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動画の字幕をクリックしてすぐ単語の意味を調べられます!
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This company pioneered the use of computer animation,
and its beloved characters and stories delight both young and old.
Welcome to WatchMojo.com,
and today we'll be taking a look at the history of Pixar.
This animation studio was originally founded in 1979 as The Graphics Group,
and was a computer division within Lucasfilm.
From the beginning,
the company was focused on technology that would allow traditional Cel animators
to work with computer graphics.
Early projects included various short, cutting edge film sequences.
These were often made in collaboration with the sister division,
Industrial Light and Magic,
#and included the 3D Genesis Effect seen in 1982&39;s 'Star Trek II: The Wrath of Khan.'
Despite a bright future pioneering 3D content,
George Lucas sold The Graphics Group to Apple Computer’s Steve Jobs
in 1986 for only ten million dollars,
The company was renamed Pixar after its central creation, the Pixar Image Computer.
They ended up selling this technology mainly to government groups and the medical population.
Disney became a valued customer,
and adapted the technology to their own secret animation project called CAPS.
This allowed Disney to computerize the inking, painting
and post-production processes for their films.
Meanwhile, Pixar employee John Lasseter used the system to create sample animations,
such as the short film 'Luxo Jr.'
This film showcased the small hopping desk lamp that eventually became the company's mascot.
Ironically, these animations were never meant for a wide audience,
but were designed as tech demos to sell hardware.
Despite Pixar's initial aspirations in hardware manufacturing,
the company's demos were met with huge fanfare.
Pixar was then asked to begin creating CGI commercials.
Because of this newfound direction,
Steve Jobs decided to sell Pixar's hardware division in 1990,
and moved the company to California.
Soon after, Disney asked them to produce three CGI feature films.
The first of these was 'Toy Story.'
After a long development period, 'Toy Story' debuted in 1995,
and grossed more than 350 million dollars worldwide.
The film also set most of the industry's CGI animation benchmarks.
Following that enormous success, Pixar set about creating 'A Bug’s Life,'
and then went to work on 'Toy Story 2.'
That film was originally requested as a 60-minute, direct-to-video film;
however Pixar successfully fought to make it a proper theatrical sequel.
Despite the 2.5 billion dollars in revenue that Pixar's films had raked in,
the company developed a strained relationship with Disney.
Pixar thought it was unreasonable that Disney owned all rights to stories and sequels,
despite the fact they were only responsible for marketing and distribution.
During a series of renegotiations and compromises,
Pixar created such beloved classics as 'Monsters Inc.,'
'Finding Nemo,' 'The Incredibles' and 'Cars.'
Seeing the amazing value and talent at Pixar,
Disney decided to outright purchase the company in 2006.
However Pixar remained a separate entity, and retained its name and California studio.
Following this development,
Pixar released 'Ratatouille' as the first film under their new parent company.
With their struggles behind them,
the creative forces at Pixar soon crafted a yearly succession of hits,
including 'Wall-E,' 'Up,' and their long-gestating and highly emotional finale to the 'Toy Story' trilogy.
In 2011, Pixar revisited their popular 'Cars' franchise with a direct sequel,
and began work on the project 'Brave'
as well as the long-awaited follow-up to 'Monsters Inc.,' 'Monsters University.'
Pixar is a pioneer and trendsetter in the genre of 3D animation,
and continues to impress audiences with its highly emotional and spectacular creations,
some of which have become mascots of Disney and its theme parks.
Subtitles by the Amara.org community
コツ:単語をクリックしてすぐ意味を調べられます!

読み込み中…

The History of Pixar Animation Studios

7967 タグ追加 保存
Tina Piger 2014 年 6 月 23 日 に公開
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