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  • WIL WHEATON: In 1983, I played my first role playing game and

  • my life was fundamentally changed.

  • For the rest of my childhood and through all of my teens, I

  • built entire worlds and told epic stories using nothing but

  • my imagination and some weird looking dice.

  • In my 20s, I got married and I raised a family.

  • Life was good, but my newfound responsibilities didn't leave

  • a whole lot of time for gaming.

  • Well, today on "TableTop," I am going back to my roots.

  • I've asked my friends Chris Hardwick, Sam Witwer, Kevin

  • Sussman, and award-winning game designer Chris Pramas to

  • come over and play a role playing game just like the

  • ones we played when we were kids.

  • Roll for initiative--

  • we're playing "Dragon Age."

  • [MUSIC PLAYING]

  • WIL WHEATON: This is an example of a classic pen and

  • paper role playing game that lets players explore the world

  • of Thedas from Bioware's award-winning "Dragon Age

  • Origins" and "Dragon Age II." There are three things you

  • need to know.

  • One, we are Grey Wardens in the land of Ferelden.

  • Second thing you need to know is that whenever we have to

  • resolve a conflict, we will roll three dice.

  • If we roll doubles on these dice, we will get to do

  • something called a stunt.

  • Just how cool that stunt is is determined by the dragon die.

  • The last thing you need to know, I love this game.

  • It is awesome.

  • Everything we need to know about our characters is on two

  • pieces of paper.

  • We're doing this old school--

  • no minis, no maps.

  • Everything happens in our imagination.

  • Get ready for "Dragon Age."

  • KEVIN SUSSMAN: My name is Kevin Sussman.

  • I sometimes am on that show "The Big Bang Theory."

  • CHRIS HARDWICK: My name is Chris Hardwick.

  • I run a thing called, "Nerdist." I host shows and I

  • do stand-up comedy.

  • SAM WITWER: I'm Sam Witwer and I'm an actor.

  • I am starring in a show called "Being Human."

  • CHRIS PRAMAS: My name is Chris Pramas.

  • I'm a game designer, writer, and publisher.

  • And I designed the "Dragon Age" tabletop role playing

  • game which we're playing today.

  • WIL WHEATON: I think that it would probably be useful for

  • you watching at home to know a little bit about our

  • characters so you can immediately choose your

  • favorite and who you're going to cheer for.

  • So I'll go ahead and start.

  • My name is Gorik Dunharg and I am a service dwarf warrior.

  • And though I say out loud, [BLEEP]

  • those guys that live in a hole in the ground, it's terrible,

  • I really just want to go home.

  • And then I tug my beard.

  • CHRIS HARDWICK: He's the sweetest little service dwarf.

  • Look at this little service dwarf.

  • WIL WHEATON: And who are you?

  • CHRIS HARDWICK: My character's name is Fonzor.

  • He's the Dragon Age version of Fonzie.

  • He's a human circle mage.

  • And his robe is actually a black leather robe.

  • And he casts a lot of spells by hitting things, much in the

  • way Fonzie did in Milwaukee in the 1960s.

  • CHRIS PRAMAS: I think every group has a player like Chris,

  • who is going to pretty much throw a little monkey wrench

  • into your plans by deciding to, say, put Fonzie into

  • "Dragon Age."

  • CHRIS HARDWICK: Oh, also he has [BLEEP]

  • everyone in Ferelden.

  • Everyone.

  • CHRIS PRAMAS: So you've really embraced the dark fantasy of

  • Dragon Age.

  • CHRIS HARDWICK: I want to put the fantasy

  • back in dark fantasy.

  • So Fonzor, that's my character.

  • WIL WHEATON: Cool.

  • Kevin, who are you?

  • KEVIN SUSSMAN: I'm a city elf.

  • My name is Thinli.

  • I had an arranged wedding to another elvish person.

  • A woman.

  • But that's kind of immaterial.

  • We were going home after the ceremony.

  • This person was rushing in a horse-driven cart and ran over

  • my brand-new bride.

  • And I was so enraged at this-- and I'm really not that kind

  • of an elf--

  • but I was so enraged that my bride was struck that I

  • grabbed the wooden wheel of the thing, and

  • it crashed my hand.

  • And so I have really a bad hand.

  • CHRIS PRAMAS: You seek justice?

  • KEVIN SUSSMAN: No, not justice.

  • I seek vengeance.

  • CHRIS PRAMAS: Vengeance.

  • All right.

  • WIL WHEATON: Sam, tell us about your character.

  • SAM WITWER: Keegan is a human warrior.

  • He's 6 foot 3.

  • He's basically the high school football player

  • of Grey Warden initiates.

  • In fact, his long black hair, when he was taking ax class,

  • it kept getting in his face, so he's cut it short except

  • for the back.

  • WIL WHEATON: Wait.

  • Does he have a mullet?

  • SAM WITWER: Well, he doesn't know that.

  • But he has a mullet.

  • CHRIS HARDWICK: It is a practical haircut.

  • SAM WITWER: Look, it's a practical haircut.

  • CHRIS PRAMAS: That's brave of you to admit.

  • SAM WITWER: He's also slightly racist.

  • CHRIS HARDWICK: Is he from the Ferelden

  • equivalent of Alabama?

  • As you've described him so far.

  • SAM WITWER: Yeah, basically.

  • WIL WHEATON: He's from the southern hills.

  • SAM WITWER: That's right.

  • WIL WHEATON: Very far south.

  • CHRIS PRAMAS: I love that before I even presented the

  • plot of the game that these guys were just off with their

  • characters.

  • CHRIS HARDWICK: Can I change one thing?

  • WIL WHEATON: Yeah, sure.

  • CHRIS HARDWICK: I feel like Fonzor has not [BLEEP]

  • everyone.

  • Because we never saw Fonzie [BLEEP]

  • anyone.

  • WIL WHEATON: That was certainly implied.

  • SAM WITWER: Hold on for a second.

  • Yeah, he had his arm around two women.

  • CHRIS HARDWICK: He made out with a lot of people.

  • So I think that's what it is.

  • I think his one weak spot is that during a melee he might

  • run off to try to make out with someone because

  • he can't help it.

  • SAM WITWER: Whereas Keegan absolutely has slept with

  • anyone he could get his hands on.

  • KEVIN SUSSMAN: Thinli remains a virgin.

  • CHRIS HARDWICK: What?!

  • SAM WITWER: We have to consummate.

  • CHRIS HARDWICK: We have to get Thinli laid in this.

  • That's part of the--

  • I wish I could just cast a spell and be

  • like, no more virginity.

  • I don't have that's spell yet.

  • I'm only a low-level mage at this point.

  • Some day.

  • So this is the '80s road trip campaign.

  • We're going to get him laid.

  • You're trying to make up for the football thing.

  • SAM WITWER: Right.

  • CHRIS HARDWICK: I'm just trying to make out with chicks

  • and cast some spells.

  • WIL WHEATON: And I just want to go home.

  • Tug the beard.

  • SAM WITWER: OK.

  • So we're all trying to be Grey Wardens, right?

  • Are we training somewhere?

  • CHRIS PRAMAS: So you have all been recruited by Duncan, who

  • is the leader of the Grey wardens.

  • In Ferelden.

  • If you survive, then you go through something called the

  • Joining, and that's what makes you into a real Grey Warden.

  • But right now--

  • SAM WITWER: That happen in a room with Duncan, and no one

  • talks about it.

  • CHRIS HARDWICK: Hey, you want to do the Joining?

  • WIL WHEATON: Speaking of dark fantasies--

  • CHRIS PRAMAS: Duncan wants you to know that this blight is

  • his last mission before he retires.

  • CHRIS HARDWICK: Oh, it's his last job before retirement.

  • CHRIS PRAMAS: I'm sure that he's going to survive that

  • just fine though.

  • CHRIS HARDWICK: He's too old for this [BLEEP].

  • CHRIS PRAMAS: Yeah, he is.

  • CHRIS HARDWICK: Is there a Mrs. Duncan at home that's

  • waiting for a pension?

  • CHRIS PRAMAS: There is not.

  • So you guys are making breakfast.

  • Duncan looks a little concerned.

  • And he says, "I received a message in the night.

  • And our plans must change a little bit."

  • SAM WITWER: By what manner did you receive

  • this message, Duncan?

  • WIL WHEATON: Was it a raven?

  • CHRIS PRAMAS: If you gain more experience in the Grey

  • Wardens, you may discover--

  • CHRIS HARDWICK: Magic text.

  • Cell phone?

  • KEVIN SUSSMAN: Can I do a smell check?

  • CHRIS PRAMAS: A smell check?

  • SAM WITWER: I don't think you're going to be able to

  • smell much over the dwarf.

  • KEVIN SUSSMAN: Well, that way I could smell if there was a

  • horse, a messenger on horse.

  • CHRIS PRAMAS: Oh, I see.

  • Yes, if you'd like to.

  • KEVIN SUSSMAN: Initially I had a sense of sight.

  • But I was reading the manual, and I noticed that one of the

  • special abilities that you can have is smelling.

  • CHRIS PRAMAS: All right, so that's a

  • perception smelling test.

  • It normally is a focus that's reserved for animals or

  • creatures or things like that.

  • KEVIN SUSSMAN: At first I was like, smelling, who would ever

  • choose smelling?

  • And then I was thinking, well, actually smelling.

  • Smelling.

  • What am I doing?

  • CHRIS HARDWICK: That'd be plus four.

  • CHRIS PRAMAS: That'd be two for your perception.

  • You get another two because you have the smelling focus.

  • KEVIN SUSSMAN: Can't we just ask, Duncan, why do I have to

  • do this smell check?

  • WIL WHEATON: That's a good question.

  • You received a message in the night?

  • CHRIS PRAMAS: I did receive a message in the night.

  • As a Grey Warden, we have many abilities.

  • Let us leave it at that.

  • The important thing is that I must return to the tower of

  • the Circle of Magi.

  • But our task that was taking us in the other direction

  • still needs to be completed.

  • So I'm tasking you four with taking that on.

  • WIL WHEATON: Challenge accepted.

  • CHRIS PRAMAS: All right.

  • Good.

  • CHRIS HARDWICK: (A LA FONZIE) He-e-ey--

  • WIL WHEATON: All right, so Gorik gathers his stuff and he

  • begins to walk in the direction

  • that we were all headed.

  • Is anybody following him?

  • CHRIS PRAMAS: Gorik, would you like to know the mission?

  • WIL WHEATON: Yes.

  • Yes, tell me the mission please.

  • What's the mission?

  • CHRIS PRAMAS: So I need you to go to a village

  • called Green Thorn.

  • WIL WHEATON: Green Thorn.

  • CHRIS PRAMAS: Yes, it's between the imperial highway

  • in Orzammar, basically in the foothills of

  • the Frostback Mountains.

  • You are to go to Green Thorn, go to an inn called the

  • Queen's Boot.

  • WIL WHEATON: Queen's Boot.

  • CHRIS PRAMAS: And you are to meet a man named Aldric

  • Lepoint and his party.

  • Lepoint is a leader of the Grey Wardens of Orlais.

  • So you need to escort him to the Lake Calenhad docks, which

  • is right here.

  • WIL WHEATON: Oh, right.

  • Lake Calenhad docks, right up here.

  • CHRIS PRAMAS: Yes.

  • I will meet you there and then we will travel on to Denerim,

  • where Aldric and I will meet with the king to discuss the

  • possibility of a blight to the south.

  • SAM WITWER: Whoa, whoa, whoa, a possibility.

  • You're saying there's a blight going on to the south?

  • CHRIS PRAMAS: Well, we don't know.

  • There have been reports about dark spawn activity that could

  • indicate a blight.

  • But we are not certain.

  • SAM WITWER: And we have no one to the south?

  • CHRIS PRAMAS: Not right now.

  • SAM WITWER: So is this Aldric guy a human?

  • CHRIS PRAMAS: He is human.

  • SAM WITWER: OK, good.

  • WIL WHEATON: I know Sam really well.

  • He's very kind.

  • He's very soft spoken.

  • I'm a little surprised at how easy it's been for him to slip

  • into this guy who's kind of a [BLEEP].

  • CHRIS PRAMAS: There are very few full Grey Wardens in

  • Ferelden right now.

  • OK.

  • So you guys set off.

  • Duncan says, "I should be at the docks starting

  • four days from now.

  • I will wait until you arrive."

  • WIL WHEATON: Great.

  • Four days, see you then.

  • CHRIS PRAMAS: All right.

  • CHRIS HARDWICK: I'm hoping that we will get to root out

  • whatever this blight is before it destroys the entire realm.

  • So that Fonzor can just hit it and be like,

  • he-e-e-ey, no blight.

  • CHRIS PRAMAS: You travel for two days.

  • You go down the imperial highway for

  • some amount of time.

  • And then on the second day, you sort of

  • turn into the foothills.

  • WIL WHEATON: OK.

  • So we're near the base of the Frostback Mountains.

  • CHRIS PRAMAS: Yes.

  • So you're moving through a little valley.

  • It's getting towards the end of the day.

  • The sun is setting.

  • And you guys are looking for somewhere to camp.

  • You can see a bunch of boulders and things.

  • And up from behind a boulder pops up this big guy, beard,

  • battle axe, mail armor.

  • He is obviously an Avar.

  • They are a barbarian tribe kind of related to the

  • Fereldens, but they maintain a lot more of the barbarian part

  • of their heritage.

  • And so he stands up and puts his axe over his head and

  • says, "I am Forstall Arnithig Ohfrosthold and you are on my

  • road!"

  • WIL WHEATON: So then I call out to him with a mighty grunt

  • and a shaking of my dwarven beard that's sort of like the

  • Christie Brinkley commercial, but not like--

  • CHRIS HARDWICK: With her giant beard.

  • WIL WHEATON: And it's raining on me for some reason.

  • And I call out to him, "Be that an

  • Avarian hillsman I spy?

  • Hail, brother!

  • Come to the road so that we may look upon you."

  • CHRIS HARDWICK: Oh, boy.

  • SAM WITWER: Oh, jeez.

  • CHRIS HARDWICK: We're going to get [BLEEP]

  • killed.

  • CHRIS PRAMAS: I am not your brother, dwarf.

  • You are on my road.

  • You must pay for the privilege of passing.

  • SAM WITWER: I want to use my tracking ability to just start

  • taking a look around to see if there's any evidence of others

  • hiding besides this guy.

  • CHRIS PRAMAS: Yeah.

  • SAM WITWER: I'm usually the guy running the game.

  • Playing as a player is a new thing to me.

  • It's fun.

  • It's nice to be along for the ride rather than having to run

  • everything.

  • CHRIS PRAMAS: You can see there's been some

  • activity in this area.

  • There are what looks like some tracks going up and down.

  • SAM WITWER: Up and down, like up the hill?

  • CHRIS PRAMAS: Mm-hmm.

  • SAM WITWER: OK.

  • KEVIN SUSSMAN: We need to do a smell check.

  • SAM WITWER: Do it!

  • KEVIN SUSSMAN: Smelling--

  • because you don't have to be looking in a particular

  • direction, something is poisoned, or if there are

  • tracks but you don't know what kind of animal.

  • Smelling.

  • CHRIS PRAMAS: You smell like a mix of sweat and stale ale and

  • that sort of thing, which you'd expect of the Avars.

  • You're getting a hint of something else that you have

  • never smelled before.

  • He says, "Look, there are 12 bows pointed at you right now.

  • So why don't you unload your money, drop your weapons, be

  • on your way.

  • No one needs to get killed today."

  • CHRIS HARDWICK: I don't even have anything

  • to give this guy.

  • SAM WITWER: Have the courage, sir, to show us your bows if

  • you're going to threaten us with them.

  • And I start screaming that.

  • Huh?

  • Anyone?

  • Any takers?

  • CHRIS PRAMAS: OK.

  • Make another round of perception shakes please.

  • That's better.

  • WIL WHEATON: 11 for me.

  • KEVIN SUSSMAN: 18.

  • CHRIS HARDWICK: 12.

  • CHRIS PRAMAS: OK.

  • WIL WHEATON: Wow, way to go elf.

  • CHRIS PRAMAS: You hear kind of a, "ughf" sort of noise coming

  • from up the slope.

  • KEVIN SUSSMAN: Guys, I heard a something like an,

  • "ughf" from coming up.

  • CHRIS HARDWICK: I don't think there's 12 people with bows.

  • SAM WITWER: I think you're exaggerating.

  • CHRIS PRAMAS: So you're daring them to come out.

  • SAM WITWER: Yeah.

  • CHRIS HARDWICK: Our oaf will fight your best fighter.

  • SAM WITWER: Hey, hey.

  • That's fine.

  • I'll take it.

  • WIL WHEATON: Who will run Barter Town?

  • SAM WITWER: Meet Max.

  • CHRIS PRAMAS: I like how the oaf part just like went right

  • over your--

  • SAM WITWER: Well, the mullet is covering

  • his ears right now.

  • CHRIS PRAMAS: So he looks sort of meaningfully to one side of

  • the valley and to the other side of the valley and says,

  • "Show them the Avar way, boys." And then waits.

  • And then nothing happens.

  • And he is like, "Come on boys.

  • This isn't funny." And he starts stocking towards one of

  • the other rocks.

  • And then you see this dark form leap into the air and

  • tackle him.

  • And you see a glinting as something is

  • driven into his face.

  • WIL WHEATON: Thank you!

  • CHRIS HARDWICK: We'll just be on our way.

  • CHRIS PRAMAS: Why don't you roll initiative for me?

  • WIL WHEATON: Oh boy!

  • CHRIS PRAMAS: Will, you are at the top of

  • the initiative order.

  • Now that we are in combat, there's rounds of activity.

  • When you have a turn, you get to make either one minor

  • action and one major action or two minor actions.

  • WIL WHEATON: I think I'm just going to ready.

  • CHRIS PRAMAS: OK.

  • WIL WHEATON: I have my mace.

  • I have my mace out.

  • And clearly a fights going to happen.

  • Listen, I did not just crawl out of Orzammar

  • yesterday, you guys.

  • OK.

  • I crawled out of Orzammar, like, 175 years ago.

  • CHRIS HARDWICK: I wish you would fight instead of giving

  • us your backstory.

  • CHRIS PRAMAS: So Keegan.

  • SAM WITWER: I'm going to give other scan to the hills around

  • and make sure there aren't anymore of these things.

  • CHRIS PRAMAS: OK.

  • Make a perception check please.

  • SAM WITWER: Nine.

  • CHRIS PRAMAS: OK, you do not see anything.

  • Is that all you want to do?

  • SAM WITWER: That's all I can do, I think.

  • CHRIS PRAMAS: All right.

  • Fonzor.

  • SAM WITWER: He-e-e-ey.

  • CHRIS HARDWICK: Because I have really just a leather robe on,

  • can I cast rock armor just to protect myself?

  • CHRIS PRAMAS: Rock armor is a primal spell, so you get to

  • add your focus for that.

  • CHRIS HARDWICK: OK, great.

  • Oh, [BLEEP].

  • CHRIS PRAMAS: Is the skull a one or a six?

  • WIL WHEATON: The skull is a one.

  • CHRIS HARDWICK: OK, so that's a seven.

  • CHRIS PRAMAS: OK, so you add your magic, and then you add

  • your focus.

  • CHRIS HARDWICK: OK.

  • So my magic is four, so that's 11, plus my Arcane focus,

  • which is another one?

  • CHRIS PRAMAS: Two.

  • CHRIS HARDWICK: Two.

  • So 14.

  • No, right?

  • 13.

  • CHRIS PRAMAS: OK, so look under rock armor.

  • What is the target number listed?

  • CHRIS HARDWICK: 10.

  • CHRIS PRAMAS: 10.

  • All right.

  • So you aced it.

  • CHRIS HARDWICK: Great.

  • CHRIS PRAMAS: So you should mark off--

  • [GUITAR RIFF]

  • CHRIS HARDWICK: Rock armor!

  • SAM WITWER: My mullet blows in the wind.

  • WIL WHEATON: Yeah, like, what was that?

  • That was amazing.

  • CHRIS PRAMAS: Yeah, your mullet can feel the power.

  • SAM WITWER: Yeah, exactly.

  • And he can smell it.

  • CHRIS PRAMAS: So out from behind that rock, this dark

  • shape leaps over it and starts loping towards you.

  • It's a monstrous creature.

  • It's got blades strapped to either hand.

  • And it is running towards you.

  • So you guys have had some Grey Warden training, so you

  • realize this is a Shriek, which is a type of dark spawn.

  • CHRIS HARDWICK: Oh man, Shriek are tough.

  • CHRIS PRAMAS: They are stealth and infiltration specialists.

  • So who is in the front of your little band, is that you?

  • WIL WHEATON: I think it's me.

  • And I was readying.

  • I was anticipating something like this.

  • I was readying to bash my mace into the face of whatever it

  • is that is coming.

  • CHRIS PRAMAS: Because you have a prepared action, you can

  • preemptively--

  • WIL WHEATON: Yeah.

  • So I'm going to go ahead and whack it with my mace.

  • And I have a plus 5 to my attack roll.

  • And let's see what happens here.

  • I scream out, "For Orzammar.

  • [BLEEP]

  • So I roll a seven, I roll a 12.

  • CHRIS PRAMAS: A 12 is a miss, sir.

  • WIL WHEATON: Awesome.

  • If you see the way that I roll a dice, you will understand

  • that the only way I can have fun in a role playing game is

  • to focus on story instead of rolling ones.

  • So I guess he was just moving too fast for me.

  • CHRIS PRAMAS: Yes.

  • Well, hey, this is your first encounter with a Shriek.

  • WIL WHEATON: Shrieks are scary.

  • I've heard about them.

  • CHRIS PRAMAS: They are.

  • Yeah.

  • He is going to attack you with his blades.

  • WIL WHEATON: OK.

  • CHRIS PRAMAS: All righty.

  • So--

  • oh, hey.

  • He gets a stunt.

  • Woo-hoo!

  • WIL WHEATON: I don't like the sound of that at all.

  • CHRIS PRAMAS: You get a number of stunt points equal to the

  • dragon die.

  • In this case I rolled a three.

  • So that means a Shriek gets three stunt

  • points to pull off stunts.

  • And he uses them right away.

  • This is not something that you save.

  • So I look at our little like Chinese menu of stunts, and I

  • decide for three points--

  • WIL WHEATON: Hugs?

  • CHRIS PRAMAS: He's going to do a skirmish stunt which will

  • knock you back two yards.

  • And then he's also going to knock you prone.

  • WIL WHEATON: Ugh, I'm already a dwarf.

  • That's so rude.

  • That is so rude.

  • CHRIS HARDWICK: You don't have far to fall.

  • WIL WHEATON: That's actually true.

  • You're absolutely right.

  • Yeah, you know what?

  • I take it back.

  • Go ahead.

  • Knock me prone.

  • CHRIS PRAMAS: So he leaps in the air and basically punches

  • you with his bladed weapon and sends you sprawling backwards.

  • WIL WHEATON: OK.

  • How much does he hit me for?

  • CHRIS PRAMAS: Well, I'm going to tell you now.

  • Oh, 10.

  • WIL WHEATON: Oh, it's all right.

  • No, my beard absorbs five.

  • So he actually only hits me for five.

  • That takes my health down to 47.

  • CHRIS PRAMAS: So you guys are kind of riveted by that scene.

  • And so you don't so much notice when the other Shriek

  • comes up behind you.

  • CHRIS HARDWICK: What the [BLEEP]?

  • CHRIS PRAMAS: And he's going to attack you, mage.

  • OK, well he didn't stunt.

  • So that's good news for you.

  • So let's see, 6, 9, 14.

  • WIL WHEATON: Your defense is 12.

  • He hits you.

  • CHRIS PRAMAS: So he hits you.

  • So now your rock armor, I believe, gives you armor equal

  • to your magic score.

  • CHRIS HARDWICK: Yes.

  • CHRIS PRAMAS: So you've got four.

  • So you're going to subtract four from the damage that I

  • roll which is nine.

  • CHRIS HARDWICK: So five.

  • CHRIS PRAMAS: Yeah.

  • So you'll take five.

  • Now, Thinli, it is your turn to go.

  • KEVIN SUSSMAN: OK.

  • There are two things that I need to do.

  • The first is I need to do another smell check.

  • Can I do that in combat?

  • CHRIS PRAMAS: Yeah.

  • I mean, it can't hurt to try.

  • KEVIN SUSSMAN: I mean, now I know that the

  • thing that I smelled--

  • CHRIS PRAMAS: Yes, it's a Ferelden first.

  • KEVIN SUSSMAN: OK.

  • WIL WHEATON: Oh, nice.

  • CHRIS PRAMAS: You are in sort of the second

  • rank next to him.

  • And you smelled this thing coming.

  • And you sort of turn around in time to see this Shriek

  • sticking him in the back with these claws.

  • SAM WITWER: And you smell your friend screaming.

  • CHRIS PRAMAS: This is clearly the acrid smell

  • that was on the air.

  • KEVIN SUSSMAN: The smelling is working.

  • I'm able to detect things that other people can't see.

  • I don't have to be looking in a particular direction.

  • It's not a bad ability.

  • So I'm on this thing's ass now.

  • CHRIS PRAMAS: So a charge will give you a plus one bonus on

  • your attack roll.

  • CHRIS HARDWICK: Pretend it's the woman

  • who killed your wife.

  • WIL WHEATON: Yeah, and also pretend you're smelling him.

  • KEVIN SUSSMAN: They will egg me on and try to get me to a

  • place emotionally where I just lose my mind.

  • And that's where I do the most damage.

  • CHRIS PRAMAS: He is smelling him.

  • KEVIN SUSSMAN: Yes!

  • CHRIS PRAMAS: OK.

  • So that's going to hit and it's going to stunt.

  • And you get six stunt points to spend.

  • SAM WITWER: Damn, dude.

  • CHRIS HARDWICK: This is good to motivate him with--

  • KEVIN SUSSMAN: I told you guys don't enrage me.

  • WIL WHEATON: That's true.

  • That's true.

  • That's what you said.

  • KEVIN SUSSMAN: Can I use skirmish to move the dude

  • closer to the other dude.

  • CHRIS PRAMAS: Yes.

  • KEVIN SUSSMAN: And then use the dual strike?

  • CHRIS PRAMAS: Yes, you could do that.

  • SAM WITWER: So I support this.

  • CHRIS HARDWICK: Yeah, I'm totally on board with this.

  • SAM WITWER: Dirty Elven fighting techniques.

  • KEVIN SUSSMAN: I don't even know what I'm doing.

  • It's just all instinct because I'm enraged.

  • CHRIS PRAMAS: Yeah.

  • OK, so you don't need to--

  • so you apply the results of your first

  • attack to the second.

  • So you're going to hit them both.

  • SAM WITWER: My god.

  • CHRIS PRAMAS: So you just roll damage against each one.

  • If you look in your character sheet under your weapons

  • there, it should say what the damage of your short sword is.

  • KEVIN SUSSMAN: Short sword damage 1 D 6 plus 5.

  • So I'll use this.

  • SAM WITWER: Eight points.

  • CHRIS PRAMAS: Eight.

  • CHRIS HARDWICK: Roll again for the second guy.

  • WIL WHEATON: Nice.

  • 10.

  • So I hoist myself up off the ground.

  • Using the momentum of my mace to carry me off the ground.

  • CHRIS PRAMAS: Your well-kissed mace.

  • WIL WHEATON: And a seven, eight, mother [BLEEP].

  • Eight plus five, 13 this time.

  • CHRIS PRAMAS: OK, you're real close.

  • WIL WHEATON: Good.

  • I'm glad.

  • I'm glad to be close.

  • Close is good.

  • CHRIS PRAMAS: The combat with the Shrieks is taking the

  • party a little longer than I suspected because Wil's dice

  • rolling is so bad.

  • WIL WHEATON: If I were doing this poorly in the "Dragon

  • Age" video game, I would have rage-quit long ago.

  • But I'm having a great time role playing, and I'm getting

  • to hang out with my friends.

  • This is why tabletop games are vastly

  • superior to video games.

  • I am so angry, and I wail at him with my mace again.

  • Six, seven, eight, nine.

  • I'm not rolling well.

  • I'm bad at rolling dice, you guys.

  • SAM WITWER: But it's fine.

  • Don't do that to yourself.

  • WIL WHEATON: You want to know why I tell stories in combat?

  • SAM WITWER: Don't do it to yourself.

  • WIL WHEATON: Let me tell you why I tell stories in combat.

  • This all started when I was a kid.

  • And I realized that I couldn't--

  • are you still there?

  • CHRIS HARDWICK: I'm sorry.

  • There was a sound that's become very familiar today

  • where it's the sound of the dice hitting the board and

  • then a string of expletives coming from Wil.

  • WIL WHEATON: Seven plus five, 12.

  • [BLEEP], [BLEEP], [BLEEP], [BLEEP], [BLEEP], [BLEEP].

  • What are the other words you can't say on TV?

  • [BLEEP].

  • I'm really sorry about that.

  • CHRIS HARDWICK: You got a tin hand today.

  • WIL WHEATON: I really do.

  • Yeah, I know.

  • And I'm not even the character with--

  • I have two good hands.

  • I'm the worst dwarf ever.

  • CHRIS PRAMAS: Let's go.

  • SAM WITWER: Oh, for god's sake.

  • 12 is still a miss?

  • Or does it become a hit?

  • CHRIS PRAMAS: No, it was a miss.

  • SAM WITWER: Well, that's weird.

  • CHRIS HARDWICK: So I'm casting winter's grasp.

  • WIL WHEATON: You hit it.

  • CHRIS HARDWICK: Oh, thank god.

  • CHRIS PRAMAS: So you hit it with this burst of cold.

  • If it keeps going, you could potentially freeze it to

  • death, which is good fun.

  • SAM WITWER: Me and Wil are supposed to protect the party,

  • and yet the party is protecting us.

  • WIL WHEATON: Landed on a 19.

  • CHRIS PRAMAS: Totally a hit.

  • SAM WITWER: The wizard and the rogue are basically handling

  • the battle, and we're just kind of sitting by.

  • CHRIS HARDWICK: So I get one D six plus four.

  • Three, seven.

  • CHRIS PRAMAS: So he blasts this bolt out of his staff,

  • hits the Shriek in the chest, and at this point it shatters

  • into icy pieces.

  • CHRIS HARDWICK: Yay!

  • CHRIS PRAMAS: Yes, chunks of frozen Shriek--

  • because you're short--

  • right in the face.

  • WIL WHEATON: Right in the face, yeah.

  • SAM WITWER: I start cleaning chunks of Shriek out of my

  • mullet nervously.

  • Just, "Get it off.

  • Get it off!"

  • Keegan is freaking out a little bit at this point.

  • And so his racism might have to go by the wayside so that

  • he embraces the team, because he can't do this alone.

  • WIL WHEATON: Let's get back on the road.

  • Let's get out of here.

  • CHRIS PRAMAS: OK.

  • So the day after your mostly heroic

  • combat against the Shrieks--

  • WIL WHEATON: Mostly?

  • CHRIS PRAMAS: Mostly.

  • WIL WHEATON: Really?

  • CHRIS PRAMAS: Eventually you come to the entrance of this

  • valley where the village of Green Thorn resides.

  • WIL WHEATON: Oh yes.

  • Oh, it's where the Queen's Boot is.

  • CHRIS PRAMAS: That's correct.

  • CHRIS HARDWICK: I've heard tales.

  • WIL WHEATON: Yeah, we're going there.

  • CHRIS PRAMAS: So looking down into the valley you can see

  • kind of a classic Ferelden village.

  • And then beyond it, toward the other end of the valley,

  • there's like a low hillock and then there is a big tower on

  • top of that.

  • SAM WITWER: Keegan wants to ask everyone if they think

  • that we're up to this task, while still trying to clean

  • chunks out of his mullet.

  • CHRIS HARDWICK: I think we are.

  • I mean, all we have to do is find a guy in a bar.

  • I mean, what's the--

  • WIL WHEATON: I know we're up to this task.

  • Did you see how I handled those guys?

  • Let's go.

  • I walked down the hill.

  • CHRIS PRAMAS: All right.

  • CHRIS HARDWICK: You better roll to make sure you didn't

  • fall on your face.

  • WIL WHEATON: OK, I'm going to roll to make sure I don't fall

  • on my face.

  • SAM WITWER: He falls on his face.

  • [LAUGHTER]

  • CHRIS HARDWICK: I'm sorry.

  • WIL WHEATON: Do I need to roll for damage now?

  • CHRIS PRAMAS: You don't.

  • WIL WHEATON: Come on.

  • Yeah, you don't want sit close to me.

  • So we're going to go down into the village.

  • And can we see the Queen's Boot?

  • CHRIS PRAMAS: So you get down to the village.

  • You see a sign.

  • There isn't writing on it, but there is a boot.

  • So you figure that that's probably it.

  • As you are approaching the square, you come across a sort

  • of charnel scene where there is five dead horses and a

  • bunch of dead riders as well who are just

  • lying dead in the street.

  • CHRIS HARDWICK: Crazy party town.

  • WIL WHEATON: I think so.

  • How far away are we from the Queen's Boot?

  • Is this like right in front of it?

  • CHRIS PRAMAS: Yeah, this is 50, 60 feet away.

  • SAM WITWER: There's no one in the streets?

  • CHRIS PRAMAS: No.

  • WIL WHEATON: OK.

  • SAM WITWER: OK.

  • KEVIN SUSSMAN: Should I smell it and see how long

  • they've been dead.

  • CHRIS PRAMAS: Oh.

  • Yeah, sure.

  • SAM WITWER: I just imagine that you smell, and then a

  • close-up of the elven nose.

  • And then flashbacks that tells you exactly what happened.

  • WIL WHEATON: So "CSI" shots.

  • SAM WITWER: He said something along the lines of, please

  • don't kill my wife.

  • And the children, they were taken over there.

  • CHRIS PRAMAS: Yeah, make a smelling roll.

  • SAM WITWER: He's like a bloodhound.

  • CHRIS HARDWICK: He really is.

  • Smell the dice.

  • KEVIN SUSSMAN: It's something.

  • SAM WITWER: That's all he gets.

  • CHRIS HARDWICK: There's a smell here.

  • CHRIS PRAMAS: Based on the decomposition smell and the

  • flies that are being attracted to the corpses, you're going

  • to guess they've been dead for about a day.

  • WIL WHEATON: Oh.

  • KEVIN SUSSMAN: In front of this place?

  • WIL WHEATON: If they've been dead for about a day and

  • there's nobody around, there's clearly no

  • people in this town.

  • CHRIS HARDWICK: OK, maybe let's draw some weapons and

  • then go into the Queen's Boot.

  • WIL WHEATON: Oh, in fact, one time I was all

  • the way down in Ostagar--

  • CHRIS HARDWICK: Interesting.

  • SAM WITWER: I'm going to go into the--

  • WIL WHEATON: --and a dragon had flown over us--

  • SAM WITWER: I want to go around the back--

  • CHRIS HARDWICK: You can just hear it through the door.

  • SAM WITWER: --see if there's a back door and enter through

  • there, as well.

  • Just in case.

  • CHRIS PRAMAS: So as you are approaching the inn, you hear

  • a big thump coming from inside.

  • WIL WHEATON: Are there windows in the front of this inn?

  • Or is it solid?

  • CHRIS PRAMAS: Yeah, there are windows.

  • WIL WHEATON: I'll peak in a window.

  • CHRIS PRAMAS: OK.

  • CHRIS HARDWICK: Oh, nice.

  • WIL WHEATON: That's great.

  • I'm glad that happened on my peek check.

  • CHRIS HARDWICK: You're a good peeker.

  • WIL WHEATON: That's 14--

  • 15.

  • CHRIS PRAMAS: OK.

  • You see a woman, and she's got a big cleaver in her hand.

  • And there is a shambling, pallid, bloody thing that was

  • heading toward her, and she plants the cleaver right in

  • the middle of his head.

  • And it drops to the ground.

  • SAM WITWER: When you say shambling thing, is it

  • humanoid or horta?

  • CHRIS PRAMAS: Human.

  • WIL WHEATON: Was it all, no kill I?

  • And then she was like, no way, whack.

  • CHRIS PRAMAS: So it looks like a corpse that was walking

  • towards her.

  • SAM WITWER: Oh, goodness.

  • WIL WHEATON: Guy's I've heard of this.

  • SAM WITWER: Sometimes they come back.

  • WIL WHEATON: I've heard this happening before.

  • In fact, one time we were down in--

  • CHRIS HARDWICK: Oh, my god.

  • WIL WHEATON: --the Krakaree wilds.

  • CHRIS HARDWICK: You're going to turn me into a zombie with

  • your story.

  • WIL WHEATON: OK.

  • So I'm opening the door.

  • CHRIS PRAMAS: Just you are walking in?

  • CHRIS HARDWICK: I'm going to go in to.

  • I feel like someone should say, we're not

  • here to attack you.

  • Just to let her know that--

  • SAM WITWER: We're not zombies, even though

  • we're covered in blood.

  • CHRIS PRAMAS: So you walk in the door, she has got her foot

  • on the head of the thing and is in the process of pulling

  • her cleaver out.

  • And she hears the door open and kind of puts it up on

  • guard and it just flicks this putrid blood at you.

  • You've got a blood resistant leather robe.

  • Yeah.

  • So she says, "Speak and prove to me that you're alive."

  • WIL WHEATON: I am Gorik Dunharg.

  • Perhaps you've heard of my inability to land a blow.

  • CHRIS HARDWICK: And then I say, "Yeah, this [BLEEP]

  • guy will speak to let you know he's alive.

  • And then you'll wish he was dead."

  • CHRIS PRAMAS: "Last week I might have cared about your

  • inability with blows, but this week I'm just glad you're not

  • dead."

  • WIL WHEATON: "Fair woman," he says, "what fate has befallen

  • your village?"

  • CHRIS HARDWICK: I'm sorry he's talking like this.

  • He read "The Game," and that's how he talks to women.

  • We were here to meet someone and we noticed that there's

  • all this stuff going on, and we want to

  • make sure you're OK.

  • And is there anything we can do to help?

  • WIL WHEATON: Thou.

  • CHRIS PRAMAS: Yes.

  • Well, I hope you can help because as far as I know I'm

  • the only person left in the village.

  • Everyone else is either dead or they have fled.

  • CHRIS HARDWICK: Thinli here has never been with a woman.

  • CHRIS PRAMAS: That's what you want to talk to

  • me about right now?

  • CHRIS HARDWICK: No, no.

  • I was whispering to him.

  • You know what?

  • If in the end it seems like nothing else is going to do

  • it, we'll just have him [BLEEP]

  • Gorik's beard while Gorik's talking.

  • KEVIN SUSSMAN: My bride was killed.

  • [BLEEP]

  • you.

  • SAM WITWER: I see that you had a little altercation here.

  • What's that about?

  • KEVIN SUSSMAN: Are they dead or are they "dead?"

  • CHRIS PRAMAS: So two nights ago in the middle of the

  • night, these skeletal creatures appeared and started

  • murdering people in there beds.

  • And then the next day some of those people got up again and

  • started killing their neighbors as well.

  • That's when people started to flee.

  • CHRIS HARDWICK: How did you survive?

  • CHRIS PRAMAS: Well, part of it was hiding.

  • Part of it was being good with a cleaver.

  • CHRIS HARDWICK: Do you know someone named Aldric Lepoint?

  • CHRIS PRAMAS: I don't.

  • CHRIS HARDWICK: Have you seen Grey

  • Wardens about these parts?

  • CHRIS PRAMAS: I have not.

  • CHRIS HARDWICK: What's in that tower across town?

  • CHRIS PRAMAS: I'm going to guess that that's where all

  • this evil came from.

  • Because here's the thing about that tower, it wasn't

  • here two days ago.

  • KEVIN SUSSMAN: Moving tower.

  • CHRIS HARDWICK: That's bad news.

  • WIL WHEATON: We should go to this tower.

  • CHRIS HARDWICK: All right.

  • WIL WHEATON: And when we are victorious in the tower, just

  • as we were on the road-- remember how awesome we were

  • on the road, you guys?

  • CHRIS HARDWICK: Eh, you're being very liberal with "we."

  • WIL WHEATON: OK.

  • I believe that we should head up to that tower.

  • I think that tower is where--

  • in that tower lay our fate.

  • CHRIS HARDWICK: Or other stuff.

  • SAM WITWER: Yeah, other things.

  • WIL WHEATON: Where did that tower come from?

  • Is it filled with dark spawn?

  • And more importantly, will I ever be able to roll higher

  • than a 12 when it matters?

  • Find out next time, when "Dragon Age" concludes on

  • "TableTop."

  • [MUSIC PLAYING]

  • WIL WHEATON: We're rebels and then we're coming to kill the

  • queen and then they do that stuff, and then they drove

  • them back into the thing.

  • And they're in the tower.

  • And they're making them stand in the tower.

WIL WHEATON: In 1983, I played my first role playing game and

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ドラゴンエイジクリス・ハードウィック、ケビン・サスマン、サム・ウィトワーのテーブルトップ、エピソード19 pt. (Dragon Age: Chris Hardwick, Kevin Sussman, and Sam Witwer on TableTop, episode 19 pt. 1)

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    Xinder Diamond Chen に公開 2021 年 01 月 14 日
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