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  • All right.

  • So when I talk about making products users love what I

  • mean specifically is like how do we make things that

  • has a passionate user base that our users

  • are unconditionally wanting it to

  • be successful both on the products that we build, but

  • also the companies behind them.

  • We're gonna go over tons of information.

  • Try not to take too many notes,

  • mostly just try to listen.

  • I'll post the link to the slides on my Twitter account

  • and on that link, there will be a way for you to

  • annotate the slide and you can ask me questions.

  • And so if we don't get to them,

  • I'll answer them after the talk.

  • So, you guys have been.

  • Listening to and

  • hearing a lot about growth over the last several weeks,

  • and to me I feel like growth is usually fairly simple.

  • It's the interaction between two sort of concepts or

  • variables.

  • Conversion rate and churn.

  • Right?

  • And the gap between those two things pretty

  • much indicate how fast you're gonna grow.

  • And most people, especially business type people,

  • tend to look at this interaction in terms of

  • a very calculated in a mathematical sort of way.

  • And today, I sort of want to

  • talk about these things at a more human scale.

  • All right, cuz at start up when you're interacting with

  • your users, you have a fairly intimate

  • interaction that you have in the early stages.

  • And so, I think there's a different way of looking at

  • this stuff in terms of how we build our products.

  • And we'll look at a lot of different examples of that.

  • And how it's executed well.

  • My philosophy behind a lot of things that I teach

  • startups is the best way to sort of get to a billion

  • dollars is to focus on the values that help you

  • get that first dollar, to acquire that first user.

  • If you sort of get that right everything else will

  • sort of take care of itself.

  • It's a sort of faith thing.

  • So I came to be a partner at YC by way of being alumni.

  • I went to the program in winter of 2006, so

  • it's the second ever program and

  • I built a product called Wufoo.

  • Wufoo's an online forum builder.

  • It helps you create contact forums and

  • online surveys and simple payment forms.

  • It's basically a database that looks like it's

  • designed by Fisher Price.

  • What's.

  • Interesting, though, is that because it was fairly easy

  • to use, we're had customers from every industry, market,

  • and vertical you can think of, including a,

  • a majority of the Fortune 500 companies out there.

  • Ran the company for five years, and

  • then we were acquired by SurveyMonkey in 2013.

  • And at the time,

  • we were a very interesting acquisition.

  • We were only a team of ten people at the time.

  • And, while we acquired funding out here in

  • Silicon Valley through Y Combinator we actually ran

  • the company from Florida.

  • We had no office.

  • Everyone worked from home.

  • And we're an interesting outlier.

  • So, each dot here represents a start up that was,

  • that exited through IPO or acquisition.

  • And we're this outlier to the left.

  • The bottom is the funding amount they took.

  • And the vertical axis is,

  • the valuation of the company at the time.

  • To sum it up,

  • the average startup rates as about $25 million.

  • And they return to their investors about 676%.

  • Wufoo raised about $118 thousand total.

  • And our return to our investors is about 29,000%.

  • >> So a lot of people were very interested.

  • And are sort of like.

  • What makes.

  • Wufoo a little bit different or

  • how do we run the company very differently, and

  • a lot of it was focused on product.

  • We weren't interested in building software that,

  • I guess that just people wanted to use.

  • Right. That reminding you that you

  • worked in a cubicle,

  • cuz it was database app at its sort of core.

  • We wanted a product that people wanted to love.

  • That people wanted to have a relationship with, and we

  • were actually very fanatical about how we approached.

  • This idea.

  • At the point where it's almost sort of

  • sort of sciency sort of way.

  • So what we said was like Okay.

  • What's interesting about start-ups in terms of

  • us wanting to create things that people love is that,

  • love and unconditional sort of feelings are things that

  • are difficult for us to do in sort of real life.

  • And at start-ups we have to do it sort of at scale.

  • So we've decided to do is

  • just start of by just looking at, Okay,

  • how does real relationships work in the real world, and

  • how can we apply them to sort of how we

  • run our business and sort of build our product that way.

  • So we'll go over basically these two metaphors,

  • find new users as if we're trying to date them and

  • existing users as if it were a successful marriage.

  • So when it comes to dating, lot of the stuff that

  • we uncovered had to do with first impressions.

  • all, all of you often talk about your relationships in

  • terms of the origin story.

  • If I asked you to tell me about the first kiss,

  • how you sort of met, how you proposed,

  • these are the things that we say over and

  • over and over again.

  • They're basically the word-of-mouth stories of our

  • relationships, and they're the same kinds of

  • things that we do with companies.

  • Human beings

  • are relationship manufacturing creatures.

  • We cannot help, but create and anthropomorphize

  • the things we interact with over and over again.

  • So, whether it's the cars we drive,

  • the clothes we wear, the tools and software's we use,

  • we eventually prescribe characteristics to it.

  • A personality.

  • And we expect it to behave a certain way.

  • And that's how we sort of interact with it.

  • Now first impressions are important for

  • the starting of any relationship,

  • because it's the one we tell over and over again.

  • Right?

  • And there's something special about how we

  • regard that origin story.

  • I'll give an example.

  • If you're on a first date with somebody,

  • and you're having a nice dinner, and

  • you catch them picking their nose.

  • You are probably not gonna have another date with them.

  • Right, but if you're married to someone for

  • about 20 to 30 years,

  • and you catch on the Barca Lounger digging for

  • gold right?

  • You don't immediately like call your lawyer,

  • right, and then say like we have a problem here.

  • I need to start drawing up papers for divorce.

  • You shrug your shoulders and

  • say at least he has a heart of gold.

  • So solving about.

  • First time interactions means that the threshold is

  • so much lower in terms of pass fail.

  • So, in software, and for

  • most products in internet software that we use, like,

  • first impressions are pretty obvious.

  • And they're the things that you see a lot of

  • companies sort of pay attention to in terms of

  • what they send their marketing people to work on.

  • My argument for people who are very good at product is

  • they discover so many other first moments, and

  • they make those something memorable.

  • Right, the first email you ever get from a piece of

  • software.

  • What happens when you first log in?

  • The links, the advertising, the very first time you

  • interact with customer support.

  • All of those are opportunities to seduce.

  • So how did we think about.

  • Sort of like making first moments on there,

  • and we actually took this concept from the Japanese.

  • They actually have two words for

  • how to describe things when you're finished with them

  • in terms of saying like is this a quality item.

  • And the two words of quality are atarimae hinshitsu and

  • miryokuteki hinshitsu.

  • And the first one means, taken for

  • granted quality, basically functionality.

  • And the last one sort of means,

  • enchanting quality, right?

  • Take for example a pen, right?

  • Something has miryokuteki, right, if the weight of

  • the pen, the way the ink flows out of it, the way

  • it's viewed by the people reading the handwriting from

  • the pen is pleasurable both to the user of the pen and

  • the people who experience the byproducts of it,

  • right, taking it to the sort of next level.

  • Start with some examples.

  • So this is Wufoo's Login link, and

  • it has a dinosaur on it, which I think is awesome.

  • But if you hover over it,

  • the spec has the added benefit of having a tool tip

  • that doesn't explain like how to login or

  • what it does, but basically, rawr.

  • And.

  • What we noticed about this, like in early usability

  • studies as like this put a smile on people's faces.

  • Like, hands down.

  • Right?

  • Universally.

  • And I think a lot of times when we

  • are assessing products, we never think about,

  • like, hey what is the emotion on

  • the person's face when they interact with this?

  • This is Vimeo's log in page this is

  • actually a couple integr, iterations ago.

  • It's one I find to be the most beautiful, but.

  • It lets you know that when you're starting out on

  • this journey with Vimeo,

  • that this is gonna be something different.

  • They do this all over the app.

  • If you search for the word fart, as you scroll up and

  • down it makes fart noises as you do this.

  • Right?

  • There's something different,

  • like this site interacts with you.

  • >> Mm-hm. >> It's a little bit

  • magical, it's a little bit different.

  • And it's something that you wanna talk about.

  • You don't have to always do it with design.

  • This is a sign up form for

  • Cork which used to be a social network for

  • people who loved to drink wine.

  • On it, it says email address,

  • it's also your sign-in and has to be legit.

  • First name, what your mom calls you, last name,

  • what your Army buddies call you.

  • Password, something you'll remember, but hard to guess,

  • password confirmation, think it a, type it again.

  • Think of it as a test.

  • It's literally a poem as you fill out the form.

  • Right?

  • And this is a kind of like thing where you like,

  • oh, I like the people behind this.

  • I, I, I'm gonna enjoy this experience.

  • Now what does it say when you fill out form like this?

  • Right.

  • On Yahoo, about what the personality.

  • Of the site it's gonna be.

  • And what's disappointing to me is like,

  • Yahoo forces every product and

  • service under them to use this exact same login form.

  • Flickr, I had thought,

  • had one of the best sort of call to actions.

  • It was, get in there.

  • Right?

  • This is Heroku's.

  • Sign up page.

  • I think this is an older version.

  • But, what's remarkable about it is that, what you

  • start getting a feel for is like, oh, scaling up.

  • My sort of server, and

  • back end services is as easy as sort of dragging up and

  • down, different sort of nobs and levers.

  • It's gonna be beautifully used, and

  • it looks fairly easy to scale.

  • Since we're in a room full of computer science people,

  • I think you'll appreciate this.

  • This is Chocolat.

  • This is a code editor, and

  • they only have one call to action.

  • When the time limit is up, they say, everything in

  • terms of all the pieces are exactly the same except we

  • change the font.

  • To comic sans.

  • And what they're basically saying is like hey

  • we know who our users are, who our real customers are.

  • They're gonna be the people who care about this.

  • This is Hurl, this is a website for

  • checking htp requests, and sometimes the places where

  • you get errors are opportunities for

  • first moments,

  • you had a four of four this is what you get it,

  • when we need help oftentimes what we do is where we

  • create like really beautiful mark, marketing materials.

  • But when you actually need, like, documentation we sort

  • of like skimp out on sort of design features.

  • And this is a point that, like,

  • you see happen over and over again.

  • A company that gets this right is MailChimp.

  • And what they did was they redesigned all of their

  • help guides so that they looked like magazine covers.

  • And overnight, basically,

  • readership goes up on all these features.

  • And customer support for these things that sort of

  • help people optimize emails goes down.

  • Speaking of documentation, stripe.

  • What's interesting about an API company is that there is

  • no UX.

  • The UX is actually just documentation, right?

  • And there's opportunities even in documentation.

  • Sort of the enchant and amaze.

  • So one of the things that I

  • love about them is their examples are wonderful.

  • But if you're actually, like,

  • sort of logging into the app,

  • one of the things that is a super pain for most people,

  • when you're dealing with most people's APIs, is,

  • like, grabbing your API credentials and keys.

  • And what Stripe does is it says oh,

  • if you're logged into the app.

  • We automatically put

  • your API credentials into the examples, so you only

  • have to copy paste once when trying to learn their API.

  • When Wufoo wanted to launch the third version of our API

  • we realized like, Okay, that finally this is good enough

  • that we want people to sort of build on top of it.

  • We were trying to figure out,

  • like, how do we launch this out to the world,

  • that sort of has our personality behind it.

  • Because a lot of people,

  • they usually do things like a programming API contest,

  • and they give out iPads and iPhones.

  • And it makes you look like everyone else.

  • And so, in our company one weird value to

  • have it's a quirk of us,

  • is that the co-founders are big medieval nuts.

  • And we take everyone out to Medieval Times every single

  • year, on the anniversary of the founding of the company.

  • And so, we said we have to do something in that flavor.

  • And so we contacted the guys at armor.com,

  • we said can you forward us a custom battle-ax.

  • And what we said was if

  • you win our programming contest you would win one.

  • The result is like people wanted to talk about this.

  • It's something that people wanted to work on cuz

  • they wanted to be able to say it like I'm programming.

  • For a weapon.

  • And what's cool is we had over 25 different

  • applications created for us of quality and quantity that

  • we could not have paid for on the budget and

  • the sort of time that we had for this.

  • We got things like an iPhone app and

  • Android and WordPress plugins, right?

  • And all because what we did was we changed how

  • people wanna talk about the origin story of

  • how they're interacting with one of our services.

  • And go like all day long of going over these examples.

  • But I'm gonna short cut this by saying,

  • you should just subscribe a little bit of details.

  • It's just basically tons of screen shots of software

  • that's just doing it right.

  • That shows that they're being

  • conscientious of the user and the customers.

  • When it comes to long term relationships or

  • marriages, the only research that we ended up having to

  • read was the stuff that was done by John Gottman.

  • He's been featured in This American Life,

  • in Malcolm Gladwell's books.

  • He's a marriage researcher up in Seattle.

  • And he has an interesting parlor trick that he can do.

  • He can watch a video tape of a couple fighting about some

  • issue for 15 minutes.

  • And predict with an 85% accuracy rate whether that

  • couple will be together or

  • not, or divorced in four years.

  • If he increases that video up to an hour.

  • And asks them to also talk about their hopes and

  • dreams.

  • That prediction rating goes up to 94%.

  • They showed these same video tapes to marriage

  • counselors, successfully married couples,

  • sociologists, psychiatrists, priests, et cetera and

  • they can't predict with random chance whether people

  • are gonna be together or not.

  • So John Gauntman understands something fundamental about.

  • How relationships work in the long term.

  • And that basically how we fight, even in a short term

  • period can indicate sort of the whole system and

  • what it's gonna look like.

  • And one of the surprising things he discovered,

  • it's not that

  • successfully married people don't fight at all.

  • It turns out everybody fights.

  • And we all fight about the exact same things money,

  • kids, sex, time and others.

  • And others are things like jealousy and in-laws.

  • To bring this around, right, you can actually attribute

  • every single one of these to problems that you see in

  • customer support when you're building out your products.

  • Right, so.

  • This costs too much.

  • I'm having problems with a credit card.

  • If you're building a service that helps people deal with

  • their clients they're very

  • sensitive about anything happening with that.

  • Performance.

  • How long you're up and how fast.

  • Others are I said jealousy and in-laws.

  • Right, so that's competition and partnerships.

  • So anything weird happening there,

  • people are gonna write to you about.

  • And the reason I like to think about this in

  • terms of customer support is that in every ones that

  • are processing of like a conversion funnel,

  • customer support is the thing that happens in

  • between every one of these steps.

  • It's the reason why people don't make it

  • further down there.

  • It's the thing that prevents conversion from happening.

  • Now, as we were thinking through all these ideas and

  • as we were building up the company,

  • we realized that there's a big problem about how

  • everyone sort of starts their company or

  • build up their sort of engineering teams.

  • And that is that there's a broken feedback loop there.

  • People are divorced from the consequences of

  • their actions.

  • And this is the result of actually the natural

  • evolution of how most companies get founded,

  • especially by technical co-founders, right.

  • Before launch it is a time of bliss, nirvana, and

  • opportunity, right?

  • Nothing that you do is wrong, right?

  • By your hand, which you feel is like god, everything that

  • you write, every line of code feels perfect, right,

  • and is ingenious to you.

  • The thing that happens is after launch reality sort of

  • sets in and then all these other tasks sort of

  • come into place that we have to deal with.

  • Now what technical co-founders wanna do is get

  • back to that initial state and so what we often do,

  • and what we often see is that companies start

  • siloing off all these other things that actually is

  • what makes a start up or a company sort of real, right?

  • And have other people do them.

  • To, in our minds, these other tasks are inferior.

  • Right? And we have other people in

  • the company do them.

  • And so for us, what we're trying to figure out

  • is how do we change software development so that we

  • inject some values that we don't talk about enough?

  • Responsibility, accountability,

  • humility, modesty.

  • Right, and we called this, like a lot of other people,

  • we had an acronym, Support Driven Development, and

  • it's very similar to TDD or other agile practice.

  • It's a way of creating high quality software, but

  • it's super simple.

  • You don't need like, a SCRUM,

  • you don't need a bunch of post-it notes, all you

  • have to do is make everyone do customer support.

  • And what you end up having is

  • you fix the feedback loop, right?

  • The people who build the software are the ones

  • supporting it and

  • you get all these sort of nice benefits as a result.

  • So one of them is, support responsible developers and

  • designers and people who build the stuff,

  • they give the very best support.

  • Now we're not the first person to think of this.

  • Paul English was a big proporter of this at Kayak,

  • and what he did was install a red customer support phone

  • line in the middle of the engineering floor.

  • And they were just regular customer support calls.

  • And people would ask him often times,

  • why would you pay engineers $120,000 or

  • more to do something that you can pay other people

  • a fraction of to handle in like a call center?

  • And he says, well, after the second or

  • third time that phone rings and the engineer gets

  • the same problem they stop what they're doing, they fix

  • the bug, and we stop getting phone calls about it.

  • It, it's a way of having Q-A in a sort of

  • nice elegant solution.

  • Now, John Gotman talks about the reason that we often

  • break up with one another as due to four major causes and

  • their warning signs.

  • He calls them the four horsemen, right?

  • Criticism, contempt, defensiveness,

  • and stonewalling.

  • Now, criticism is basically people starting to focus,

  • not just on the specific issue at hand, but

  • on the overarching issues.

  • Like, you never, right, listen to your users or

  • you never think about us all the time.

  • Right?

  • Contempt is when someone is purposely trying to

  • insult somebody.

  • Defensiveness is not trying to take accountability

  • trying to make excuses for the actions.

  • And stonewalling is basically shutting down.

  • Stonewalling, to John Gotman, is, is one of

  • the worst things that we can do in a relationship.

  • Hold up.

  • And oftentimes, you know, we don't worry much about this

  • in customer se, criticism and contempt.

  • Right? Defensiveness,

  • you see this all the time, all the times in companies,

  • especially as they get older.

  • But stonewalling, this is something I

  • see happen with start-ups all the time.

  • You get a bunch of customer support sort of

  • coming in and you just think I don't need to answer it.

  • I don't need to respond.

  • Right? And

  • that act of just not even getting back to

  • them is one of the worst things you can do.

  • And it's probably some of the biggest causes of

  • churn in the early stages of start-ups.

  • This is how support worked out with Wufoo.

  • When we were acquired we had about 500,000 users on

  • the system, 5 million people used Wufoo forms and

  • reports, whether they knew it or not, and

  • all those people got support from the same ten people,

  • and usually it was

  • only one person dedicated support a day, or any shift.

  • Results in about 400 issues a week.

  • That's about 800 emails.

  • But a response time from 9 a.m.

  • to 9 p.m. was

  • between seven to 12 minutes.

  • Right? And from 9 p.m.

  • to midnight it was an hour.

  • And on the weekend it would be no longer than 24 hours.

  • And we carried this up all the way up to the scale.

  • What a lot of people forget about, and

  • often talk about with Airbnb, is how, like oh,

  • they did this interesting thing where they had,

  • went up to New York and offered, like,

  • professional photographers, and the founders would go

  • out there and actually take pictures of

  • the people's apartments to help them sell more.

  • Focusing on the stories around conversion.

  • What most people don't realize is a lot of

  • times when I saw Joe in the early days of Airbnb,

  • he had a phone, sort of head set stuck to his head all

  • the time, because he was doing phone support nonstop.

  • Churn is a story we don't like to talk about often,

  • all the time.

  • Airbnb's sort of growth really started picking up

  • once they figured out

  • how to match capacity to the demand, or the phone

  • calls that they were getting into their support system.

  • At Wufoo we actually constantly did experiments

  • around support, because we're so obsessed with it.

  • One experiment we did was, we heard Kathy Sierra

  • do a talk about there's a disconnect between the

  • motions that we have when we need help, and sort of.

  • The content and the reactions we get from

  • people when we get help from them, especially online.

  • Because they just don't see all those nonverbal cues.

  • So she said unless there's face recognition on the web,

  • we're just always going to be

  • disconnected from our users.

  • Our feeling was,

  • like, well we're not face recognition experts but

  • I think there's another way of getting empathy.

  • So, as form builders, we added a drop-down and

  • what we said was like, hey, what's your emotional state?

  • And our hypothesis was

  • that no one was gonna fill this out.

  • We basically thought, oh okay, you know what the,

  • this is gonna be pretty a lame experiment, but

  • we'll see how it sort of goes.

  • And it turned out the Emotional State

  • drop-down field was filled out 75.8% of the time.

  • The browser type drop-down filled just in

  • comparison was filled out 78.1% of the time.

  • All right?

  • So people were basically telling us, for

  • my technical support issue how I feel about this

  • problem is just as important as, like, all the technical

  • details you need to sorta figure out how to debug it.

  • Now we didn't prioritize things or

  • triage things by emotion, right, and for

  • the most part, people didn't game the system.

  • One of the interesting byproducts of it was that we

  • noticed that people started being nicer to

  • us in the customer support.

  • It was something sort of subconscious.

  • We just were thinking like, wow,

  • users are so much better now.

  • What's going on?

  • And we went back and looked at the data and

  • we did some text analysis and we realized is that, oh,

  • when it comes to only communicating with

  • people over written words, like email, there's

  • only three ways that you show strong emotions, right?

  • Exclamation marks curse words, and all caps.

  • And sure enough on all three of those metrics,

  • they've gone down.

  • In sort of the way people were talking to us in

  • the customer support.

  • Once people had a simple outlet for their emotions,

  • right, people would be a lot more rational,

  • and it made our jobs a lot more pleasant as a result.

  • The other byproduct that is awesome is that

  • you actually build better software when you do this.

  • Far better software.

  • This is actually backed up by tons of research.

  • Jared Spool, a user interface engineer, which is

  • sort of the big players in this space says like,

  • there's a direct correlation to how much time we

  • spend directly exposed to users and

  • how good our designs sort of get.

  • He says it has to come in this specific way.

  • It has to be direct exposure, right?

  • It can't be something where

  • someone generates a report or through a graph, you

  • have to be interacting with them somewhat real time.

  • It has to be a minimum of every six weeks.

  • And it has to be for at least two hours.

  • Otherwise your software will get worse over time.

  • Our developers, our people who are on,

  • on Wufoo were getting exposed to our users four to

  • eight hours every single week.

  • And what it does is it changes the way you sort of

  • build software.

  • Jared Spool has another way of talking about how

  • we build products.

  • Right?

  • Let's imagine that this represents all the knowledge

  • needed to sort of use your app on a spectrum.

  • Right? This is like no knowledge.

  • Right? And this is

  • all the knowledge needed.

  • Right? And

  • these two lines are pretty much your interactions with

  • users what you're trying to get them to.

  • This is currently where their knowledge point is and

  • this is the target knowledge point that you're trying to

  • get them to, to understand that to use your app.

  • The gap between those is called the knowledge gap,

  • Jared Spool called it, Spool calls.

  • And what's interesting about this is there's only two

  • ways, right, to sort of fix this.

  • That gap represents how intuitive your

  • app is, right?

  • You either get the user to increase their

  • knowledge or you decrease the amount of knowledge

  • that's needed to use your application.

  • And oftentimes, as engineers and people who build and

  • work on products, we think let's add new features.

  • And new features only

  • means let's increase the knowledge gap.

  • So for us we actually focused a lot on

  • the other sort of direction.

  • And so what that meant we spent a lot of time,

  • 30% of our engineering time was spent on internal tools

  • to help with our customer support stuff.

  • But oftentimes it

  • was spent helping people help themselves.

  • Things like frequently asked questions, tool tips.

  • Things like, if you just click the help link,

  • right, instead of taking you to the generic help sort of

  • documentation page,

  • you go to the specific page where you're looking at

  • is going to be most, sort of,

  • appropriate for what you're working on.

  • We redesigned our documentation over and

  • over again, AB tested it constantly.

  • One iteration of our documentation reduced

  • customer support by 30% over night.

  • It's one of those things where,

  • like, overnight, all the people that work on

  • the product immediately had 30% less work to do.

  • Now what happens if you have everyone work on

  • customer support constantly, and

  • thinking about it in terms of a remarkable way?

  • Well, I talked a lot about,

  • in the very beginning growth is a function of

  • conversion and churn.

  • This is Wufoo's growth curve for the first five years.

  • Right?

  • What's interesting is that we

  • paid no money on advertising, on marketing.

  • All of it was done by word of mouth growth.

  • Right?

  • And the interaction between, like,

  • new users and downgrades are this.

  • It's so slight what it takes, that gap,

  • making that sort of work.

  • And what a lot of people keep forgetting is that

  • there's almost no difference between an increase in

  • conversion rate, 1% increase and a 1% decrease churn.

  • They do exactly the same thing to your growth.

  • However, the ladder is actually much easier to do.

  • It's much cheaper to do, in your apps, and

  • a lot of the times we neglect this,

  • neglect this to way far along.

  • Right? And we usually have our

  • B team works on these sort of projects and services.

  • This is actually not the graph that we track most of

  • the time at Wufoo, it's not even the one I'm proud of.

  • This is the one I'm proud of.

  • Cuz even though we have this sort of nice, awesome curve

  • of growth, this is what, how loud is this scale?

  • Keep the company small, have an awesome culture.

  • And that required doing a lot of

  • these things to help people sort of do what they need.

  • So John Gotman noticed there was a different type of

  • behavior for relationships and why people divorced.

  • Basically there would be some subset of people who

  • would stay together 10, 15 years and

  • then all of a sudden they divorce and

  • there was none of the other indicators which sort of

  • show that this is what was gonna happen.

  • And I was looking through the data and

  • I realized oh, there's no passion,

  • there's no fire between these people, right?

  • When it comes to relationships they

  • kinda follow the second law of thermodynamics, right?

  • In a closed energy system things tend to run down so

  • you have to constantly be putting energy and

  • effort back into it.

  • Now the way a lot of people sort of think about showing

  • people that I care about you in products and in companies

  • is to do things like let's have a blog, right?

  • Lets' have a newsletter?

  • The thing is, we look at these rates and basically it

  • was such a small percentage of our active users that it

  • was like, most of our users have no idea all

  • the awesome stuff that we're doing for them.

  • So we built a new tool.

  • We called it the Wufoo system, and

  • what it allowed us to do was just time stamp every new

  • feature that we're building for users and

  • then every time they would log in, we would look at

  • the difference between their log in time or last log in

  • time and the new features that were implemented.

  • And when you had this message show up,

  • hey since you've been gone

  • here's all the awesome stuff that Wufoo did for you.

  • Hands down this was the most talked about feature I've

  • ever had every time I went out to talk to users.

  • Right they'd say like dude I love that since you've be,

  • since you've gone thing even though I pay the same amount

  • every single month you guys are doing something for

  • me almost every week and it's totally awesome and

  • makes me feel, I'm getting maximum value.

  • The other thing that we did in

  • addition to having everyone support the people that

  • paid their pay check is have them say thank you.

  • And this was a large part due to us injecting sort of

  • humility and modesty in to sort of the equation.

  • Every single Friday we would get together and

  • we'd just write simple hand written thank you cards to

  • our users.

  • And I know there's tons of people who would not be sort

  • of excited about doing this, but it was a ritual that

  • made sort of all the difference in terms of,

  • like, having a team that was very tightly neat,

  • tightly knit, also.

  • And working on stuff that they really cared about.

  • They always constantly knew what the mission was for,

  • and why we sort of did what we did.

  • These aren't fancy thank you cards, right?

  • They're just simple,

  • like handwritten stuff on an index card.

  • We threw in a sticker, and

  • slapped on a dinosaur on the front of it.

  • And, what's interesting is we started this practice as

  • a result of the early days of starting Wufoo.

  • Chris, Ron, and I were talking, and we're trying to

  • figure out, what are we gonna do to sort of show

  • users that we appreciate them around Christmas.

  • And he, Chris came up with this idea where he said

  • hey guys, so a couple years ago my mom, like, made me

  • write thank you notes to all of my relatives.

  • For my Christmas gifts.

  • And I didn't really like to do it but

  • the following year all my presents were super good.

  • So, I think we should try this for our business and

  • see how it goes.

  • So, that first year we wrote handwritten Christmas cards

  • to all of our users that first year.

  • Second year rolls around, and

  • we have too many customers, like, and

  • it's still just the three founders.

  • And we were going like we're kinda screwed,

  • I don't know what we're gonna do.

  • And we read a book called the ultimate question, and

  • in it he talks about hey,

  • just focus on your most profitable users.

  • And just tend them and

  • take care of them, then it'll work out.

  • So we're like, all right,

  • that, that makes sense, that's scalable.

  • So that year we

  • only write to our highest paying customers.

  • And the January rolls around that second year and

  • one of our long time loyal users writes us and

  • he's basically like, hey guys I, I really loved

  • that Christmas card you sent me the first year and I just

  • wanted you to know I haven't received my second card yet

  • and I'm just looking forward to it.

  • I know you didn't forget about me.

  • Thanks a lot.

  • So we're like, fuck, because the best way to sort of

  • exceed expectations is not to send any to begin with,

  • so we were like sort of in this conundrum.

  • And what we decided, after thinking about it for

  • a while, is that we need to stop doing it,

  • you know, just one time a year.

  • It needs to be something that's part of the culture.

  • Happens every, every, every sort of week, even.

  • And even though we'll never catch up to all of

  • our customers.

  • Just the practice of

  • doing it will make all the difference.

  • I talked a lot

  • about a bunch of like lovey-dovey stuff and

  • sort of like touchy-feely things that I think a lot of

  • engineers don't like to think about too often.

  • And so I'll end on some sort of hard business

  • data or research.

  • There's an article that was put out by

  • the Harvard Business Review several years ago by

  • Michael Treacy and Fred Wiersema and in it they

  • talk about the discipline of market leaders.

  • They say there's only three ways that you

  • achieve market dominance and depending on how you want to

  • achieve that market dominance you have

  • to organize your company in a very specific way.

  • Best price, best product and best overall solution.

  • If you want to be

  • the best price out there you focus on logistics.

  • A Wal-Mart, an Amazon.

  • If you want to be the best product out there you

  • focus on R&D.

  • Apple's usually

  • a quintessential example of that.

  • Best overall solution is about

  • being customer intimate.

  • And this is the path that you see followed by

  • luxury brands and hospitality industry.

  • What I love about this path towards market dominance is

  • that the third one is the only one that

  • everyone can do at any stage of their company.

  • Requires almost no money to get started with.

  • Usually just co.

  • Requires a little bit of humility and some manners.

  • And as a result you can achieve the success as any

  • other people in sort of your market.

  • That's all I got.

  • Thank you very much.

  • Yeah, let's take some questions if you guys

  • have any.

  • Right in the back there.

  • >> Building products that users love?

  • You might have multiple different types of users.

  • How do you build one product that all users love?

  • Maybe there is a feature that one really likes but

  • detracts value from one that.

  • >> All right. So what do you do

  • when you have a product with lots of

  • different type of users, right?

  • Some users will love one thing and

  • another will, will another.

  • And I agree, there's

  • a interesting fine line for that.

  • What I always, usually tell people,

  • is focus on the people who are the most passionate,

  • especially in the early stages.

  • Right? Whoever's, whatever niche

  • it's gonna be, that's who I focus on completely.

  • Things that a lot of different projects did.

  • I think Ben Silverman of

  • Pinterest started off with a designer bloggers, right?

  • Curtail your thing for

  • them and eventually you'll figure out sort of universal

  • values that will appeal to a lot of other people.

  • So, just start one at a time.

  • And.

  • The, a lot of the examples that you see up there,

  • a lot of people make the mistake is like, oh,

  • I'll just make my app funny.

  • But, humor is like really difficult to do.

  • Right? What you wanna shoot for

  • is something sort of witty.

  • And, quite honestly,

  • you have to get functionality right.

  • So like the Japanese quality.

  • If you don't have a on there, right, don't try to

  • do anything witty, right, cuz it will backfire on you.

  • So hands down, our number one focus is make it as

  • easy to use as possible for and

  • anything else on top was polish.

  • Right here.

  • >> So so everybody says that to focus on your product.

  • I'm also good at that.

  • I love to do a project and I love to make it the best.

  • But we are to that certain point that we are focused on

  • our product but we don't get like constantly right?

  • Sorry.

  • So second thing so how much we should focus on product?

  • But because we should do now marketing.

  • We should get somebody customers and

  • like and like start talking to customers but

  • when you are too focused on your product.

  • Like users online have them.

  • Right, so what exactly do you guys mean when you

  • are saying like focus only on your product and

  • give the best product?

  • >> Okay.

  • So the question sort of is how do we balance this

  • sort of thing where we wanna be obsessed with

  • working on product.

  • Yet. But all the other skills,

  • and sort of tasks that are needed by a company,

  • like marketing and branding and

  • all that stuff, and how, how we sort of balance that.

  • And the thing is, like, it starts off as you juggling,

  • like, tons of things constantly in the air.

  • The thing is, if you're working on products, like,

  • you should also always have this flip side as

  • when you're talking to users.

  • Right? And for

  • us inside of Wufoo, the way we got people to talk to

  • users is they just did customer support.

  • And they got to see firsthand, right away.

  • Whether that feature sucked or not,

  • and also impacted everyone else in the company,

  • because everyone had a customer support shift.

  • So you have this sort of social incentive to sort of

  • make everything work.

  • And so, like I said, there should be no point where

  • you're only focused on product.

  • You should always have time where you work on product,

  • and then you see sort of what users say, say to you.

  • And you should always have this virtual, like,

  • feedback loop on there.

  • So be careful when you don't have that.

  • Usually what ends up happening, if you're lucky.

  • In terms of marketing and

  • sales, like, usually my feeling is like, you have to

  • spend money on marketing and advertising, all this stuff.

  • It's usually a tax you pay because you

  • haven't made your product remarkable.

  • Right?

  • Word of mouth growth is the easiest kind of growth, and

  • it's how a lot of the great companies sort of grow.

  • So figure out how to wait, how to like,

  • have a story that people want to tell.

  • About your product.

  • Where they're the most interesting person at

  • the dinner table, right?

  • And then that person is your sales person, right?

  • That person is your sales force for you.

  • Right here.

  • >> like, where do you find crystal clear customer or

  • user need and the demand is there is the right solution.

  • How do you communicate with engineering and

  • designing team to make sure that because sometimes

  • people in the team come up with ideas, and but

  • still at the end of the day,

  • how can you make a decision with where to go?

  • >> Oh, so how do you make a decision on product?

  • And communicate that with your sort of

  • engineering team when there's like lots of

  • different directions to go?

  • My feeling is that.

  • So for us we just looked at support.

  • It was really easy cuz

  • you often just saw what are things that

  • people are having the most amount of problems with?

  • Or people asking all the time.

  • You cannot help but get feature requests from

  • people no matter like whatever opening or

  • orifice you have in your product or app.

  • Like, people will like jam feature requests in there.

  • So you're easily going to

  • know sort of what they sort of what.

  • Your job as a product person and

  • engineer is to not just do what they say, because that

  • way, you'll just be a slave, is to figure out,

  • sort of deeply, what are the reasons why underlying those

  • things and sort of solve that deep underlying reason.

  • The thing is that everyone wants to

  • have a different way of.

  • To sort of go, then ultimately it comes down to,

  • like, someone's gonna figure something out.

  • But I also make the smallest version of each little idea.

  • No longer than a week or two weeks to build it out there.

  • And you can try them out and

  • see sort of what works and don't work.

  • I think it's dangerous to

  • have multiple different product directions that

  • requires lots of time to sort of figure out.

  • Sam.

  • >> Related to that can you tell the story of

  • how the king for a day thing >> Yeah.

  • Okay. So

  • so I don't like hackathons.

  • I think they sort of suck in terms of ones done inside

  • of companies.

  • Because.

  • You spend like 48 hours working on something really

  • hard that you're sort of passionate about and

  • 99% of them never make it to production right, and

  • it's sort, sort of real like super sad.

  • So for us we like flipped it on it's head and

  • we came up with an idea that we called king for

  • a day and it actually worked over the weekend.

  • But how it worked is someone randomly in the company got

  • drawn and they got to be the king, and the king got to

  • tell everyone else what to do on the product.

  • So everything that was bothering them about Wufoo.

  • About the customer support stuff, or

  • some feature they really want to have built.

  • They've got the engineering resources, the market

  • resources, the advertising resources of everyone inside

  • of the company, to make it sort of happen.

  • And of course, we'd work with them to

  • figure out like what can be actually done in 48 hours.

  • But we would do this one to two times a year.

  • And it was like a huge hit and

  • it was a boost to morale, cuz what people most love.

  • It is like working on things where it's like, oh,

  • I made a difference to the app.

  • Right?

  • And so, for us, that's one way that we would like

  • sort of divide time for like product direction.

  • It's like some times the people that work for

  • you, they have a strong opinion about where it,

  • where it should go.

  • And it's a good way to sort of democratize it

  • a little bit, by rotating it around.

  • Yes.

  • >> You said you guys all work from home.

  • Usually seems like a nightmare.

  • In that office, how do you make that work?

  • >> Okay, so we all work from home.

  • So, I will tell you this.

  • We all still work within the Tampa Bay area.

  • We would allow anybody to

  • work from any where but usually.

  • As we tried to recruit them,they sort of

  • meet our team, and they just decide,

  • okay we just want to come and move here anyway.

  • Remote working, is especially tricky,

  • a lot of people like to romanticize it,

  • especially people, who are like employees.

  • But the thing is, An office gives you a lot of, sort of,

  • benefits, right, and efficiencies that you now

  • have to compensate for when you remote working.

  • But remote working also has these other sort of

  • efficiencies in place, for example,

  • I don't have to worry about my employees losing two

  • hours of their day to commuting, for instance.

  • So the biggest thing that we had to do for

  • remote working is to respect people's time.

  • And so the way we had it set up is we actually had

  • a four and a half day work week at Wufoo.

  • Half day on Friday was for all the meetings and stuff.

  • We said like no business deal,

  • meetings, no talking with other outside parties.

  • They all have to be done on Friday, on that half day.

  • It couldn't be done in the middle of the week.

  • And then also one day of everyone was

  • already dedicated customer support.

  • So everyone in our company effectively only had

  • three days each week to actually build or

  • work on whatever they were doing.

  • But I actually firmly believe that if you

  • have three solid days, right, eight to ten hours,

  • where you are only working on what you need to build,

  • you can get a ton of shit done.

  • And so what we said was,

  • you have to respect everyone's time during that

  • three day period, if they're in that three day period.

  • And what we came up with is a 15 minute rule and the way

  • it worked is you can have a discussion like a chat or

  • a phone call or whatever with someone but it could go

  • no longer than 15 minutes so if you have some complicated

  • issue that you couldn't figure out we'd say,

  • at 15 minutes you are to immediately table that item.

  • Right and have us discuss it on Friday and

  • you'd move on to the next item on your list right,

  • the enhanced productivity.

  • More often than not I, I would say 90% of the time

  • the item never got brought up on Friday because usually

  • what would happen is people would sleep on it and then

  • they'd just magically say like, hey I found a solution

  • or like hey that's not a big problem whatsoever.

  • Because most problems inside of companies,

  • they don't need to be solved in real time, or right away.

  • The only things are like when the site is down, or

  • payments aren't working.

  • Right? Everything outside of

  • that is basically kind of luxury, so

  • focus on your primaries as much as possible.

  • And, as a result,

  • our ten person team did far more than many,

  • many other companies, as a result.

  • But, it takes extra work to make remote working happen.

  • We are an extremely disciplined sort of team.

  • And I would have to say

  • there's almost not many YC companies that actually have

  • been able to replicate sort of what we do.

  • I think there's only two other companies in YC that

  • sort of have the same sort of discipline working style.

  • It takes more work in a very different fashion.

  • Right?

  • An office allows you to be a little bit lazier, right,

  • in terms of all these things around productivity.

  • Okay. Over here.

  • >> Right.

  • Just to go off that question as the leader of the team

  • how did you manage to instill a company culture

  • but and also the count,

  • accountability the employees especially cuz.

  • Working space.

  • >> Okay, how do we, how do we set up accountability for

  • employees?

  • As, as a manager.

  • Alright, so, at Wufoo we were profitable nine months

  • after launch, so, we had profit sharing, right?

  • And so, it makes pretty simple and clear.

  • It, it would be a multiple of whatever bonus pull that

  • we sort of had, and

  • the performance measures would be based on sort of,

  • how they did in customer support.

  • All right, on their duties there, and sort of

  • what they said they were wanting to accomplish or do.

  • I don't like process, and I don't like lots of

  • tools to help get people to be productive.

  • So the only thing that we had for

  • helping people manage, like,

  • sort of their projects, is to-do lists.

  • And that is, like, simple text files that we

  • shared in our Dropbox account.

  • Each person had their name on it, and you got to

  • see every time somebody updated their to-do list.

  • What we said is every single night just

  • set everything that you did that day.

  • Right? And then on Friday,

  • we would just go over.

  • Okay, this is what you

  • said last week that you're gonna do.

  • This is what you actually got done, or

  • the sort of the problems at hand.

  • And it's super simple, right?

  • It creates this like nice written trail for

  • how to sort of handle stuff, right?

  • And I don't have to worry about managing them, right?

  • They sorta set the tone for

  • how they want to be sort of assessed.

  • And it makes it really simple.

  • And for people who are excellent at what they do.

  • Right? It works very, very well.

  • And then when you actually have problems,

  • it's very easy to fire people.

  • I was fortunate that I

  • never had to fire anyone at Wufoo, right?

  • But we were able to correct a lot of

  • people's behavior very, very quickly.

  • Cuz we just kinda look at this, and

  • it's like look, this is your pattern of behavior.

  • You finish a fraction of the items on your list.

  • You do most of

  • the items at the last second right before Friday.

  • That's a problem, you've gotta manage your time

  • better and this is evidence that you've provided to us.

  • All we have to do is sort of describe it back to you and

  • because everyone in the company sort of sees it,

  • right, there's social pressure that's put

  • into place that helps make it all sort of happen.

  • Right here.

  • >> How did you hire people that, you know,

  • you felt would be able to work with in this kind of

  • environment that's, that's >> So,

  • how do you hire people that can work, remotely?

  • And then sort of work in this sort of fashion.

  • So, pretty easily,

  • you have them work on a side project for you.

  • So you contract them out, and

  • they have to work remotely.

  • As such, usually, the projects I like to

  • have them work on is about a month long, right?

  • I could do things much faster for a week.

  • But usually get a good sense of,

  • like, how well people sort of manage themselves, and

  • work on things from a project like that.

  • So that was always the first assessment.

  • Like we never did anything just by interviews.

  • The other thing we had to, sort of, screen them for

  • is their ability to do customer support.

  • Because not any,

  • every engineer sort of has the empathy skills to

  • handle that stress.

  • So sometimes I would have people write breakup letters

  • to me, right, in an interview, just like hey,

  • pretend you have to break up with me you have 15 minutes

  • to write in on there and you can only write it by hand,

  • what are you gonna say?

  • And so you get a good sense of sort of their writing

  • skills, because like 90% of what you do in customer

  • support is tell them bad news, like, oh, we don't

  • support that feature, sorry that's not gonna work, or.

  • It's not gonna be available.

  • And so people have to have sort of tacked at that.

  • >> How 'bout one more question?

  • >> One question, right here the glasses.

  • >> So, since Wiki has all these like tricks and

  • experiments that have really helped the company.

  • Do you INAUDIBLE] of ones that didn't work out?

  • >> Have all these tricks and

  • experiments to help the company,

  • are there any ones that didn't work out?

  • All right, I'll talk about one.

  • So one of the things that we did early on to try to

  • motivate ourselves was try to get,

  • like we understood this idea of like crunch mode and

  • that it's really bad for people.

  • Like if you're doing the subscription business you

  • need people to last for the long term, and

  • video games a lot of times they like crunch people.

  • All, all the time.

  • For like a specific deadline or

  • have multiple sprints every two weeks and

  • you have to shoot up to this deadline and

  • it's like exhausting.

  • And so, because, when it's happening it's like you

  • might get an increase in productivity but

  • the recovery period that you need for people is

  • always greater, right, than the productivity you gain.

  • And at a company where you

  • need everyone doing customer support and

  • being on their game and constantly put, pushed out

  • features you don't have time for recovery.

  • So, we were thinking about, okay, we want to build like,

  • a company vacation into how Wufoo sort of works to

  • reward our users every single year.

  • And we said okay,

  • if the vacation is sort of built in there for

  • the recovery, we could have one crunch period, right,

  • before that vacation set up.

  • And we'll just only do customer support that will

  • just sort of scale with people.

  • So.

  • The way we did the very first crunch mode

  • is that it was just between the three founders.

  • And we had each of us draw a ten-item to-do list.

  • That would be fairly aggressive.

  • And the first person to

  • get through seven of their items would win.

  • And the the last person to

  • get through seven of their items.

  • Would become what we called trippage.

  • And trippage meant that you carried other

  • person's luggage and got people drinks when you're on

  • the company vacation.

  • So we did that and during that period,

  • everyone was like pretty excited about it and

  • motivated, and only the winner got to

  • choose the next company vacation the following year.

  • And then all the sudden Ryan had basically poorly

  • estimated the items on his list.

  • And he realized very quickly I'm going to fucking lose.

  • And so he was just like I give up.

  • And he just sort of stopped.

  • So crunch mode turned out to be blah mode for

  • him because he knew he was gonna lose and

  • became pretty demoralized.

  • So as a result of doing that, we

  • decided not to do it in that similar fashion anymore.

  • So, good idea that we like to talk about.

  • But is one that we, we never did again.

  • All right, guys.

  • Thanks a lot.

  • You can email me at kevin@

All right.

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A2 初級

講義7 - ユーザーに愛される製品の作り方(ケビン・ヘイル (Lecture 7 - How to Build Products Users Love (Kevin Hale))

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    Jhuang Raying に公開 2021 年 01 月 14 日
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