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  • So I'm kicking off a weekend of fighting games here on the Undertow, and I'm starting with

  • the most hardcore. That's right, it's Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku

  • Soudatsusen, the Strange Anime Licensed 2D fighter that's the best thing since Ranma

  • ½ Chougi Ranbu Hen, and only slightly more annoying to pronounce. The full cast of various

  • sailors take the field in a game that, to be honest, kinda caught me off-guard. I wasn't

  • expecting anything nearly this good, or nearly this customizable.

  • So before there was Arcana Heart or Skullgirls or even Dead or Alive, there was the cast

  • of Sailor Moon beatin' each other up for fun and profit. And... well, it's by no means

  • what you'd expect out of a modern fighter, but for 1994 this is still pretty boss. You've

  • got back-dashing, desperation attacks, and fair level of combo complexity. Everything

  • runs off quarter- and half-circles, like most games today, so it'll be exceptionally easy

  • for your average player to pick it up and jump right in. That's the good news. The bad

  • news is that, for whatever reason, the story mode completely hamstrings your character

  • of choice... or, more accurately, buffs the hell out of your opponents by giving them

  • 120% health and ridiculous defense, compared to the wet tissue paper you call a body. That

  • is, until you figure out - in my case, a week later - that by hitting Select during the

  • controller configuration screen, you can actually tweak each character's parameters on the fly.

  • And that's awesome.

  • By doing this, the game goes from "Massive uphill climb" to "very flexible, if a bit

  • easy." But I'm gonna go out on a limb and presume that you're not in it to show your

  • hard macho buffness to the world, you just want to have a good time with a 2D fighter

  • that might include Jupiter putting Mars here in a giant swing and doing a pile of damage,

  • or Chibi-moon latching onto an opponent's head and wreaking havoc. There's a good bit

  • of gameplay diversity between the characters, which is good, because let's face it they're

  • all teenage girls in very similar outfits. You need a scorecard that differentiates between

  • hair color to keep 'em straight.

  • Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen (man, just saying the

  • title of this thing is eating into my time) might not've set the world on fire like the

  • Mortal Kombats or Street Fighters of its day, but it's good to see licensed games that can

  • actually take the whole 2D fighting idea and do it right. Heck, it took Ranma three tries

  • to be playable, and Sailor Moon did it in one. Our thanks go out to Tony at Games Unlimited

  • in Delaware, Ohio... wait a second. Is it Delaware or Ohio? Or is it like Indiana, Pennsylvania?

  • **** IT, WE'LL DO IT LIVE

So I'm kicking off a weekend of fighting games here on the Undertow, and I'm starting with

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CGR Undertow - スーパーファミコン用美少女戦士セーラームーンSレビュー (CGR Undertow - BISHOUJO SENSHI SAILOR MOON S review for Super Famicom)

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    阿多賓 に公開 2021 年 01 月 14 日
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