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  • Form versus function. Style versus substance. They have this fight everywhere from designing

  • cars to designing spatulas. But when you're talking about video games, you also have to

  • take into account playability. Not just how the game looks and how the game works, but

  • how those two come together, moment to moment, to make an experience. Time and Eternity looks

  • really good. Its mechanics are unique, engaging, and interesting. But they really have trouble

  • coming together, almost like they're two sides of a coin with no edge. And that's a shame.

  • I really wish this one played as good as it looks.

  • You play as bog-standard cocksure JRPG protagonist man #106, default name Zack but your hair

  • isn't black so I ain't buyin' it, gleefully awaiting tomorrow's wedding. Y'see, it's your

  • own wedding. And your bride-to be is not just adorable, she's also a princess. Yeah. that

  • usually ends well. So you sit and tolerate your mutual circle of friends-slash-anime

  • character archetypes, until the big day arrives and... BAM. ASSASSINS. And to your credit,

  • you look moderately badass, claiming the life of the bastard who ran you through with a

  • sword and... wait, why did her hair color just change? And why is she kicking copious

  • amounts of ass while you're just lying there bleeding? And why is she talking to herself?

  • Did she just jump back in time six months, to when an oracle foretold the attack? Does

  • she notice you're totally scoping the oracle out? Not like you'd have a chance anyway,

  • pal, because you're now Mr. Comic Relief Insatiable Lech Dragon Pet companion. Basically P-chan

  • with wings. And Akane's got a gun.

  • Turns out there's two sides to your bride: Toki, the cheerful redhead you fell in love

  • with, and Towa, the blonde bombshell who's got absolutely no qualms about shanking any

  • SOB what stands in her way. They're two souls inhabiting the same body, but they differ

  • in style: Toki prefers ranged attacks, while Towa specializes in melee combat. Which one

  • you use in battle is a matter of range between you and the target, with two planes to navigate

  • and real-time combat consisting mostly of attacking, dodging, and spamming special attacks.

  • And here's where we get to the crux of the game: Yeah, this looks really, really good,

  • almost like some weird JRPG attempt at Dragon's Lair or Space Ace. Unfortunately, for as good

  • as it looks, actually getting that beautiful animation to respond with timely dodges and

  • attacks is kind of a pain in the butt.

  • And it's mostly downhill from there. The audio's plagued by bad muxing and abrupt, awkward

  • cuts, the environments are kinda irritating to navigate considering so much of the screen

  • is occupied by Toki or Towa's back, the minimap can't zoom out and, y'know, be useful, the

  • game hands out cash with an eyedropper... oh yeah, and Toki and Towa switch with each

  • other every time they level up, whether you want them to or not. And to give either of

  • them new abilities, you have to spend Gift Points to unlock nodes on a tech tree, that

  • don't actually activate until the next time they level up. But wait, there's more. Not

  • only are you dealing with the usual numbers game that's expected of an RPG, but there's

  • also - of course - an Affection meter. Of course there is. Depending on your actions,

  • and which event scenes and sidequests you choose to see with whom, one or the other

  • girl will be favored. And there may be painfully-acted moments of indulgence.

  • Time and Eternity tries to be interactive anime, but while it's certainly got that WOW

  • factor up front, it doesn't last for the duration of an RPG. You can do really awesome art and

  • animation in this space - just look at Ni no Kuni for a shining example of just what

  • I'm talking about. But this isn't Studio Ghibli-class, despite its aspirations. It's not Honey and

  • Clover-class, either. It's not even Toradora-class. It's a little more crass, a little more exploitative,

  • and a bit more eye-roll-worthy, and it can't even skate by as a quality game. And that's

  • really unfortunate because, on paper, this is exactly the kind of game I want to work:

  • a JRPG with significantly more visual flair than just the standard oversized sprites staring

  • to the left or right. Cute girls with rifles don't hurt, though.

Form versus function. Style versus substance. They have this fight everywhere from designing

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CGR Undertow - TIME AND ETERNITY』プレイステーション3版レビュー (CGR Undertow - TIME AND ETERNITY review for PlayStation 3)

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    阿多賓 に公開 2021 年 01 月 14 日
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