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Action RPG is a term very loosely used to describe many different types of games, from
The Secret of Mana and Star Ocean to Dark Souls and Borderlands, of which I think we
can all agree are very different games. Although the phrase is used to express many titles,
there are a few that impact the gaming world to such a degree that they become a subset
genre unto themself - Diablo is such a game. This tale of bile and brimstone doesn't originate
from an era when Diablo's minions walked the Earth. It comes from a time when they roamed
one dungeon, beneath one cursed cathedral in the unfortunate town of Tristram, a town
with a dreadful tale to tell. The narrative of Diablo loosely plays with theology and
Catholicism – there are demons, angels, and influences plucked straight from biblical
depictions – but overall, this is a fantasy world with a fictional credences. Fictions
such as strange and demonic occurrences that have been emerging from the treacherous depths
of Tristram’s underbelly and the story follows suit, but, from one playthrough to the next,
those happenings can vary. For instance, in one playthrough you may face off against the
carnage-lusted demon, the Butcher, but in another playthrough you may never encounter
the fiend. Instead, you may be attempting to cure Tristram of a tainted water supply.
These quests and narrative is displayed through tomes and the different characters found in
the bowels of the dungeon or from the topside town’s people of Tristram. Every encounter
is fully voiced with a meaningful delivery to bring life to the dreariness of the melancholic
atmosphere. It’s a pleasure to place yourself in the
lore of Diablo, but before you start the journey to uncover the plight between heaven, hell,
and mankind; you’re going to need to create a hero. There are three traditional pre-set
classes in Diablo: the rogue, the warrior and the sorcerer. Each class is individualized
by attribute points, equipment, and a unique ability. For unique abilities, the Warrior
can repair their equipment, the rogue can disarms traps, and the sorcerer can recharge
magical staves. Beyond the unique ability and the initial stat differences, the classes
are pretty much the same. Meaning, any class can learn any spell in the game or equip any
piece of gear as long as they have the required attribute points. Most will look at this in
one of two ways: the ability to cast any spell or don any piece of gear will most likely
leave you feeling like you’re very unrestricting or to a certain degree it will make you feel
as though it falls into a formula wherein all the created characters are relatively
similar to one another. Either way, it didn't stop me from making several different classes
to put the combat to the test. The combat in Diablo is very simple, it’s
comprised of weapon strikes and casting spells. Really, that’s it – it’s brilliant in
a minimalistic way, but a wide range of enemies do bring a certain level of complexity to
the experience. And that experience continuously rewards you for hacking up the Hell spawn
to send them plummeting back to the fires of perdition from once they came. The time
spent exploring the randomly generated maps and dispatching demons is when the character
progression will be achieved through leveling up, allocating stat points and equipping new
gear. The allure of becoming an increasingly more powerful demon slayer creates an almost
narcotic-inducing compulsion to rid the realm of Sanctuary from the unrelenting forces of
the Lord of Terror. Diablo still holds endearing relevance to
gaming even though it comes from a different time – a time when it was more of a dungeon
crawler, less of a loot hunt, but definitively an unquestionable dark medieval fantasy experience
with atmosphere and music to match. Diablo’s ensemble – from presentation, lore and atmosphere
to progression, combat and addictive gameplay – makes this one of the greatest games of
all time. An aspect made indelible by the fact that Diablo is a game not defined by
genre; instead, it’s a game that created one.