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Wait, isn't Derek supposed to get the kid-focused handheld titles and leave me to the RPGs that
would make his fragile
little eyes bleed? (I blame all his headbanging.) But for whatever reason, Moshi Monsters: Katsuma
Unleashed ended up
on my desk, and... man, it's in an AWESOME box. I mean, just look at this box! It even
jumps out at you! And there are...
um... these objects, which are apparently a cute witch thing and a misshapen donut with
googly eyes. What do those
things have to do with a 3DS platformer? Not a damn thing, it'd seem. I think that's too
bad. More games need
misshapen donuts with googly eyes.
So in the unfortunately misshapen-donut-with-googly-eyes-free gameplay of Moshi Monsters; Katsuma Unleashed,
you've
got... well, Katsuma, platforming around the kind of secret-laden, multi-path stages that
have long been a staple of the
Sonic the Hedgehog series. Just, y'know, not nearly blue-hedgehog fast. Katsuma there has
a spinning claw attack and a
number of other powers acquired after saving your fellow Moshi Monsters from the bosses
stationed at the end of each
of six worlds. What powers you ask? No, I'm not gonna go into that Wonder Boy schtick
again, since even Wonder Boy
wasn't able to dislodge and throw his own eyeballs. That's some upper-tier stuff right
there.
As is apparently common for these Moshi Monsters titles, there's plenty of cash to collect,
in the form of rox, but
they just look like diamonds of various colors to me. These can be spent to challenge special
stages for speed and...
well, more cash. If you collect lots of cash in each stage, you might win even more cash
from the strange "HOW MUCH
CASH DID YOU COLLECT" gauge. By amassing fat stacks, you can unlock... um, things... to
use on the web-based Moshi
Monsters kids social network gaming service platform. These and other strange creatures
- which might include our
previously-mentioned misshapen donut with googly eyes - can be found hidden throughout
the stages or unlocked via
Streetpass, which is a pretty cool implementation.
But unless you're a kid who's into this whole franchise... there's really nothing here that
jumps out at you. It's a
competent platformer with some cool interaction with its web-based service, but if you're
not invested in that
particular aspect (or let's be serious, the kid you're buying this for isn't invested
in that particular aspect), it's
just a bog-standard game with cute monsters speaking gibberish Maybe that's just what
you're looking for after a long
day of headbanging, making countless references to Brave, and bragging about all the interesting
eateries you
frequent. Maybe that's why Derek usually plays these titles.