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Imagine this: Hideo Kojima and Shigeru Miyamoto sit down and to have a lunch together in 2003.
Besides solving world hunger and creating an infinite clean energy system, they also
talked about bringing the Metal Gear Solid series to the Gamecube. Instead of developing
a brand new game for the little purple lunch box, Kojima saw this as an opportunity to
refine the original Metal Gear Solid, by adding in elements that were first introduced to
the series in Metal Gear Solid 2: Sons of Liberty. The game was developed by Silicon
Knights and overseen by Kojima and Miyamoto and thus was created, Metal Gear Solid: The
Twin Snakes.
This is a complete remake of the original Metal Gear Solid. All the cutsceens, all the
voice work, all the graphics, everything got a complete extreme makeover. The gameplay
has also seen some new improvements and additions. All the things that you could do in Sons of
Liberty. It doesn’t sound like it would change all that much but like adding bananas
to your cereal, the end product just has something that can’t be described. The additions make
this a completely new game. You can see the world of Shadow Moses Island through the eyes
of Solid Snake even more now, because, well, you can aim and shoot in first person. This
adds a level of gameplay that the original just didn’t have. Now you will be shooting
out security cameras and taking out enemies from balconies. Being able to do this also
makes the boss battles just that much better. I cannot describe how much better the boss
battle against Revolver Ocelot is now that I can actually aim at him in first person
and not just guess as to where he is. And not just with Ocelot, all the bosses battles
are better, which is saying a lot because MGS has some of the best. Psycho Mantis will
now read your Gamecube memory card and list Mario and Zelda games. Which is still as creepy
as it was on the Playstation.
The only real weapon change is the addition of non-lethal weapons. You can also you the
tranq gun and play through the entire game without actually killing anyone if you really
want to. These are the major additions but there are some other things as well, such
as the ability to hide in lockers and climb over balconies, which are used very limited.
Plus all this looks great with Gamecube graphics. Look, Snake now has eyes where those dark
patches used to be.
But with all these new abilities comes a new level of challenge. The guards apparently
all went to the best Optometrist before coming over into the remake. They will spot you from
across the room and reinforcements will arrive faster than if they were having a Genome Army
Kegger. Also now bodies won’t just disappear after the life leaves them, so you will have
to go out and hide the bodies. This is where those nice new lockers come in handy. Because
if the soldiers spot a dead comrade; they will enter a heightened caution mode. All
this adds a new level of challenge than the original had. So you will have to play much
more carefully than you did before which makes you look at the game in a whole new way now.
Old strategies don’t work anymore and new paths will be needed to go unnoticed.
All these new additions, as well as the rerecording of the original story, makes this game a can’t
miss for anyone. Old fans of the series will be excited to see the story they love told
in a whole new way while new fans can start their loves affair with it. With new ways
of seeing the world of Shadow Moses, new Nintendo items hidden throughout and re-tuned cutsceens:
Twin Snakes is what I didn’t think was possible and that is an improvement on a game that
was already one of the best.