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The Xbox One is a powerful piece of hardware with its 8GB RAM and 64-bit processors, but
as time passes this hardware will age.
However, the Xbox One is built to communicate with servers in the cloud to increase the
computational potential of the system.
Xbox One Director of Development Boyd Multerer points out: "[As a developer] I can start
doing things like shifting latency insensitive things to the cloud. You may have a limited
number of transistors in your house, but you have an unlimited number of transistors in
the cloud."
As bandwidth improves, there is potential for actual game computations to be off-loaded
to servers in the cloud, freeing up internal transistors to do more, and essentially allowing
the Xbox One to become more powerful over time as more and more transistors are connected
to Microsoft's cloud infrastructure.
"We have an ever-evolving, powerful world [in the cloud] that we can tap into," Multerer
explained. "This is not going to be as static a console
as we've seen in the past."
Given that the Xbox One doesn't require an online connection, it's unknown specifically
how game developers will be able to take advantage of cloud computation. One potential possibility
is that only gamers connected to the internet with a fast enough connection will be able
to use the additional computational power of servers in the cloud and experience an
increasingly powerful Xbox.
IGN expects to learn more specifics on the Xbox One's innovations at E3 in just 20 days.
Until then, stay tuned to IGN.