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  • I want to thank the organizers for inviting me to this.

  • This is way outside my usual area.

  • I'm a mathematician, and the closest I get would be CIDCOM,

  • but this has been a lot of fun.

  • And I have this incredibly pretentious title.

  • And so I'm going to try to explain

  • to you what I mean by this.

  • Online I have a bunch of videos that go

  • into this in a lot more detail.

  • So sort of think of this as a quick preview of the videos.

  • And I have a lot of people to thank,

  • not enough time to give them all the credit they deserve.

  • So what I'm interested in is these sort of major transitions

  • in evolution.

  • But they're also changes in architecture,

  • and you see increases in complexity and elaboration

  • of networks.

  • Unfortunately, those are the four most confused subjects

  • in all of science.

  • And engineers know a lot about these things,

  • but they keep that to themselves.

  • So I'm going to focus on two parts of this.

  • Of course, you're interested at this stuff at the top.

  • But I'm going to kind of use bipedalism, that transition,

  • as an example.

  • If we hadn't done that, none of the rest would have happened,

  • so that's a really crucial--

  • they're all crucial, but that one's particularly crucial.

  • And how do I explain universals?

  • Well, my main way of doing it is with math.

  • But we'll not do that today.

  • We'll focus on trying to look at some diverse domains, so not

  • just networking, but like I said, bipedalism and our brains

  • and how our brains work.

  • Currently, unfortunately, we have

  • kind of a fragmented theory behind this.

  • And so one of the objectives of my research

  • is to try to get this to be not a whole nine

  • subjects, but really one.

  • And that's the framework to try to do this,

  • is to create a theory which can then

  • be used to understand these transitions.

  • And again, lots of details in the videos.

  • So now, I'm very different from this community.

  • Maybe only one letter different, but that

  • makes a big difference.

  • But I think there's a lot of things

  • that we're also interested in common.

  • We want to have all these features.

  • I may be more theoretical.

  • Maybe you're more practical.

  • But I think we also, again, maybe

  • have different priorities but the same interests.

  • And also dynamic and deterministic.

  • And by deterministic I just mean in the way

  • I think about the problems today,

  • I focus on not average behavior, but kind of what

  • goes on worst case.

  • And so in bipedalism, one of the most important things

  • is a trade-off between robustness and efficiency.

  • Now of course, we'd like to be both.

  • We'd like to be in the lower left hand corner.

  • That's the ideal case.

  • And if you compare us with chimps, for example,

  • at distance running we're about four times

  • as efficient as they are, and that's really substantial.

  • And if you've got a bicycle, you get another factor

  • of two or so, roughly, again, roughly.

  • But much more fragile.

  • And the bike makes the crashes worse,

  • and so that's the trade-off we see in adopting bipedalism.

  • And so what I want to do is think about these kinds

  • of trade-offs.

  • We'd like to be cheap, we'd like to be robust.

  • But it's hard to be both.

  • Now the cardiovascular physiology part of it

  • is very interesting as well.

  • We have a very upgraded cardiovascular system

  • compared to chimps.

  • If you want to read about that, that's a recent paper.

  • And I have some, again, videos online on this physiology.

  • So we'll not talk about physiology.

  • We're going to worry about the balance part of it,

  • and not worry about efficiency, but really robustness.

  • And ideally, again, we'd be cheap, fast, flexible,

  • and accurate.

  • We'd have all these things.

  • Again, I'm going to ignore the cheap dimension.

  • PowerPoint only lets you really draw things in two dimensions,

  • so we're going to keep projecting things

  • into two dimensions.

  • So again, we'd like to be fast, flexible, and accurate,

  • but it's hard to be all of those things.

  • So what I want to talk about is the trade-off

  • in layered architectures, and focus

  • on a very simplified view of what our brains do,

  • which is planning and reflexes.

  • And as an example, this task.

  • This is not me.

  • I'm more of an uphill kind of guy.

  • So if this is me, we'd be watching a crash.

  • But what we can see here is this higher level

  • planning using vision is slow but very accurate.

  • And then you have a lower level at the same time,

  • a reflex layer, which is fast dealing with the bumps.

  • So you've got the trail you're following and the bumps.

  • And so we can think about this planning layer.

  • It's slow, but it gives us a lot of accuracy, flexibility,

  • it's centralized.

  • It's conscious, deliberate.

  • And it deals with stable virtual dynamics.

  • But just the opposite of the reflex layer,

  • which deals with the bumps.

  • It's fast, but it's inaccurate, rigid.

  • It's very localized and distributed,

  • and it's all unconscious and automatic.

  • And it deals with the unstable real dynamics to create that.

  • So these are really opposite, completely

  • opposite functions that the same nervous system multiplexes

  • very effectively.

  • And so we put those two things together.

  • We're not ideal in the corner, but we

  • behave almost as if we are.

  • And so of course we'd like to be better, faster, cheaper.

  • You can usually choose two or one at best.

  • And again, we're going to focus on this trade-off between fast,

  • accurate, and flexible.

  • And again, projecting very high dimensions into these.

  • And we're going to focus on just these aspects right now.

  • And again, how do we talk about that?

  • Well, again, we have a math framework for that,

  • but I'm going to talk about how this cuts across many domains.

  • So I claim that this is a feature universal, laws

  • and architectures.

  • And again what I mean by law is a law says,

  • this is what's possible.

  • Now in this context, this is what we can build out

  • of spiking neuron hardware.

  • But what is an architecture?

  • Architecture is being able to do whatever is lawful.

  • So a good architecture lets you do what's possible.

  • And that's what I mean by universal laws

  • and architectures.

  • What I claim is, in this sort of space of smart systems,

  • we see convergence in both the laws and the architectures.

  • And so, again, I want to try to talk

  • about this kind of picture, but in some diverse domains.

  • So what are some of the other architectures

  • that look like this?

  • Well, one that you're obviously familiar with

  • is this one from computing, where

  • we have apps sitting on hardware mediated by an operating

  • system.

  • We don't yet really understand what the operating system

  • is in the case of the brain.

  • We know it's got to be there, and we

  • know it's got to be really important,

  • but we're a little murky on it and exactly how it works.

  • So one of the things that I'm interested in

  • is kind of reverse engineering that system.

  • So you're very familiar with the universal trade-offs

  • you have here.

  • So for example, if you need absolute the fastest

  • functionality, then you need special purpose hardware.

  • But you get the greatest flexibility

  • by having diverse application software.

  • But that would tend to be slower,

  • and you've got that trade-off.

  • And then Moore's Law, of course, shifts this whole curve down

  • as you make progress.

  • Unfortunately, there's currently no Moore's Law

  • for spiking neurons.

  • We're kind of stuck with the hardware we have.

  • But the operating system is crucial in tying these two

  • things together.

  • So now we have a computer science theory

  • that more or less formalizes some aspects of this in a sense

  • that if you want to be really fast,

  • you have to have a very constrained problem,

  • say, in Class P. But if you want to be

  • very general in the kind of problems you solve, then

  • unfortunately your algorithms are necessarily

  • going to run slower.

  • It turns out, at the cell level we have

  • the same sort of trade-offs.

  • If you want to be fast, you better

  • have the proteins up and running,

  • but your greatest flexibility is in gene regulation

  • and also gene swapping.

  • So what we have here is these convergent architectures,

  • the fundamental trade-off being that you'd

  • like to have low latency, you'd like to be fast,

  • you'd like to be extremely accurate.

  • But the hardware that we have available to us

  • doesn't let us do those simultaneously,

  • and there's a trade-off.

  • And then we exploit that trade-off

  • to do the best we can with good architectures.

  • So I want to talk a little bit more

  • about this in a little more detail.

  • And I want to kind of go through and use this example of balance

  • as a way of seeing a little bit more detail about how

  • these systems work.

  • And I want to sort of connect the performance

  • with the underlying physiology a little bit.

  • So what we're going to do is we're

  • going to do a little experiment using your brains.

  • And so one thing things I want to do is use vision.

  • And I want you to try to read these texts as they move.

  • So it turns out, up to two Hertz you don't have

  • too much trouble doing this.

  • But between two and three Hertz, it gets pretty blurry.

  • And that's because that's as fast as your eye can move

  • to track these moving letters.

  • Now I want you to do a second experiment, which

  • is to shake your head no as fast as you can

  • while you're looking at this.

  • Now I don't mean big, I mean really fast, OK?

  • And it turns out no matter how fast you shake your head,

  • you can still read, certainly, the upper left.

  • So it turns out your ability to deal with head motion is much

  • faster than for object motion.

  • So why is that?

  • So first of all, evolutionarily why,

  • and then mechanistically why.

  • So there's a trade-off.

  • Object motion is flexible and very accurate, but slow,

  • whereas head motion is fast but relatively inflexible.

  • We'll see why that is.

  • So why is that?

  • Well, when you do object motion tracking, you're using vision.

  • Shouldn't be surprised by that.

  • So vision is very high bandwidth, but it's slow,

  • several hundred milliseconds of delay.

  • That's why you get this two to three Hertz bandwidth.

  • So slow but very flexible.

  • So your visual system did not evolve

  • to look at PowerPoint slides, yet you're

  • sitting here doing that.

  • And it's also very accurate, and we'll see in a minute

  • why the accuracy is there.

  • For head motion, you have a completely separate system that

  • doesn't use vision directly.

  • It has this sort of rate gyros in your ear.

  • And it's very fast, but as we'll see, inflexible and inaccurate.

  • And this is the vestibular ocular reflex.

  • So that's a very low delay system.

  • In fact, this is the lowest delay system in your body.

  • It's about 10 milliseconds.

  • So this is sort of a minimal cartoon that shows you

  • that this is the mechanism, both acting

  • through the same muscles of the eye, but two completely

  • separate pathways.

  • And then there's this trade-off between these two.

  • And that's why it's so much faster with your head

  • than with the vision.

  • And again, evolutionary, why is that?

  • Well, object motion-- if you're a hunter,

  • object motion is much slower than your own motion

  • of movement.

  • And so you need to be able to have a much better head

  • motion control system.

  • Turns out this is another situation

  • where we have a much more enhanced system than chimps.

  • Chimps don't need this as much as we do.

  • And so their VOR system is not as fast as ours is.

  • Now any top predator needs this ability

  • to be able to stalk at a distance,

  • but also be fast once you get there.

  • So it's not just us that has to have this capability.

  • And I don't want to make it all about violence.

  • You have to do this in all sorts of things.

  • It's not just vision, it's olfaction and other things

  • as well.

  • So this object motion is kind of part of this planning

  • and vision side of the picture.

  • And this head motion is sort of this reflex example

  • because I can't have you all get on a bicycle

  • and ride it down a mountain and crash and stuff like that.

  • So we have to do a simpler example here.

  • So again, what I want to repeat here

  • is what a law is is it says that this is what's possible,

  • what components can be built from neural hardware.

  • Ideally we'd have hardware that's

  • fast and flexible and accurate.

  • But we can't build that out of the hardware that--

  • we're sort of built out of fish parts, right,

  • and so there's only so much you can build with it.

  • So that's what I mean by law.

  • But what good architecture allows you to build

  • is we're building this vision system and this reflex system

  • out of the same hardware.

  • A good architecture allows you to do that.

  • And we're going to see a little more detail

  • about how that works.

  • So what a good architecture, though, allows you to do

  • is tune these to give you sort of the illusion

  • of fast and flexible, even though none of the parts

  • have that.

  • And so is that a contradiction?

  • Well, not really.

  • What happens is you're tuned to a specific environment,

  • but then there are tasks that you don't do very well.

  • So you're not very good at tracking

  • some fast-moving objects.

  • But you don't need to.

  • And you're familiar with this, right?

  • Because here's an example.

  • We'd like our memory to be fast, large, and cheap.

  • But there aren't any parts that are fast, large, and cheap.

  • There's all these different parts.

  • But of course, what you do is you build a virtual memory,

  • and it creates sort of the illusion of fast, large,

  • and cheap.

  • And of course, it's still fragile in some worst case.

  • But most of the time that doesn't hurt us.

  • So we're familiar with this idea of using virtualization

  • in architecture to take components that

  • have these trade-offs and create virtualization

  • that appear to beat this, at least for some cases.

  • So this is sort of the summary so far

  • about how your brain works with respect to vision.

  • But I want to go a little bit deeper into this system.

  • And first of all, these signals have to match.

  • Why is that?

  • Because they're using the same actuators,

  • and your head motion and object motion must be aligned.

  • And so that can't be encoded genetically.

  • So what you need is a game to tune, and it sits there.

  • So there's that little game, and it's

  • tuned by this system called the auxiliary optical system that

  • uses part of the cerebellum.

  • So this is another little piece in that.

  • And it actually is a whole different visual pathway

  • that doesn't go through cortex.

  • And so this is basically the essence of vision.

  • And the vestibular nuclei play this really crucial role

  • in tuning for this system.

  • So one thing that's interesting about this

  • is that this is connected up to your balance system.

  • So your balance system and your muscles

  • are directly connected to this.

  • And you have this trade-off, again, between vision and VOR,

  • which is fast.

  • But you now have a third thing, proprioception.

  • So proprioception is the feeling that you

  • have of where your body is.

  • So what I want to do is demo this.

  • And if you're really brave, you'll do it with me.

  • So you can try this.

  • So if you're interested, it's a good time to take a break

  • and stand up.

  • So everybody stand up.

  • You don't have to, but if you want to, stand up.

  • OK.

  • So what I want you to first do is we're going to first--

  • so everybody can stand up and balance.

  • No problem, right?

  • So it turns out if you close your eyes,

  • you can still stand up and balance and kind of move

  • around a little bit.

  • So open and watch me.

  • So I can stand here and I can move around, no problem.

  • Now what's going to happen without vision

  • is I'm going to run into things that I move around, right,

  • but it doesn't hurt my balance so much.

  • Now OK, open your eyes.

  • So we can't turn off proprioception.

  • If we did, you'd all fall on the floor.

  • But we can degrade it.

  • We can degrade that by standing on one leg.

  • And so if you stand on one leg, you're a little wobbly,

  • but you can still do it OK, right?

  • However, if we stand on one leg and close our eyes,

  • we're stuck with this lousy VOR system.

  • It's fast, but it's not very accurate.

  • So if you stand on one leg and then close your eyes,

  • all of a sudden you're going to start teetering.

  • And depending on how old and feeble you are,

  • you're going to fall over.

  • So I'm old and feeble and had a lot of concussions

  • when I was a kid.

  • I could've been smart.

  • Anyway, but when I stand on one leg and close my eyes, notice I

  • start wobbling and eventually I fall over.

  • Why is that?

  • That's because this VOR system in my head

  • is fast, but not very accurate.

  • So when I lose the accurate visual system,

  • the errors accumulate and I fall over.

  • So you can sit down now.

  • Now if you lose the VOR system, you're toast.

  • You can't stand up or do anything at all.

  • And there are chemical means by which you can do this.

  • Not that I recommend that.

  • So now where does motion sickness come from?

  • It turns out motion sickness looks

  • like it's a bug because this vestibular nuclei is connected

  • to all sorts of things.

  • So you need it to be connected to your muscles

  • and your proprioception.

  • This whole system has to be integrated together.

  • But boy does that look like a bug.

  • This system is connected to your GI tract and stuff like that.

  • And so motion sickness, which you

  • can get with VR, for example, or in cars

  • and a lot of situations, is a situation where the vestibular

  • nuclei detects an error.

  • And what do you do then?

  • Well, you throw up, which seems like a crazy bug, right?

  • Well, maybe not.

  • This is the most sensitive toxin sensor in your body.

  • So before you notice any other effects of ingesting a poison,

  • you know it here.

  • So what you want to do is you want

  • to connect that right to the GI tract

  • and throw up to get rid of the poison.

  • So that was an adaptive evolutionary step.

  • But now you put it in a modern environment

  • with cars and boats and virtual reality.

  • And it's now a side effect that is less pleasant.

  • The other thing you do is you need this VOR

  • sensor to be in your head.

  • And why is that?

  • So now we can't move that sensor around, it's stuck here.

  • So we have to do another experiment, which

  • is we're going to do a stick balancing experiment.

  • And what I want to show you-- and afterwards you can come up

  • and try it yourself--

  • is that as I make the stick shorter, it gets harder.

  • Why does it get harder to balance a shorter stick?

  • It's more unstable.

  • And I've got this big delay in my visual system.

  • And as I get a more unstable system with a delay,

  • it gets harder and eventually impossible.

  • But much more interesting is that if I take a long stick

  • and look down, put the sensor in the middle,

  • it's even harder still.

  • And so I'm going to do a little demo now with that.

  • So if I have the stick long, it's easy.

  • And notice that it's very slowly unstable.

  • But if I make it shorter, it gets harder and it's faster.

  • Watch.

  • Right?

  • So it's faster, and I haven't gotten any faster.

  • And so it gets harder.

  • And so I get it down really short here

  • and I can't do it at all.

  • And notice that I oscillate before I fail.

  • Another interesting thing we won't go into today,

  • but the theory predicts that.

  • But here's the interesting thing.

  • If I make it long, very, very stable, easy, no problem.

  • But if I look down it and occlude my peripheral vision,

  • completely impossible.

  • So you can, again, try this.

  • You can you just get any kind of pointer

  • and you can try this experiment.

  • If I have to look down, completely impossible,

  • where if it was short, it would be easy.

  • So you can't have the sensor in the middle.

  • The system won't work.

  • We can't move the sensor down here.

  • Fortunately it was here in the fish in the first place.

  • So when we got built out of fish parts, that part was OK.

  • We have some other wiring that I could

  • go into that is really bad.

  • So we need sensors that are high and fast.

  • Why?

  • Well, this theory-- we have a theory that says exactly why.

  • And again, I'm not going have time to go into that.

  • But there's videos on that online.

  • And again, I'm arguing that there's these universal laws

  • and architectures.

  • And how does this theory connect all these things?

  • Well, one of the things you need to have a theory

  • is you need to understand how the hardware influences

  • the system level performance.

  • So let me say a little bit about the hardware

  • because this is a hardware meeting, sort of.

  • So this is sort of the optical fiber of the brain.

  • It's spiking neurons.

  • So what a nerve is is a bunch of axons.

  • And the axons is what carries the signal

  • from individual neurons to each other.

  • So I'm going to look at a couple of cranial nerves.

  • They happen to be about the same diameter,

  • but real huge amount of diversity.

  • So what I'm plotting here, it's a log plot.

  • I'm plotting the mean axon diameter on the x-axis.

  • And I'm sort of ignoring--

  • there's some variability.

  • And then the axons per nerve.

  • So these are all about the same cross-sectional area.

  • So a fixed cross-sectional area on this plot

  • would look like a slope one line here.

  • And the optic nerve has about a million axons,

  • and they're about a micron.

  • That vestibular nerve has 50 times fewer axons,

  • but they're bigger, faster.

  • Auditory sits in there somewhere.

  • Olfactory's off the curve.

  • There's some spinal nerves here, and so on.

  • We're going to focus on this optic and vestibular.

  • But there's four orders of magnitude in just this picture.

  • So enormous heterogeneity in the composition of these otherwise

  • similar nerves.

  • But we're interested in speed versus accuracy,

  • not axons per nerve.

  • And it turns out, again--

  • I'm not going into the details here,

  • but this is work with some colleagues in neuroscience,

  • which is to say, given these are spiking neurons, what

  • is the speed accuracy trade-off, that is,

  • the latency and bandwidth trade-off here?

  • And it's basically you have a fast but inaccurate vestibular

  • nerve, a slow but accurate optic nerve.

  • So there is this speed accuracy trade-off

  • at the level of spiking neurons.

  • And these are extremely diverse and heterogeneous.

  • If we look at the rest of the body,

  • it's not just four orders of magnitude.

  • It's six, seven orders of magnitude,

  • of diversity just within the same nervous system.

  • Now I think that networking is also

  • going to get more diverse and heterogeneous, not less.

  • And so it's going to help.

  • And we're also going to want to solve these kinds of problems

  • in automation in our systems.

  • So we see this extreme diversity in the hardware,

  • but we also see this extreme diversity in the performance

  • of the system.

  • And what the theory does is connect those.

  • And again, I'm not going to go into the details,

  • but you can sort of imagine what that has to look like.

  • There is a formula for sort of the simplest possible case,

  • a little block diagram with the simplest possible case.

  • And so here's where we get this optimal,

  • robust, efficient, intelligent, all these different things that

  • are kind of trying to come out of the theory.

  • But again, dynamic and deterministic, worst case,

  • because if you're right a bike down a mountain, for example,

  • you don't want to crash.

  • And it's not OK to land our airplanes on average.

  • We want them to land all the time.

  • And so you see this extreme diversity and heterogeneity.

  • And if you look at across all the animal kingdom, again,

  • built out of the same hardware, you

  • see even greater diversity and heterogeneity.

  • Now there have been theory fragments before,

  • as I mentioned, but not this integrated theory

  • that puts this all together.

  • That's what's new and just happened in the last few years.

  • But it lets us connect this hardware

  • level limits with the performance

  • level we see at the top.

  • We think this theory is going to be

  • very relevant for networking, and particularly

  • cyber physical systems.

  • So what experiments do we do here?

  • Well, because this is all very new,

  • it turns out this is a relatively untouched part

  • of neuroscience.

  • And so we can't do this experiment very easily.

  • We can't get IRB approval to have

  • people crash mountain bikes.

  • So we actually, in the upper left corner

  • I just did a little cartoon version.

  • We actually have a nice little virtual reality

  • game where you have a force feedback steering

  • wheel for the bumps and a trail you have to follow.

  • And so we talked about this balancing stick, these motion--

  • we have a lot of different theories and experiments.

  • But let me talk a little bit more about these universals

  • as I'm running out of time.

  • We've talked about the sensory motor system.

  • We talked about sort of this layered architecture

  • in our computers.

  • It turns out bacterial cells have the same sort of trade-off

  • between hardware and software.

  • And so these are all layered architectures,

  • and these all talk about where function is controlled.

  • So is control function in the hardware

  • or is it done in applications?

  • Is it done in cortex or is it done in reflexes?

  • I'm going to skip over this.

  • This is the thing I'm currently working on,

  • which is how does the microbiome affect the brain.

  • It's a fascinating problem, and yet

  • another layered architecture going from cells to brains.

  • So one of these things these architectures let you do

  • is massively accelerate evolvability.

  • So in this system, how do you get evolvability?

  • You swap apps.

  • Of course, some of us actually do write software once

  • in a while.

  • But mostly we just download it from somewhere else.

  • We also can swap hardware.

  • What we can't swap is the operating system.

  • There are very many options.

  • We've been stuck with the TCP/IP for decades.

  • We're starting to play around with changing it.

  • But it's very hard to change this stuff in the middle.

  • It turns out horizontal transfer is also

  • how most systems do things.

  • So for example, genes and bacteria,

  • they do massive transfer of genes.

  • They swap genes like crazy.

  • That's why they get antibiotic resistant so easily.

  • So again, this is an example.

  • If you sequence just E. coli around the world, there's--

  • now this has gone way up.

  • This is out of date.

  • There's about 4,000 genes in each cell.

  • But there is now 40,000 or 50,000 different genes

  • across all the different cells because they're massively

  • swapping these things.

  • It's just like if you looked at all of the apps and all

  • the cell phones in this room, there'd

  • be a huge number, and much higher

  • than the ones in any individual.

  • So this is how you accelerate evolvability, by swapping.

  • So the idea is that we also do that.

  • What we're doing right now is swapping memes.

  • We swap ideas.

  • Of course, some of us have occasionally an idea

  • that's new.

  • But mostly we get ideas from other people.

  • And we also swap hardware.

  • We have an enormous amount of diverse hardware.

  • But there's sort of some subcortical regions in which

  • we're kind of all the same.

  • Huge diversity, in the all these different systems, but not

  • much of a difference.

  • There's not much diversity in this room in the operating

  • systems we're running.

  • It turns out the transcription and translational machinery

  • that is the core operating system in the cell

  • is universal across all cells.

  • There's about 10 of the 32 cells on the planet.

  • They're all exactly the same.

  • Easily evolvable, not evolvable in the middle.

  • And so what could go wrong with this?

  • Well, if it's easy to swap genes that we care about,

  • it's easy to swap viral genes, which we do all the time.

  • Now predators.

  • Don't care about architecture they just want the meat.

  • But a virus wants to keep most of the things intact

  • and just hijack these internals.

  • And there's some really amazing--

  • I mentioned zombies-- there's these things called

  • zombie parasites.

  • I'm out of time, so look up zombie parasites.

  • It's unbelievable the variety of them.

  • And what they do is they hijack the whole architecture.

  • Rabies is a good example of a system that is a parasite

  • but also uses the predatory nature of its host

  • to transmit itself.

  • So in us, what's our biggest problem

  • is bad meme transfer, right?

  • The biggest problem humans have is

  • we have beliefs that we're moving around that are false,

  • unhealthy, and dangerous.

  • And so this is not good news.

  • Biology does not offer us an encouraging story

  • about network security.

  • So I'm going to end here.

  • I haven't told you much about this,

  • but I've suggested that there are

  • these kind of universal laws and architectures.

  • We finally have an integrated theory

  • that's starting to do that.

  • We have to deal with going beyond centralized control

  • to this situation because we need

  • to do our control over systems that delay communications.

  • And of course, we need layered control.

  • We might have some centralized planning,

  • but distributed reflexes.

  • Again, I think I'll stop here.

  • But the idea is that we have this theory with these names

  • that you're all familiar with that

  • are historical artifacts to some extent.

  • And instead of having all these different theories,

  • we need to sort of cut ourselves down to just a few.

  • And so one of the things we're working on

  • is getting a more unified picture

  • of how this all fits together.

  • And you probably expected me to talk about machine learning.

  • We won't understand learning until we understand

  • how these systems work.

  • And so that's sort of the next big challenge.

  • [APPLAUSE]

I want to thank the organizers for inviting me to this.

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John C. Doyle, "Universal Laws and Architectures in Complex Networks" - OFC Plenary (John C. Doyle, "Universal Laws and Architectures in Complex Networks" - OFC Plenary)

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    Josh に公開 2021 年 01 月 14 日
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