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  • (train whistle)

  • - Hello and welcome to what will undoubtedly be

  • the longest video you've ever watched about binary numbers.

  • So why am I making this challenge here?

  • So I made a coding challenge number 117 called

  • the Seven Segment Display and what I was doing

  • was creating a visual, a JavaScript, HTML, canvas version

  • of the Seven Segment Display and to do that,

  • I had some weird code in there.

  • Val >> shift & 1

  • and that code, that code right up there

  • made no sense to anybody and I tried to explain it

  • but I got a lot of comments saying I didn't get

  • what this was so this is bit shipping and bit masking.

  • So before I can even get into that, I thought let's take

  • a deep breath and let's just enjoy and go back,

  • backwards in a time days of yore

  • when we didn't have anything but binary numbers

  • and we had to program everything in binary,

  • I don't know, this never happened for me

  • but I can imagine there was a time when this really happened

  • so this is a coding challenge where I will explain

  • what binary numbers are and then I will create a sketch,

  • p5.js sketch in JavaScript that converts

  • a binary number to a decimal number.

  • Okay so maybe you're even asking right now

  • what is a binary number, what is a decimal number?

  • So before I can even answer that,

  • we have to talk about this idea of base.

  • Base is

  • a term that refers to the number of possibilities

  • in a counting system, in a number system.

  • So base 2 or binary, there are only two possibilities,

  • a zero or a one.

  • Base 10,

  • ten, dec, deca,

  • or decimal has 10 possibilities, zero through nine.

  • There are other well-known numbering systems

  • that get used often, probably the one you see

  • in computing the most is base 16 or hexadecimal

  • and this actually has 16 possible digits,

  • zero through nine and also A through F

  • so when you see something like this in CSS

  • like FF

  • 00

  • FF,

  • this is hexadecimal in coding.

  • This FF in decimal

  • is 255,

  • this 00 in decimal is zero,

  • this FF is 255 so this is the color,

  • this is a representation of the color red of 255,

  • zero of green and blue 255 so anyway,

  • so this kind of encoding of information exists

  • and by the way in my seven segment display,

  • there were hexadecimal representations

  • of what should be displayed on the seven segment display.

  • Okay so hexadecimal is interesting,

  • I'm not going to do hexadecimal conversion in this video

  • but you know, it's important to realize,

  • these are maybe something that you see,

  • I think base 8 is used for some file systems

  • but you can make up anything.

  • If you have base 4, you just have four possibilities,

  • maybe zero, one, two or three.

  • And when I say possibilities, this defines how you count.

  • And by the way, historically there are all sorts

  • of alternative ways of counting.

  • I believe, I was looking, Aztecs used maybe units of zero

  • then 20, then 40, then 800, then 8000

  • and instead of digits, they were actually drawings

  • of what, so anyway, so you can look that up,

  • somebody will make a nice explainer YouTube video

  • of counting systems but if we have base 2,

  • this means there are only two possibilities.

  • Let's use base 10 decimal 'cause we understand that.

  • 10 fingers, 10 toes, that's why base 10 is the convention.

  • Zero, one, two, three, four, five, six, seven, eight, nine,

  • 10, 11, 12, right 'cause once we get to nine,

  • we've run out of possibilities in a single digit

  • so we switch to zero and then the next digit over,

  • the tens unit becomes a one.

  • This is what kids learn in elementary school

  • in counting in groups of 10, hundreds units, et cetera.

  • All right but if I were doing this in binary,

  • I would say zero, then I would say one

  • and then I have run out of digits,

  • I have no more digits left, so I have to say one zero

  • and then one one and then, uh oh, one zero, zero,

  • then one zero one,

  • one one one, I'm totally,

  • this is the worst drawing ever,

  • and then one zero zero zero, did I get that right?

  • No, I totally did not.

  • One zero zero, one zero one, one one zero,

  • then one one one and then one zero zero zero.

  • Oh this is hard.

  • Okay let me match up some things for you.

  • So something that's really interesting here

  • is one matches up with one.

  • One zero matches up with two, one zero zero matches up

  • with four, five, six, seven, one zero zero zero

  • matches up with eight.

  • Notice that when there is only the leading digit one

  • and everything else is a zero, there's a pattern here.

  • One,

  • two,

  • four,

  • eight, maybe now you could imagine

  • what one zero zero zero zero is going to be.

  • How about

  • 16?

  • Oops, sorry, 16, I should put that over here.

  • One, two, four, eight, 16.

  • These numbers are doubling so in fact,

  • each one of these digits in binary represents

  • not the tens, the twos.

  • So with a one, this is actually one,

  • this is actually two to the zero power.

  • Two, this is two to the one power.

  • This is two squared, two to the third power,

  • we're doubling so this is by the way

  • the algorithm that I need to write in my code

  • to convert from binary representation

  • to decimal representation.

  • Are you ready to do that?

  • I'm ready.

  • So one thing I want to show you first

  • is you can can actually, you don't need

  • to write your own algorithm to do this conversion,

  • this is built in to the way that computers work

  • and actually JavaScript has several helper functions

  • that'll do this for you. I think if I say for example,

  • =0b, if I have a variable that's =0b, I can put any encoding

  • so what if I put one one one one one one one one,

  • now actually the value of, that's actually 255.

  • So this is, I can actually hard code

  • a number in binary by saying 0b.

  • I can also use this parseInt function

  • so if I say parseInt and give it a string like 255,

  • just converts it, the string, to a number.

  • But I could do things like say parseInt

  • one one zero and then give it a radix or,

  • that's another word for base, and say what is the value,

  • the integer value, the decimal integer value

  • of one one zero in base 2, right, it's six.

  • If it were base 10, obviously it's 110.

  • So this will actually be done for you just through

  • that parseInt function but let's go and actually write

  • our own algorithm for this, yes, there is a bell ringing.

  • (bell ringing) And let's go to the web editor.

  • So let's just assume for the sake of argument

  • that the binary numbers that I want to work with

  • are going to be strings.

  • So I am going to make a number and I'm going to make it

  • a binary number and there's a thing about

  • when you have 8 bits, that's kind of important here,

  • right, each one of these is referred to as a bit,

  • each spot in a binary number is a bit.

  • When you have eight of them, that's a byte.

  • And so this has to do with how things are stored

  • in the computer's memory, right, everything ultimately

  • in the depths of your computer is stored in binary format

  • and the amount of space it takes up is the number of bytes

  • or kilobytes or gigabytes, et cetera, terabytes.

  • But I'm going to waste a lot of space and encode

  • my binary number as a string so let's just say,

  • let's just try something really simple

  • like one zero zero and we know that should be four, right?

  • Zero one one zero, no that's not four.

  • Yeah it is four, (chuckles) I lost my mind

  • for a second there, right?

  • This is zero, this is one, this is two, this is three,

  • this is four but we should, yeah, if we do this right,

  • we'll get four.

  • Okay now I want to write a function, I'm going to call it

  • bin, binaryToDecimal, it'll take in any arbitrary value

  • which is a string and we could make this much more generic.

  • By the way, as a challenge to you, what if you made

  • a function like this which is just number convertor,

  • it takes a number and two base, a base and a second base.

  • So here's the number in a given base,

  • give it back to me in another base.

  • It'll be generic, that's a challenge for you to do

  • now or later or whenever you want.

  • Okay, so the thing that I need to do is I need

  • to loop through

  • the...

  • Sorry, i = 0, i < val.length so if it's a string,

  • I'm going to loop through the string one character at a time.

  • So for each character, the way to convert it

  • is to add up all of the twos so for example,

  • one zero one is five because it is one zero zero

  • plus zero zero one is one zero one and this is four

  • and this is one so one zero one is five.

  • So if I just start here and take the first digit

  • multiplied by two and take the second digit

  • multiplied by, sorry multiplied by one,

  • the second digit multiplied by two,

  • the third digit multiplied by four,

  • add all those things together and by the way,

  • it's not just one two four, it's two to the zero,

  • two to the one, two to the two, two to the three.

  • So it's the exponent that's counting up.

  • So I'm going to say sum += pow,

  • now I need to get this value.

  • So I need to get the zero or the one so I'm going to say

  • the bit =

  • val.charAt(i).

  • Now here's the thing, hmm, hmm.

  • This is an interesting question here.

  • What is i when it starts at zero?

  • i is actually a string representation,

  • this is the zero index so even though I want

  • to do the conversion by starting over here,

  • I'm actually over here so I actually want to get

  • to the end of the, I want to start from the end

  • of the array, or not the array, the end of the string

  • and a quick way that I can do that is by saying

  • val.,

  • val.length-i-1,

  • right, if there are three digits,

  • I have

  • two one zero, not zero one two, two one zero.

  • So three minus i minus one.

  • So sum = pow(2, bit)

  • and I need to make this a number,

  • I'll just use parseInt 'cause it's a string

  • and then let's just say console.log(sum)

  • and I think we're done sort of (chuckles).

  • Console.log(sum), let's see,

  • let's do binary,

  • binaryToDecimal(val) and actually so this should return

  • a num, sorry,

  • and oh, there we go, four.

  • Let's test some other ones out.

  • Let's add another one.

  • Six.

  • Let's try one zero zero, this is a byte, right,

  • if all the ones are on in a byte, right,

  • everything is on, eight bits is a byte

  • and everything is a one, what do we get?

  • Okay I need one more.

  • Wait, what's going on?

  • Something is wrong.

  • No, this isn't right, I've made a mistake.

  • This code is not correct at all (chuckles).

  • So remember, I am each digit represents a one,

  • a two, a four, two to the (i)th power,

  • I actually even said that somewhere,

  • sometime earlier I said two to the (i)th power,

  • maybe only in my head.

  • So what I'm actually doing is taking that bit

  • and multiplying it.

  • Now of course it's a string so I have to convert it,

  • the string value.

  • Now this is what I'm looking to do and now

  • 255, there we go, boy I had, somehow I was getting

  • some right answers by accident.

  • So that should be four.

  • This should be five, yeah.

  • Whoops, we can't have twos there (chuckles).

  • That should be 18.

  • So I should probably write some error handling, right,

  • because actually, this would actually work

  • if I put a three in there, it's going to give me a number

  • but it makes no sense at all.

  • So and once again, what I wanted to show

  • was that eight bits all on gives me

  • 255.

  • And in fact, this is why we see again the range,

  • you can store 256 possibilities in a single byte,

  • a byte being eight bits, 256 in decimal

  • or two digits in hexadecimal.

  • I'm getting some messages from the chat

  • saying that maybe it would be more intuitive

  • to run the loop backwards.

  • So yes, but then I have, so it's six of one,

  • half dozen of the other as far as I'm concerned

  • because I either have to invert it here

  • or I have to invert it here so I don't know

  • which would be more, I mean I could have a counter

  • so you know I could do this, counter = 0

  • and I could run the loop backwards and then increase

  • the counter but I don't know, I'm going to stick

  • with what I have, all right, now, I said this was going to

  • be along one and I'm going to let it just be a long one.

  • You want to stick around and keep watching?

  • You can go do something else

  • but what I'm going to do is now make this interactive.

  • So I want to make something where I can actually click here

  • and I can turn on and off bits and see the conversion live.

  • So let's figure out how we're going to do that.

  • So I think I want to use some object oriented programming

  • and I am going to make a class.

  • I'm going to add another JavaScript file called bit.js

  • and I am going to make a bit class

  • and the bit class is going to have a,

  • and let me take off this auto refresh for right now,

  • it's going to have an X.

  • It's going to have an X and a Y

  • and a width, like a size, maybe I'll make it a circle

  • so it's going to have a diameter.

  • I'll use a circle to represent each bit

  • and then it's going to have a state,

  • right, it's state is going to be on or off.

  • Then I'm going to have a show function or render

  • I could call it where I'm going to say a stroke 255,

  • let's make the outline white and should it be,

  • I can never figure this out, is black on, white on,

  • I don't know, maybe I should make it red and blue,

  • we'll figure it out, we'll see how it looks.

  • So I'm going to say draw an ellipse

  • at this.x,

  • this.y, this.diameter

  • and

  • its fill is going to be 255 times this.state.

  • So in this case, it would be white if it's on.

  • So what I want to do now is make an array.

  • And let's just use eight.

  • We'll do a byte so I can call this a byte,

  • oh that's probably a bad word for me to use

  • 'cause maybe that's reserved somewhere in JavaScript

  • but let's say i = 0; i < 8; i ++

  • and let's make

  • a bit = new Bit(i, so let's say I want to fit

  • all eight across in my, and I could use dom elements

  • or something that's going to be easier to interact with

  • but I'm just going to draw them as circles.

  • So I am going to say, I need to calculate a width

  • which is the width of the canvas divided by

  • eight.

  • So I'm going to say its x value is i * width,

  • its y value will be 50

  • and its diameter will be w

  • and I'm going to say byte[i]

  • = that bit

  • and I guess I don't need a separate variable here,

  • I'll just do this.

  • And then I want to say here,

  • I want to say byte[i].show.

  • So what do we got?

  • Oh, let me turn back on auto refresh

  • and I've got some errors.

  • Show is undefined.

  • I see a show function.

  • Oh wait, whoops, I put these in the wrong place.

  • The creation of them has to be in setup

  • and

  • this should go in draw, ah, no, stop, don't, ah.

  • All right, bit is not defined, oh of course,

  • I forgot that if I'm adding another JavaScript class,

  • I need to make sure I reference it from my HTML file

  • and now we're seeing and if all of them have a state

  • of on, hmm, I'm not seeing anything, so let's see,

  • oh, I've got to pass in the arguments, x,y,d.

  • So right now I want to set the arguments

  • based on this, there we go, there they are,

  • there's all my bits and maybe I want to offset them

  • a little bit.

  • And maybe I actually want this to be,

  • their diameter to be, have a little buffer in it.

  • Whoops.

  • There we go, so this is looking nice.

  • There are my bits, thank you very much,

  • oh I'm excited about this, this is going to be good.

  • And now if I take this state and state zero,

  • there we go, so now let's make this state,

  • let's actually also initialize the state,

  • I'm just going to write that in a separate,

  • I'm going to set state and I'm going to actually say

  • num.charAt(i).

  • So I'm going to use the character,

  • sorry I'm going to use the individual character there

  • to set the state of the particular bit.

  • Now, set state is not a function 'cause I need to add that

  • in here and I'm going to say setState(state)

  • and I'm going to say this.state = and I'll add parseInt

  • in here just to make sure it's a number

  • and now,

  • what's going on?

  • Set state is not a function, oh byte is not, of course,

  • byte[i].setState, there we go.

  • So now,

  • as I change values in here,

  • it turns those bits on and off.

  • Okay, we're gettin' somewhere.

  • Now what I want to do is I'm going to add a

  • decimal, I'm going to say decimalP,

  • decimalP = createP,

  • (vocalizing)

  • What is, what am I doing?

  • createP and then in the draw loop and it's silly

  • that I have a draw loop here, I don't need to continue

  • to draw but that's something that we can revise later.

  • I'm going to say, where's that function binaryToDecimal?

  • binaryToDecimal, I'm going to say...

  • decimalP.html(binaryToDecimal(num)

  • and so now we should see it says undefined,

  • ooh, oh, 'cause it's console logging it.

  • I want to return sum, okay 182, now you can barely see that

  • so let me go to my CSS for a second and add a color

  • and guess what?

  • I'm going to use hexadecimal.

  • Will it actually do it?

  • No I can use three F's 'cause it'll but let's use six

  • to do RGB and let's also make the font size much bigger.

  • Okay so now and let's actually make this a,

  • it's got this extra, 'cause it's a paragraph element,

  • actually this is so silly but I'm going to make it a div

  • just so it shows up up here, okay, so now,

  • this is not interactive but I can do this

  • and it does feel, it does look inverted, right,

  • this really looks like on, off, on, on,

  • the way that I've kind of drawn this.

  • Somehow the black color looks like I've turned it on

  • so I could probably make the background much darker.

  • If I made the background 51, yeah, so maybe this,

  • I still, I don't know, it's so confusing.

  • What if I made?

  • I don't know which is which, you tell me,

  • my visual design skills are kind of a disaster

  • but if I go back to this, but anyway,

  • whichever way I think it is, I could actually just say

  • 255 minus this and now, right, now it is colored black

  • when it is on and I could say one zero one zero

  • one zero zero one, we can see 169, okay.

  • Should I make this interactive?

  • I mean I've gone on for way too long already.

  • Let's make, 'cause I need to make this interactive,

  • do you know why?

  • Because the whole point of doing this was

  • to talk about bit shifting and bit masking,

  • I'm going to get to that, that I'll do in a separate video.

  • Let's make this interactive.

  • So what do I need here?

  • I need some sort of function to see if this bit contains

  • a point so if, so what I need to do is calculate

  • the distance between this point and its X and Y

  • and then if the distance is less than the radius

  • which is the diameter divided by two

  • and it's this dot diameter.

  • And I'm going to call this toggle, I'm actually just going to,

  • I could return this, I'm going to make this

  • the toggle function, then I'm going to say

  • this.state =, now if the state is a zero,

  • I want it to be a one, if it's a one,

  • I want it to be a zero.

  • What's a nice way of doing that?

  • I mean I could write an if statement.

  • People are giving me great suggestions like +1 module

  • is 2 to the power of -1, I think I'm just going to admit

  • to myself that really what I meant was for this

  • to be true or false (chuckling) so I'm going to,

  • the state's going to be false and when I say set state,

  • I'm going to do parseBoolean, is that a function in JavaScript?

  • Let's see if it is and then I can say not this.state.

  • parseBoolean is not defined (chuckling).

  • There's no parseBoolean?

  • What if I do Boolean?

  • Ah, there we go, okay so boolean is a function I guess

  • that will convert that to this

  • and then here, what I want to do is I could just say

  • if this.state fill(0) and of course this is rather awkward

  • but I don't care, this is how I like to write code,

  • there we go, mm, mm this is no good.

  • Oh you know what?

  • Those are strings.

  • So this needs actually to say parseInt.

  • There we go, okay, we're back, we're back baby.

  • Okay, now this, boy, there's lots of things

  • you can improve, right?

  • All right now what I can do is make these interactive.

  • So I can now add the mouse pressed function

  • and I can just say for and I can loop through again.

  • Once again, I can loop through

  • and this should really be byte.length.

  • I can do this and I can loop through all of them

  • and I can say toggle, oops, no, and I can just call toggle

  • with the mouse coordinates.

  • So it's toggling, the toggling is working

  • but it's not updated.

  • Ooh, why is it not updating?

  • Because, oh, I am converting the string.

  • My function converts a string so I could do something

  • like make that, I could make the decimal version

  • of the number out of the array of bit objects

  • but I think what might actually work nicely here

  • is for to make the string out of it

  • so what if what I do now is I say in here,

  • I'm going to say, I'm just going to use that same variable,

  • num = an empty string and then I'm going to say

  • num +=...

  • Oh this is in setup, sorry, in draw,

  • +=, now I want to have a zero or a one

  • because if I say this dots, byte[i].state.

  • So this is where I have to use

  • but I have to embrace the ternary operator,

  • it's something that I have never natively really understood.

  • It's never fit into my brain but this thing

  • called ternary operator and it looks like this.

  • The condition and if the condition is true,

  • this is the result, if it's false, this is the result.

  • We can make this happen right now.

  • We can use that ternary operator.

  • The condition is actually just byte[i].state.

  • Then I need the question mark and this is so nice,

  • I just need to have if it's true a one

  • or a zero, it's false.

  • Oh I need to say

  • recreate that string, whoa, look, it's going crazy.

  • There we go.

  • Look at this.

  • Now, ooh so lovely, let's go, we did it.

  • (bell ringing)

  • Everybody, we did it, I made a binary thing

  • that you can click on bits and convert it

  • to a binary number.

  • Now here's the thing, oh boy, you,

  • the creative person watching, if you made it

  • to the end of this video, wow, you really are something.

  • Thank you, I can't believe it

  • because this was ridiculously long winded

  • to just explain binary numbers

  • but you now have the opportunity

  • to make something creative here.

  • What if you made, you could make a clock

  • that displays the time in binary.

  • Maybe you could actually also show the hexadecimal value.

  • You could actually make this a form content editable

  • that you can convert backwards, how you convert,

  • this is a thought experiment for you,

  • I can come back and do another video,

  • but how do you convert not form binary to decimal,

  • how would you convert from decimal to binary?

  • I'll give you a hint, it has to do with division

  • and the remainder, I think, so there's so many things

  • you could do, you can make a more interactive version,

  • you can make a counter that's sort of...

  • Ooh this would be fun to have this count up in binary.

  • That's kind of like the clock.

  • You'll be in color, other ways of visualizing it,

  • you'll come up with something, I know you will.

  • You always do.

  • Thank you so much for watching this coding challenge

  • and I will, remember at the beginning when I said

  • the whole point of this was talking about bit shifting

  • and bit masking, I will come back and I will do that.

  • So that will be in a separate challenge.

  • I'm going to add some buttons for shifting and masking.

  • (train whistle)

  • (upbeat music)

(train whistle)

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A2 初級

コーディングチャレンジ #119: 2進数から10進数への変換 (Coding Challenge #119: Binary to Decimal Conversion)

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    林宜悉 に公開 2021 年 01 月 14 日
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