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  • This video is based on the Twelve Principles of Animation, as described by Frank Thomas and Ollie Johnston

  • Alright the 2nd principle of animation is called Anticipation.

  • This is when a character prepares for an action to give the audience a clue as to what is happening next

  • as well as to make the action appear more realistic.

  • One example is when a character is about to jump.

  • Before leaping into the air, he has to prepare for the action by crouching down to build energy.

  • It's like a spring that coils up before releasing.

  • Look at this character jumping without any anticipation.

  • It looks very unrealistic because the energy to jump comes out of nowhere.

  • here's another example: a punch.

  • To add power to the punch, and communicate to the viewers that he is about to punch,

  • he reaches his arm back, and then punches.

  • By contrast, having no anticipation results in a very weak punch.

  • You'll see this in a lot of cartoons.

  • Before running, a character will wind up before taking off.

  • In the previous video about squash and stretch,

  • this face actually uses anticipation as well.

  • Instead of immediately stretching up the face squashes first to anticipate the stretch and give it more power.

  • Anticipation helps communicate actions to the audience by preparing them for the next action

  • This can happen in many ways

  • If a character is about to take something out of their pocket

  • they make their hand very visible, and up in the air, before going into the pocket

  • otherwise the audience might miss it and wonder how they got that object in the first place

  • The most important thing is that the viewer notices the hand and the pocket

  • so the character cannot be performing any competing actions.

  • Let's say that something is about to happen on the right.

  • A character may prepare for that action by pointing their eyes and head to look in that direction,

  • leading the viewers to also look there.

  • It's important to make it as easy as possible for the audience to understand what's going on,

  • without having to watch it twice.

  • But this can also be used to trick the audience too

  • if you lead their eyes in one direction and then surprised them by having something happen on the other side of the screen

  • Taking anticipation a step further you can actually have multiple levels of anticipation.

  • Let's go back to our punch animation where the character winds up before punching

  • This animation has one level of anticipation

  • Now look at this one.

  • the character is actually winding up for his windup

  • by going forward, then winding up,

  • and then before punching, he throws his other arm back to further anticipate the punch

  • this punch is very complex.

  • It's actually similar to what a baseball pitcher does when he's getting ready to throw the ball

  • alright that's all I've got for Anticipation

  • The next principle is called Staging.

  • So thanks for watching and I'll see you guys in the next video!

This video is based on the Twelve Principles of Animation, as described by Frank Thomas and Ollie Johnston

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2.予告-アニメーションの12の原則 (2. Anticipation - 12 Principles of Animation)

  • 50 9
    barbieyang0527 に公開 2021 年 01 月 14 日
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