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  • Hi! My name's Mark and this is Downloadable Comment, which is what I'm calling these spin-off

  • bonus videos where I get a chance to follow-up my most recent episode of Game Maker's Toolkit,

  • and cover the same topic - but from a different angle.

  • In this one, I want to talk about the music in The Legend of Zelda: Breath of the Wild.

  • Because, while it does not have the best soundtrack in Zelda history, there's still so much to

  • love about this game's score.

  • Now, each Zelda game has a very different vibe, and Nintendo has always reflected this in

  • the choice of music. Ocarina of Time is heroic.

  • Wind Waker is optimistic.

  • And Majora's Mask is foreboding.

  • So what about Breath of the Wild? Well, Link has woken up in a ruined kingdom, all his

  • friends are dead or missing, and he has lost his memory, to boot. This is a melancholic

  • game - and the quiet, slow, and subdued piano music really fits the bill.

  • Plus, the music often fades out into complete silence, leaving you with nothing but ambient

  • sounds and Link's footsteps.

  • As much as this game is about going on an adventure - it's

  • one that is tinged with sadness and regret. It's a bummer, basically.

  • While the music is subtle and atmospheric, it does change dramatically depending on where

  • you are in Hyrule. There's music for the desert, the woods, Death Mountain, snowy areas, ruins,

  • and other places. It's actually kinda rare for open world games to have scores that fit

  • the different areas on the map.

  • Each town also has its own theme, of course, and they mostly echo previous Zelda games

  • - though, I'm not sure what's going on with Kakariko Village.

  • Goron City, Zora's Domain, and Gerudo City, though, all reference Ocarina of Time's music,

  • and the Rito Village references one of my favourite Zelda songs ever - Dragon Roost

  • Island from Wind Waker.

  • I had, a bit of a moment when I first got here in Breath of the Wild.

  • Also, the music in these towns changes depending on the time of day. It's always the same song,

  • but the tempo and whatnot, shifts down during the night.

  • Anyway, these aren't the only Zelda songs to appear in the game. Lots of classic tunes

  • are in there, but hidden away - kinda like how Hyrule has been hidden under the ruins

  • of Calamity Ganon, wink wink! I just winked at a microphone.

  • So you've probably heard the fairy fountain music and Epona's theme.

  • But you might have missed the main Zelda theme, which only appears,

  • like a ghostly echo, if you ride your horse

  • for a great distance at night.

  • During the day, Zelda's lullaby plays instead - though, it's very slow.

  • Also, this music from Death Mountain...

  • is the same as the music in Dungeon 9 in the first Zelda game...

  • And the shrine music, which is just very evocative and otherworldly...

  • sounds like the light world dungeon music from Link to the Past.

  • Ganon's castle also references classic Zelda games but is also just an absolute belter.

  • Super epic. Really gets you in the mood for taking on that end Boss.

  • Other, just generally rad music includes the Korok Woods...

  • And the ancient laboratory which is just super weird and good...

  • The music in Breath of the Wild also helps you find important things in the overworld.

  • The music for the stables, the Fang and Bone shop, and Kass's accordion can all be heard

  • from a distance, and lead to you areas of interest.

  • Plus, the music warns of you impending peril as it shifts to combat tunes when enemies

  • spot you, or when you stand on a rock monster's head, or when you're being targeted by a guardian,

  • or when the blood moon is about to rise.

  • My absolute favourite piece of music, though, is part of the side quest "From the Ground

  • Up". And if you haven't finished that side quest yet, go check it out - you need to buy

  • the house in Hateno Village to unlock it.

  • Anyway, this quest is all about building and populating a small village called Tarrey Town.

  • You'll be asked to gather wood - lots, and lots of wood - and also find unhappy people

  • throughout Hyrule, and give them a new life in Tarrey.

  • Now, when you first visit the village the music sounds like this.

  • Hopeful, but kinda quiet - just like the town. But as you bring

  • in more and more people, the music starts to evolve.

  • When you welcome the Goron to Tarrey Town, the song gains this horn.

  • When the Gerudo joins the village, you start to hear this sorta Sitar flourish in the music.

  • The Rito brings in some wind instruments.

  • And The Zora addition is quite subtle, but it adds some extra depth to the music.

  • Each additional instrument or melody comes from the main towns in the game - from Goron

  • City to Zora's Domain. And what you get is this tremendously full-bodied music that represents

  • this melting pot of different people and races and cultures all coming together.

  • And this is such a juxtaposition to the melancholy music, found elsewhere in Breath of the Wild.

  • Because this song, and this town, shows hope that Hyrule can live on, and thrive.

  • Pretty cool, right?

  • So, there we have it. Breath of the Wild has some incredible music, and I think composer

  • Manaka Kataoka shows real restraint in how she withholds these banging tunes and famous

  • bits of music until the perfect moment. Other times, you're just left with the quiet, atmospheric

  • echoes of exploring a long-dead kingdom. Lovely stuff.

Hi! My name's Mark and this is Downloadable Comment, which is what I'm calling these spin-off

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ブレスオブザワイルドの音楽|GMTKエクストラ (The music of Breath of the Wild | GMTK Extra)

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    ping に公開 2021 年 01 月 14 日
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