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  • - [Jonathon] Watching the combination of 17 years

  • of story play out in Kingdom Hearts III

  • is a great, satisfying RPG adventure

  • that both evolves the series and stays firm in

  • some of its story telling ways, sometimes to its detriment.

  • It's gorgeous Disney themed world introduce some

  • spectacular new combat options

  • and often intriguing landscapes to explore.

  • And yet the story telling within them feels as simplistic

  • and predictable as ever.

  • That said, I'm impressed by how much Square Enix

  • has stuck the landing for one of

  • my favorite long running series.

  • (inspirational music)

  • (beast roaring)

  • A hero losing his powers and needing to regain them

  • is the most common trope in RPG sequels.

  • But here, Sora's loss is smartly tied into

  • his fight against the forces of darkness.

  • It's a nice motivation for Sora, which also immediately

  • addresses one of the most notorious

  • criticisms of Kingdom Hearts two.

  • Instead of a long slow intro,

  • he jumps right into the action of Hercules' world.

  • There's a sense of urgency and forward momentum,

  • not just to Sora's quest, but

  • to the plight of the world he's visiting.

  • It slows down a little after that, but part of what

  • helps the pace all the way through the almost 30 hour

  • story is the wide array of combat options.

  • I expected to be emotionally invested in Kingdom Hearts III

  • story, but I didn't expect to fall so deeply in love

  • with the battles.

  • Yes, smacking heartless nobodies and then versed around with

  • Sora's key blade is the main method of mayhem still,

  • but there's now so much more going on that turns

  • every fight into a varied spectacle

  • that rarely plays out the same way.

  • The fact that you can summon Disney park-like rides

  • which serve as both a visual feast, and a crowd

  • control saver shows how far this combat system

  • is willing to try risky new ideas

  • and be just a joy to watch.

  • (Kingdom Hearts gaming chimes)

  • Each of Sora's Keyblades can transform too,

  • and they're a consistent throw to test out.

  • There are some repeated transformation powers,

  • but the options can change Sora from a range dual wielding

  • gun fighter to a close up area of effect

  • crawler yielding a giant toy hammer.

  • (gaming grunts)

  • There's also the ability to spin on columns

  • or ride a railing mid-battle like in Dream Drop Distance.

  • But that system doesn't always let Sora as easily

  • latch onto objects cleanly as it should.

  • But with beautiful character summon

  • sequences like Wreck-It Ralph's,

  • different approaches to fighting Heartless and Nobodies,

  • and team up moves with Donald, Goofy

  • and world specific party members,

  • they all contribute to an incredible variety

  • that prevents the combat from descending into monotony

  • and routine even late in the campaign.

  • - Whoa.

  • (inspirational harp music)

  • - [Announcer] And speaking of those world specific team ups,

  • the assortment of Disney locations to explore in

  • Kingdom Hearts III are stunning.

  • As a life long Disney fan, I couldn't help but feel sad

  • at not seeing many classic Disney worlds like

  • Aladin or Snow White, but the more modern choices

  • Square Enix has gone with are gorgeous to explore.

  • They're often paired with beautiful

  • orchestral takes on classic themes.

  • Venturing around the toy store setting of the

  • Toy Story world for example, captures the essence

  • of seeing the world from the point of view of a toy.

  • A single floor of the store feels

  • as vast as previous levels in the series.

  • But while Toy Story's world is inventive,

  • the worlds of Frozen and Tangled are relatively sparse and

  • unsurprising natural landscapes.

  • They're pretty, but not nearly as exciting

  • to explore.

  • Those two in particular are also odd cases

  • because they're the most direct retellings

  • of the stories they're based on.

  • Where as the others have more interesting creative twists.

  • (piping music)

  • - C'mon everyone, come dance with us.

  • - [Announcer] Linking the worlds together is a wonderfully

  • revamped gummy ship system,

  • which I enjoyed for the first time in a Kingdom Hearts game.

  • There's nothing all that challenging about it,

  • but choosing when to jump into space battles,

  • hunting clusters of asteroids for loot,

  • and just having the freedom to explore

  • instead of being on rails all the time makes

  • these interstitial sections so much more pleasant.

  • - [Woody] We've got to work together.

  • - [Sora] Right.

  • (cheering)

  • - [Announcer] I'm pleasantly surprised by how well

  • Kingdom Hearts III wraps up the series spanning story of

  • the power of friendship and the bonds we make

  • with one another.

  • It didn't really surprise me though, because nearly

  • every major character's resolution is something

  • I couldn't called a mile away.

  • There's definitely a bit of sluggishness to the

  • overall pacing too.

  • Characters are peppered into each Disney world

  • and small updates about the larger story are provided,

  • but the real meat of the confrontations and character

  • shifting moments don't really factor into Sora's

  • journey until it's nearly complete.

  • It culminates in hours of really fun end game resolution

  • with massive battles that really tested my skills in combat.

  • Whereas previous boss battles were often fun in their scale,

  • but not much more than damaged sponges.

  • (battling grunting)

  • Plus this huge end section also includes character

  • confrontations that fan fiction writers would dream of.

  • Much of the nuance will probably

  • be lost on newcomers though.

  • As Cage 3 tackles the larger questions of identity

  • and what it means to be whole as a person

  • with heavy references to previous games.

  • It's not that difficult to get a sense of the good

  • and bad guys' goals and Kingdom Hearts III

  • does do a bit of recapping, but you really need to be

  • familiar with the backstory to appreciate some

  • of the most touching moments.

  • - Never hurts to have your head in the clouds.

  • - (laughing) Exactly.

  • ("Dearly Beloved")

  • - [Announcer] The wait has been long, but I

  • thoroughly enjoyed Square Enix's evolution of

  • Kingdom Heart's game play and fidelity to Disney worlds.

  • Square has done a fantastic job of capturing the

  • spirit of these memorable worlds and giving us

  • a massive tool box to battle and explore

  • our way through them.

  • But to see the story of the Kingdom Hearts franchise reach

  • its conclusion is, frankly a little weird,

  • because specific resolutions are largely satisfying,

  • but not all that surprising.

  • I still loved seeing so many characters interact

  • in new ways and rekindle old bonds.

  • And that's why it's so exciting to

  • see that Kingdom hearts III is as full

  • of heart as it ever has been.

  • For more, be sure to check out the whole Kingdom Hearts

  • series story in roughly about five minutes, and be

  • sure to test your Kingdom Hearts trophy knowledge.

  • And of course, for everything else Kingdom Hearts III,

  • you're already in the right place, IGN.

  • - Let's go Max.

  • (horse neighing)

  • - [Everyone] Whoa.

  • (inspiring music)

- [Jonathon] Watching the combination of 17 years

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キングダムハーツ 3 レビュー (Kingdom Hearts 3 Review)

  • 20 0
    Jingjiang Li に公開 2021 年 01 月 14 日
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