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  • [classical music]

  • "Lisa: Well, where's my dad?

  • Frink: Well, it should be obvious to even the most dimwitted individual who holds an advanced degree in hyperbolic topology that Homer Simpson has stumbled into

  • ... (dramatic pause) ...

  • the third dimension."

  • Hey folks I've got a relatively quick video for you today,

  • just sort of a footnote between chapters.

  • In the last two videos I talked about

  • linear transformations and matrices, but, I only showed the specific case of

  • transformations that take two-dimensional vectors to other

  • two-dimensional vectors.

  • In general throughout the series we'll work mainly

  • in two dimensions.

  • Mostly because it's easier to actually see on the screen and wrap your mind around,

  • but, more importantly than that

  • once you get all the core ideas in two dimensions they carry over pretty

  • seamlessly to higher dimensions.

  • Nevertheless it's good to peak our heads outside of flatland now and then to...

  • you know see what it means to apply these ideas in more than just those two dimensions.

  • For example, consider a linear transformation with three-dimensional vectors as inputs

  • and three-dimensional vectors as outputs.

  • We can visualize this by smooshing around all the points in three-dimensional space,

  • as represented by a grid, in such a way that keeps the grid lines parallel

  • and evenly spaced and which fixes the origin in place.

  • And just as with two dimensions, every point of space that we see moving around

  • is really just a proxy for a vector who has its tip at that point,

  • and what we're really doing is thinking about input vectors

  • *moving over* to their corresponding outputs,

  • and just as with two dimensions,

  • one of these transformations is completely described by where the basis vectors go.

  • But now, there are three standard basis vectors that we typically use:

  • the unit vector in the x-direction, i-hat;

  • the unit vector in the y-direction, j-hat;

  • and a new guythe unit vector in the z-direction called k-hat.

  • In fact, I think it's easier to think about these transformations

  • by only following those basis vectors

  • since, the for 3-D grid representing all points can get kind of messy

  • By leaving a copy of the original axes in the background,

  • we can think about the coordinates of where each of these three basis vectors lands.

  • Record the coordinates of these three vectors as the columns of a 3×3 matrix.

  • This gives a matrix that completely describes the transformation using only nine numbers.

  • As a simple example, consider, the transformation that rotate space

  • 90 degrees around the y-axis.

  • So that would mean that it takes i-hat

  • to the coordinates [0,0,-1] on the z-axis,

  • it doesn't move j-hat so it stays at the coordinates [0,1,0]

  • and then k-hat moves over to the x-axis at [1,0,0].

  • Those three sets of coordinates become the columns of a matrix

  • that describes that rotation transformation.

  • To see where vector with coordinates XYZ lands the reasoning is almost identical

  • to what it was for two dimensionseach of those coordinates can be thought of

  • as instructions for how to scale

  • each basis vector so that they add together to get your vector.

  • And the important part just like the 2-D case is that this scaling and adding process

  • works both before and after the transformation.

  • So, to see where your vector lands you multiply those coordinates

  • by the corresponding columns of the matrix and

  • then you add together the three results.

  • Multiplying two matrices is also similar

  • whenever you see two 3×3 matrices getting multiplied together

  • you should imagine first applying the transformation encoded by the right one

  • then applying the transformation encoded by the left one.

  • It turns out that 3-D matrix multiplication is actually pretty

  • important for fields like computer graphics and roboticssince things like

  • rotations in three dimensions can be pretty hard to describe, but,

  • they're easier to wrap your mind around if you can break them down as the composition

  • of separate easier to think about rotations

  • Performing this matrix multiplication numerically, is, once again pretty similar

  • to the two-dimensional case.

  • In fact a good way to test your understanding of

  • the last video would be to try to reason through what specifically this matrix

  • multiplication should look like thinking closely about how it relates to the idea

  • of applying two successive of transformations in space.

  • In the next video I'll start getting into the determinant.

[classical music]

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B2 中上級

三次元線形変換|線形代数の本質 第5章 (Three-dimensional linear transformations | Essence of linear algebra, chapter 5)

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    Chun Sang Suen に公開 2021 年 01 月 14 日
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