Keepinmind, however, ifyouwouldliketobuildyourapptoyourQuestdevice, youwillstillneedtoenabletheAnchorsandenabletheSceneSupportaswellasthePassthroughmode.
Thereis a thirdoptioncalledDevicewithPrefabFallback, whichmeansifwehaven't setup a roomscaninsideourquesthome, ourapplicationwillmakeuseoftheroomprefabsthattheutilitykitprovidedtous.
Wecanalsoquerytheclosestseatposition, orvisualizewhereourraycastishittingthemodel, forexampletoget a betterunderstandingofhowusersareinteractingwithourapp.
Thisisanexcellenttoolforwhenwehaveourownprefabs, let's say a modelof a smallbuildingforanarchitectureapplication, andwewanttocheckwhereweareabletoplaceitwithoutoverlappingwithourfurniture.
And I can't waittoseewhatallofyouarebuildingwiththeMixedRealityUtilityKit.
そして、皆さんが複合現実ユーティリティ・キットで何を作っているのか見るのが待ち遠しいです。
Alrightguys, andthat's itforthisvideo.
さて、今回のビデオはここまで。
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