字幕表 動画を再生する
It may sound strange to current gamers, considering that pretty much every game today comes in
its own case, or jewel case, or other storage solution, but back in the day, there wasn’t
this level of forethought. You wanted a game? It came in a CARDBOARD BOX. And if you had
the space to keep this increasingly precious specimen safe, you were a wizard or something.
Most of the time these boxes went straight to the trash. I preferred cutting the fronts
out and sticking them to the walls of my room. Over in Japan, the scene was much the same...
except for Namco titles. Realizing the extreme collectibility of games like Quest of Ki and
Karnov, they decided to outfit their players with something a little more durable. Each
Namco game - in addition to a superfluous T - came in a hard black case, sometimes needing
a crowbar to wrest open, which locked the game into a snap-down compartment and included
a holding bar for the manual, obligatory registration card (frequently re-purposed as a password
sheet), and advertising materials. Oooh, Rolling Thunder! Better tell Mark about that one.
And Quinty, AKA Mendel Palace, AKA What Game Freak Did Before Pokémon. And, of course,
the super-cute Splatterhouse: Wanpaku Graffiti. Anyway. Since there wasn’t absolute standardization
among Famicom carts like there was with NES carts, the games aren’t completely transferrable
between cases. If your vicious attack Shaymin gets a hold of your case for Wagyan Land 1,
you can’t just slap it into a spare Wagyan Land 3 case. A little less convenient, but
a little more interesting. It’s a darn spiffy idea, exceptionally resilient - these games
are in fantastic shape for being up to 23 years old - it’s kind of a shame we never
got this treatment in the states. Well, for NES games, anyway. Best we had were after-market
solutions like those big clear mabobs that everyone had, and which could hold Genesis
games... if Genesis games (and, indeed, Master System carts) didn’t already know which
way was up and got on board the big ‘ol case wagon. And then Sega decided they needed
to save money and these awesome protective devices went POOF. There went that. So let’s
celebrate a historical outlier: A well-designed case for an 8-bit Nintendo game, proving that,
back in the day, Namco were so awesome they could just jam a T at the end of their name
and NOT look pretentious. And that’s something. I’m still gonna take ‘em to task about
constantly dropping the Y in Wagyan, though.