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VINCENZO COLUCCI: Being a developer is not only to code.
You need to put something of you, make it personal.
And I think that it gives you the same power of an inventor.
AARON MARSHALL: I am in a tiny percentage
of people in the world that can literally work from anywhere.
And I experienced an amazing new freedom.
MOR SHANI: Our dream was to be an amazing and inspiring game
company.
Pirate King was the first game that we created all in house,
five people just making the game.
For us, this experience was very important.
JOHN EARNER: I kind of realized if I
was going to make mobile games, the only way I was going to do
it was starting my own studio.
And as a founder, you only have yourself to blame,
which I find pretty liberating.
JOHAN ATTBY: I saw a couple of friends
starting their companies.
And I'm super competitive, so I decided
to leave my career as a scientist
and become an entrepreneur.
I decided to go for the biggest hobby, sport fishing.
Fishbrain is a social network, so anglers globally
can log their catches.
They can share their catchers, sort of
brag about their catches.
It feels great to be back in Stockholm again,
because you can actually develop something here
that is used globally.
MALE SPEAKER 1: Growing up, I always
wanted to be a medical doctor.
But when I got to high school, I noticed
that to innovate in a medical space you need
like 30 years of experience.
But with mobile technology, I can innovate and actually
generate change in people's lives a lot faster.
Giftedmom is a social enterprise to improve maternal and infant
health.
MALE SPEAKER 2: Maternal mortality, infant mortality
is a worldwide problem.
One of our objectives is like, not only
to concentrate in Cameroon, but spread this concept
to other developing countries.
MALE SPEAKER 1: We've noticed that 70% of smartphone users
across Africa are on Android.
I want to leverage on this to have a huge number of users.
MALE SPEAKER 2: The beginning was really an adventure.
But when we built it up and started testing,
it was really exciting because the reaction
of those who were using the app-- all of them were shocked.
It makes me really proud.
And it's also like motivation to keep moving forward, yeah?
MALE SPEAKER 1: Each time a woman in this era
just loads the application, and we see popping up,
Giftedmom, it's like, this is just it's joy, man.
And you're like, I'm going to go do better.
AYNUR ABDULNASYROV: I grew up in a small town called
[? Deartulli. ?] And then, I understood
that education is the way to grow,
so I started learning English.
Lingualeo is the next level for interactive language learning
worldwide.
The first time I saw somebody using the app,
it was in the Moscow tube.
And it was a real excitement, because when
you start understanding that there are like millions
of people who got their English better because of the app, then
you understand that it's actually
changed the world a bit.
CHRIS WAWRZINEK: When I was a child,
I was really inspired by the combination
of gaming and building things.
I'm a lawyer and work together with my brother
who is a dentist.
KAI WAWRZINEK: When we were kids, both of us
were really attached to gaming.
My brother was a little bit better,
but I could beat him because I was
the one who was able to hack the toplists and so on.
So I was kind of cheating a little bit.
That was kind of the beginning of my gaming career.
CHRIS WAWRZINEK: We founded together a company.
And when we started the company, it was a big step.
We grew out of the garage of my parents' house
and really professionalized the company,
getting all the best people gathered in one place,
and trying to make a better and a better game.
The vision for us is becoming one of the world's leading game
companies.
OLIVIER JEANNEL: I grew up with over 80% hearing loss.
That hasn't stopped me from doing so many things
in my life.
Being an entrepreneur allows me to have the sense of freedom
and doing what I want.
And I knew that I could do something about accessibility
in telecommunications to deaf people.
Rogervoice is an app that allows deaf people to make
phone calls.
There's people in Canada trying the app.
There's people in Kuwait.
There's somebody in Japan.
These people I have never met, but they're reaching out to me.
And they're like, I need this app.
And they go onto the GooglePlay store.
They download it and they try it out.
And then they e-mail me.
And they are like, this is amazing.
JOHN EARNER: You walk into a new place that's
three times the size of the office we're in now,
and you can't imagine filling it.
A year and a half ago, I remember
walking into this office here in Soho Square
and feeling the same way.
It's both an exhilarating feeling
to realize that we've made it so far,
and also there's so far to go.
The Winston Churchill quote I guess
would be appropriate-- "We're at the end of the beginning."
MOR SHANI: When we started Pirate King,
we had 200 installs a day.
Today, we have over 200,000 installs a day.
It's been an incredible journey for us, growing from 5 people
to 30 people, from small offices to bigger, improving the team
and bringing more amazing people.
This is something really exciting,
and we can't wait to bring more amazing games to our community
and to the world.
AARON MARSHALL: Around Over, we have a mantra.
We like to say, go big and go home.
We don't think you should be sacrificing your family
in order to make some wealth or create value or change
the world.
What good is it to have all of those things
if you don't have a family to then share in that success
with?
MALE SPEAKER 3: I think [INAUDIBLE] is actually
the products of [INAUDIBLE] more exported in the world.
VINCENZO COLUCCI: Success for me is doing
what you want with your life.
For me, it's living in my city, with my parents,
with my girlfriend and be happy.
And I can do it by being a developer.