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(water gurgling)
(gunshots)
- Oh, that's how you wanna play it!
- [Hammy] Hey, and welcome.
I'm Hammy, and Valorant has entered the world,
previously known as Project A,
Riot Games's 5V5 Team tactical shooter
has now been officially announced with a reveal,
namely a teaser as well as some brand new gameplay
and a whole deluge of articles from various press
who have got to play the game a little early.
In this video I'm going to talk
a little bit about what's announced,
but with a focus on the lore and the storytelling
and what we know about them so far,
as well as the cast of heroes or agents
that have been announced.
So if you enjoy this video,
throw a like and subscribe.
I'd love to hear what you think in the comments below,
and time codes in the description
if you want to skip to various agents or topics.
Okay, time to dive into the world of Valorant.
So firstly is a quick summary, what is Valorant.
Well we now know it's going to be a 5V5,
first to 12 or 24 round in a match, team tactical shooter.
It's attack versus defence
in a similar sense to Counterstrike
in that there are bomb defuse objectives,
one team tries to plant the bomb
the other tries to stop them.
Weapons and charges for two of your four
abilities that you have are bought with currency
that you earn round by round in a match.
Now if you're interested in the technicalities
I'll do a separate gameplay video,
throw a sub to see that.
Now whether you're a loyal sub of this channel,
thank you very much for being here,
or if you're brand new,
I love my lore story and world building behind video games
as much as I do playing them, if not more so.
Riot with League of Legends
and their lore and world building
over the last couple of years in particular
have been on a bit of a tear
ever since they ripped the League of Legends lore
to pieces a few years ago,
hired writers and started rebuilding it
from the ground up.
So I'm excited for Valorant in terms of
what Riot may bring.
Now, what do we know so far.
Well, in a world fighting for its existence,
a Valorant squad is put together to defend it.
A diverse cast of hyper-natural, battle-ready agents,
so agents are the people we are playing,
from across the world have come together
to respond to a larger existential threat.
With catastrophic, world-altering consequences
on the very line.
A tactical shooter with hyper-natural powers, then.
And this hyper-natural piece is used quite a lot
in various press articles and interviews
as well as some of Riot's official website material
to describe the sense of the abilities
of the Valorant cast of agents.
So with plenty of world-building lore
and story potential to come,
who are the characters that will be gracing the stage
of the world of Valorant?
Well, we have eight heroes so far,
so here's a quick run through of their looks
and some of their abilities
that have been shown off with gameplay footage.
Again, I'll do a separate video analysing
all of this in more detail if you want to have a look.
First up is Sage,
now we've seen a few leaks on Sage from a screenshot
over the last week showing her full ability kit.
Creating safety for her team and herself wherever she goes,
Sage is a support star character
who can use a revive and also slow down and manipulate
the new battlefield as well.
Sage's passive is a healing orb
that can heal a targeted ally or herself
to full health over a few seconds.
Her slowing orb makes a field upon hitting the ground
that catches everyone in it to slow them,
it grounds them meaning they can't jump up
and they also make noise.
Now apparently it's made of radionite,
maybe that's an aural material
that will be something to do with the Valorant storyline.
Sage's barrier orb makes a large, solid wall,
I think we've seen that before.
And you can rotate the wall before casting.
Now the ultimate ability is resurrection.
Target a friendly body,
after a short delay revive them with full health,
which we saw in the Valorant initial reveal trailer.
Next up we have Cypher,
hailing from Morocco they are apparently
a one man surveillance network,
keeping tabs on enemies,
very very vision-centric.
Their ability is Trap Wire.
You can make a trip wire on the ground,
this has been seen in footage.
Trigger enemies are slowed and restrained by it for a second
and revealed for a short period of time.
Cyber cage is a remote trap that can be reactivated
to create a cage that slows enemies who pass through it.
A single trap can be detonated by looking at it,
or you can hold a button to detonate multiple traps.
Spy Cam allows Cypher to place a remote camera
that you can then watch a video feed through,
and you can click while looking through the camera
to fire darts that track other players.
Finally an ultimate Neural Theft
lets you extract info from the corpse of an enemy,
showing you the location of all of their living teammates.
Seeing all of the enemy in one go who are still alive
on the map is very powerful indeed.
Next up, Brimstone,
a soldier commandery looking chap from the USA.
He has an orbital arsenal,
and can deliver utility as well as some support.
He's kind of a battlefield commander type.
Incendiary will let him fire an incendiary grenade
that does a damaging field of fire.
Stim Beacon is interesting,
you can put a stim beacon down
that gives all players near it rapid fire
but including the enemy team apparently.
So that has to be positioned carefully.
Sky Smoke is an ability that Bangalore players
from Apex Legends might recognise.
You can call in orbital deployment smoke screens
by clicking on the map and then confirming to launch them
to be able to smoke off areas.
Finally, orbital strike is an ultimate,
kind of like Gibraltar from Apex Legends.
Target a location, and barrage it with an orbital strike
that does high damage over several seconds,
interesting damage and team utility there from Brimstone.
Next up, Jett from Korea.
We have seen her in the initial
Project A announcement trailer last year,
and also in the name reveal trailer
she is being chased by Phoenix,
more on him later.
Very much a Carly-esque for you League fans,
Jett is very much an assassin, she's evasive.
Cloud Burst, her ability,
lets a cloud of fog be cast
that obscures vision when it hits.
Tailwind lets her dash a short distance
in the direction she is moving,
meaning that she can move quickly.
Updraft is shown off in several trailers,
it lets her raise up in the air
and then either fire with one of her other abilities
or simply navigate terrain.
Last but not least, a blade storm.
She gets several deadly throwing knives
that deal reasonable damage
but will kill on a headshot application.
If you actually get a kill,
it restores all of your daggers.
Left click will throw one,
and right click will throw all her daggers
in a short ranged burst.
You can imagine really, really skilled players
checking in kills together,
get a headshot, get all your daggers back.
Going to be a very very interesting assassin damage hero.
As I mentioned in the name reveal trailer,
we saw Jett being chased by Phoenix.
Now Phoenix hails from the UK,
but this cheeky chappy has a few fireballs up his sleeve.
Apparently his star power shines through
in his fighting style,
igniting the battlefield with flash and flare.
Phoenix's default or signature ability Curve ball
can throw a flare that will blind
the enemy team who look at it.
It can be curved left or right.
Hot Hands will throw a fireball
that either does damage after a delay,
or on impact with the ground.
And it will damage enemies and heal you
depending on if you're standing on it
or if an enemy is hit by it.
Blaze casts out a flame orb,
blocking vision and damaging
anyone who's passing through it.
As an ultimate, Phoenix has run it back.
You can mock your location,
and if you die during the ability being active
then you'll be reborn at the marked location
phoenix-style from the ashes with full health.
Probably familiar to Revenant players from Apex Legends.
Next up, Viper from the USA,
shown in some Warlock
and also in the initial Project A reveal trailer.
Viper uses a bunch of poisonous chemical devices
all driven by aerosols coated in toxin.
Crippling enemy vision, controlling the battlefield,
and causing mind games
and directing players in certain directions.
Her signature ability, Toxic Screen,
makes a long line of gas emitters
that you can reactivate
to create a big wall of toxic gas
at the cost of your fuel resource.
Snake Bite is a projectile that explodes
into a pool of very damaging acid on the floor
that damages if enemies run through it.
Poison Cloud throws a gas emitter
that can be reactivated to create
a big poisonous smoke cloud,
again at the cost of fuel as a resource.
It can be picked up and thrown, again if you wish.
Finally, Viper's Pit emits
a massive toxic cloud in a large area
that lasts as long as Viper stays inside the cloud,
and enemies inside the cloud
are highlighted and lose health.
If you're more of a hunter type,
take a look at Sova, hailing from Russia.
Like Cypher, a very very vision-enabling character,
Sova finds, tracks and eliminates enemies
with ruthless efficiency and precision.
His custom bow and scouting
mean that even if you can run, you can't necessarily hide.
Recon Bolt fires a bolt that deploys a sonar-emitter,
tagging nearby enemies and making them visible.
The bolt can be destroyed,
sounds familiar if you played Overwatch as well of course.
Next up Shock Bolt, fires an explosive bolt
that does a damaging pulse upon impact
as opposed to revealing people.
Sova's al drone which we see in the gameplay reveal
deploys a flyable drone that can fire darts
to reveal enemies who are hit by it,
further enabling vision of the enemy.
Finally, Hunted Fury fires
up to three deadly big blasts of energy
that go across the entire map,
hitting enemies for damage
and marking people when they are hit.
Last but by no means least, the mysterious Omen.
Teleporting across the battlefield,
rendering enemies blind and disorientated,
and then striking from the shadows.
Omen's dark cover ability casts out
a stealth ethereal orb that bursts out into
a sphere of shadow at its final location.
Paranoia sends out a shadow in a straight line,
causing enemies that it touches
to only be able to see near them.
Shadow walk, after a delay,
Omen will dematerialize and teleport a short distance.
Finally, from the shadows is an ultimate,
you can teleport anywhere on the map and reform there,
but you'll be a shade that will return
to your original location if killed.
Once the teleport is complete,
you'll become incorporeal for a short time.
So, there is your initial Valorant cast.
What do you think of these agents,
of these heroes, potentially villains?
I'd love to hear your thoughts in the comments below.
Would you like to play these?
So, we have a world fighting for its existence,
and we have various people ready to defend it,
or perhaps be responsible for its downfall, indeed.
There have to be some antagonists,
I'm sure we're not all heroes.
Now, for the announcement today
various websites such as Polygon and Eurogamer
have had interviews with the developer team at Riot
and different things have actually come out
about the story, lore and world-building,
as well as the character design and aesthetic.
The fashion sense and look and feel of the agents
has been a combination of modern tech fashion,
athleisure, and high fashion reinterpreted,
as you can see in some of the stylings
of the agents that we will see.
And in various interviews,
David Nottingham, Valorant's creative director,
has said various things about
how the story's actually going to be told
as well as inspirations for that.
One thing that Nottingham confirmed
that will happen in Valorant
is that characters will have quips
that show off their personality
and short conversations between them,
hinting at their deeper associations,
further relationships between the characters,
who knows who, who's associated with who, and more as well.
So there we go, Valorant pre-game interactions.
And if you followed my channel
you know I've loved having a look
at that frame watch of the game,
so I can't wait to hopefully get stuck
into that lore and the origin story of Valorant too.
Now in an interview with Eurogamer,
Nottingham also mentioned that
there is going to be a chunk of
environmental storytelling in Valorant.
Now, this is very much like, of course,
Overwatch, with the work on Numbani
before Doomfist and Orisa's launch,
as well as changes in other maps,
such as Horizon Lunar colony before Hammond's launch,
the Sombra ARG with the changes on Derado,
and of course more besides.
Now though Overwatch isn't cited in the actual interview
as a comparison point,
the Riot devs seem to have mentioned Fortnight
in various interviews as
an environmental storytelling point
in terms of changing the map and world
to move the story in the narrative along.
One example that Nottingham gave
was that you're playing a map,
and oh, there's a billboard up
and it's for a recruitment poster for Kingdom.
Now Kingdom is a faction
that exists in the world of Valorant,
and in fact there are actually weapons named after,
or used by or perhaps produced by Kingdom,
we don't know quite which yet.
Nottingham then cites,
"So for people who are paying attention,"
"if you come back you might see"
"that a poster's been defaced or changed."
So looking in the levels in the environments of Valorant
is going to be apparently key
for seeing how the story progresses,
and there are apparently going to be four maps or so
at Valorant launch, or when Valorant is first playable.
So it'll be good to have a look around those
and see what's going on.
Now also in the Eurogamer interview,
Nottingham did say that they were
probably going to tell more
in terms in environmental storytelling
rather than the incredible quote on quote
CG trailers of games like Overwatch.
Although Riot might do something similar at some point.
Now it's interesting to see a focus
on the environmental storytelling
rather than talking about cinematics.
These interviews might have been done a while back,
all of these ones coming out in press.
Particularly interesting given that
before all of the official art went live
on the Valorant Twitter and Twitch headers and similar,
there was kind of a teaser piece of art.
And in this teaser piece of art,
some people thought that if you looked closely
you could see some obscured text,
perhaps referring to episode one of something
for a character called Viper,
who is actually one of the announced cast.
So, it'll be interesting to see if Viper
does get an episode of something,
hero, villain, origin stories.
Agent origin stories could very much be something
in terms of storytelling in the build up to
or beyond launch.
So maybe those cinematics,
maybe those animations popularised by Overwatch
and also Apex Legends,
amongst of course many other games,
could be something that is coming to Valorant.
So let's keep our eyes firmly open for those.
I think that given Riot have done
many awesome cinematics for League of Legends,
not doing something for Valorant
and of course the animation they've done for KDA Popstars
and True Damage in terms of their music videos recently,
doing something similar for Valorant
feels like not an if to me, but just a when and how.
It will be fascinating to see what comes up.
So there you have it,
that is all we know about Valorant so far.
Do go and check out the gameplay reveal
over on the Valorant YouTube channel,
and watch out for my gameplay analysis
that will be coming up in the coming days.
What do you think of it all?
Are you looking forward to Valorant,
its potential lore, story, world-building?
How about the game itself,
do you think that you'd fancy this kind of mode?
Riot have said that they're working on
more fun and varied modes
in addition to this main mode that we've seen as well.
I'd love to hear all of your thoughts about the characters,
the potential story, the look of the game,
whether you might fancy playing it or not,
in the comments below.
Be great to hear from you.
If you enjoyed this video, throw a like and subscribe,
and keep an eye out for more content from me in future.
Do check out my playlists here
with gaming lore story of Overwatch and much more,
and keep an eye out for my pilots
over the next month or so,
in my pilots month of March I'm going to be trying
a bunch of different things
but covering a bunch of lore story and world-building
as well as other games that I enjoy as well,
and I'd love to hear your thoughts.
Cheers for tuning in,
I'm Hammy, and.