisions.

  • First of all it launched with the blades.

  • So this wasn't a terrible UI,

  • you could go between a few different blades

  • to pick your games or videos or whatever,

  • but when it really came into its own,

  • is what the New Xbox Experience

  • where you had a revolutionary new interface with avatars.

  • You could install games to the drive,

  • but really my personal sweet spot

  • was back when they finally brought out

  • the new Metro UI to the Xbox 360.

  • Yes, I'm sure you remember the wonderful interface,

  • the classic that was known from Windows 8 and the Zune HD.

  • Well, yep, that came to the 360.

  • And, it was slow.

  • The Xbox 360 controller has easily gone down

  • as one of the best of all time.

  • Now when you look at it,

  • it's actually not that big of an upgrade

  • over what you've got with the Xbox S controller,

  • however it got rid of the stupid black

  • and white buttons in favor of actual bumpers,

  • and realistically,

  • this is still the standard for not only the Xbox,

  • but it was the standard for the PC for over a decade.

  • Now at this point, yes, the Xbox One I personally do prefer,

  • but this was way, way ahead of the DualShock 3

  • as far as I'm concerned.

  • Just like the original Xbox,

  • the 360, well, it had some bumps along the way

  • was an incredibly successful console.

  • And I think a lot of people look back at this

  • and think about this really as the sort of sweet spot,

  • the golden age of Xbox, if you will.

  • Now, to be fair, this console generation

  • was really good to pretty much everyone in this space.

  • I mean, Nintendo sold like 100 billion Wiis,

  • the PS3 even though it came off to a very slow start

  • ended up actually barely surpassing the 360 at the end,

  • but as far as I'm concerned,

  • the Xbox 360 was the real winner of this generation.

  • Not only did it have a bunch of amazing games

  • like Halo 3 and Gears of War as well as Alan Wake,

  • but what it really did was set the stage for gaming

  • as we know it with huge things such as Xbox Live.

  • However, a few short years later,

  • storm clouds hit the horizon

  • as it was time for the Xbox One.

  • The Xbox One was unveiled at E3 of 2013

  • and it had a rough go from the start.

  • So first of all, it cost a full $100 more than the PS4

  • and that was only the first in a series

  • of very questionable decisions,

  • which really made the Xbox One

  • look bad right out of the gate.

  • I remember I was actually there at E3

  • when they announced this,

  • and man, the crowd's reaction was not too pretty.

  • - Now, have you ever wanted to do

  • more than one thing at a time when you're watching TV?

  • Of course you have.

  • - $500, Kinect, DRM, it looks like a VCR.

  • Actually, that last part was what people said.

  • Now there were a lot of issues

  • with the way that they announced the Xbox One,

  • but the biggest and by far the most damaging was the DRM.

  • All right, so time to gather around and pay attention

  • because the original policy

  • was well, confusing to say the least.

  • So to start out with, if you purchased a game,

  • whether it was on disk or digital,

  • as soon as you put it in your Xbox,

  • it would then be permanently tied to your gamertag.

  • So goodbye selling that used copy of Modern Warfare 17

  • on GameStop because not gonna happen.

  • Oh, and did I mentioned that your console

  • had to be connected every 24 hours to the internet

  • otherwise it wouldn't work?

  • Yeah, that was popular, everyone really loved that.

  • I know Sony had a very clear video

  • on how you can share games on the PS4.

  • - Thanks.

  • - And then there was the Xbox One version of Kinect.

  • Now this guy came with all the launch Xbox Ones,

  • and was a huge reason why it

  • was a full $100 more expensive than the PS4.

  • On top of that,

  • at least it based on the initial announcement,

  • this is going to be mandatory for the Xbox,

  • if you didn't have it plugged in, it just wouldn't function

  • and a lot of the UI was built around Kinect.

  • Now it wasn't all bad,

  • there were certainly advantages to Kinect

  • and honestly even after it was sort of phased out,

  • there were a lot of use for it

  • in the PC space because it was a great tracker,

  • but for games, not so helpful

  • unless you're, I dunno, into Just Dance or something.

  • The reaction as you might imagine

  • was overwhelmingly negative and Sony did everything

  • they could to really play up all of the strength of the PS4

  • which at the time were many, many, many, many, many.

  • To give Microsoft some credit,

  • they did reverse a lot of these decisions

  • before the Xbox One actually went on sale.

  • The DRM was the first to go.

  • So the Xbox One does still install games to the hard drive

  • but all you do to make them work is just insert the disk.

  • You take it out and you can give it someone else,

  • sell it, whatever the case is.

  • On top of that, they did get rid

  • of the requirement to use Kinect

  • even though it was still bundled

  • with the Xbox for a little while.

  • But all this being said, the damage was absolutely done

  • and Microsoft's roughest console generation was just beginning.

  • The original Xbox One launched on November 22 2013

  • with exactly one option, black.

  • Well, you know what, I'll be completely honest,

  • I actually think that this is a still

  • pretty decent looking console.

  • Spec wise, the Xbox One shares an almost

  • identical architecture with the PlayStation 4.

  • So they're both AMD-based,

  • they both have a 500 gig hard drive

  • and they both have the same eight core

  • AMD Jaguar CPU inside.

  • Although to give the Xbox a little bit of credit,

  • it is very slightly higher clocked versus the PS4.

  • That however is pretty much the end of the good stuff

  • and where the, let's call them compromises begin.

  • The big problem came down to graphics.

  • Sony pretty early on committed to using GDDR5 memory

  • which was standard for graphics cards at the time

  • and delivered a ton of bandwidth

  • at the cost of lots of money

  • which is never good when you're trying to build a console.

  • With most rumors paying the PS4

  • at having only four gigs of RAM,

  • Microsoft opted to go for that

  • slower but cheaper DDR3 memory

  • and offered the Xbox One with a full

  • eight gigabytes of stuff.

  • This meant that the performance of the Xbox One

  • was inferior to the PS4 in almost every way.

  • Not only did it have slower memory

  • but they had also dedicated a large portion of their APU

  • to that ESRAM buffer to actually speed up the DDR3,

  • which meant that not only did this have slower memory

  • but it also was more difficult to develop for

  • because it had that ESRAM buffer

  • that devs had to keep in mind,

  • and to top it all off, because they put that in there,

  • they didn't have enough room for a big GPU like the PS4 did.

  • So it was slow memory, hard to work on

  • and it was less powerful overall.

  • This haunts the base Xbox to this day.

  • So where the PlayStation 4 was able to run games

  • at a full 1080p in most cases,

  • this guy would usually run games at 720p or 900p.

  • And in cases where they were visually the same,

  • a lot of times PS4 games just ran smoother.

  • And all this put together meant that it was very, very clear

  • that the PS4 was the more powerful console

  • and the Xbox didn't have really

  • any technical advantage which was meaningful.

  • Fast forward to August of 2016 and we got the Xbox One S.

  • As the slim version of the original console,

  • this was better in every single way.

  • Not only was it way smaller and it even included

  • an internal power supply versus the giant brick of the One,

  • but on top of that it supports a full 4K out as well as HDR.

  • And then we have the weirdest

  • inclusion in the Xbox One line,

  • the Xbox One S All Digital Edition or Xbox SAD for short.

  • So this is literally identical to the One S,

  • except that they removed that Ultra HD bluray player

  • and knocked $50 off the price.

  • Although the One S for the most part

  • was actually available on sale for less than the SAD guy,

  • but it plays digital games.

  • The biggest advancement for the Xbox One,

  • however, it came with the Xbox One X.

  • Now this was teased at E3 at 2016 as Project Scorpio

  • and went on sale in November of 2017.

  • - Well, I think for us, you know,

  • it kind of brought us back to like our original roots,

  • and we built the original Xbox,

  • it was the most powerful console at the time, you know?

  • And sometimes it's like,

  • do you wanna be the best selling product

  • or do you actually wanna be the best product?

  • And we defined ourselves as we knew

  • the competition already had a head start,

  • we actually wanna make the best console.

  • And I think that's what we deliberately did with the Xbox.

  • I think if you look at the Xbox One X,

  • you know, the leadership we have there

  • being the most powerful console kind of brought us back

  • to what that root and reason and foundation was,

  • and that is our passion going forward.

  • We wanna continue to innovate and deliver

  • and bring the most powerful, most capable hardware

  • in the console space to our fans.

  • - Priced at $500, to One X is a lot

  • more expensive than the One S,

  • although it's not actually very slightly smaller,

  • and importantly, it delivers a lot more power

  • and have to play a lot of games at a true 4K resolution.

  • The CPU was slightly overclocked in the One X

  • but the big difference came down to graphics.

  • Gone is the old DDR3 memory and the ESRAM buffer,

  • and in is a full 12 gigabytes of GDPR5 memory

  • as well as a much, much bigger GPU,

  • which really does enable 4K gaming.

  • Now sure, the PS4 and the PS4 Pro

  • were way better than the One

  • but the One X definitely took the crown back

  • as this generation's most powerful console.

  • - We're always thinking of the whole thing as the system.

  • The controller is the thing that you hold,

  • and you interact with the controller

  • a lot more than the console itself

  • cause that's kinda on your shelf or under your TV,

  • and so we pay a ton of focus to the design of the controller

  • and making sure that we're always advancing

  • that ergonomically, functionally.

  • - We try not to take away like features or things

  • that people loved about the older controllers.

  • One thing you'll notice is that the thumbsticks

  • are still asymmetrical as they have been over time,

  • and that's something our fans have told us that they love,

  • and that's something that we consider like a cool part

  • of our design and we wouldn't change that.

  • - One place that the Xbox One has lagged behind

  • the competition its entire lifespan is in exclusive games.

  • Stuff like Forza says great year after year,

  • Gears 4 was a good if a little bit unconventional reboot,

  • however, games such as Halo 5

  • had decent multiplayer but on top of that,

  • we had games like Quantum Break which really fell flat.

  • And while the first Titanfall

  • was a great exclusive on the Xbox One,

  • the follow up went multi platform

  • and didn't really perform all that well.

  • Now, sure there are a lot of decent indie titles,

  • but for the most part, there really has not been

  • one killer app this generation

  • on why you should actually buy an Xbox One over PS4.

  • Now there are some options

  • such as the Halo Master Chief Collection,

  • but nowadays it's a collection of old games,

  • but they've been broken for years,

  • like literally, it took them like three or four years

  • to finally get a lot of these multiplayer bugs figured out.

  • So a few years ago, Microsoft included some Xbox 360

  • backwards compatibility on the One.

  • Now this is not for all games, although this point

  • is the vast majority of major 360 titles,

  • and the best part is they just work.

  • So if you have the disk, you put into the Xbox,

  • and it does have to re-download the game

  • which has been recompiled for the One,

  • but you have to pay anything.

  • Microsoft has also brought out a selection

  • of original Xbox games which are playable on the One.

  • Now this is especially impressive considering

  • that the original Xbox is incredibly hard to emulate

  • thanks to that very unusual Nvidia GPU,

  • I mean its the reason why we really

  • still have never had a proper Xbox emulator.

  • Now, all that is pure of the fact

  • that if you're playing on an Xbox One X,

  • you can actually get some major improvements

  • to performance as well as resolution.

  • So a lot of games will run in a nine times higher resolution

  • which for a lot of, especially 360 games

  • can actually scale them to pretty much a full 4K.

  • All of this brings us to the latest addition

  • to the ecosystem, Xbox Game Pass.

  • So this is a Netflix style

  • subscription service which came out in 2017

  • and it has been majorly overhauled since then.

  • Look, the Xbox One launch was a complete and total failure

  • and it robbed Microsoft of a lot of momentum

  • that they had coming from the Xbox 360.

  • When you look at this generation,

  • it is clear that the PlayStation 4 has won

  • and there's a lot of momentum in the Nintendo camp

  • with the Switch toward the end.

  • However, all that being said,

  • with Microsoft being the underdogs,

  • it's meant that they've tried really hard

  • to make the Xbox One better,

  • and if you look at this console today

  • versus what came out back in 2013,

  • there's a massive difference.

  • Today we sit at a very interesting time for Xbox.

  • On one hand, lots of people have fond memories of the 360

  • but on the other, as far as they've come with the Xbox One,

  • it certainly has not been able to measure up to the PS4.

  • I mean, it's not a coincidence that Xbox

  • hasn't released official sales numbers

  • for the One in quite a few years now.

  • I don't think it's an exaggeration

  • to say that this upcoming console generation

  • is a make or break for Xbox,

  • either Scarlett does well and is a huge success,

  • or the Xbox brand gets absorbed into a PC

  • and cloud based soup of disappointments.

  • Microsoft have been clear, this time around,

  • they're focusing on gaming.

  • One of the key new features

  • will be the addition of custom SSD.

  • Now this will be standard on all of the Scarlett models

  • released so far as we know,

  • and this proves to be a huge, huge benefit for gamers.

  • Now this generation, we've had a lot of memory,

  • a lot of CPU resources,

  • and so we've been able to have some

  • incredibly detailed open worlds,

  • but the problem has been when it actually comes

  • to load those open worlds,

  • it takes forever on these standard

  • slow hard drives that we have right now.

  • I mean, Red Dead 2 feels like it takes

  • like two minutes just to get into the game.

  • And mind you, once you get in,

  • a lot of times load times aren't so bad,

  • but I mean, it's a hugely frustrating experience

  • to like fast travel and wait a minute

  • just for something to load,

  • whereas with an SSD, instead of waiting that minute,

  • you might only have to wait a of couple seconds.

  • The reason the current generation games

  • are so slow to load almost entirely comes down

  • to their very, very slow laptop based hard drives.

  • Now back in 2013, this made perfect sense.

  • SSDs back then were incredibly expensive.

  • However, today here in 2019, SSDs are much, much cheaper.

  • I think it's completely reasonable for Microsoft

  • to ship either a 500 gig or perhaps

  • even a one terabyte SSD standard for the Xbox

  • without it being an obscenely expensive console.

  • Although it might be obscenely expensive for other reasons,

  • I just think the SSD is probably

  • pretty reasonable in the grand scheme of things.

  • Then there's the spec.

  • So this generation,

  • we're looking at an absolutely massive increase to the CPU.

  • Now I've already gone in depth on sort of the performance

  • that you might be able to expect on this,

  • you guys can check out that video,

  • but TLDR, the next generation consoles

  • will have significantly faster CPUs,

  • somewhere in the neighborhood of two to three times better

  • on the kind of the conservative estimate.

  • Now the graphics won't be quite as big of a leap,

  • mostly because the current generation of consoles

  • actually have solid graphics.

  • So when you do compare to something like the One X,

  • we should see somewhere around a doubling of GPU horsepower,

  • which is certainly not nothing but its nowhere near the same

  • kind of jump that we saw going from like PS3 to PS4.

  • And in large part, that's because

  • not only are the graphics fairly up to date,

  • we're also no longer chasing the teraflop wars.

  • A lot of the basic stuff behind the new AMD Navi GPUs

  • is that they're focusing less on that raw compute number

  • that has always been quoted as teraflops

  • and more so on features

  • that are specifically focused on gamers.

  • We've got the 8K support which,

  • good luck seeing games running at 8K,

  • but it also does support a full 120 frames per second,

  • as well as variable refresh rates.

  • Then there's also some brand new techs such as ray tracing,

  • which will be up and running on the brand new Xbox Scarlett.

  • Now this is something we actually

  • know a little bit less about.

  • So they've talked about it,

  • however, AMD has kept their cards pretty close to the chest.

  • So really, the only good example of ray tracing

  • we have right now is what Nvidia is doing

  • on the PC space with the RTX line.

  • Now, if you're not familiar,

  • ray tracing is actually fairly straightforward.

  • It allows light in game to act pretty much

  • like light act in real life, it can bounce, it can scatter,

  • as opposed to a lot of current games

  • which require a lot of, shall we say workarounds,

  • to actually get things to look decent.

  • Ray tracing does a lot of that work for you,

  • or at least gives you the tools to.

  • Now the really cool part about this

  • is that when you look at games such as Metro Exodus

  • as well as Battlefield,

  • you can see early glimpse of what

  • RTX and ray tracing will allow you to do

  • but as this becomes more and more standard

  • across the next generation of consoles,

  • it should mean that this is going

  • to be coming to everyone, right?

  • If you take all of this and combine it

  • with a lot of these smart moves

  • that Microsoft has been making lately,

  • including supporting not only original Xbox games,

  • but also the 360 and the Xbox One on the Scarlett,

  • and on top of that, the Scarlett should also support

  • most Xbox One accessories like the Elite controller,

  • although maybe not Kinect,

  • that might not actually make the cut.

  • So Microsoft has huge ambitions

  • for their xCloud streaming service,

  • which will allow you to play

  • Xbox games pretty much anywhere,

  • perhaps even with a small little

  • streaming Xbox of their own.

  • Now, to be fair, Sony has access to a lot

  • of these building blocks especially on the hardware side,

  • however, it does seem at least from the outside,

  • like Microsoft is executing better.

  • They've made tons of smart decisions

  • over the last few years with the Xbox One,

  • all which is pretty much rolling into Scarlett,

  • and especially considering that Microsoft

  • is putting their giant piles of cash

  • to work by purchasing a lot of studios,

  • it does seem like the Xbox Scarlett

  • should be launching at a much better position

  • than the Xbox One ever was in.

  • All I can is this, going into 2020,

  • we're in store for an incredibly interesting

  • console war between the PS5, the Xbox Scarlett,

  • and especially considering the Nintendo

  • hasn't even started talking about

  • what they're doing next generation,

  • I'm really, really amped,

  • it's a very, very good time to be a gamer.

  • (soft music)

- Hey guys, this is Austin

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究極のXbox比較 (The Ultimate Xbox Comparison)

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    林宜悉 に公開 2021 年 01 月 14 日
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